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  <front>
    <journal-meta>
      <journal-id journal-id-type="publisher-id">JSG</journal-id>
      <journal-id journal-id-type="nlm-ta">JMIR Serious Games</journal-id>
      <journal-title>JMIR Serious Games</journal-title>
      <issn pub-type="epub">2291-9279</issn>
      <publisher>
        <publisher-name>JMIR Publications</publisher-name>
        <publisher-loc>Toronto, Canada</publisher-loc>
      </publisher>
    </journal-meta>
    <article-meta>
      <article-id pub-id-type="publisher-id">v9i4e27058</article-id>
      <article-id pub-id-type="pmid">34967759</article-id>
      <article-id pub-id-type="doi">10.2196/27058</article-id>
      <article-categories>
        <subj-group subj-group-type="heading">
          <subject>Original Paper</subject>
        </subj-group>
        <subj-group subj-group-type="article-type">
          <subject>Original Paper</subject>
        </subj-group>
      </article-categories>
      <title-group>
        <article-title>The Effect of Video Game–Based Interventions on Performance and Cognitive Function in Older Adults: Bayesian Network Meta-analysis</article-title>
      </title-group>
      <contrib-group>
        <contrib contrib-type="editor">
          <name>
            <surname>Zary</surname>
            <given-names>Nabil</given-names>
          </name>
        </contrib>
      </contrib-group>
      <contrib-group>
        <contrib contrib-type="reviewer">
          <name>
            <surname>Haring</surname>
            <given-names>Priscilla</given-names>
          </name>
        </contrib>
        <contrib contrib-type="reviewer">
          <name>
            <surname>Mandryk</surname>
            <given-names>Regan</given-names>
          </name>
        </contrib>
        <contrib contrib-type="reviewer">
          <name>
            <surname>Lu</surname>
            <given-names>Amy Shirong</given-names>
          </name>
        </contrib>
      </contrib-group>
      <contrib-group>
        <contrib id="contrib1" contrib-type="author" equal-contrib="yes">
          <name name-style="western">
            <surname>Yang</surname>
            <given-names>Chao</given-names>
          </name>
          <degrees>MD</degrees>
          <xref rid="aff1" ref-type="aff">1</xref>
          <ext-link ext-link-type="orcid">https://orcid.org/0000-0001-7803-7223</ext-link>
        </contrib>
        <contrib id="contrib2" contrib-type="author" equal-contrib="yes">
          <name name-style="western">
            <surname>Han</surname>
            <given-names>Xiaolei</given-names>
          </name>
          <degrees>MD</degrees>
          <xref rid="aff1" ref-type="aff">1</xref>
          <ext-link ext-link-type="orcid">https://orcid.org/0000-0003-1492-627X</ext-link>
        </contrib>
        <contrib id="contrib3" contrib-type="author" equal-contrib="yes">
          <name name-style="western">
            <surname>Jin</surname>
            <given-names>Mingxue</given-names>
          </name>
          <degrees>MD</degrees>
          <xref rid="aff1" ref-type="aff">1</xref>
          <ext-link ext-link-type="orcid">https://orcid.org/0000-0002-3857-5964</ext-link>
        </contrib>
        <contrib id="contrib4" contrib-type="author">
          <name name-style="western">
            <surname>Xu</surname>
            <given-names>Jianhui</given-names>
          </name>
          <degrees>MD</degrees>
          <xref rid="aff1" ref-type="aff">1</xref>
          <ext-link ext-link-type="orcid">https://orcid.org/0000-0001-8263-8443</ext-link>
        </contrib>
        <contrib id="contrib5" contrib-type="author">
          <name name-style="western">
            <surname>Wang</surname>
            <given-names>Yiren</given-names>
          </name>
          <degrees>BA</degrees>
          <xref rid="aff2" ref-type="aff">2</xref>
          <ext-link ext-link-type="orcid">https://orcid.org/0000-0003-2470-8866</ext-link>
        </contrib>
        <contrib id="contrib6" contrib-type="author">
          <name name-style="western">
            <surname>Zhang</surname>
            <given-names>Yajun</given-names>
          </name>
          <degrees>BA</degrees>
          <xref rid="aff2" ref-type="aff">2</xref>
          <ext-link ext-link-type="orcid">https://orcid.org/0000-0001-7399-100X</ext-link>
        </contrib>
        <contrib id="contrib7" contrib-type="author">
          <name name-style="western">
            <surname>Xu</surname>
            <given-names>Chonglong</given-names>
          </name>
          <degrees>BA</degrees>
          <xref rid="aff3" ref-type="aff">3</xref>
          <ext-link ext-link-type="orcid">https://orcid.org/0000-0001-5037-579X</ext-link>
        </contrib>
        <contrib id="contrib8" contrib-type="author">
          <name name-style="western">
            <surname>Zhang</surname>
            <given-names>Yingshi</given-names>
          </name>
          <degrees>MD, PhD</degrees>
          <xref rid="aff2" ref-type="aff">2</xref>
          <ext-link ext-link-type="orcid">https://orcid.org/0000-0003-3101-6497</ext-link>
        </contrib>
        <contrib id="contrib9" contrib-type="author" corresp="yes">
          <name name-style="western">
            <surname>Jin</surname>
            <given-names>Enshi</given-names>
          </name>
          <degrees>MD</degrees>
          <xref rid="aff1" ref-type="aff">1</xref>
          <address>
            <institution>Department of Ethnic Culture and Vocational Education</institution>
            <institution>Liaoning National Normal College</institution>
            <addr-line>No. 45 Chongshan Dong Road</addr-line>
            <addr-line>Shenyang, 110032</addr-line>
            <country>China</country>
            <phone>86 18642065021</phone>
            <email>jes61@163.com</email>
          </address>
          <xref rid="aff4" ref-type="aff">4</xref>
          <ext-link ext-link-type="orcid">https://orcid.org/0000-0002-2812-4975</ext-link>
        </contrib>
        <contrib id="contrib10" contrib-type="author">
          <name name-style="western">
            <surname>Piao</surname>
            <given-names>Chengzhe</given-names>
          </name>
          <degrees>MD</degrees>
          <xref rid="aff1" ref-type="aff">1</xref>
          <xref rid="aff4" ref-type="aff">4</xref>
          <ext-link ext-link-type="orcid">https://orcid.org/0000-0001-8712-3676</ext-link>
        </contrib>
      </contrib-group>
      <aff id="aff1">
        <label>1</label>
        <institution>Department of Ethnic Culture and Vocational Education</institution>
        <institution>Liaoning National Normal College</institution>
        <addr-line>Shenyang</addr-line>
        <country>China</country>
      </aff>
      <aff id="aff2">
        <label>2</label>
        <institution>Department of Clinical Pharmacy</institution>
        <institution>Shenyang Pharmaceutical University</institution>
        <addr-line>Shenyang</addr-line>
        <country>China</country>
      </aff>
      <aff id="aff3">
        <label>3</label>
        <institution>Chi Chi Technology LLC</institution>
        <addr-line>Shenyang</addr-line>
        <country>China</country>
      </aff>
      <aff id="aff4">
        <label>4</label>
        <institution>Information Construction Department</institution>
        <institution>Liaoning National Normal College</institution>
        <addr-line>Shenyang</addr-line>
        <country>China</country>
      </aff>
      <author-notes>
        <corresp>Corresponding Author: Enshi Jin <email>jes61@163.com</email></corresp>
      </author-notes>
      <pub-date pub-type="collection">
        <season>Oct-Dec</season>
        <year>2021</year>
      </pub-date>
      <pub-date pub-type="epub">
        <day>30</day>
        <month>12</month>
        <year>2021</year>
      </pub-date>
      <volume>9</volume>
      <issue>4</issue>
      <elocation-id>e27058</elocation-id>
      <history>
        <date date-type="received">
          <day>9</day>
          <month>1</month>
          <year>2021</year>
        </date>
        <date date-type="rev-request">
          <day>19</day>
          <month>3</month>
          <year>2021</year>
        </date>
        <date date-type="rev-recd">
          <day>22</day>
          <month>3</month>
          <year>2021</year>
        </date>
        <date date-type="accepted">
          <day>12</day>
          <month>10</month>
          <year>2021</year>
        </date>
      </history>
      <copyright-statement>©Chao Yang, Xiaolei Han, Mingxue Jin, Jianhui Xu, Yiren Wang, Yajun Zhang, Chonglong Xu, Yingshi Zhang, Enshi Jin, Chengzhe Piao. Originally published in JMIR Serious Games (https://games.jmir.org), 30.12.2021.</copyright-statement>
      <copyright-year>2021</copyright-year>
      <license license-type="open-access" xlink:href="https://creativecommons.org/licenses/by/4.0/">
        <p>This is an open-access article distributed under the terms of the Creative Commons Attribution License (https://creativecommons.org/licenses/by/4.0/), which permits unrestricted use, distribution, and reproduction in any medium, provided the original work, first published in JMIR Serious Games, is properly cited. The complete bibliographic information, a link to the original publication on https://games.jmir.org, as well as this copyright and license information must be included.</p>
      </license>
      <self-uri xlink:href="https://games.jmir.org/2021/4/e27058" xlink:type="simple"/>
      <abstract>
        <sec sec-type="background">
          <title>Background</title>
          <p>The decline in performance of older people includes balance function, physical function, and fear of falling and depression. General cognitive function decline is described in terms of processing speed, working memory, attention, and executive functioning, and video game interventions may be effective.</p>
        </sec>
        <sec sec-type="objective">
          <title>Objective</title>
          <p>This study evaluates the effect of video game interventions on performance and cognitive function in older participants in terms of 6 indicators: balance function, executive function, general cognitive function, physical function, processing speed, and fear of falling and depression.</p>
        </sec>
        <sec sec-type="methods">
          <title>Methods</title>
          <p>Electronic databases were searched for studies from inception to June 30, 2020. Randomized controlled trials and case-controlled trials comparing video game interventions versus nonvideo game control in terms of performance and cognitive function outcomes were incorporated into a Bayesian network meta-analysis. All data were continuous variables.</p>
        </sec>
        <sec sec-type="results">
          <title>Results</title>
          <p>In total, 47 studies (3244 participants) were included. In pairwise meta-analysis, compared with nonvideo game control, video game interventions improved processing speed, general cognitive function, and depression scores. In the Bayesian network meta-analysis, interventions with video games improved balance function time (standardized mean difference [SMD] –3.34, 95% credible interval [CrI] –5.54 to –2.56), the cognitive function score (SMD 1.23, 95% CrI 0.82-1.86), processing speed time (SMD –0.29, 95% CrI –0.49 to –0.08), and processing speed number (SMD 0.72, 95% CrI 0.36-1.09), similar to the pairwise meta-analysis. Interventions with video games with strong visual senses and good interactivity ranked first, and these might be more beneficial for the elderly.</p>
        </sec>
        <sec sec-type="conclusions">
          <title>Conclusions</title>
          <p>Our comprehensive Bayesian network meta-analysis provides evidence that video game interventions could be considered for the elderly for improving performance and cognitive function, especially general cognitive scores and processing speed. Games with better interactivity and visual stimulation have better curative effects. Based on the available evidence, we recommend video game interventions for the elderly.</p>
        </sec>
        <sec sec-type="trial registration">
          <title>Trial Registration</title>
          <p>PROSPERO CRD42020197158; https://www.crd.york.ac.uk/prospero/display_record.php?RecordID=197158</p>
        </sec>
      </abstract>
      <kwd-group>
        <kwd>video game</kwd>
        <kwd>performance</kwd>
        <kwd>cognitive function</kwd>
        <kwd>older</kwd>
        <kwd>Bayesian network meta-analysis</kwd>
      </kwd-group>
    </article-meta>
  </front>
  <body>
    <sec sec-type="introduction">
      <title>Introduction</title>
      <sec>
        <title>Background</title>
        <p>Since the mid-20th century, with steady improvements in living standards and the growing affluence of global societies, greater longevity has led to great concern over the decline in performance and cognitive abilities that accompanies normal and neuropathological aging [<xref ref-type="bibr" rid="ref1">1</xref>]. The decline in performance includes balance function, physical function, and fear of falling and depression. General cognitive function decline is described in terms of processing speed, working memory, attention, and executive functioning [<xref ref-type="bibr" rid="ref2">2</xref>-<xref ref-type="bibr" rid="ref5">5</xref>]. These demographic changes and neurological aging compromise the sustainability of health care systems, with more health care resources needed to care for the aging population [<xref ref-type="bibr" rid="ref6">6</xref>]. Therefore, it is essential to propose feasible and acceptable interventions to promote active aging, intended to preserve and optimize opportunities for health, participation, and security in order to enhance the quality of life as people age.</p>
      </sec>
      <sec>
        <title>Objective</title>
        <p>With the rapid development of computer technology and the video game industry, game types and game experience have greatly improved. A video game is any game played on a digital device, encompassing a wide range of interfaces, including web-based programs and apps for mobile devices [<xref ref-type="bibr" rid="ref7">7</xref>]. Exergames are video games that require physical activity and movement when played [<xref ref-type="bibr" rid="ref8">8</xref>]. Video games are promising and adaptable cognitive training tools in the active aging process that can help stave off the negative effects of aging in performance and cognitive function. Moreover, video games are inexpensive and interesting and can be employed in hospitals as well as in the community [<xref ref-type="bibr" rid="ref9">9</xref>]. Furthermore, older adults are now more digitally connected than ever, and most older people aged 65 years or more have a computer with an internet connection [<xref ref-type="bibr" rid="ref10">10</xref>]. Therefore, the use and implementation of video game interventions are high.</p>
        <p>Although off-the-shelf video games were not developed for serious purposes or these specific interventions, many studies have determined that video game interventions may benefit the elderly in terms of serious purposes, including cognitive function, fall prevention, and other benefits [<xref ref-type="bibr" rid="ref1">1</xref>,<xref ref-type="bibr" rid="ref11">11</xref>,<xref ref-type="bibr" rid="ref12">12</xref>]. No previous systematic review has provided a comprehensive overview with meta-regression and Bayesian network meta-analysis evaluating which type of video game intervention has the best effect on performance and cognitive function.</p>
      </sec>
    </sec>
    <sec sec-type="methods">
      <title>Methods</title>
      <p>This systematic review conformed to PRISMA (Preferred Reporting Items for Systematic Reviews and Meta-Analysis) and the PRISMA extension statement for network meta-analysis [<xref ref-type="bibr" rid="ref13">13</xref>,<xref ref-type="bibr" rid="ref14">14</xref>]. We registered the protocol for this Bayesian network meta-analysis with the International Prospective Register of Systematic Reviews (PROSPERO; CRD42020197158) [<xref ref-type="bibr" rid="ref15">15</xref>].</p>
