Published on 12.11.14 in Vol 2, No 2 (2014): Jul-Dec
Works citing "Virtual Rehabilitation for Multiple Sclerosis Using a Kinect-Based System: Randomized Controlled Trial"
According to Crossref, the following articles are citing this article (DOI 10.2196/games.2933):
(note that this is only a small subset of citations)
-
Idriss M, Tannous H, Istrate D, Perrochon A, Salle J, Ho Ba Tho M, Dao T. Rehabilitation-Oriented Serious Game Development and Evaluation Guidelines for Musculoskeletal Disorders. JMIR Serious Games 2017;5(3):e14
CrossRef -
González-González CS, Toledo-Delgado PA, Muñoz-Cruz V, Torres-Carrion PV. Serious games for rehabilitation: Gestural interaction in personalized gamified exercises through a recommender system. Journal of Biomedical Informatics 2019;97:103266
CrossRef -
Pham Q, Khatib Y, Stansfeld S, Fox S, Green T. Feasibility and Efficacy of an mHealth Game for Managing Anxiety: “Flowy” Randomized Controlled Pilot Trial and Design Evaluation. Games for Health Journal 2016;5(1):50
CrossRef -
Prosperini L, Tomassini V, Castelli L, Tacchino A, Brichetto G, Cattaneo D, Solaro CM. Exergames for balance dysfunction in neurological disability: a meta-analysis with meta-regression. Journal of Neurology 2021;268(9):3223
CrossRef -
Ayed I, Ghazel A, Jaume-i-Capó A, Moyà-Alcover G, Varona J, Martínez-Bueso P. Vision-based serious games and virtual reality systems for motor rehabilitation: A review geared toward a research methodology. International Journal of Medical Informatics 2019;131:103909
CrossRef -
Bisson EJ, Fakolade A, Pétrin J, Lamarre J, Finlayson M. Exercise interventions in multiple sclerosis rehabilitation need better reporting on comorbidities: a systematic scoping review. Clinical Rehabilitation 2017;31(10):1305
CrossRef -
Knippenberg E, Van Hout L, Smeets W, Palmaers S, Timmermans A, Spooren A. Developing an intelligent activity-based client-centred training system with a user-centred approach. Technology and Health Care 2020;28(4):355
CrossRef -
Ozkul C, Guclu-Gunduz A, Yazici G, Atalay Guzel N, Irkec C. Effect of immersive virtual reality on balance, mobility, and fatigue in patients with multiple sclerosis: A single-blinded randomized controlled trial. European Journal of Integrative Medicine 2020;35:101092
CrossRef -
Feys P, Coninx K, Kerkhofs L, De Weyer T, Truyens V, Maris A, Lamers I. Robot-supported upper limb training in a virtual learning environment : a pilot randomized controlled trial in persons with MS. Journal of NeuroEngineering and Rehabilitation 2015;12(1)
CrossRef -
Cano Porras D, Siemonsma P, Inzelberg R, Zeilig G, Plotnik M. Advantages of virtual reality in the rehabilitation of balance and gait. Neurology 2018;90(22):1017
CrossRef -
Hennessy RW, Rumble D, Christian M, Brown DA, Trost Z. A Graded Exposure, Locomotion-Enabled Virtual Reality App During Walking and Reaching for Individuals With Chronic Low Back Pain: Cohort Gaming Design. JMIR Serious Games 2020;8(3):e17799
CrossRef -
Dauvergne C, Bégel V, Gény C, Puyjarinet F, Laffont I, Dalla Bella S. Home-based training of rhythmic skills with a serious game in Parkinson's disease: Usability and acceptability. Annals of Physical and Rehabilitation Medicine 2018;61(6):380
CrossRef -
Ozdogar AT, Ertekin O, Kahraman T, Yigit P, Ozakbas S. Effect of video-based exergaming on arm and cognitive function in persons with multiple sclerosis: A randomized controlled trial. Multiple Sclerosis and Related Disorders 2020;40:101966
CrossRef -
