Published on 04.07.17 in Vol 5, No 3 (2017): Jul-Sept
Works citing "Rehabilitation-Oriented Serious Game Development and Evaluation Guidelines for Musculoskeletal Disorders"
According to Crossref, the following articles are citing this article (DOI 10.2196/games.7284):
(note that this is only a small subset of citations)
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Kungwengwe T, Evans R. Sana: A Gamified Rehabilitation Management System for Anterior Cruciate Ligament Reconstruction Recovery. Applied Sciences 2020;10(14):4868
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Aguilar-Lazcano CA, Rechy-Ramirez EJ. Performance analysis of Leap motion controller for finger rehabilitation using serious games in two lighting environments. Measurement 2020;157:107677
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Randriambelonoro M, Perrin C, Blocquet A, Kozak D, Fernandez JT, Marfaing T, Bolomey E, Benhissen Z, Frangos E, Geissbuhler A, Graf C. Hospital-to-Home Transition for Older Patients: Using Serious Games to Improve the Motivation for Rehabilitation – a Qualitative Study. Journal of Population Ageing 2020;13(2):187
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Viglialoro RM, Condino S, Turini G, Mamone V, Carbone M, Ferrari V, Ghelarducci G, Ferrari M, Gesi M. Interactive serious game for shoulder rehabilitation based on real-time hand tracking. Technology and Health Care 2020;28(4):403
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Tannous H, Istrate D, Benlarbi-Delai A, Sarrazin J, Ho Ba Tho M, Dao T. Serious Games for Home Based Rehabilitation: Inertial Sensor Energy Consumption. IRBM 2018;39(6):440
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van de Weijer SC, Kuijf ML, de Vries NM, Bloem BR, Duits AA. Do-It-Yourself Gamified Cognitive Training: Viewpoint. JMIR Serious Games 2019;7(2):e12130
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Clausen J, Nahen N, Horstmann H, Lasch F, Krutsch W, Krettek C, Weber-Spickschen TS. Improving Maximal Strength in the Initial Postoperative Phase After Anterior Cruciate Ligament Reconstruction Surgery: Randomized Controlled Trial of an App-Based Serious Gaming Approach. JMIR Serious Games 2020;8(1):e14282
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Aguilar-Lazcano CA, Rechy-Ramirez EJ, Hu H, Rios-Figueroa HV, Marin-Hernandez A. Interaction Modalities Used on Serious Games for Upper Limb Rehabilitation: A Systematic Review. Games for Health Journal 2019;8(5):313
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Afyouni I, Murad A, Einea A. Adaptive Rehabilitation Bots in Serious Games. Sensors 2020;20(24):7037
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Tannous H, Istrate D, Perrochon A, Daviet J, Benlarbi-Delai A, Sarrazin J, Ho Ba Tho M, Dao TT. GAMEREHAB@HOME: A New Engineering System Using Serious Game and Multisensor Fusion for Functional Rehabilitation at Home. IEEE Transactions on Games 2021;13(1):89
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Warsinsky S, Schmidt-Kraepelin M, Rank S, Thiebes S, Sunyaev A. Conceptual Ambiguity Surrounding Gamification and Serious Games in Health Care: Literature Review and Development of Game-Based Intervention Reporting Guidelines (GAMING). Journal of Medical Internet Research 2021;23(9):e30390
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Randriambelonoro M, Perrin Franck C, Herrmann F, Carmona GA, Geissbuhler A, Graf C, Frangos E. Gamified Physical Rehabilitation for Older Adults With Musculoskeletal Issues: Pilot Noninferiority Randomized Clinical Trial. JMIR Rehabilitation and Assistive Technologies 2023;10:e39543
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According to Crossref, the following books are citing this article (DOI 10.2196/games.7284):
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Sisto M, Zare M, Ouerhani N, Bolinhas C, Divernois M, Mignot B, Sagot J, Gobron S. Augmented Reality, Virtual Reality, and Computer Graphics. 2018. Chapter 4:43
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