      <sec>
        <title>Search Strategy and Selection Criteria</title>
        <p>We conducted systematic literature searches of PubMed, EMBASE, and the Cochrane Library from their inception to June 30, 2020. The MeSH search terms were as follows in the full-text search: “active video game,” “active game,” “older adults,” and “elderly.” We included both randomized controlled trials (RCTs) and case-controlled trials (CCTs) that met the following criteria: participants were older adults (aged ≥60 years) without dementia; the interventions were all kinds of active video games (such as those on Xbox 360 or Nintendo Wii, computer-based games, virtual reality–based games), which means that the participants perform the video game intervention in an active state rather than a static state, and the whole body needs to be involved in the video games; and controls included exercise, puzzle games, visual stimulation, and no game play, which means that even patients who play games are still in a static state. The above declared the difference between the intervention group and the control group in order to study the effect of active video games in the intervention group. Comparisons of interventions with video games versus nonvideo game control were made with reported outcomes of performance and cognitive function.</p>
      </sec>
      <sec>
        <title>Outcome Assessment</title>
        <p>We assessed the effectiveness of 6 performance and cognitive outcomes by comparing the intervention group and the control group at the final point. The first outcome was balance function, tested using the Berg Balance Scale (BBS), balance test time (s), and balance test speed (m/s). The second outcome was executive function, tested using performance on the trail-making test B (TMT-B, s), delta (s), Stroop word (s), attention, working memory, and the Corsi block test. The third outcome was related to general cognition, tested using the Mini-Mental State Exam (MMSE; score) and the Montreal Cognitive Assessment (MoCA; score). Physical function was the fourth outcome, tested using everyday function and function tests (s and cm). The fifth outcome was processing speed tested using the TMT-A (s) and processing speed (number). The final outcomes were the fear of falling and depression, tested using the Efficacy Scale International (score) and the Geriatric Depression Scale (score). All these outcomes were continuous data.</p>
      </sec>
      <sec>
        <title>Data Extraction and Quality Assessment</title>
        <p>Two investigators (CY and XH) independently conducted the electronic literature search. The reference lists of relevant publications were also checked, and no language restrictions were set. These 2 researchers evaluated eligible titles, abstracts, and full texts, and disagreements between them were resolved by discussion with a third researcher (author YZ [Yingshi Zhang] or PC). A preset table was designed to extract details of potentially relevant papers, including the first author, publishing year, study type, region, sample size, gender, age, body mass index (BMI), education year, MMSE score, video game type, frequency, period, follow-up, control type, other associated diseases, and community or hospital. Two investigators (authors CY and EJ) extracted all continuous data independently onto a Microsoft Excel spreadsheet. The quality of the included RCTs was evaluated according to Cochrane Collaboration’s tool for assessing the risk of bias [<xref ref-type="bibr" rid="ref16">16</xref>], and the quality of the included CCTs was assessed using the Newcastle-Ottawa Scale (NOS) score [<xref ref-type="bibr" rid="ref17">17</xref>]. We also used the Grading of Recommendations, Assessment, Development and Evaluations (GRADE) scale [<xref ref-type="bibr" rid="ref18">18</xref>] to evaluate the quality of outcomes. Disagreements were resolved by a third researcher (YZ [Yingshi Zhang] or PC).</p>
      </sec>
      <sec>
        <title>Data Synthesis and Statistical Analysis</title>
        <p>We applied standardized mean differences (SMDs) and 95% CIs to summarize the 6 outcomes from pairwise meta-analysis. To determine the efficacy of video game intervention versus nonvideo game control, we performed subgroup analysis and meta-regression of various intervention types (ie, Nintendo Wii, Xbox 360, and other video games), types of activity control activities (eg, physical activity, visual stimulation, puzzle games, and no game play), and periods (0-4 weeks, 4-8 weeks, 8-12 weeks, and more than 12 weeks). To determine the heterogeneity among our included studies, <italic>P</italic>≤.05 or I<sup>2</sup>&#62;50% indicated heterogeneity in the outcome. <italic>P</italic>&#60;.10 revealed that a grouping method was a source of heterogeneity. The random effects model was used to ensure the accuracy of the summarized data. Publication bias was assessed using the Begg and Egger tests, where <italic>P</italic>≤.05 indicated the existence of publication bias [<xref ref-type="bibr" rid="ref19">19</xref>,<xref ref-type="bibr" rid="ref20">20</xref>].</p>
        <p>We performed a Bayesian random effects network meta-analysis composed of 4 chains with 100,000 iterations after an initial burnin of 10,000 and a thinning of 2.5 in order to determine the most suitable video game intervention. We calculated the SMDs and corresponding 95% credible intervals (CrIs), and the mean rank and surface under the cumulative ranking curve (SUCRA) values were produced from network meta-analysis estimates with a consistent model. We also produced comparison-adjusted funnel plots to explore publication bias from network meta-analysis. All the aforementioned analyses were performed using StataMP, version 14.0 (StataCorp) and WinBUGS, version 1.4.3 (MRC Biostatistics Unit and Imperial College School of Medicine).</p>
      </sec>
    </sec>
    <sec sec-type="results">
      <title>Results</title>
      <sec>
        <title>Description of Included Studies</title>
        <p><xref rid="figure1" ref-type="fig">Figure 1</xref> shows details of the selection process. The search strategy generated 820 citations in total. After duplication removal and preliminary screening, 122 potentially publications were scrutinized for eligibility. Finally, we identified 47 original studies [<xref ref-type="bibr" rid="ref21">21</xref>-<xref ref-type="bibr" rid="ref66">66</xref>] that met the inclusion criteria. Only 1 (2.1%) of them was a CCT, and the remaining 46 (97.9%) were RCTs. Overall, 1651 of 3244 (50.9%) participants were assigned to the intervention group and the remaining 1593 (49.1%) were assigned to the control group. The sample sizes ranged from 12 to 977 (<xref ref-type="table" rid="table1">Table 1</xref> and <xref ref-type="supplementary-material" rid="app1">Multimedia Appendix 1</xref>). Baseline characteristics were balanced except that the intervention group was notably older (<xref ref-type="table" rid="table2">Table 2</xref>). Risk-of-bias assessment was performed for each RCT and CCT, and all included studies had acceptable quality (<xref ref-type="supplementary-material" rid="app2">Multimedia Appendices 2</xref> and <xref ref-type="supplementary-material" rid="app3">3</xref>).</p>
        <fig id="figure1" position="float">
          <label>Figure 1</label>
          <caption>
            <p>Study selection flowchart.</p>
          </caption>
          <graphic xlink:href="games_v9i4e27058_fig1.png" alt-version="no" mimetype="image" position="float" xlink:type="simple"/>
        </fig>
        <table-wrap position="float" id="table1">
          <label>Table 1</label>
          <caption>
            <p>Summarized baseline characteristics of included studies.</p>
          </caption>
          <table width="1000" cellpadding="5" cellspacing="0" border="1" rules="groups" frame="hsides">
            <col width="30"/>
            <col width="370"/>
            <col width="330"/>
            <col width="120"/>
            <col width="150"/>
            <thead>
              <tr valign="bottom">
                <td colspan="2">Control type</td>
                <td>Source, year</td>
                <td>Study type</td>
                <td>Sample size (I/C)<sup>a</sup></td>
              </tr>
            </thead>
            <tbody>
              <tr valign="top">
                <td colspan="5">
                  <bold>Intervention type: Xbox 360</bold>
                </td>
              </tr>
              <tr valign="top">
                <td>
                  <break/>
                </td>
                <td>No game play</td>
                <td>Rica et al, 2020 [<xref ref-type="bibr" rid="ref21">21</xref>]</td>
                <td>RCT<sup>b</sup></td>
                <td>25/25</td>
              </tr>
              <tr valign="top">
                <td>
                  <break/>
                </td>
                <td>No game play</td>
                <td>Sápi et al, 2019 [<xref ref-type="bibr" rid="ref29">29</xref>]</td>
                <td>RCT</td>
                <td>30/22</td>
              </tr>
              <tr valign="top">
                <td>
                  <break/>
                </td>
                <td>No game play</td>
                <td>Sato et al, 2015 [<xref ref-type="bibr" rid="ref51">51</xref>]</td>
                <td>RCT</td>
                <td>28/26</td>
              </tr>
              <tr valign="top">
                <td>
                  <break/>
                </td>
                <td>Normal exercises of upper and lower limbs</td>
                <td>Amjad et al, 2019 [<xref ref-type="bibr" rid="ref22">22</xref>]</td>
                <td>RCT</td>
                <td>20/18</td>
              </tr>
              <tr valign="top">
                <td>
                  <break/>
                </td>
                <td>Adventures and sports</td>
                <td>Sápi et al, 2019 [<xref ref-type="bibr" rid="ref29">29</xref>]</td>
                <td>RCT</td>
                <td>30/23</td>
              </tr>
              <tr valign="top">
                <td>
                  <break/>
                </td>
                <td>Conventional physical therapy</td>
                <td>Bacha et al, 2018 [<xref ref-type="bibr" rid="ref32">32</xref>]</td>
                <td>RCT</td>
                <td>23/23</td>
              </tr>
              <tr valign="top">
                <td>
                  <break/>
                </td>
                <td>Home exercise group</td>
                <td>Karahan et al, 2015 [<xref ref-type="bibr" rid="ref49">49</xref>]</td>
                <td>RCT</td>
                <td>48/42</td>
              </tr>
              <tr valign="top">
                <td colspan="5">
                  <bold>Intervention type: Nintendo Wii</bold>
                </td>
              </tr>
              <tr valign="top">
                <td>
                  <break/>
                </td>
                <td>Tai chi chuan</td>
                <td>Gatica-Rojas et al, 2019 [<xref ref-type="bibr" rid="ref25">25</xref>]</td>
                <td>CCT</td>
                <td>7/5</td>
              </tr>
              <tr valign="top">
                <td>
                  <break/>
                </td>
                <td>Traditional exercise</td>
                <td>Li et al, 2018 [<xref ref-type="bibr" rid="ref34">34</xref>]</td>
                <td>RCT</td>
                <td>49/53</td>
              </tr>
              <tr valign="top">
                <td>
                  <break/>
                </td>
                <td>No game play</td>
                <td>Montero-Alía et al, 2019 [<xref ref-type="bibr" rid="ref27">27</xref>]</td>
                <td>RCT</td>
                <td>508/469</td>
              </tr>
              <tr valign="top">
                <td>
                  <break/>
                </td>
                <td>No game play</td>
                <td>Zadro et al, 2019 [<xref ref-type="bibr" rid="ref31">31</xref>]</td>
                <td>RCT</td>
                <td>30/30</td>
              </tr>
              <tr valign="top">
                <td>
                  <break/>
                </td>
                <td>No game play</td>
                <td>Gomes et al, 2018 [<xref ref-type="bibr" rid="ref33">33</xref>]</td>
                <td>RCT</td>
                <td>15/15</td>
              </tr>
              <tr valign="top">
                <td>
                  <break/>
                </td>
                <td>No game play</td>
                <td>Franco et al, 2012 [<xref ref-type="bibr" rid="ref59">59</xref>]</td>
                <td>RCT</td>
                <td>11/10</td>
              </tr>
              <tr valign="top">
                <td>
                  <break/>
                </td>
                <td>No game play</td>
                <td>Maillot et al, 2012 [<xref ref-type="bibr" rid="ref60">60</xref>]</td>
                <td>RCT</td>
                <td>15/15</td>
              </tr>
              <tr valign="top">
                <td>
                  <break/>
                </td>
                <td>No game play</td>
                <td>Singh et al, 2012 [<xref ref-type="bibr" rid="ref64">64</xref>]</td>
                <td>RCT</td>
                <td>18/18</td>
              </tr>
              <tr valign="top">
                <td>
                  <break/>
                </td>
                <td>Fall prevention education</td>
                <td>Lee et al, 2017 [<xref ref-type="bibr" rid="ref37">37</xref>]</td>
                <td>RCT</td>
                <td>21/19</td>
              </tr>
              <tr valign="top">
                <td>
                  <break/>
                </td>
                <td>Same movements</td>
                <td>Monteiro-Junior et al, 2017 [<xref ref-type="bibr" rid="ref38">38</xref>]</td>
                <td>RCT</td>
                <td>10/9</td>
              </tr>
              <tr valign="top">
                <td>
                  <break/>
                </td>
                <td>Gym exercise class</td>
                <td>Kwok et al, 2016 [<xref ref-type="bibr" rid="ref42">42</xref>]</td>
                <td>RCT</td>
                <td>40/40</td>
              </tr>
              <tr valign="top">
                <td>
                  <break/>
                </td>
                <td>Ethylene vinyl acetate copolymer insoles</td>
                <td>Jorgensen et al, 2013 [<xref ref-type="bibr" rid="ref55">55</xref>]</td>
                <td>RCT</td>
                <td>28/30</td>
              </tr>
              <tr valign="top">
                <td>
                  <break/>
                </td>
                <td>Therapeutic balance exercise group</td>
                <td>Singh et al, 2013 [<xref ref-type="bibr" rid="ref57">57</xref>]</td>
                <td>RCT</td>
                <td>18/18</td>
              </tr>
              <tr valign="top">
                <td>
                  <break/>
                </td>
                <td>Seated exercise group</td>
                <td>Daniel et al, 2012 [<xref ref-type="bibr" rid="ref58">58</xref>]</td>
                <td>RCT</td>
                <td>8/8</td>
              </tr>
              <tr valign="top">
                <td>
                  <break/>
                </td>
                <td>Physical activity</td>
                <td>Daniel et al, 2012 [<xref ref-type="bibr" rid="ref58">58</xref>]</td>
                <td>RCT</td>
                <td>8/7</td>
              </tr>
              <tr valign="top">
                <td>
                  <break/>
                </td>
                <td>Completed exercises</td>
                <td>Franco et al, 2012 [<xref ref-type="bibr" rid="ref59">59</xref>]</td>
                <td>RCT</td>
                <td>11/11</td>
              </tr>
              <tr valign="top">
                <td colspan="5">
                  <bold>Intervention type: video game training</bold>
                </td>
              </tr>
              <tr valign="top">
                <td>
                  <break/>
                </td>
                <td>Insight process-based intervention</td>