Morrison C, D'Souza M, Huckvale K, Dorn JF, Burggraaff J, Kamm CP, Steinheimer SM, Kontschieder P, Criminisi A, Uitdehaag B, Dahlke F, Kappos L, Sellen A. Usability and Acceptability of ASSESS MS: Assessment of Motor Dysfunction in Multiple Sclerosis Using Depth-Sensing Computer Vision. JMIR Human Factors 2015;2(1):e11
CrossRef -
Eckert M, Volmerg JS, Friedrich CM. Augmented Reality in Medicine: Systematic and Bibliographic Review. JMIR mHealth and uHealth 2019;7(4):e10967
CrossRef -
. Connected health and multiple sclerosis. Revue Neurologique 2018;174(6):480
CrossRef -
Casuso-Holgado MJ, Martín-Valero R, Carazo AF, Medrano-Sánchez EM, Cortés-Vega MD, Montero-Bancalero FJ. Effectiveness of virtual reality training for balance and gait rehabilitation in people with multiple sclerosis: a systematic review and meta-analysis. Clinical Rehabilitation 2018;32(9):1220
CrossRef -
Jonsdottir J, Bertoni R, Lawo M, Montesano A, Bowman T, Gabrielli S. Serious games for arm rehabilitation of persons with multiple sclerosis. A randomized controlled pilot study. Multiple Sclerosis and Related Disorders 2018;19:25
CrossRef -
Sørensen L, Månum G. A single-subject study of robotic upper limb training in the subacute phase for four persons with cervical spinal cord injury. Spinal Cord Series and Cases 2019;5(1)
CrossRef -
Albiol-Pérez S, Gil-Gómez J, Muñoz-Tomás M, Gil-Gómez H, Vial-Escolano R, Lozano-Quilis J. The Effect of Balance Training on Postural Control in Patients with Parkinson’s Disease Using a Virtual Rehabilitation System. Methods of Information in Medicine 2017;56(02):138
CrossRef -
Kalron A, Achiron A, Pau M, Cocco E. The effect of a telerehabilitation virtual reality intervention on functional upper limb activities in people with multiple sclerosis: a study protocol for the TEAMS pilot randomized controlled trial. Trials 2020;21(1)
CrossRef -
Cuesta-Gómez A, Sánchez-Herrera-Baeza P, Oña-Simbaña ED, Martínez-Medina A, Ortiz-Comino C, Balaguer-Bernaldo-de-Quirós C, Jardón-Huete A, Cano-de-la-Cuerda R. Effects of virtual reality associated with serious games for upper limb rehabilitation in patients with multiple sclerosis: randomized controlled trial. Journal of NeuroEngineering and Rehabilitation 2020;17(1)
CrossRef -
Castro-Luna G, Jiménez-Rodríguez D. Relative and Absolute Reliability of a Motor Assessment System Using KINECT® Camera. International Journal of Environmental Research and Public Health 2020;17(16):5807
CrossRef -
Tăut D, Pintea S, Roovers JW, Mañanas M, Băban A. Play seriously: Effectiveness of serious games and their features in motor rehabilitation. A meta-analysis. NeuroRehabilitation 2017;41(1):105
CrossRef -
Collado-Mateo D, Dominguez-Muñoz FJ, Adsuar JC, Garcia-Gordillo MA, Gusi N. Effects of Exergames on Quality of Life, Pain, and Disease Effect in Women With Fibromyalgia: A Randomized Controlled Trial. Archives of Physical Medicine and Rehabilitation 2017;98(9):1725
CrossRef -
Segura‐Ortí E, García‐Testal A. Intradialytic virtual reality exercise: Increasing physical activity through technology. Seminars in Dialysis 2019;32(4):331
CrossRef -
Knippenberg E, Verbrugghe J, Lamers I, Palmaers S, Timmermans A, Spooren A. Markerless motion capture systems as training device in neurological rehabilitation: a systematic review of their use, application, target population and efficacy. Journal of NeuroEngineering and Rehabilitation 2017;14(1)
CrossRef -
Morrison C, Huckvale K, Corish B, Dorn J, Kontschieder P, O’Hara K, Team AM, Criminisi A, Sellen A. Assessing Multiple Sclerosis With Kinect: Designing Computer Vision Systems for Real-World Use. Human–Computer Interaction 2016;31(3-4):191
