Published on 27.11.15 in Vol 3, No 2 (2015): Jul-Dec
Works citing "Exposure to “Exergames” Increases Older Adults’ Perception of the Usefulness of Technology for Improving Health and Physical Activity: A Pilot Study"
According to Crossref, the following articles are citing this article (DOI 10.2196/games.4275):
(note that this is only a small subset of citations)
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Zhang H, Wang D, Wang Y, Chi Y, Miao C. Development and validation of a practical instrument for evaluating players’ familiarity with exergames. International Journal of Human-Computer Studies 2021;145:102521
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O'Neill M, Alibhai SM. Home-based exercise for older men on androgen deprivation therapy: Feasible and safe, but effective?. Journal of Geriatric Oncology 2016;7(2):68
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Brox E, Konstantinidis ST, Evertsen G. User-Centered Design of Serious Games for Older Adults Following 3 Years of Experience With Exergames for Seniors: A Study Design. JMIR Serious Games 2017;5(1):e2
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Pallavicini F, Pepe A. Virtual Reality Games and the Role of Body Involvement in Enhancing Positive Emotions and Decreasing Anxiety: Within-Subjects Pilot Study. JMIR Serious Games 2020;8(2):e15635
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García-Bravo S, Cuesta-Gómez A, Campuzano-Ruiz R, López-Navas MJ, Domínguez-Paniagua J, Araújo-Narváez A, Barreñada-Copete E, García-Bravo C, Flórez-García MT, Botas-Rodríguez J, Cano-de-la-Cuerda R. Virtual reality and video games in cardiac rehabilitation programs. A systematic review. Disability and Rehabilitation 2021;43(4):448
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Li J, Xu X, Pham TP, Theng Y, Katajapuu N, Luimula M. Exergames Designed for Older Adults: A Pilot Evaluation on Psychosocial Well-Being. Games for Health Journal 2017;6(6):371
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Tabak M, de Vette F, van Dijk H, Vollenbroek-Hutten M. A Game-Based, Physical Activity Coaching Application for Older Adults: Design Approach and User Experience in Daily Life. Games for Health Journal 2020;9(3):215
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Palestra G, Rebiai M, Courtial E, Koutsouris D. Evaluation of a Rehabilitation System for the Elderly in a Day Care Center. Information 2018;10(1):3
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Santos LHDO, Okamoto K, Funghetto SS, Cavalli AS, Hiragi S, Yamamoto G, Sugiyama O, Castanho CD, Aoyama T, Kuroda T. Effects of Social Interaction Mechanics in Pervasive Games on the Physical Activity Levels of Older Adults: Quasi-Experimental Study. JMIR Serious Games 2019;7(3):e13962
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Viana RB, Vancini RL, Vieira CA, Gentil P, Campos MH, Andrade MS, de Lira CAB. Profiling exercise intensity during the exergame Hollywood Workout on XBOX 360 Kinect®. PeerJ 2018;6:e5574
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Sanders GJ, Roe B, Knowles ZR, Kaehne A, Fairclough SJ. Using formative research with older adults to inform a community physical activity programme: Get Healthy, Get Active. Primary Health Care Research & Development 2019;20
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Valenzuela T, Razee H, Schoene D, Lord SR, Delbaere K. An Interactive Home-Based Cognitive-Motor Step Training Program to Reduce Fall Risk in Older Adults: Qualitative Descriptive Study of Older Adults’ Experiences and Requirements. JMIR Aging 2018;1(2):e11975
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Dove E, Wang R, Zabjek K, Astell A. Exploring the Impacts of Motion-Based Technology on Balance, Movement Confidence, and Cognitive Function among People with Dementia or Mild Cognitive Impairment: A Quasi-Experimental Pre- and Post-Test Study Protocol (Preprint). JMIR Research Protocols 2020;
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Kim H, Lee H, Cho H, Kim E, Hwang J. Replacing Self-Efficacy in Physical Activity: Unconscious Intervention of the AR Game, Pokémon GO. Sustainability 2018;10(6):1971
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de Boissieu P, Denormandie P, Armaingaud D, Sanchez S, Jeandel C. Exergames and elderly: A non-systematic review of the literature. European Geriatric Medicine 2017;8(2):111
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Santos LHDO, Okamoto K, Otsuki R, Hiragi S, Yamamoto G, Sugiyama O, Aoyama T, Kuroda T. Promoting Physical Activity in Japanese Older Adults Using a Social Pervasive Game: Randomized Controlled Trial. JMIR Serious Games 2021;9(1):e16458
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Da Silva Júnior JLA, Biduski D, Bellei EA, Becker OHC, Daroit L, Pasqualotti A, Tourinho Filho H, De Marchi ACB. A Bowling Exergame to Improve Functional Capacity in Older Adults: Co-Design, Development, and Testing to Compare the Progress of Playing Alone Versus Playing With Peers. JMIR Serious Games 2021;9(1):e23423
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Henrique PPB, Perez FMP, Becker OHC, Bellei EA, Biduski D, Korb A, Pochmann D, Dani C, Elsner VR, De Marchi ACB. Kinesiotherapy With Exergaming as a Potential Modulator of Epigenetic Marks and Clinical Functional Variables of Older Women: Protocol for a Mixed Methods Study. JMIR Research Protocols 2021;10(10):e32729
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Lourenço CLM, Barbosa AR, Meneghini V, Gerage AM. Dropout rates in controlled trials with exergames for blood pressure management: a systematic review and meta-analysis protocol. Revista Brasileira de Atividade Física & Saúde 2022;27:1
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Ismail NA, Hashim HA, Ahmad Yusof H. Physical Activity and Exergames Among Older Adults: A Scoping Review. Games for Health Journal 2022;11(1):1
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Vasquez BA, Betriana F, Nemenzo E, Inabangan AK, Tanioka R, Garcia L, Juntasopeepun P, Tanioka T, Locsin RC. Effects of Healthcare Technologies on the Promotion of Physical Activities in Older Persons: A Systematic Review. Informatics for Health and Social Care 2023;48(2):196
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Yu K, Wen S, Xu W, Caon M, Baghaei N, Liang H. Cheer for me: effect of non-player character audience feedback on older adult users of virtual reality exergames. Virtual Reality 2023;27(3):1887
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Zangirolami-Raimundo J, Raimundo RD, Silva Noll PRE, dos Santos WS, Leone C, Baracat EC, Sorpreso ICE, Soares Júnior JM. Postmenopausal women’s cognitive function and performance of virtual reality tasks. Climacteric 2023;26(5):445
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Ndulue C, Orji R. Games for Change—A Comparative Systematic Review of Persuasive Strategies in Games for Behavior Change. IEEE Transactions on Games 2023;15(2):121
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Manser P, Huber S, Seinsche J, de Bruin ED, Giannouli E, Abu Alim MA. Development and initial validation of the German version of the Exergame Enjoyment Questionnaire (EEQ-G). PLOS ONE 2023;18(6):e0286556
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Pirbabaei E, Amiri Z, Sekhavat YA, Goljaryan S. Exergames for hand rehabilitation in elders using Leap Motion Controller: A feasibility pilot study. International Journal of Human-Computer Studies 2023;178:103099
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Vélez Álvarez C, Sánchez Palacio N, Vidarte Claros JA. Information and Communication Technologies for promotion of physical activity. Hacia la Promoción de la Salud 2023;28(1):175
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According to Crossref, the following books are citing this article (DOI 10.2196/games.4275):