                <td>Belchior et al, 2019 [<xref ref-type="bibr" rid="ref23">23</xref>]</td>
                <td>RCT</td>
                <td>17/19</td>
              </tr>
              <tr valign="top">
                <td>
                  <break/>
                </td>
                <td>No game play</td>
                <td>Belchior et al, 2019 [<xref ref-type="bibr" rid="ref23">23</xref>]</td>
                <td>RCT</td>
                <td>17/18</td>
              </tr>
              <tr valign="top">
                <td>
                  <break/>
                </td>
                <td>No game play</td>
                <td>Sosa et al, 2019 [<xref ref-type="bibr" rid="ref30">30</xref>]</td>
                <td>RCT</td>
                <td>20/15</td>
              </tr>
              <tr valign="top">
                <td>
                  <break/>
                </td>
                <td>No game play</td>
                <td>Ordnung et al, 2017 [<xref ref-type="bibr" rid="ref39">39</xref>]</td>
                <td>RCT</td>
                <td>14/15</td>
              </tr>
              <tr valign="top">
                <td>
                  <break/>
                </td>
                <td>No game play</td>
                <td>Toril et al, 2016 [<xref ref-type="bibr" rid="ref45">45</xref>]</td>
                <td>RCT</td>
                <td>19/20</td>
              </tr>
              <tr valign="top">
                <td>
                  <break/>
                </td>
                <td>No game play</td>
                <td>Schoene et al, 2015 [<xref ref-type="bibr" rid="ref56">56</xref>]</td>
                <td>RCT</td>
                <td>47/43</td>
              </tr>
              <tr valign="top">
                <td>
                  <break/>
                </td>
                <td>No game play</td>
                <td>Belchior et al, 2013 [<xref ref-type="bibr" rid="ref54">54</xref>]</td>
                <td>RCT</td>
                <td>14/13</td>
              </tr>
              <tr valign="top">
                <td>
                  <break/>
                </td>
                <td>No game play</td>
                <td>Pichierri et al, 2012 [<xref ref-type="bibr" rid="ref62">62</xref>]</td>
                <td>RCT</td>
                <td>11/11</td>
              </tr>
              <tr valign="top">
                <td>
                  <break/>
                </td>
                <td>Simulation strategy games</td>
                <td>Szelag et al, 2018 [<xref ref-type="bibr" rid="ref35">35</xref>]</td>
                <td>RCT</td>
                <td>30/25</td>
              </tr>
              <tr valign="top">
                <td>
                  <break/>
                </td>
                <td>Visual stimulation</td>
                <td>Buitenweg et al, 2017 [<xref ref-type="bibr" rid="ref36">36</xref>]</td>
                <td>RCT</td>
                <td>56+33/50</td>
              </tr>
              <tr valign="top">
                <td>
                  <break/>
                </td>
                <td>Common puzzle games</td>
                <td>Souders et al, 2017 [<xref ref-type="bibr" rid="ref40">40</xref>]</td>
                <td>RCT</td>
                <td>30/30</td>
              </tr>
              <tr valign="top">
                <td>
                  <break/>
                </td>
                <td>Balance and stretching training</td>
                <td>Eggenberger et al, 2016 [<xref ref-type="bibr" rid="ref41">41</xref>]</td>
                <td>RCT</td>
                <td>19/14</td>
              </tr>
              <tr valign="top">
                <td>
                  <break/>
                </td>
                <td>Balance and stretching training</td>
                <td>Schättin et al, 2016 [<xref ref-type="bibr" rid="ref44">44</xref>]</td>
                <td>RCT</td>
                <td>13/14</td>
              </tr>
              <tr valign="top">
                <td>
                  <break/>
                </td>
                <td>Knowledge quiz training game</td>
                <td>Nouchi et al, 2016 [<xref ref-type="bibr" rid="ref43">43</xref>]</td>
                <td>RCT</td>
                <td>36/36</td>
              </tr>
              <tr valign="top">
                <td>
                  <break/>
                </td>
                <td>Knowledge quiz training game</td>
                <td>van Muijden et al, 2012 [<xref ref-type="bibr" rid="ref65">65</xref>]</td>
                <td>RCT</td>
                <td>53/19</td>
              </tr>
              <tr valign="top">
                <td>
                  <break/>
                </td>
                <td>Education booklet</td>
                <td>Gschwind et al, 2015 [<xref ref-type="bibr" rid="ref48">48</xref>]</td>
                <td>RCT</td>
                <td>78/75</td>
              </tr>
              <tr valign="top">
                <td>
                  <break/>
                </td>
                <td>Community center–based activities</td>
                <td>Kim et al, 2015 [<xref ref-type="bibr" rid="ref50">50</xref>]</td>
                <td>RCT</td>
                <td>14/14</td>
              </tr>
              <tr valign="top">
                <td>
                  <break/>
                </td>
                <td>Physical activity</td>
                <td>Whyatt et al, 2015 [<xref ref-type="bibr" rid="ref53">53</xref>]</td>
                <td>RCT</td>
                <td>40/42</td>
              </tr>
              <tr valign="top">
                <td>
                  <break/>
                </td>
                <td>Placebo training condition</td>
                <td>Belchior et al, 2013 [<xref ref-type="bibr" rid="ref54">54</xref>]</td>
                <td>RCT</td>
                <td>14/15</td>
              </tr>
              <tr valign="top">
                <td>
                  <break/>
                </td>
                <td>Placebo training condition</td>
                <td>Nouchi et al, 2012 [<xref ref-type="bibr" rid="ref61">61</xref>]</td>
                <td>RCT</td>
                <td>14/14</td>
              </tr>
              <tr valign="top">
                <td>
                  <break/>
                </td>
                <td>Usual activities</td>
                <td>Schoene et al, 2013 [<xref ref-type="bibr" rid="ref56">56</xref>]</td>
                <td>RCT</td>
                <td>15/17</td>
              </tr>
              <tr valign="top">
                <td colspan="5">
                  <bold>Intervention type: computer-based games</bold>
                </td>
              </tr>
              <tr valign="top">
                <td>
                  <break/>
                </td>
                <td>No game play</td>
                <td>Faust et al, 2019 [<xref ref-type="bibr" rid="ref24">24</xref>]</td>
                <td>RCT</td>
                <td>25/19</td>
              </tr>
              <tr valign="top">
                <td>
                  <break/>
                </td>
                <td>No game play</td>
                <td>Perrot et al, 2019 [<xref ref-type="bibr" rid="ref28">28</xref>]</td>
                <td>RCT</td>
                <td>12/11</td>
              </tr>
              <tr valign="top">
                <td>
                  <break/>
                </td>
                <td>Kawashima brain training</td>
                <td>Perrot et al, 2019 [<xref ref-type="bibr" rid="ref28">28</xref>]</td>
                <td>RCT</td>
                <td>12/12</td>
              </tr>
              <tr valign="top">
                <td>
                  <break/>
                </td>
                <td>Met researchers</td>
                <td>Ballesteros et al, 2014 [<xref ref-type="bibr" rid="ref35">35</xref>]</td>
                <td>RCT</td>
                <td>17/13</td>
              </tr>
              <tr valign="top">
                <td>
                  <break/>
                </td>
                <td>Typical rehabilitation program</td>
                <td>Szturm et al, 2011 [<xref ref-type="bibr" rid="ref66">66</xref>]</td>
                <td>RCT</td>
                <td>13/14</td>
              </tr>
              <tr valign="top">
                <td colspan="5">
                  <bold>Intervention type: virtual reality–based games</bold>
                </td>
              </tr>
              <tr valign="top">
                <td>
                  <break/>
                </td>
                <td>Combined physical and cognitive training</td>
                <td>Liao et al, 2019 [<xref ref-type="bibr" rid="ref26">26</xref>]</td>
                <td>RCT</td>
                <td>18/16</td>
              </tr>
              <tr valign="top">
                <td>
                  <break/>
                </td>
                <td>Conventional exercise</td>
                <td>Yeşilyaprak et al, 2016 [<xref ref-type="bibr" rid="ref46">46</xref>]</td>
                <td>RCT</td>
                <td>7/11</td>
              </tr>
              <tr valign="top">
                <td>
                  <break/>
                </td>
                <td>Treadmill memory training</td>
                <td>Eggenberger et al, 2015 [<xref ref-type="bibr" rid="ref47">47</xref>]</td>
                <td>RCT</td>
                <td>24/22</td>
              </tr>
              <tr valign="top">
                <td>
                  <break/>
                </td>
                <td>Treadmill walking</td>
                <td>Eggenberger et al, 2015 [<xref ref-type="bibr" rid="ref47">47</xref>]</td>
                <td>RCT</td>
                <td>24/25</td>
              </tr>
              <tr valign="top">
                <td>
                  <break/>
                </td>
                <td>No game play</td>
                <td>Rendon et al, 2012 [<xref ref-type="bibr" rid="ref63">63</xref>]</td>
                <td>RCT</td>
                <td>20/20</td>
              </tr>
            </tbody>
          </table>
          <table-wrap-foot>
            <fn id="table1fn1">
              <p><sup>a</sup>I: intervention group; C: control group.</p>
            </fn>
            <fn id="table1fn2">
              <p><sup>b</sup>RCT: randomized controlled trial.</p>
            </fn>
          </table-wrap-foot>
        </table-wrap>
        <table-wrap position="float" id="table2">
          <label>Table 2</label>
          <caption>
            <p>Balance status of baseline characteristics (italics indicate a significant difference).</p>
          </caption>
          <table width="1000" cellpadding="5" cellspacing="0" border="1" rules="groups" frame="hsides">
            <col width="250"/>
            <col width="250"/>
            <col width="160"/>
            <col width="170"/>
            <col width="170"/>
            <thead>
              <tr valign="bottom">
                <td>Baseline indicator</td>
                <td>SMD<sup>a</sup>/OR<sup>b</sup> (95% CI)</td>
                <td><italic>P</italic> value</td>
                <td>I<sup>2</sup> (%)</td>
                <td>Baseline balanced</td>
              </tr>
            </thead>
            <tbody>
              <tr valign="top">
                <td>Age</td>
                <td>
                  <italic>0.236 (0.018-0.454)</italic>
                </td>
                <td>&#60;.001</td>
                <td>87.1</td>
                <td>No</td>
              </tr>
              <tr valign="top">
                <td>Gender</td>
                <td>0.939 (0.757-1.163)</td>
                <td>.42</td>
                <td>2.9</td>
                <td>Yes</td>
              </tr>
              <tr valign="top">
                <td>Body mass index</td>
                <td>–0.113 (–0.311 to 0.084)</td>
                <td>&#60;.001</td>
                <td>62.6</td>
                <td>Yes</td>
              </tr>
              <tr valign="top">
                <td>Education</td>
                <td>0.026 (–0.161 to 0.213)</td>
                <td>.24</td>
                <td>19.1</td>
                <td>Yes</td>
              </tr>
              <tr valign="top">
                <td>Mini-Mental State Exam</td>
                <td>0.023 (–0.172 to 0.217)</td>
                <td>.19</td>
                <td>25.2</td>
                <td>Yes</td>
              </tr>
            </tbody>
          </table>
          <table-wrap-foot>
            <fn id="table2fn1">
              <p><sup>a</sup>SMD: standardized mean difference.</p>
            </fn>
            <fn id="table2fn2">
              <p><sup>b</sup>OR: odds ratio.</p>
            </fn>
          </table-wrap-foot>
        </table-wrap>
      </sec>
      <sec>
        <title>Outcomes of Pairwise Meta-analysis</title>
        <p>For the outcomes of balance function, we first compared balance scores (BBS, etc) pre- and postintervention. No significant differences were found overall and in subgroups by intervention and control types. Significant differences were only found at 8-12 weeks. Substantial heterogeneity was found overall and in all subgroups. The source of heterogeneity was not determined from meta-regression, and publication bias was occasionally found. For the balance test time (s), no significant differences were found overall and in all subgroup meta-analyses, with frequent substantial heterogeneity and no publication bias. In balance test speed (m/s) assessment, significant differences were found only for no game play as the control type (odds ratio [OR] 0.611, 95% CI 0.048-1.175). These findings suggest that video game interventions may improve balance in the elderly (<xref ref-type="table" rid="table3">Table 3</xref>); however, the most suitable intervention has not yet been determined.</p>
        <p>For assessment of executive function, we first evaluated the results of the TMT-B (s). No significant differences were found in all subgroups, with frequent substantial heterogeneity. Second, no significant difference was found in the outcome of delta (s). Similarly, no significant differences were found in the subgroup and overall outcomes of the Stroop word test (s), with substantial heterogeneity. When we evaluated the attention in video games compared with nonvideo games, significant differences were found only in the period of more than 12 weeks, with only 1 original study. In the evaluation of working memory, significant differences were detected for overall outcomes (OR=1.034, 95% CI 0.305-1.763), other video games as the intervention type (OR=1.076, 95% CI 0.295-1.858), no game play as the control type (OR 1.023, 95% CI 0.133-1.914), and 4-8 weeks as the intervention period (OR 1.401, 95% CI 0.559-2.243), with substantial moderate-grade heterogeneity in these subgroups. For the Corsi block test, significant differences were found for no game play and intervention periods of 0-4 and 8-12 weeks. Only the outcome for 8-12 weeks in 4 studies showed no heterogeneity (OR 0.429, 95% CI 0.080-0.778, <italic>P=</italic>.42, I<sup>2</sup>=0.0%) with high quality (<xref ref-type="table" rid="table4">Table 4</xref>). In summary, video game interventions had little effect on executive function, except for memory-related functions.</p>
        <table-wrap position="float" id="table3">
          <label>Table 3</label>
          <caption>
            <p>Summarized outcomes from pairwise meta-analysis of performance and cognitive data for balance function (italics indicate a significant difference).</p>
          </caption>
          <table width="1000" cellpadding="5" cellspacing="0" border="1" rules="groups" frame="hsides">
            <col width="30"/>
            <col width="150"/>
            <col width="120"/>
            <col width="90"/>
            <col width="200"/>
            <col width="120"/>
            <col width="90"/>
            <col width="100"/>
            <col width="100"/>
            <thead>
              <tr valign="top">
                <td colspan="2">Variable</td>
                <td>Subgroup</td>
                <td>Studies (n)</td>
                <td>OR<sup>a</sup> (95% CI)</td>
                <td><italic>P</italic> value, I<sup>2</sup></td>