CrossRef -
Borghese NA, Essenziale J, Mainetti R, Mancon E, Pagliaro R, Pajardi G. Hand Rehabilitation and Telemonitoring through Smart Toys. Sensors 2019;19(24):5517
CrossRef -
Tannous H, Istrate D, Ho Ba Tho M, Dao T. Feasibility study of a serious game based on Kinect system for functional rehabilitation of the lower limbs. European Research in Telemedicine / La Recherche Européenne en Télémédecine 2016;5(3):97
CrossRef -
Massetti T, Trevizan IL, Arab C, Favero FM, Ribeiro-Papa DC, de Mello Monteiro CB. Virtual reality in multiple sclerosis – A systematic review. Multiple Sclerosis and Related Disorders 2016;8:107
CrossRef -
Maggio MG, Russo M, Cuzzola MF, Destro M, La Rosa G, Molonia F, Bramanti P, Lombardo G, De Luca R, Calabrò RS. Virtual reality in multiple sclerosis rehabilitation: A review on cognitive and motor outcomes. Journal of Clinical Neuroscience 2019;65:106
CrossRef -
Maggio MG, Maresca G, De Luca R, Stagnitti MC, Porcari B, Ferrera MC, Galletti F, Casella C, Manuli A, Calabrò RS. The Growing Use of Virtual Reality in Cognitive Rehabilitation: Fact, Fake or Vision? A Scoping Review. Journal of the National Medical Association 2019;111(4):457
CrossRef -
Costa GC, Kunitake AI, Fonseca Junior PR, Ledur C, Elord Júlio C, Pereira GS, Corrêa JCF, Correa FI. Effect of transcranial direct current stimulation combined with a virtual reality exercise on balance in a patient with multiple sclerosis: a case report. Adaptive Behavior 2020;28(4):307
CrossRef -
Waliño-Paniagua CN, Gómez-Calero C, Jiménez-Trujillo MI, Aguirre-Tejedor L, Bermejo-Franco A, Ortiz-Gutiérrez RM, Cano-de-la-Cuerda R. Effects of a Game-Based Virtual Reality Video Capture Training Program Plus Occupational Therapy on Manual Dexterity in Patients with Multiple Sclerosis: A Randomized Controlled Trial. Journal of Healthcare Engineering 2019;2019:1
CrossRef -
Massetti T, Fávero FM, Menezes LDCD, Alvarez MPB, Crocetta TB, Guarnieri R, Nunes FLS, Monteiro CBDM, Silva TDD. Achievement of Virtual and Real Objects Using a Short-Term Motor Learning Protocol in People with Duchenne Muscular Dystrophy: A Crossover Randomized Controlled Trial. Games for Health Journal 2018;7(2):107
CrossRef -
Lazarou I, Nikolopoulos S, Petrantonakis PC, Kompatsiaris I, Tsolaki M. EEG-Based Brain–Computer Interfaces for Communication and Rehabilitation of People with Motor Impairment: A Novel Approach of the 21st Century. Frontiers in Human Neuroscience 2018;12
CrossRef -
Tannous H, Istrate D, Benlarbi-Delai A, Sarrazin J, Gamet D, Ho Ba Tho M, Dao T. A New Multi-Sensor Fusion Scheme to Improve the Accuracy of Knee Flexion Kinematics for Functional Rehabilitation Movements. Sensors 2016;16(11):1914
CrossRef -
Dantas IV, Leal JC, Hilgert LS, Allegretti ALC, Dos Santos Mendes FA. Training healthy persons and individuals with Parkinson's disease to use Xbox Kinect games: a preliminary study. International Journal of Therapy and Rehabilitation 2018;25(6):280
CrossRef -
Klishkovskaia T, Aksenov A, Sinitca A, Zamansky A, Markelov OA, Kaplun D. Development of Classification Algorithms for the Detection of Postures Using Non-Marker-Based Motion Capture Systems. Applied Sciences 2020;10(11):4028
CrossRef -
Cano Porras D, Sharon H, Inzelberg R, Ziv-Ner Y, Zeilig G, Plotnik M. Advanced virtual reality-based rehabilitation of balance and gait in clinical practice. Therapeutic Advances in Chronic Disease 2019;10:204062231986837
CrossRef -
Tannous H, Istrate D, Benlarbi-Delai A, Sarrazin J, Ho Ba Tho M, Dao T. Serious Games for Home Based Rehabilitation: Inertial Sensor Energy Consumption. IRBM 2018;39(6):440
CrossRef -
Meca-Lallana V, Prefasi D, Alabarcez W, Hernández T, García-Vaz F, Portaña A, Gomis D, Téllez N, García-Bernáldez C, Mauriño J, Medrano N, Vázquez-Doce A. A Pilot Study to Explore Patient Satisfaction With a Virtual Rehabilitation Program in Multiple Sclerosis: The RehabVR Study Protocol. Frontiers in Neurology 2020;11
CrossRef -
Zakharov AV, Khivintseva EV, Kolsanov AV, Voronin AS. The effectiveness of rehabilitation of patients with multiple sclerosis in virtual reality. Science and Innovations in Medicine 2019;4(3):25
CrossRef -
Omonaiye O, Smyth W, Nagle C. Impact of virtual reality interventions on haemodialysis patients: A scoping review. Journal of Renal Care 2021;47(3):193
CrossRef -
Molhemi F, Monjezi S, Mehravar M, Shaterzadeh-Yazdi M, Salehi R, Hesam S, Mohammadianinejad E. Effects of Virtual Reality vs Conventional Balance Training on Balance and Falls in People With Multiple Sclerosis: A Randomized Controlled Trial. Archives of Physical Medicine and Rehabilitation 2021;102(2):290
CrossRef -
. Realidad virtual y Fisioterapia. Fisioterapia 2021;43(3):125
CrossRef -
Mangal NK, Tiwari AK. A review of the evolution of scientific literature on technology-assisted approaches using RGB-D sensors for musculoskeletal health monitoring. Computers in Biology and Medicine 2021;132:104316
CrossRef -
Choukou M, Mbabaali S, Bani Hani J, Cooke C. Haptic-Enabled Hand Rehabilitation in Stroke Patients: A Scoping Review. Applied Sciences 2021;11(8):3712
CrossRef -
Lasaponara S, Marson F, Doricchi F, Cavallo M. A Scoping Review of Cognitive Training in Neurodegenerative Diseases via Computerized and Virtual Reality Tools: What We Know So Far. Brain Sciences 2021;11(5):528
CrossRef -
Zasadzka E, Trzmiel T, Pieczyńska A, Hojan K. Modern Technologies in the Rehabilitation of Patients with Multiple Sclerosis and Their Potential Application in Times of COVID-19. Medicina 2021;57(6):549
CrossRef -
Nascimento AS, Fagundes CV, Mendes FADS, Leal JC. Effectiveness of Virtual Reality Rehabilitation in Persons with Multiple Sclerosis: A Systematic Review and Meta-analysis of Randomized Controlled Trials. Multiple Sclerosis and Related Disorders 2021;54:103128
CrossRef -
Knippenberg E, Lamers I, Timmermans A, Spooren A. Motivation, Usability, and Credibility of an Intelligent Activity-Based Client-Centred Training System to Improve Functional Performance in Neurological Rehabilitation: An Exploratory Cohort Study. International Journal of Environmental Research and Public Health 2021;18(14):7641
CrossRef -
Wiskerke E, Kool J, Hilfiker R, Sattelmayer KM, Verheyden G. Determining the Optimal Virtual Reality Exergame Approach for Balance Therapy in Persons With Neurological Disorders Using a Rasch Analysis: Longitudinal Observational Study. JMIR Serious Games 2022;10(1):e30366
CrossRef -
Calafiore D, Invernizzi M, Ammendolia A, Marotta N, Fortunato F, Paolucci T, Ferraro F, Curci C, Cwirlej-Sozanska A, de Sire A. Efficacy of Virtual Reality and Exergaming in Improving Balance in Patients With Multiple Sclerosis: A Systematic Review and Meta-Analysis. Frontiers in Neurology 2021;12
CrossRef -
Molhemi F, Mehravar M, Monjezi S, Salehi R, Negahban H, Shaterzadeh-Yazdi M, Majdinasab N. Effects of exergaming on cognition, lower limb functional coordination, and stepping time in people with multiple sclerosis: a randomized controlled trial. Disability and Rehabilitation 2023;45(8):1343
CrossRef -