                <td>Meta-regression</td>
                <td>Grade</td>
                <td>Publication bias, <italic>P</italic> value</td>
              </tr>
            </thead>
            <tbody>
              <tr valign="top">
                <td colspan="9">
                  <bold>BBS<sup>b</sup></bold>
                </td>
              </tr>
              <tr valign="top">
                <td>
                  <break/>
                </td>
                <td>Overall</td>
                <td>N/A<sup>c</sup></td>
                <td>26</td>
                <td>0.213 (–0.025 to 0.451)</td>
                <td>&#60;.001, 83.5%<sup>d</sup></td>
                <td>0.362</td>
                <td>Moderate</td>
                <td>0.499, .02</td>
              </tr>
              <tr valign="top">
                <td rowspan="3">
                  <break/>
                </td>
                <td>Intervention type</td>
                <td>Nintendo Wii</td>
                <td>14</td>
                <td>0.187 (–0.059 to 0.432)</td>
                <td>&#60;.001, 74.0%<sup>d</sup></td>
                <td>—<sup>e</sup></td>
                <td>Moderate</td>
                <td>0.547, .02</td>
              </tr>
              <tr valign="top">
                <td>Intervention type</td>
                <td>Xbox 360</td>
                <td>3</td>
                <td>0.419 (–0.133 to 0.971)</td>
                <td>.03, 71.1%<sup>d</sup></td>
                <td>—</td>
                <td>Low</td>
                <td>0.602, .35</td>
              </tr>
              <tr valign="top">
                <td>Intervention type</td>
                <td>Other video games</td>
                <td>9</td>
                <td>0.093 (–0.664 to 0.850)</td>
                <td>&#60;.001, 89.7%<sup>d</sup></td>
                <td>—</td>
                <td>Moderate</td>
                <td>0.420, .85</td>
              </tr>
              <tr valign="top">
                <td rowspan="2">
                  <break/>
                </td>
                <td>Control type</td>
                <td>Activity control</td>
                <td>13</td>
                <td>0.190 (–0.290 to 0.669)</td>
                <td>&#60;.001, 85.5%<sup>d</sup></td>
                <td>0.812</td>
                <td>Moderate</td>
                <td>0.870, .46</td>
              </tr>
              <tr valign="top">
                <td>Control type</td>
                <td>No game play</td>
                <td>13</td>
                <td>0.159 (–0.095 to 0.413)</td>
                <td>&#60;.001, 75.5%<sup>d</sup></td>
                <td>
                  <break/>
                </td>
                <td>Moderate</td>
                <td>0.493, .03</td>
              </tr>
              <tr valign="top">
                <td rowspan="3">
                  <break/>
                </td>
                <td>Period</td>
                <td>0-4 weeks</td>
                <td>7</td>
                <td>0.127 (–0.192, 0.446)</td>
                <td>.73, 0.0%</td>
                <td>0.902</td>
                <td>High</td>
                <td>0.881, .41</td>
              </tr>
              <tr valign="top">
                <td>Period</td>
                <td>4-8 weeks</td>
                <td>16</td>
                <td>0.362 (–0.103 to 0.826)</td>
                <td>&#60;.001, 87.1%<sup>d</sup></td>
                <td>—</td>
                <td>Moderate</td>
                <td>0.719, .99</td>
              </tr>
              <tr valign="top">
                <td>Period</td>
                <td>8-12 weeks</td>
                <td>3</td>
                <td>–<italic>0.178 (–0.265</italic> to <italic>0.090)</italic></td>
                <td>.73, 0.0%</td>
                <td>—</td>
                <td>Moderate</td>
                <td>0.602, .31</td>
              </tr>
              <tr valign="top">
                <td colspan="9">
                  <bold>Balance test (s)</bold>
                </td>
              </tr>
              <tr valign="top">
                <td>
                  <break/>
                </td>
                <td>Overall</td>
                <td>N/A</td>
                <td>22</td>
                <td>–0.090 (–0.348 to 0.168)</td>
                <td>&#60;.001, 72.4%</td>
                <td>—</td>
                <td>—</td>
                <td>0.310, .26</td>
              </tr>
              <tr valign="top">
                <td rowspan="3">
                  <break/>
                </td>
                <td>Intervention type</td>
                <td>Nintendo Wii</td>
                <td>9</td>
                <td>–0.364 (–0.846 to 0.119)</td>
                <td>&#60;.001, 78.4%<sup>d</sup></td>
                <td>0.766</td>
                <td>Moderate</td>
                <td>0.144, .27</td>
              </tr>
              <tr valign="top">
                <td>Intervention type</td>
                <td>Xbox 360</td>
                <td>4</td>
                <td>0.084 (–0.613 to 0.780)</td>
                <td>&#60;.001, 85.7%<sup>d</sup></td>
                <td>—</td>
                <td>Moderate</td>
                <td>0.404, .36</td>
              </tr>
              <tr valign="top">
                <td>Intervention type</td>
                <td>Other video games</td>
                <td>9</td>
                <td>0.125 (–0.135 to 0.385)</td>
                <td>.23, 24.2%</td>
                <td>—</td>
                <td>High</td>
                <td>1.000, .66</td>
              </tr>
              <tr valign="top">
                <td rowspan="2">
                  <break/>
                </td>
                <td>Control type</td>
                <td>Activity control</td>
                <td>16</td>
                <td>–0.081 (–0.317 to 0.156)</td>
                <td>.001,59.2%<sup>d</sup></td>
                <td>0.968</td>
                <td>Moderate</td>
                <td>0.458, .32</td>
              </tr>
              <tr valign="top">
                <td>Control type</td>
                <td>No game play</td>
                <td>6</td>
                <td>–0.156 (–1.128 to 0.816)</td>
                <td>&#60;.001, 89.1%<sup>d</sup></td>
                <td>—</td>
                <td>Moderate</td>
                <td>0.624, .53</td>
              </tr>
              <tr valign="top">
                <td rowspan="4">
                  <break/>
                </td>
                <td>Period</td>
                <td>0-4 weeks</td>
                <td>1</td>
                <td>–0.515 (–1.780 to 0.750)</td>
                <td>—</td>
                <td>0.565</td>
                <td>Low</td>
                <td>—</td>
              </tr>
              <tr valign="top">
                <td>Period</td>
                <td>4-8 weeks</td>
                <td>13</td>
                <td>–0.105 (–0.372 to 0.162)</td>
                <td>.02, 50.9%<sup>d</sup></td>
                <td>—</td>
                <td>Moderate</td>
                <td>0.903, .90</td>
              </tr>
              <tr valign="top">
                <td>Period</td>
                <td>8-12 weeks</td>
                <td>5</td>
                <td>–0.100 (–0.923 to 0.723)</td>
                <td>&#60;.001, 91.2%<sup>d</sup></td>
                <td>—</td>
                <td>Moderate</td>
                <td>0.881, .59</td>
              </tr>
              <tr valign="top">
                <td>Period</td>
                <td>More than 12 weeks</td>
                <td>3</td>
                <td>0.192 (-0.116 to 0.499)</td>
                <td>.36, 2.4%</td>
                <td>—</td>
                <td>Moderate</td>
                <td>—</td>
              </tr>
              <tr valign="top">
                <td colspan="9">
                  <bold>Balance test speed (m/s)</bold>
                </td>
              </tr>
              <tr valign="top">
                <td>
                  <break/>
                </td>
                <td>Overall (all 4-8 weeks)</td>
                <td>N/A</td>
                <td>5</td>
                <td>–0.046 (–0.970 to 0.878)</td>
                <td>&#60;.001, 84.5%<sup>d</sup></td>
                <td>—</td>
                <td>Moderate</td>
                <td>0.355, &#60;.001</td>
              </tr>
              <tr valign="top">
                <td rowspan="2">
                  <break/>
                </td>
                <td>Intervention type</td>
                <td>Nintendo Wii</td>
                <td>3</td>
                <td>–1.101 (–3.627 to 1.426)</td>
                <td>&#60;.001, 91.9%<sup>d</sup></td>
                <td>0.551</td>
                <td>Moderate</td>
                <td>0.117, .03</td>
              </tr>
              <tr valign="top">
                <td>Intervention type</td>
                <td>Xbox 360</td>
                <td>2</td>
                <td>0.394 (–0.021 to 0.808)</td>
                <td>.29,10.9%</td>
                <td>—</td>
                <td>Moderate</td>
                <td>—</td>
              </tr>
              <tr valign="top">
                <td rowspan="2">
                  <break/>
                </td>
                <td>Control type</td>
                <td>Activity control</td>
                <td>4</td>
                <td>–0.449 (–1.796 to 0.898)</td>
                <td>&#60;.001, 88.1%<sup>d</sup></td>
                <td>0.660</td>
                <td>Moderate</td>
                <td>0.174, .22</td>
              </tr>
              <tr valign="top">
                <td>Control type</td>
                <td>No game play</td>
                <td>1</td>
                <td>
                  <italic>0.611 (0.048-1.175)</italic>
                </td>
                <td>—</td>
                <td>—</td>
                <td>Low</td>
                <td>—</td>
              </tr>
            </tbody>
          </table>
          <table-wrap-foot>
            <fn id="table3fn1">
              <p><sup>a</sup>OR: odds ratio.</p>
            </fn>
            <fn id="table3fn2">
              <p><sup>b</sup>BBS: Berg Balance Scale.</p>
            </fn>
            <fn id="table3fn3">
              <p><sup>c</sup>N/A: not applicable.</p>
            </fn>
            <fn id="table3fn4">
              <p><sup>d</sup>Substantial heterogeneity.</p>
            </fn>
            <fn id="table3fn5">
              <p><sup>e</sup>—: not applicable.</p>
            </fn>
          </table-wrap-foot>
        </table-wrap>
        <table-wrap position="float" id="table4">
          <label>Table 4</label>
          <caption>
            <p>Summarized outcomes from pairwise meta-analysis of performance and cognitive data for executive function (italics indicate a significant difference).</p>
          </caption>
          <table width="1000" cellpadding="5" cellspacing="0" border="1" rules="groups" frame="hsides">
            <col width="30"/>
            <col width="150"/>
            <col width="120"/>
            <col width="90"/>
            <col width="200"/>
            <col width="120"/>
            <col width="90"/>
            <col width="100"/>
            <col width="100"/>
            <thead>
              <tr valign="top">
                <td colspan="2">Variable</td>
                <td>Subgroup</td>
                <td>Studies (n)</td>
                <td>OR<sup>a</sup> (95% CI)</td>
                <td><italic>P</italic> value, I<sup>2</sup></td>
                <td>Meta-regression</td>
                <td>Grade</td>
                <td>Publication bias, <italic>P</italic> value</td>
              </tr>
            </thead>
            <tbody>
              <tr valign="top">
                <td colspan="9">
                  <bold>TMT-B<sup>b</sup> (s)</bold>
                </td>
              </tr>
              <tr valign="top">
                <td>
                  <break/>
                </td>
                <td>Overall</td>
                <td>N/A<sup>c</sup></td>
                <td>16</td>
                <td>–0.203 (–0.807 to 0.402)</td>
                <td>&#60;.001,93.6%<sup>d</sup></td>
                <td>—<sup>e</sup></td>
                <td>Moderate</td>
                <td>0.392, .75</td>
              </tr>
              <tr valign="top">
                <td>
                  <break/>
                </td>
                <td>Intervention type</td>
                <td>Other video games</td>
                <td>15</td>
                <td>0.077 (–0.461 to 0.615)</td>
                <td>&#60;.001, 91.9%<sup>d</sup></td>
                <td>—</td>
                <td>Moderate</td>
                <td>0.729, .52</td>
              </tr>
              <tr valign="top">
                <td rowspan="2">
                  <break/>
                </td>
                <td>Control type</td>
                <td>Activity control</td>
                <td>13</td>
                <td>–0.209 (–0.972 to 0.554)</td>
                <td>&#60;.001, 94.9%<sup>d</sup></td>
                <td>0.995</td>
                <td>Moderate</td>
                <td>0.542, .78</td>
              </tr>
              <tr valign="top">
                <td>Control type</td>
                <td>No game play</td>
                <td>3</td>
                <td>–0.100 (–0.424 to 0.223)</td>
                <td>.98, 0.0%</td>
                <td>—</td>
                <td>Moderate</td>
                <td>0.602, .29</td>
              </tr>
              <tr valign="top">
                <td rowspan="4">
                  <break/>
                </td>
                <td>Period</td>
                <td>0–4 weeks</td>
                <td>2</td>
                <td>1.095 (–2.738 to 4.927)</td>
                <td>&#60;.001, 98.1%<sup>d</sup></td>
                <td>0.246</td>
                <td>Low</td>
                <td>0.317, —</td>
              </tr>
              <tr valign="top">
                <td>Period</td>
                <td>4–8 weeks</td>
                <td>5</td>
                <td>–0.141 (–2.476 to 2.193)</td>
                <td>&#60;.001, 96.7%<sup>d</sup></td>
                <td>—</td>
                <td>Moderate</td>
                <td>0.624, .88</td>
              </tr>
              <tr valign="top">
                <td>Period</td>
                <td>8–12 weeks</td>
                <td>4</td>
                <td>–0.083 (–0.371 to 0.205)</td>
                <td>.52, 0.0%</td>
                <td>—</td>
                <td>Moderate</td>
                <td>1.000, .22</td>
              </tr>
              <tr valign="top">
                <td>Period</td>
                <td>More than 12 weeks</td>
                <td>4</td>
                <td>–0.684 (–1.487 to 0.119)</td>
                <td>&#60;.001, 91.3%<sup>d</sup></td>
                <td>—</td>
                <td>Moderate</td>
                <td>0.042, .03</td>
              </tr>
              <tr valign="top">
                <td colspan="9">
                  <bold>Delta (s)</bold>
                </td>
              </tr>
              <tr valign="top">
                <td>
                  <break/>
                </td>
                <td>Overall</td>
                <td>N/A</td>
                <td>3</td>
                <td>–1.780 (–3.758 to 0.198)</td>
                <td>&#60;.001, 93.8%<sup>d</sup></td>
                <td>—</td>
                <td>Low</td>
                <td>0.296, .12</td>
              </tr>
              <tr valign="top">
                <td colspan="9">
                  <bold>Stroop word (s)</bold>
                </td>
              </tr>
              <tr valign="top">
                <td>
                  <break/>
                </td>
                <td>Overall (all other video games)</td>
                <td>N/A</td>
                <td>14</td>
                <td>0.050 (–0.275 to 0.374)</td>
                <td>&#60;.001, 76.6%<sup>d</sup></td>
                <td>—</td>
                <td>Moderate</td>
                <td>0.261, .83</td>
              </tr>
              <tr valign="top">
                <td rowspan="2">
                  <break/>
                </td>
                <td>Control type</td>
                <td>Activity control</td>
                <td>10</td>
                <td>0.135 (–0.281 to 0.552)</td>
                <td>&#60;.001, 80.6%<sup>d</sup></td>
                <td>0.541</td>
                <td>Moderate</td>
                <td>0.245, .95</td>
              </tr>
              <tr valign="top">
                <td>Control type</td>
                <td>No game play</td>
                <td>4</td>
                <td>–0.169 (–0.640 to 0.301)</td>
                <td>.01, 54.7%<sup>c</sup></td>
                <td>—</td>
                <td>Moderate</td>
                <td>1.000, .82</td>
              </tr>
              <tr valign="top">
                <td rowspan="4">
                  <break/>
                </td>
                <td>Period</td>
                <td>0–4 weeks</td>
                <td>1</td>
                <td>0.530 (0.060-1.001)</td>
                <td>—</td>
                <td>0.669</td>
                <td>—</td>
                <td>0.317, —</td>
              </tr>
              <tr valign="top">
                <td>Period</td>
                <td>4–8 weeks</td>
                <td>6</td>
                <td>0.015 (–0.787 to 0.818)</td>
                <td>&#60;.001, 87.2%<sup>d</sup></td>
                <td>—</td>
                <td>Moderate</td>
                <td>0.624, .15</td>
              </tr>
              <tr valign="top">
                <td>Period</td>
                <td>8–12 weeks</td>
                <td>5</td>
                <td>0.039 (–0.475 to 0.554)</td>
                <td>.02, 66.3%<sup>d</sup></td>
                <td>—</td>
                <td>Moderate</td>
                <td>0.327, .21</td>
              </tr>
              <tr valign="top">
                <td>Period</td>
                <td>More than 12 weeks</td>
                <td>2</td>
                <td>–0.017 (–0.268 to 0.235)</td>
                <td>.92,0.0%</td>
                <td>—</td>
                <td>Moderate</td>
                <td>0.317, —</td>
              </tr>
              <tr valign="top">
                <td colspan="9">
                  <bold>Attention</bold>
                </td>
              </tr>
              <tr valign="top">
                <td>
                  <break/>
                </td>
                <td>Overall (all other video games)</td>
                <td>N/A</td>
                <td>9</td>
                <td>0.185 (–1.607 to 1.976)</td>
                <td>&#60;.001, 97.7%<sup>d</sup></td>
                <td>—</td>
                <td>Moderate</td>
                <td>0.137, .32</td>
              </tr>
              <tr valign="top">
                <td rowspan="2">
                  <break/>
                </td>
                <td>Control type</td>
                <td>Activity control</td>
                <td>7</td>
                <td>1.317 (–0.158 to 2.792)</td>
                <td>&#60;.001, 96.8%<sup>d</sup></td>
                <td>0.116</td>
                <td>Moderate</td>
                <td>0.099, .37</td>
              </tr>
              <tr valign="top">
                <td>Control type</td>
                <td>No game play</td>
                <td>2</td>
                <td>–17.991 (–64.346 to 28.364)</td>
                <td>&#60;.001, 99.3%<sup>d</sup></td>
                <td>—</td>
                <td>Low</td>
                <td>0.317, —</td>
              </tr>
              <tr valign="top">
                <td rowspan="4">
                  <break/>
                </td>
                <td>Period</td>
                <td>0–4 weeks</td>
                <td>1</td>
                <td>0.298 (–0.424 to 1.019)</td>
                <td>—</td>
                <td>0.568</td>
                <td>—</td>
                <td>—</td>
              </tr>
              <tr valign="top">
                <td>Period</td>
                <td>4–8 weeks</td>
                <td>3</td>
                <td>–7.497 (–13.386 to 0.608)</td>
                <td>&#60;.001, 98.5%<sup>d</sup></td>
                <td>—</td>
                <td>Moderate</td>
                <td>0.117, .02</td>
              </tr>
              <tr valign="top">
                <td>Period</td>
                <td>8–12 weeks</td>
                <td>4</td>
                <td>2.130 (–1.520 to 5.781)</td>
                <td>&#60;.001, 98.0%<sup>d</sup></td>
                <td>—</td>
                <td>Moderate</td>
                <td>0.042, .02</td>
              </tr>
              <tr valign="top">
                <td>Period</td>
                <td>More than 12 weeks</td>
                <td>1</td>
                <td>
                  <italic>0.381 (0.061-0.701)</italic>
                </td>
                <td>—</td>
                <td>—</td>
                <td>—</td>
                <td>—</td>
              </tr>
              <tr valign="top">
                <td colspan="9">
                  <bold>Working memory</bold>
                </td>
              </tr>
              <tr valign="top">
                <td>
                  <break/>
                </td>
                <td>Overall</td>
                <td>N/A</td>
                <td>12</td>
                <td>
                  <italic>1.034 (0.305-1.763)</italic>
                </td>
                <td>&#60;.001, 92.3%<sup>d</sup></td>
                <td>
                  <break/>
                </td>
                <td>Moderate</td>
                <td>0.501, .38</td>
              </tr>
              <tr valign="top">
                <td rowspan="2">
                  <break/>
                </td>
                <td>Intervention type</td>
                <td>Nintendo Wii</td>
                <td>1</td>
                <td>0.559 (–0.361 to 1.479)</td>
                <td>—</td>
                <td>—</td>
                <td>—</td>
                <td>—</td>
              </tr>
              <tr valign="top">
                <td>Intervention type</td>
                <td>Other video games</td>
                <td>11</td>
                <td>
                  <italic>1.076 (0.295-1.858)</italic>
                </td>
                <td>&#60;.001, 93.0%<sup>d</sup></td>
                <td>
                  <break/>
                </td>
                <td>Moderate</td>
                <td>0.139, .17</td>
              </tr>
              <tr valign="top">
                <td rowspan="2">
                  <break/>
                </td>
                <td>Control type</td>
                <td>Activity control</td>
                <td>8</td>
                <td>1.045 (–0.012 to 2.102)</td>
                <td>&#60;.001, 94.2%<sup>d</sup></td>
                <td>0.985</td>
                <td>Moderate</td>
                <td>0.322, .28</td>
              </tr>
              <tr valign="top">
                <td>Control type</td>
                <td>No game play</td>
                <td>4</td>
                <td>
                  <italic>1.023 (0.133-1.914)</italic>
                </td>
                <td>&#60;.001, 85.4%<sup>d</sup></td>
                <td>—</td>
                <td>Moderate</td>
                <td>0.497, .82</td>
              </tr>
              <tr valign="top">
                <td rowspan="4">
                  <break/>
                </td>
                <td>Period</td>
                <td>0-4 weeks</td>
                <td>2</td>
                <td>1.885 (–1.713 to 5.482)</td>
                <td>&#60;.001, 98.2%<sup>d</sup></td>
                <td>0.660</td>
                <td>Low</td>
                <td>0.317, —</td>
              </tr>
              <tr valign="top">
                <td>Period</td>
                <td>4-8 weeks</td>
                <td>3</td>
                <td>
                  <italic>1.401 (0.559-2.243)</italic>
                </td>
                <td>.01, 79.4%<sup>d</sup></td>
                <td>—</td>
                <td>Moderate</td>
                <td>0.602, .86</td>
              </tr>
              <tr valign="top">
                <td>Period</td>
                <td>8-12 weeks</td>
                <td>4</td>
                <td>0.016 (–0.841 to 0.874)</td>
                <td>.002, 79.9%<sup>d</sup></td>
                <td>—</td>
                <td>Moderate</td>
                <td>1.000, .94</td>
              </tr>
              <tr valign="top">
                <td>Period</td>
                <td>More than 12 weeks</td>
                <td>2</td>
                <td>1.961 (–1.186 to 5.107)</td>
                <td>.002, 79.9%<sup>d</sup></td>
                <td>—</td>
                <td>Low</td>
                <td>0.317, —</td>
              </tr>
              <tr valign="top">
                <td colspan="9">
                  <bold>Corsi block test</bold>
                </td>
              </tr>
              <tr valign="top">
                <td>
                  <break/>
                </td>
                <td>Overall (all other video games)</td>
                <td>N/A</td>
                <td>5</td>
                <td>1.120 (–0.077 to 2.316)</td>
                <td>&#60;.001, 92.3%<sup>d</sup></td>
                <td>—</td>
                <td>—</td>
                <td>0.221, .38</td>
              </tr>
              <tr valign="top">
                <td rowspan="2">
                  <break/>
                </td>
                <td>Control type</td>
                <td>Activity control</td>
                <td>4</td>
                <td>1.137 (–0.352 to 2.627)</td>
                <td>&#60;.001, 94.2%<sup>d</sup></td>
                <td>0.971</td>
                <td>Moderate</td>
                <td>0.174, .44</td>
              </tr>
              <tr valign="top">
                <td>Control type</td>
                <td>No game play</td>
                <td>1</td>
                <td>
                  <italic>1.064 (0.185-1.944)</italic>
                </td>
                <td>—</td>
                <td>—</td>
                <td>—</td>
                <td>—</td>
              </tr>
              <tr valign="top">
                <td rowspan="2">
                  <break/>
                </td>
                <td>Period</td>
                <td>0–4 weeks</td>
                <td>1</td>
                <td>
                  <italic>3.738 (2.883-4.594)</italic>
                </td>
                <td>—</td>
                <td>0.006<sup>f</sup></td>
                <td>—</td>
                <td>0.497, .54</td>
              </tr>
              <tr valign="top">
                <td>Period</td>
                <td>8–12 weeks</td>
                <td>4</td>
                <td>
                  <italic>0.429 (0.080-0.778)</italic>
                </td>
                <td>.42, 0.0%</td>
                <td>—</td>
                <td>High</td>
                <td>—</td>
              </tr>
            </tbody>
          </table>
          <table-wrap-foot>
            <fn id="table4fn1">
              <p><sup>a</sup>OR: odds ratio.</p>
            </fn>
            <fn id="table4fn2">
              <p><sup>b</sup>TMT: trail-making test.</p>
            </fn>
            <fn id="table4fn3">
              <p><sup>c</sup>N/A: not applicable.</p>
            </fn>
            <fn id="table4fn4">
              <p><sup>d</sup>Substantial heterogeneity.</p>
            </fn>
            <fn id="table4fn5">
              <p><sup>e</sup>—: not applicable.</p>
            </fn>
            <fn id="table4fn6">
              <p><sup>f</sup>Sources of heterogeneity.</p>
            </fn>
          </table-wrap-foot>
        </table-wrap>
        <p>Regarding general cognition, the first item assessed was the MMSE score. A significant difference was found with Xbox 360 as the intervention type and 4-8 weeks as the intervention period. The second item evaluated was the MoCA score. A significant difference was only found for activity control as the control type (OR 1.826, 95% CI 0.043-3.609), with substantial heterogeneity (<xref ref-type="table" rid="table5">Table 5</xref>). With respect to physical function, first, in the everyday function outcome, a significant difference was found only in the intervention period of 4-8 weeks (OR –1.045, 95% CI –1.866 to –0.223), with substantial heterogeneity. A significant difference was found in the function test (cm) outcome (OR 0.725, 95% CI 0.235-1.214), with low heterogeneity (<italic>P</italic>=.26, I<sup>2</sup>=25.5%). No significant difference was found for the function test (s) outcome (<xref ref-type="table" rid="table6">Table 6</xref>). In summary, video game intervention may have an effect on improving general cognitive function, but it had little effect on physical function.</p>
        <p>We considered processing speed after video game intervention versus nonvideo game control. First, when we evaluated the TMT-A (s), significant differences were found for overall outcomes (OR –0.833, 95% CI –1.463 to –0.204), other video games (OR –0.874, 95% CI –1.558 to –0.190), activity control (OR –1.033, 95% CI –1.830 to –0.235), and for more than 12 weeks (OR –2.395, 95% CI –4.272 to –0.519), with substantial heterogeneity. In terms of processing speed (number), significant differences were found overall and in subgroups, while substantial heterogeneity was found overall (OR 1.084, 95% CI 0.765-1.402, <italic>P</italic>&#60;.001, I<sup>2</sup>=95.5%) and for activity control (<xref ref-type="table" rid="table7">Table 7</xref>). In Falls Efficacy Scale assessment, no significant differences were found overall and in all subgroups. In the Geriatric Depression Scale assessment, significant differences were found for Xbox 360 and other video games (OR –0.651, 95% CI –1.164 to –0.138) as the intervention types and 0-4 and 8-12 weeks as the intervention periods (OR –1.800, 95% CI –2.745 to –0.854), with substantial heterogeneity (<xref ref-type="table" rid="table8">Table 8</xref>). In summary, video game intervention had a significant advantage in terms of processing speed and had a tendency to reduce depression scores.</p>
        <table-wrap position="float" id="table5">
          <label>Table 5</label>
          <caption>
            <p>Summarized outcomes from pairwise meta-analysis of performance and cognitive data for general cognition (italics indicate a significant difference).</p>
          </caption>
          <table width="1000" cellpadding="5" cellspacing="0" border="1" rules="groups" frame="hsides">
            <col width="30"/>
            <col width="150"/>
            <col width="120"/>
            <col width="90"/>
            <col width="200"/>
            <col width="120"/>
            <col width="90"/>
            <col width="100"/>
            <col width="100"/>
            <thead>
              <tr valign="top">
                <td colspan="2">Variable</td>
                <td>Subgroup</td>
                <td>Studies (n)</td>
                <td>OR<sup>a</sup> (95% CI)</td>
                <td><italic>P</italic> value, I<sup>2</sup></td>
                <td>Meta-regression</td>
                <td>Grade</td>
                <td>Publication bias, <italic>P</italic> value</td>
              </tr>
            </thead>
            <tbody>
              <tr valign="top">
                <td colspan="9">
                  <bold>MMSE<sup>b</sup> (score)</bold>
                </td>
              </tr>
              <tr valign="top">
                <td>
                  <break/>
                </td>
                <td>Overall (all activity control)</td>
                <td>N/A<sup>c</sup></td>
                <td>3</td>
                <td>1.557 (–0.459 to 3.572)</td>
                <td>&#60;.001, 95.5%<sup>d</sup></td>
                <td>—<sup>e</sup></td>
                <td>Low</td>
                <td>0.296, .37</td>
              </tr>
              <tr valign="top">
                <td rowspan="2">
                  <break/>
                </td>
                <td>Intervention type</td>
                <td>Xbox 360</td>
                <td>1</td>
                <td>
                  <italic>4.606 (3.366-5.846)</italic>
                </td>
                <td>—</td>