Cuesta-Gómez A, Martín-Díaz P, Sánchez-Herrera Baeza P, Martínez-Medina A, Ortiz-Comino C, Cano-de-la-Cuerda R. Nintendo Switch Joy-Cons’ Infrared Motion Camera Sensor for Training Manual Dexterity in People with Multiple Sclerosis: A Randomized Controlled Trial. Journal of Clinical Medicine 2022;11(12):3261
CrossRef -
Karakas H, Seebacher B, Kahraman T. Technology-Based Rehabilitation in People with Multiple Sclerosis: A Narrative Review. Journal of Multiple Sclerosis Research 2021;1(3):54
CrossRef -
Brepohl PCA, Leite H. Virtual reality applied to physiotherapy: a review of current knowledge. Virtual Reality 2023;27(1):71
CrossRef -
Lam WWT, Fong KNK. The application of markerless motion capture (MMC) technology in rehabilitation programs: a systematic review and meta-analysis. Virtual Reality 2023;27(4):3363
CrossRef -
Knippenberg E, Timmermans A, Coolen J, Neven K, Hallet P, Lemmens J, Spooren A. Efficacy of a technology-based client-centred training system in neurological rehabilitation: a randomised controlled trial. Journal of NeuroEngineering and Rehabilitation 2021;18(1)
CrossRef -
Castellano-Aguilera A, Biviá-Roig G, Cuenca-Martínez F, Suso-Martí L, Calatayud J, Blanco-Díaz M, Casaña J. Effectiveness of Virtual Reality on Balance and Risk of Falls in People with Multiple Sclerosis: A Systematic Review and Meta-Analysis. International Journal of Environmental Research and Public Health 2022;19(21):14192
CrossRef -
Hao Z, Zhang X, Chen P. Effects of Different Exercise Therapies on Balance Function and Functional Walking Ability in Multiple Sclerosis Disease Patients—A Network Meta-Analysis of Randomized Controlled Trials. International Journal of Environmental Research and Public Health 2022;19(12):7175
CrossRef -
Howard MC, Davis MM. A meta-analysis and systematic literature review of mixed reality rehabilitation programs: Investigating design characteristics of augmented reality and augmented virtuality. Computers in Human Behavior 2022;130:107197
CrossRef -
Moeinzadeh AM, Calder A, Petersen C, Hoermann S, Daneshfar A. Comparing virtual reality exergaming with conventional exercise in rehabilitation of people with multiple sclerosis: A systematic review. Neuropsychological Rehabilitation 2023;33(8):1430
CrossRef -
Corrini C, Gervasoni E, Perini G, Cosentino C, Putzolu M, Montesano A, Pelosin E, Prosperini L, Cattaneo D. Mobility and balance rehabilitation in multiple sclerosis: A systematic review and dose-response meta-analysis. Multiple Sclerosis and Related Disorders 2023;69:104424
CrossRef -
Casuso-Holgado MJ, García-Muñoz C, Martín-Valero R, Lucena-Anton D, Moral-Munoz JA, Cortés-Vega M. Dropout rate in randomised controlled trials of balance and gait rehabilitation in multiple sclerosis: is it expected to be different for virtual reality-based interventions? A systematic review with meta-analysis and meta-regression. Virtual Reality 2023;27(4):3451
CrossRef -
Zanatta F, Giardini A, Pierobon A, D’Addario M, Steca P. A systematic review on the usability of robotic and virtual reality devices in neuromotor rehabilitation: patients’ and healthcare professionals’ perspective. BMC Health Services Research 2022;22(1)
CrossRef -
Ali SG, Wang X, Li P, Jung Y, Bi L, Kim J, Chen Y, Feng DD, Magnenat Thalmann N, Wang J, Sheng B. A systematic review: Virtual-reality-based techniques for human exercises and health improvement. Frontiers in Public Health 2023;11
CrossRef -