                <td>0.095<sup>f</sup></td>
                <td>—</td>
                <td>—</td>
              </tr>
              <tr valign="top">
                <td>Intervention type</td>
                <td>Other video games</td>
                <td>2</td>
                <td>0.215 (–0.175 to 0.605)</td>
                <td>.60, 0.0%</td>
                <td>—</td>
                <td>Moderate</td>
                <td>0.317, —</td>
              </tr>
              <tr valign="top">
                <td rowspan="2">
                  <break/>
                </td>
                <td>Period</td>
                <td>0–4 weeks</td>
                <td>2</td>
                <td>0.215 (–0.175 to 0.605)</td>
                <td>.60, 0.0%</td>
                <td>0.095<sup>f</sup></td>
                <td>Moderate</td>
                <td>0.317, —</td>
              </tr>
              <tr valign="top">
                <td>Period</td>
                <td>4–8 weeks</td>
                <td>1</td>
                <td>
                  <italic>4.606 (3.366-5.846)</italic>
                </td>
                <td>—</td>
                <td>—</td>
                <td>—</td>
                <td>—</td>
              </tr>
              <tr valign="top">
                <td colspan="9">
                  <bold>MoCA<sup>g</sup> (score)</bold>
                </td>
              </tr>
              <tr valign="top">
                <td>
                  <break/>
                </td>
                <td>Overall</td>
                <td>N/A</td>
                <td>5</td>
                <td>1.296 (–0.102 to 2.693)</td>
                <td>&#60;.001, 93.9%<sup>d</sup></td>
                <td>—</td>
                <td>Moderate</td>
                <td>0.624, .01</td>
              </tr>
              <tr valign="top">
                <td rowspan="3">
                  <break/>
                </td>
                <td>Intervention type</td>
                <td>Nintendo Wii</td>
                <td>1</td>
                <td>–0.416 (–1.140 to 0.308)</td>
                <td>—</td>
                <td>0.419</td>
                <td>—</td>
                <td>—</td>
              </tr>
              <tr valign="top">
                <td>Intervention type</td>
                <td>Xbox 360</td>
                <td>2</td>
                <td>3.796 (–4.023 to 11.616)</td>
                <td>&#60;.001, 98.4%<sup>d</sup></td>
                <td>—</td>
                <td>Low</td>
                <td>0.317, —</td>
              </tr>
              <tr valign="top">
                <td>Intervention type</td>
                <td>Other video games</td>
                <td>2</td>
                <td>0.442 (–0.052 to 0.936)</td>
                <td>.99, 0.0%</td>
                <td>—</td>
                <td>Moderate</td>
                <td>0.317, —</td>
              </tr>
              <tr valign="top">
                <td rowspan="2">
                  <break/>
                </td>
                <td>Control type</td>
                <td>Activity control</td>
                <td>4</td>
                <td>
                  <italic>1.826 (0.043-3.609)</italic>
                </td>
                <td>&#60;.001, 95.1%<sup>d</sup></td>
                <td>0.594</td>
                <td>Moderate</td>
                <td>0.317, —</td>
              </tr>
              <tr valign="top">
                <td>Control type</td>
                <td>No game play</td>
                <td>1</td>
                <td>–0.416 (–1.140 to 0.308)</td>
                <td>—</td>
                <td>—</td>
                <td>—</td>
                <td>—</td>
              </tr>
              <tr valign="top">
                <td rowspan="2">
                  <break/>
                </td>
                <td>Period</td>
                <td>0-4 weeks</td>
                <td>1</td>
                <td>–0.139 (–0.717 to 0.440)</td>
                <td>—</td>
                <td>0.649</td>
                <td>—</td>
                <td>0.734, .04</td>
              </tr>
              <tr valign="top">
                <td>Period</td>
                <td>4-8 weeks</td>
                <td>4</td>
                <td>1.800 (–0.126 to 3.727)</td>
                <td>&#60;.001, 95.2%<sup>d</sup></td>
                <td>—</td>
                <td>Moderate</td>
                <td>—</td>
              </tr>
            </tbody>
          </table>
          <table-wrap-foot>
            <fn id="table5fn1">
              <p><sup>a</sup>OR: odds ratio.</p>
            </fn>
            <fn id="table5fn2">
              <p><sup>b</sup>MMSE: Mini-Mental State Exam.</p>
            </fn>
            <fn id="table5fn3">
              <p><sup>c</sup>N/A: not applicable.</p>
            </fn>
            <fn id="table5fn4">
              <p><sup>d</sup>Substantial heterogeneity.</p>
            </fn>
            <fn id="table5fn5">
              <p><sup>e</sup>—: not applicable.</p>
            </fn>
            <fn id="table5fn6">
              <p><sup>f</sup>Sources of heterogeneity.</p>
            </fn>
            <fn id="table5fn7">
              <p><sup>g</sup>MoCA: Montreal Cognitive Assessment.</p>
            </fn>
          </table-wrap-foot>
        </table-wrap>
        <table-wrap position="float" id="table6">
          <label>Table 6</label>
          <caption>
            <p>Summarized outcomes from pairwise meta-analysis of performance and cognitive data for physical function (italics indicate a significant difference).</p>
          </caption>
          <table width="1000" cellpadding="5" cellspacing="0" border="1" rules="groups" frame="hsides">
            <col width="30"/>
            <col width="150"/>
            <col width="120"/>
            <col width="90"/>
            <col width="200"/>
            <col width="120"/>
            <col width="90"/>
            <col width="100"/>
            <col width="100"/>
            <thead>
              <tr valign="top">
                <td colspan="2">Variable</td>
                <td>Subgroup</td>
                <td>Studies (n)</td>
                <td>OR<sup>a</sup> (95% CI)</td>
                <td><italic>P</italic> value, I<sup>2</sup></td>
                <td>Meta-regression</td>
                <td>Grade</td>
                <td>Publication bias, <italic>P</italic> value</td>
              </tr>
            </thead>
            <tbody>
              <tr valign="top">
                <td colspan="9">
                  <bold>Everyday function</bold>
                </td>
              </tr>
              <tr valign="top">
                <td>
                  <break/>
                </td>
                <td>Overall</td>
                <td>N/A<sup>b</sup></td>
                <td>12</td>
                <td>–0.014 (–0.538 to 0.510)</td>
                <td>&#60;.001, 86.3%<sup>c</sup></td>
                <td>—<sup>d</sup></td>
                <td>Moderate</td>
                <td>0.837, .90</td>
              </tr>
              <tr valign="top">
                <td rowspan="3">
                  <break/>
                </td>
                <td>Intervention type</td>
                <td>Nintendo Wii</td>
                <td>3</td>
                <td>–1.024 (–2.645 to 0.597)</td>
                <td>&#60;.001, 87.3%<sup>c</sup></td>
                <td>0.113</td>
                <td>Low</td>
                <td>0.602, .94</td>
              </tr>
              <tr valign="top">
                <td>Intervention type</td>
                <td>Xbox 360</td>
                <td>1</td>
                <td>–0.016 (–0.594 to 0.562)</td>
                <td>—</td>
                <td>—</td>
                <td>—</td>
                <td>—</td>
              </tr>
              <tr valign="top">
                <td>Intervention type</td>
                <td>Other video games</td>
                <td>8</td>
                <td>0.306 (–0.283 to 0.895)</td>
                <td>&#60;.001, 86.1%<sup>c</sup></td>
                <td>—</td>
                <td>Moderate</td>
                <td>0.322, .41</td>
              </tr>
              <tr valign="top">
                <td rowspan="2">
                  <break/>
                </td>
                <td>Control type</td>
                <td>Activity control</td>
                <td>9</td>
                <td>0.138 (–0.418 to 0.695)</td>
                <td>&#60;.001, 83.9%<sup>c</sup></td>
                <td>—</td>
                <td>Moderate</td>
                <td>0.532, .64</td>
              </tr>
              <tr valign="top">
                <td>Control type</td>
                <td>No game play</td>
                <td>3</td>
                <td>–0.544 (–2.187 to 1.098)</td>
                <td>&#60;.001, 93.3%<sup>c</sup></td>
                <td>—</td>
                <td>Low</td>
                <td>0.602, .20</td>
              </tr>
              <tr valign="top">
                <td rowspan="4">
                  <break/>
                </td>
                <td>Period</td>
                <td>0-4 weeks</td>
                <td>2</td>
                <td>0.568 (–0.634 to 1.769)</td>
                <td>.01, 83.6%<sup>c</sup></td>
                <td>0.760</td>
                <td>Low</td>
                <td>0.317, —</td>
              </tr>
              <tr valign="top">
                <td>Period</td>
                <td>4-8 weeks</td>
                <td>4</td>
                <td>–<italic>1.045 (–1.866</italic> to <italic>0.223)</italic></td>
                <td>.003, 78.8%<sup>c</sup></td>
                <td>—</td>
                <td>Moderate</td>
                <td>0.042, .01</td>
              </tr>
              <tr valign="top">
                <td>Period</td>
                <td>8-12 weeks</td>
                <td>3</td>
                <td>1.076 (–0.125 to 2.277)</td>
                <td>&#60;.001, 88.3%<sup>c</sup></td>
                <td>—</td>
                <td>Low</td>
                <td>0.117, .14</td>
              </tr>
              <tr valign="top">
                <td>Period</td>
                <td>More than 12 weeks</td>
                <td>3</td>
                <td>–0.035 (–0.324 to 0.255)</td>
                <td>.61, 0.0%</td>
                <td>—</td>
                <td>Moderate</td>
                <td>0.117, .62</td>
              </tr>
              <tr valign="top">
                <td colspan="9">
                  <bold>Function test (s)</bold>
                </td>
              </tr>
              <tr valign="top">
                <td>
                  <break/>
                </td>
                <td>Overall</td>
                <td>N/A</td>
                <td>4</td>
                <td>–0.284 (–1.735 to 1.168)</td>
                <td>&#60;.001, 95.3%<sup>c</sup></td>
                <td>—</td>
                <td>Moderate</td>
                <td>0.308, .22</td>
              </tr>
              <tr valign="top">
                <td colspan="9">
                  <bold>Function test (cm)</bold>
                </td>
              </tr>
              <tr valign="top">
                <td>
                  <break/>
                </td>
                <td>Overall</td>
                <td>N/A</td>
                <td>3</td>
                <td>
                  <italic>0.725 (0.235-1.214)</italic>
                </td>
                <td>0.26, 25.5%</td>
                <td>—</td>
                <td>Moderate</td>
                <td>1.000, .85</td>
              </tr>
            </tbody>
          </table>
          <table-wrap-foot>
            <fn id="table6fn1">
              <p><sup>a</sup>OR: odds ratio.</p>
            </fn>
            <fn id="table6fn2">
              <p><sup>b</sup>N/A: not applicable.</p>
            </fn>
            <fn id="table6fn3">
              <p><sup>c</sup>Substantial heterogeneity.</p>
            </fn>
            <fn id="table6fn4">
              <p><sup>d</sup>—: not applicable.</p>
            </fn>
          </table-wrap-foot>
        </table-wrap>
        <table-wrap position="float" id="table7">
          <label>Table 7</label>
          <caption>
            <p>Summarized outcomes from pairwise meta-analysis of performance and cognitive data for processing speed (italics indicate a significant difference).</p>
          </caption>
          <table width="1000" cellpadding="5" cellspacing="0" border="1" rules="groups" frame="hsides">
            <col width="30"/>
            <col width="150"/>
            <col width="120"/>
            <col width="90"/>
            <col width="200"/>
            <col width="120"/>
            <col width="90"/>
            <col width="100"/>
            <col width="100"/>
            <thead>
              <tr valign="top">
                <td colspan="2">Variable</td>
                <td>Subgroup</td>
                <td>Studies (n)</td>
                <td>OR<sup>a</sup> (95% CI)</td>
                <td><italic>P</italic> value, I<sup>2</sup></td>
                <td>Meta-regression</td>
                <td>Grade</td>
                <td>Publication bias, <italic>P</italic> value</td>
              </tr>
            </thead>
            <tbody>
              <tr valign="top">
                <td colspan="9">
                  <bold>TMT-A<sup>b</sup> (s)</bold>
                </td>
              </tr>
              <tr valign="top">
                <td>
                  <break/>
                </td>
                <td>Overall</td>
                <td>N/A<sup>c</sup></td>
                <td>11</td>
                <td>–0.833 (–1.463 to <italic>–0.204)</italic></td>
                <td>&#60;.001, 93.0%<sup>d</sup></td>
                <td>—<sup>e</sup></td>
                <td>Moderate</td>
                <td>0.020, .01</td>
              </tr>
              <tr valign="top">
                <td rowspan="2">
                  <break/>
                </td>
                <td>Intervention type</td>
                <td>Xbox 360</td>
                <td>1</td>
                <td>–0.531 (–1.180 to 0.117)</td>
                <td>—</td>
                <td>0.838</td>
                <td>—</td>
                <td>—</td>
              </tr>
              <tr valign="top">
                <td>Intervention type</td>
                <td>Other video games</td>
                <td>10</td>
                <td>–0.874 (–1.558 to <italic>–0.190)</italic></td>
                <td>&#60;.001, 93.6%<sup>d</sup></td>
                <td>—</td>
                <td>Moderate</td>
                <td>0.009, .01</td>
              </tr>
              <tr valign="top">
                <td rowspan="2">
                  <break/>
                </td>
                <td>Control type</td>
                <td>Activity control</td>
                <td>9</td>
                <td>–1.033 (–1.830 to <italic>–0.235)</italic></td>
                <td>&#60;.001, 94.4%<sup>d</sup></td>
                <td>0.551</td>
                <td>Moderate</td>
                <td>0.007, .01</td>
              </tr>
              <tr valign="top">
                <td>Control type</td>
                <td>No game play</td>
                <td>2</td>
                <td>–0.163 (–0.516 to 0.189)</td>
                <td>.87, 0.0%</td>
                <td>—</td>
                <td>Moderate</td>
                <td>0.317, —</td>
              </tr>
              <tr valign="top">
                <td rowspan="3">
                  <break/>
                </td>
                <td>Period</td>
                <td>4–8 weeks</td>
                <td>4</td>
                <td>–0.272 (–0.616 to 0.072)</td>
                <td>.49, 0.0%</td>
                <td>0.086<sup>f</sup></td>
                <td>High</td>
                <td>0.497, .85</td>
              </tr>
              <tr valign="top">
                <td>Period</td>
                <td>8–12 weeks</td>
                <td>3</td>
                <td>0.132 (–0.133 to 0.398)</td>
                <td>.53, 0.0%</td>
                <td>—</td>
                <td>Moderate</td>
                <td>0.117, .40</td>
              </tr>
              <tr valign="top">
                <td>Period</td>
                <td>More than 12 weeks</td>