Cortés-Pérez I, Osuna-Pérez MC, Montoro-Cárdenas D, Lomas-Vega R, Obrero-Gaitán E, Nieto-Escamez FA. Virtual reality-based therapy improves balance and reduces fear of falling in patients with multiple sclerosis. a systematic review and meta-analysis of randomized controlled trials. Journal of NeuroEngineering and Rehabilitation 2023;20(1)
CrossRef -
Tokgöz P, Wähnert D, Elsner A, Schack T, Cienfuegos Tellez MA, Conrad J, Vordemvenne T, Dockweiler C. Virtual Reality for Upper Extremity Rehabilitation—A Prospective Pilot Study. Healthcare 2023;11(10):1498
CrossRef -
Nguyen CM, Uy J, Serrada I, Hordacre B. Quantifying patient experiences with therapeutic neurorehabilitation technologies: a scoping review. Disability and Rehabilitation 2023;:1
CrossRef -
Tacchino A, Ponzio M, Confalonieri P, Leocani L, Inglese M, Centonze D, Cocco E, Gallo P, Paolicelli D, Rovaris M, Sabattini L, Tedeschi G, Prosperini L, Patti F, Bramanti P, Pedrazzoli E, Battaglia MA, Brichetto G. An Internet- and Kinect-Based Multiple Sclerosis Fitness Intervention Training With Pilates Exercises: Development and Usability Study. JMIR Serious Games 2023;11:e41371
CrossRef -
Razavi SE, Alizadeh MH, Namdar Tajari S. Comparison of an Eight-week Training Program with and without Virtual Reality on Motor and Cognitive Performance of Women with Multiple Sclerosis. International Journal of Motor Control and Learning 2023;5(2):10
CrossRef -
Korzhova IE, Fuks AA, Klochkov AS, Khizhnikova AE, Suponeva NA, Zakharova MN. The place of virtual reality in the rehabilitation of patients with multiple sclerosis. Neurology, Neuropsychiatry, Psychosomatics 2023;15:8
CrossRef -
Abd El-Kafy EM, Alayat MS, Subahi MS, Badghish MS. Motion tracking virtual reality technology in improving gait in the elderly: A randomized controlled trial. Clinical Rehabilitation 2024;38(4):520
CrossRef -
Parsaei M, Amanollahi M, TaghaviZanjani F, Khanmohammadi S, Jameie M, Naser Moghadasi A. Effects of non-pharmacological interventions on gait and balance of persons with Multiple Sclerosis: A narrative review. Multiple Sclerosis and Related Disorders 2024;82:105415
CrossRef -
Bateni H, Carruthers J, Mohan R, Pishva S, Valè N. Use of Virtual Reality in Physical Therapy as an Intervention and Diagnostic Tool. Rehabilitation Research and Practice 2024;2024:1
CrossRef -
Elhusein AM, Fadlalmola HA, Awadalkareem EM, Alhusain EYM, Alnassry SM, Alshammari M, Abdulrahman EE, Fadila DES, Ibrahim FM, Saeed AAM, Abdalla A, Moafa HN, El-Amin EI, Mamanao DM. Exercise-based gaming in patients with multiple sclerosis: A systematic review and meta-analysis. Belitung Nursing Journal 2024;10(1):1
CrossRef
According to Crossref, the following books are citing this article (DOI 10.2196/games.2933):
-
Albiol-Pérez S, Pruna-Panchi E, Escobar-Anchaguano I, Bucheli-Andrade J, Pilatasig-Panchi M, Mena-Mena L, Segovia-Chávez J, Bernis A, Zumbana P. New Advances in Information Systems and Technologies. 2016. Chapter 101:1065
CrossRef -
Fliess‐Douer O, Mason B, Katz L, So CR. Training and Coaching the Paralympic Athlete. 2016. :150
CrossRef -
Casas S, Portalés C, Vera L, Riera JV. Virtual and Augmented Reality in Mental Health Treatment. 2019. chapter 7:95
CrossRef -
Moyà-Alcover G, Ayed I, Varona J, Jaume-i-Capó A. RGB-D Image Analysis and Processing. 2019. Chapter 15:335
CrossRef -
Casas S, Portalés C, Vera L, Riera JV. Research Anthology on Rehabilitation Practices and Therapy. 2020. chapter 43:885
CrossRef -
Soomal HK, Poyade M, Rea PM, Paul L. Biomedical Visualisation. 2020. Chapter 5:95
CrossRef -
Hagedoren E, Heijkers J, Knippenberg E. Grondslagen van ergotherapie. 2023. Chapter 26:419
CrossRef