                <td>4</td>
                <td>–<italic>2.395 (–4.272</italic> to <italic>0.519)</italic></td>
                <td>&#60;.001, 97.7%<sup>d</sup></td>
                <td>—</td>
                <td>Moderate</td>
                <td>0.042, .004</td>
              </tr>
              <tr valign="top">
                <td colspan="9">
                  <bold>Processing speed (number)</bold>
                </td>
              </tr>
              <tr valign="top">
                <td>
                  <break/>
                </td>
                <td>Overall (all other video games)</td>
                <td>N/A</td>
                <td>7</td>
                <td>
                  <italic>1.084 (0.765-1.402)</italic>
                </td>
                <td>&#60;.001, 95.5%<sup>d</sup></td>
                <td>—</td>
                <td>Moderate</td>
                <td>0.096, &#60;.001</td>
              </tr>
              <tr valign="top">
                <td rowspan="2">
                  <break/>
                </td>
                <td>Control type</td>
                <td>Activity control</td>
                <td>5</td>
                <td>
                  <italic>1.374 (0.960-1.789)</italic>
                </td>
                <td>&#60;.001, 96.9%<sup>d</sup></td>
                <td>0.413</td>
                <td>Moderate</td>
                <td>0.142, .001</td>
              </tr>
              <tr valign="top">
                <td>Control type</td>
                <td>No game play</td>
                <td>2</td>
                <td>
                  <italic>0.665 (0.168-1.163)</italic>
                </td>
                <td>.42, 0.0%</td>
                <td>—</td>
                <td>Moderate</td>
                <td>0.317, —</td>
              </tr>
              <tr valign="top">
                <td rowspan="3">
                  <break/>
                </td>
                <td>Period</td>
                <td>0–4 weeks</td>
                <td>1</td>
                <td>
                  <italic>0.842 (0.091-1.592)</italic>
                </td>
                <td>—</td>
                <td>0.024<sup>f</sup></td>
                <td>—</td>
                <td>—</td>
              </tr>
              <tr valign="top">
                <td>Period</td>
                <td>8–12 weeks</td>
                <td>4</td>
                <td>
                  <italic>0.536 (0.170-0.903)</italic>
                </td>
                <td>.74, 0.0%</td>
                <td>—</td>
                <td>High</td>
                <td>0.497, .55</td>
              </tr>
              <tr valign="top">
                <td>Period</td>
                <td>More than 12 weeks</td>
                <td>2</td>
                <td>
                  <italic>8.169 (6.916-9.423)</italic>
                </td>
                <td>.94,0.0%</td>
                <td>—</td>
                <td>Moderate</td>
                <td>0.317, —</td>
              </tr>
            </tbody>
          </table>
          <table-wrap-foot>
            <fn id="table7fn1">
              <p><sup>a</sup>OR: odds ratio.</p>
            </fn>
            <fn id="table7fn2">
              <p><sup>b</sup>TMT: trail-making test.</p>
            </fn>
            <fn id="table7fn3">
              <p><sup>c</sup>N/A: not applicable.</p>
            </fn>
            <fn id="table7fn4">
              <p><sup>d</sup>Substantial heterogeneity.</p>
            </fn>
            <fn id="table7fn5">
              <p><sup>e</sup>—: not applicable.</p>
            </fn>
            <fn id="table7fn6">
              <p><sup>f</sup>Sources of heterogeneity.</p>
            </fn>
          </table-wrap-foot>
        </table-wrap>
        <table-wrap position="float" id="table8">
          <label>Table 8</label>
          <caption>
            <p>Summarized outcomes from pairwise meta-analysis of performance and cognitive data for fear of falling and depression (italics indicate a significant difference).</p>
          </caption>
          <table width="1000" cellpadding="5" cellspacing="0" border="1" rules="groups" frame="hsides">
            <col width="30"/>
            <col width="150"/>
            <col width="120"/>
            <col width="90"/>
            <col width="200"/>
            <col width="120"/>
            <col width="90"/>
            <col width="100"/>
            <col width="100"/>
            <thead>
              <tr valign="top">
                <td colspan="2">Variable</td>
                <td>Subgroup</td>
                <td>Studies (n)</td>
                <td>OR<sup>a</sup> (95% CI)</td>
                <td><italic>P</italic> value, I<sup>2</sup></td>
                <td>Meta-regression</td>
                <td>Grade</td>
                <td>Publication bias, <italic>P</italic> value</td>
              </tr>
            </thead>
            <tbody>
              <tr valign="top">
                <td colspan="8">
                  <bold>Falls Efficacy Scale International (score)</bold>
                </td>
                <td>
                  <break/>
                </td>
              </tr>
              <tr valign="top">
                <td>
                  <break/>
                </td>
                <td>Overall</td>
                <td>N/A<sup>b</sup></td>
                <td>7</td>
                <td>–0.990 (–3.003 to 1.022)</td>
                <td>&#60;.001, 99.2%<sup>c</sup></td>
                <td>0.628</td>
                <td>—<sup>d</sup></td>
                <td>0.776, .11</td>
              </tr>
              <tr valign="top">
                <td rowspan="2">
                  <break/>
                </td>
                <td>Intervention type</td>
                <td>Nintendo Wii</td>
                <td>4</td>
                <td>–1.305 (–4.232 to 1.621)</td>
                <td>&#60;.001, 99.4%<sup>c</sup></td>
                <td>0.628</td>
                <td>Moderate</td>
                <td>1.000, .04</td>
              </tr>
              <tr valign="top">
                <td>Intervention type</td>
                <td>Other video games</td>
                <td>3</td>
                <td>–0.539 (–1.651 to 0.574)</td>
                <td>&#60;.001, 87.7%<sup>c</sup></td>
                <td>—</td>
                <td>Low</td>
                <td>0.602, .50</td>
              </tr>
              <tr valign="top">
                <td rowspan="2">
                  <break/>
                </td>
                <td>Control type</td>
                <td>Activity control</td>
                <td>4</td>
                <td>–0.450 (–1.143 to 0.242)</td>
                <td>.001, 81.9%<sup>c</sup></td>
                <td>0.446</td>
                <td>Moderate</td>
                <td>0.497, .28</td>
              </tr>
              <tr valign="top">
                <td>Control type</td>
                <td>No game play</td>
                <td>3</td>
                <td>–1.641 (–5.240 to 1.959)</td>
                <td>&#60;.001, 99.4%<sup>c</sup></td>
                <td>—</td>
                <td>Low</td>
                <td>0.602, .20</td>
              </tr>
              <tr valign="top">
                <td rowspan="2">
                  <break/>
                </td>
                <td>Period</td>
                <td>4–8 weeks</td>
                <td>5</td>
                <td>–0.314 (–0.858 to 0.229)</td>
                <td>.003, 75.6%<sup>c</sup></td>
                <td>0.156</td>
                <td>Moderate</td>
                <td>0.327, .26</td>
              </tr>
              <tr valign="top">
                <td>Period</td>
                <td>8–12 weeks</td>
                <td>2</td>
                <td>–2.534 (–6.909 to 1.841)</td>
                <td>&#60;.001, 99.6%<sup>c</sup></td>
                <td>—</td>
                <td>Low</td>
                <td>0.317, —</td>
              </tr>
              <tr valign="top">
                <td colspan="9">
                  <bold>Geriatric Depression Scale (score)</bold>
                </td>
              </tr>
              <tr valign="top">
                <td>
                  <break/>
                </td>
                <td>Overall</td>
                <td>N/A</td>
                <td>10</td>
                <td>–0.393 (–1.058 to 0.273)</td>
                <td>&#60;.001, 91.5%<sup>c</sup></td>
                <td>—</td>
                <td>—</td>
                <td>1.000, .41</td>
              </tr>
              <tr valign="top">
                <td rowspan="3">
                  <break/>
                </td>
                <td>Intervention type</td>
                <td>Nintendo Wii</td>
                <td>4</td>
                <td>0.683 (–0.797 to 2.164)</td>
                <td>&#60;.001, 94.8%<sup>c</sup></td>
                <td>0.876</td>
                <td>Moderate</td>
                <td>0.174, .02</td>
              </tr>
              <tr valign="top">
                <td>Intervention type</td>
                <td>Xbox 360</td>
                <td>1</td>
                <td>–<italic>2.742 (–3.521</italic> to <italic>1.962)</italic></td>
                <td>—</td>
                <td>—</td>
                <td>—</td>
                <td>—</td>
              </tr>
              <tr valign="top">
                <td>Intervention type</td>
                <td>Other video games</td>
                <td>5</td>
                <td>–<italic>0.651 (–1.164</italic> to <italic>0.138)</italic></td>
                <td>.004, 74.0%<sup>c</sup></td>
                <td>—</td>
                <td>Moderate</td>
                <td>0.142, .43</td>
              </tr>
              <tr valign="top">
                <td rowspan="2">
                  <break/>
                </td>
                <td>Control type</td>
                <td>Activity control</td>
                <td>5</td>
                <td>0.135 (–0.941 to 1.211)</td>
                <td>&#60;.001, 93.3%<sup>c</sup></td>
                <td>0.352</td>
                <td>Moderate</td>
                <td>0.142, .07</td>
              </tr>
              <tr valign="top">
                <td>Control type</td>
                <td>No game play</td>
                <td>5</td>
                <td>–0.866 (–1.825 to 0.094)</td>
                <td>&#60;.001, 91.3%<sup>c</sup></td>
                <td>—</td>
                <td>Moderate</td>
                <td>0.050, .34</td>
              </tr>
              <tr valign="top">
                <td rowspan="4">
                  <break/>
                </td>
                <td>Period</td>
                <td>0–4 weeks</td>
                <td>1</td>
                <td>–<italic>0.637 (–1.111</italic> to <italic>0.163)</italic></td>
                <td>—</td>
                <td>0.403</td>
                <td>—</td>
                <td>—</td>
              </tr>
              <tr valign="top">
                <td>Period</td>
                <td>4–8 weeks</td>
                <td>5</td>
                <td>0.552 (–0.604 to 1.708)</td>
                <td>&#60;.001,93.3%<sup>c</sup></td>
                <td>—</td>
                <td>Moderate</td>
                <td>0.327, .004</td>
              </tr>
              <tr valign="top">
                <td>Period</td>
                <td>8–12 weeks</td>
                <td>3</td>
                <td>–<italic>1.800 (–2.745</italic> to <italic>0.854)</italic></td>
                <td>.01,79.1%<sup>c</sup></td>
                <td>—</td>
                <td>Moderate</td>
                <td>0.117, .35</td>
              </tr>
              <tr valign="top">
                <td>Period</td>
                <td>More than 12 weeks</td>
                <td>1</td>
                <td>–0.289 (–0.705 to 0.127)</td>
                <td>—</td>
                <td>—</td>
                <td>—</td>
                <td>—</td>
              </tr>
            </tbody>
          </table>
          <table-wrap-foot>
            <fn id="table8fn1">
              <p><sup>a</sup>OR: odds ratio.</p>
            </fn>
            <fn id="table8fn2">
              <p><sup>b</sup>N/A: not applicable.</p>
            </fn>
            <fn id="table8fn3">
              <p><sup>c</sup>Substantial heterogeneity.</p>
            </fn>
          </table-wrap-foot>
        </table-wrap>
      </sec>
      <sec>
        <title>Outcomes of Network Meta-analysis</title>
        <p>Using pairwise meta-analysis, we observed that the video game intervention improved clinical performance and cognitive function, especially processing speed and depression scores, in the elderly. However, the most suitable video game intervention has not been determined. Moreover, many subgroups included fewer studies, which may have affected the accuracy of the results. Therefore, we selected the outcomes of the included studies to conduct Bayesian network meta-analysis among the 6 indicators to identify the most suitable type of video game intervention for the elderly. <xref rid="figure2" ref-type="fig">Figure 2</xref> provides network plots of balance time with the intervention period (<xref rid="figure2" ref-type="fig">Figure 2</xref>A) and without the intervention period (<xref rid="figure2" ref-type="fig">Figure 2</xref>B), because most studies were included in this outcome.</p>
        <p>For the indicator of balance function, first, in terms of balance time (s), compared with no game play as the control group, Xbox 360 as the intervention type ranked first, with a significant difference (SMD –3.34, 95% CrI –5.54 to –2.56), followed by other video games (SMD –1.15, 95% CrI –2.69 to –0.64), Nintendo Wii, and activity control. Significant differences could also be found in Xbox 360 versus other video games as the intervention type (SMD –1.62, 95% CrI –4.89 to –1.03), Nintendo Wii (SMD –4.14, 95% CrI –9.64 to –0.28), and activity control. For the BBS, significant differences were found only in other video games compared with Nintendo Wii as the intervention type (SMD 0.38, 95% CrI 0.03-1.79), with some publication bias (<xref ref-type="supplementary-material" rid="app4">Multimedia Appendix 4</xref>). In summary, the intervention typical of Xbox 360 and other video games may be the best intervention method to maintain balance function over time (<xref rid="figure2" ref-type="fig">Figure 2</xref>A).</p>
        <p>For general cognition, we combined the scores of MMSE and MoCA. Compared with no game play as the control type, which ranked the lowest, other video games as the intervention type ranked the highest, with a significant difference (SMD 1.23, 95% CrI 0.82-1.86), followed by Xbox 360 (SMD 1.13, 95% CrI 0.74-1.72), Nintendo Wii (SMD 0.90, 95% CrI 0.59–1.37), and activity control (SMD 1.44, 95% CrI 0.94-2.20). Significant differences were found in all comparisons, which suggests that the ordering from our Bayesian network meta-analysis was reasonable. No significant differences were found among the network outcomes from the TMT-B (s) to determine executive function (<xref rid="figure2" ref-type="fig">Figure 2</xref>B). In summary, video game intervention improved the cognitive function of elderly patients but had no effect on executive function.</p>
        <fig id="figure2" position="float">
          <label>Figure 2</label>
          <caption>
            <p>Network plot for all interventions and controls for balance time with (A) and without (B) the intervention period in older adults. Each circular node represents an intervention/control type. The circle size is proportional to the total number of participants, while the line width is proportional to the number of studies used in the head-to-head comparisons. AC: activity control; NG: no game play; NW: Nintendo Wii; OV: other video games; XB: Xbox.</p>
          </caption>
          <graphic xlink:href="games_v9i4e27058_fig2.png" alt-version="no" mimetype="image" position="float" xlink:type="simple"/>
        </fig>
        <p>In the assessment of processing speed, the first item examined was the TMT-A (s). Compared with no game play, other video games ranked first, with a significant difference (SMD –0.29, 95% CrI –0.49 to –0.08), followed by activity control (SMD –0.36, 95% CrI –0.57 to –0.15), virtual reality–based games, and Xbox 360. Significant differences were also found in comparisons of other video games and activity control versus virtual reality–based games and Xbox 360. The second item assessed was processing speed (number). Other video games as the intervention type also ranked first, with a significant difference compared with no game play as the control (SMD 0.72, 95% CrI 0.36-1.09), followed by virtual reality–based games (SMD 0.60, 95% CrI 0.26-0.94) and activity control (SMD 0.42, 95% CrI 0.06-0.77). In general, video game intervention improved processing speed (<xref rid="figure3" ref-type="fig">Figure 3</xref>A). For the evaluation of depression scales, compared with no game play, Xbox 360 ranked the highest, followed by other video games, activity control, and Nintendo Wii, with no significant difference. In terms of the Falls Efficacy Scale, there was no significant difference (<xref rid="figure3" ref-type="fig">Figure 3</xref>B).</p>
        <p>In conclusion, based on Bayesian network meta-analysis, we determined that video game intervention improves balance function, cognitive function, and processing speed, which were similar results to those obtained using pairwise meta-analysis.</p>
        <fig id="figure3" position="float">
          <label>Figure 3</label>
          <caption>
            <p>Summary effects from Bayesian network meta-analysis for balance time and BBS (A) and cognitive score and executive function (B) are ranked by the mean rank and the SUCRA score. Information relating to the SMDs and 95% CrIs is listed in the columns, with the rows displaying the intervention identity. SMD values higher than 0 favor the column-defining intervention (ie, the left-most in order), indicating improvement in effectiveness. *Statistical significance. AC: activity control; BBS: Berg Balance Scale; CrI: credible interval; NG: no game play; NW: Nintendo Wii; OV: other video games; SMD: standardized mean difference; SUCRA: surface under the cumulative ranking curve; trail-making test; XB: Xbox.</p>
          </caption>
          <graphic xlink:href="games_v9i4e27058_fig3.png" alt-version="no" mimetype="image" position="float" xlink:type="simple"/>
        </fig>
      </sec>
    </sec>
    <sec sec-type="discussion">
      <title>Discussion</title>
      <sec>
        <title>Principal Findings</title>
        <p>Our Bayesian network meta-analysis quantified the comparative effectiveness of video games based on 47 studies including 3244 elderly participants, with acceptable quality. We comprehensively summarized the comparative efficacy of video games in improving performance and cognitive function in 6 domains: balance function, executive function, general cognition, physical function, processing speed, and fear of falling and depression. The results suggested that, first, on pairwise meta-analysis, video game interventions are beneficial for cognition scores, processing speed, and depression scores. There are tendencies toward benefits for balance function, executive function, and physical function. Second, on Bayesian network meta-analysis, interventions with video games may improve balance function, cognitive scores, and processing speed in the elderly, which was similar to the results of pairwise meta-analysis. Third, from the ranking of the Bayesian network meta-analysis, Xbox 360 and other video games always ranked first, while Nintendo Wii always ranked last of all interventions. This was accompanied by having the most outcomes of moderate GRADE with low publication bias in both pairwise and Bayesian network meta-analyses.</p>
        <p>In this systematic review, we used a comprehensive search with clear inclusion and exclusion criteria and carefully examined the efficacy of video game interventions in improving performance and cognitive function in 6 domains and 18 outcomes. Generally, the consistency of Bayesian network meta-analysis was similar to that of pairwise meta-analysis. On Bayesian network meta-analysis, compared with no game play as the control type, significant differences were found in balance time (s), cognitive scores, processing speed (TMT-A), and processing speed (number). For expert balance time (s), significant differences were also found in terms of cognitive scores, processing speed (TMT-A), and processing speed (number) on pairwise meta-analysis (<xref ref-type="table" rid="table2">Table 2</xref>; <xref rid="figure3" ref-type="fig">Figures 3</xref> and <xref rid="figure4" ref-type="fig">4</xref>). Based on the results of our study, video game interventions had the most obvious benefit for cognitive scores and processing speed. Processing speed is defined as the time spent completing mental tasks. It relates to the patient’s speed of understanding the information they obtain, whether it is visual (letters and numbers), auditory (language), or mobile. Similar results were found by Ozdogar et al [<xref ref-type="bibr" rid="ref67">67</xref>], suggesting that video-based exergaming is almost as effective as conventional rehabilitation with respect to improving walking, upper- and lower-extremity functions, cognitive function, fatigue, depression, and health-related quality of life. Shin et al [<xref ref-type="bibr" rid="ref68">68</xref>] found that participants who frequently played video games showed enhanced processing speed, which could be an effect of game practice. Mansor et al [<xref ref-type="bibr" rid="ref2">2</xref>] determined limited effects of video games on cognitive function, and another valuable research published by Wang et al [<xref ref-type="bibr" rid="ref69">69</xref>] also proved that game-based brain training can be considered a supplementary intervention for improving cognitive function in community-dwelling older adults. Moreover, Vázquez et al’s [<xref ref-type="bibr" rid="ref70">70</xref>] research indicates that video game–based interventions may assist adults in active aging processes and prevent secondary aging. The above valuable studies all support our results.</p>
        <p>In our study, we found that other video games and Xbox 360 are more effective than Nintendo Wii. Other types of video games were defined as exergames, video games, computer-based games, and virtual reality–based games. The main reason for these results may be that Xbox 360 and other video game screens require equipment to play, which have good platforms, a strong visual sense, and good interactivity. However, they are not easy to carry because of the requirement of external equipment.</p>
        <fig id="figure4" position="float">
          <label>Figure 4</label>
          <caption>
            <p>Summary effects from Bayesian network meta-analysis for processing speed (A) and depression and falls efficacy (B) are ranked by the mean rank and the SUCRA score. Information relating to the SMDs and 95% CrIs is listed in the columns, with the rows displaying the intervention identity. SMD values higher than 0 favor the column-defining intervention (ie, the left-most in order), indicating improvement in effectiveness. *Statistical significance. AC: activity control; CrI: credible interval; NG: no game play; NW: Nintendo Wii; OV: other video games; SMD: standardized mean difference; SUCRA: surface under the cumulative ranking curve; trail-making test; XB: Xbox.</p>
          </caption>
          <graphic xlink:href="games_v9i4e27058_fig4.png" alt-version="no" mimetype="image" position="float" xlink:type="simple"/>
        </fig>
        <p>A previous meta-analysis did not distinguish between different video games; therefore, this is an innovation of our study. A previous study suggested that after Nintendo Wii therapy, patients experienced motor learning retention, achieving a sustained benefit using the technique [<xref ref-type="bibr" rid="ref71">71</xref>]. We observed that Nintendo Wii only benefited patients in general; therefore, when we choose video game interventions for elderly participants, we should choose better-intervention video game types with better interaction and visual stimulation for older adults. Video games could also improve mental health among older adults [<xref ref-type="bibr" rid="ref72">72</xref>].</p>
        <p>The mechanisms underlying changes following video game interventions remain unclear, although they might be related to tonic/phasic activation or inhibition of affected brain regions during video game playing [<xref ref-type="bibr" rid="ref73">73</xref>] that make the participants feel satisfied. Specifically, psychological satisfaction and pleasure might be related to the various feedback mechanisms provided to the player by the active video game. This elaborate reinforcement and reward schedule has the potential to maximize motivation [<xref ref-type="bibr" rid="ref74">74</xref>]. Video games are able to maintain flexibility of striatal responses to reward, a mechanism that might be extremely important to keep motivation high and therefore might be of critical value for many different applications, including cognitive training and therapeutic possibilities [<xref ref-type="bibr" rid="ref75">75</xref>]. In the studies we included, only a few participants felt fatigue or leg muscle soreness; however, the players could tolerate and relieve themselves, suggesting that video game interventions are safe. Dankbaar et al [<xref ref-type="bibr" rid="ref76">76</xref>] showed that video lectures from a serious game are effective for specific topics, such as patient safety.</p>
      </sec>
      <sec>
        <title>Limitations</title>
        <p>This study had several limitations. First, we predesigned the inclusion criteria of video game intervention versus nonvideo game control. The definition of “video game” was broad, including Xbox 360, Nintendo Wii, virtual reality–based games, and computer-based games. However, the degree of stimulation, interaction, and pleasure of different video games for participants differed, resulting in clinical heterogeneity. Second, substantial heterogeneity was frequently determined on pairwise meta-analysis. One reason is the existence of clinical heterogeneity (many subgroups included less than 3 studies), and the other is the different types of combined scales for outcomes, leading to methodological heterogeneity. Third, some publication bias was detected in both pairwise and Bayesian network meta-analyses, which may be due to the difficulty in publishing negative outcomes. Lastly, to partially maintain the slight stability of the results under the Bayesian framework, we only chose outcomes that included more studies. Therefore, although the Bayesian network meta-analysis was not comprehensive, the results were more accurate.</p>
      </sec>
      <sec>
        <title>Conclusion</title>
        <p>In summary, impaired cognitive function is a highly prevalent condition that can profoundly influence the quality of life and accounts for major health care expenditures among the elderly. Our comprehensive Bayesian network meta-analysis provided evidence that video game interventions could be considered for the elderly to improve their performance and cognitive function, especially general cognitive scores and processing speed. Video games with better interactivity and visual stimulation have better curative effects. Based on the available evidence, we recommend video game interventions for the elderly. Future studies should be designed as multicenter RCTs, involving more subjects and providing more detailed description of the types of video games, in order to determine the most appropriate type of video game for older adults.</p>
      </sec>
    </sec>
  </body>
  <back>
    <app-group>
      <supplementary-material id="app1">
        <label>Multimedia Appendix 1</label>
        <p>Baseline characteristics of 47 studies.</p>
        <media xlink:href="games_v9i4e27058_app1.doc" xlink:title="DOC File , 211 KB"/>
      </supplementary-material>
      <supplementary-material id="app2">
        <label>Multimedia Appendix 2</label>
        <p>Risk-of-bias summary.</p>
        <media xlink:href="games_v9i4e27058_app2.pdf" xlink:title="PDF File  (Adobe PDF File), 873 KB"/>
      </supplementary-material>
      <supplementary-material id="app3">
        <label>Multimedia Appendix 3</label>
        <p>Risk-of-bias assessment using the NOS for CCTs. CCT: case-controlled trial; NOS: Newcastle-Ottawa Scale.</p>
        <media xlink:href="games_v9i4e27058_app3.doc" xlink:title="DOC File , 14 KB"/>
      </supplementary-material>
      <supplementary-material id="app4">
        <label>Multimedia Appendix 4</label>
        <p>Net funnel of balance time.</p>
        <media xlink:href="games_v9i4e27058_app4.pdf" xlink:title="PDF File  (Adobe PDF File), 453 KB"/>
      </supplementary-material>
    </app-group>
    <glossary>
      <title>Abbreviations</title>
      <def-list>
        <def-item>
          <term id="abb1">BBS</term>
          <def>
            <p>Berg Balance Scale</p>
          </def>
        </def-item>
        <def-item>
          <term id="abb2">BMI</term>
          <def>
            <p>body mass index</p>
          </def>
        </def-item>
        <def-item>
          <term id="abb3">CCT</term>
          <def>
            <p>case-controlled trial</p>
          </def>
        </def-item>
        <def-item>
          <term id="abb4">CrI</term>
          <def>
            <p>credible interval</p>
          </def>
        </def-item>
        <def-item>
          <term id="abb5">GRADE</term>
          <def>
            <p>Grading of Recommendations Assessment, Development and Evaluation</p>
          </def>
        </def-item>
        <def-item>
          <term id="abb6">MMSE</term>
          <def>
            <p>Mini-Mental State Exam</p>
          </def>
        </def-item>
        <def-item>
          <term id="abb7">MoCA</term>
          <def>
            <p>Montreal Cognitive Assessment</p>
          </def>
        </def-item>
        <def-item>
          <term id="abb8">NOS</term>
          <def>
            <p>Newcastle-Ottawa Scale</p>
          </def>
        </def-item>
        <def-item>
          <term id="abb9">OR</term>
          <def>
            <p>odds ratio</p>
          </def>
        </def-item>
        <def-item>
          <term id="abb10">PRISMA</term>
          <def>
            <p>Preferred Reporting Items for Systematic Reviews and Meta-Analysis</p>
          </def>
        </def-item>
        <def-item>
          <term id="abb11">RCT</term>
          <def>
            <p>randomized controlled trial</p>
          </def>
        </def-item>
        <def-item>
          <term id="abb12">SMD</term>
          <def>
            <p>standardized mean difference</p>
          </def>
        </def-item>
        <def-item>
          <term id="abb13">SUCRA</term>
          <def>
            <p>surface under the cumulative ranking curve</p>
          </def>
        </def-item>
        <def-item>
          <term id="abb14">TMT</term>
          <def>
            <p>trail-making test</p>
          </def>
        </def-item>
      </def-list>
    </glossary>
    <fn-group>
      <fn fn-type="con">
        <p>CY was the principal investigator. CY, YZ (Yingshi Zhang), EJ, and CP were involved in study conception, design, data capture, data analysis, interpretation of the results, and editing of the manuscript and were the primary writers of the manuscript. CY, XH, MJ, and JX were involved in data capture, data analysis, and editing of the manuscript. CY, CX, YW, and YZ (Yajun Zhang) were involved in study conception, data analysis, and editing of the manuscript.</p>
      </fn>
      <fn fn-type="conflict">
        <p>None declared.</p>
      </fn>
    </fn-group>
    <ref-list>
      <ref id="ref1">
        <label>1</label>
        <nlm-citation citation-type="journal">
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          <pub-id pub-id-type="doi">10.1186/s12909-016-0836-5</pub-id>
          <pub-id pub-id-type="medline">28148296</pub-id>
          <pub-id pub-id-type="pii">10.1186/s12909-016-0836-5</pub-id>
          <pub-id pub-id-type="pmcid">PMC5289006</pub-id>
        </nlm-citation>
      </ref>
    </ref-list>
  </back>
</article>
