<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE article PUBLIC "-//NLM//DTD Journal Publishing DTD v2.0 20040830//EN" "http://dtd.nlm.nih.gov/publishing/2.0/journalpublishing.dtd">
<article xmlns:xlink="http://www.w3.org/1999/xlink" article-type="review-article" dtd-version="2.0">
  <front>
    <journal-meta>
      <journal-id journal-id-type="publisher-id">JSG</journal-id>
      <journal-id journal-id-type="nlm-ta">JMIR Serious Games</journal-id>
      <journal-title>JMIR Serious Games</journal-title>
      <issn pub-type="epub">2291-9279</issn>
      <publisher>
        <publisher-name>JMIR Publications</publisher-name>
        <publisher-loc>Toronto, Canada</publisher-loc>
      </publisher>
    </journal-meta>
    <article-meta>
      <article-id pub-id-type="publisher-id">v10i4e39840</article-id>
      <article-id pub-id-type="pmid">36445731</article-id>
      <article-id pub-id-type="doi">10.2196/39840</article-id>
      <article-categories>
        <subj-group subj-group-type="heading">
          <subject>Review</subject>
        </subj-group>
        <subj-group subj-group-type="article-type">
          <subject>Review</subject>
        </subj-group>
      </article-categories>
      <title-group>
        <article-title>Artificial Intelligence–Driven Serious Games in Health Care: Scoping Review</article-title>
      </title-group>
      <contrib-group>
        <contrib contrib-type="editor">
          <name>
            <surname>Zary</surname>
            <given-names>Nabil</given-names>
          </name>
        </contrib>
      </contrib-group>
      <contrib-group>
        <contrib contrib-type="reviewer">
          <name>
            <surname>Alajlani</surname>
            <given-names>Mohannad</given-names>
          </name>
        </contrib>
        <contrib contrib-type="reviewer">
          <name>
            <surname>Petsani</surname>
            <given-names>Despoina</given-names>
          </name>
        </contrib>
        <contrib contrib-type="reviewer">
          <name>
            <surname>Teles</surname>
            <given-names>Ariel</given-names>
          </name>
        </contrib>
        <contrib contrib-type="reviewer">
          <name>
            <surname>Mehdizadeh</surname>
            <given-names>Hamed</given-names>
          </name>
        </contrib>
        <contrib contrib-type="reviewer">
          <name>
            <surname>Chaudhry</surname>
            <given-names>Beenish</given-names>
          </name>
        </contrib>
        <contrib contrib-type="reviewer">
          <name>
            <surname>Malamsha</surname>
            <given-names>Maria</given-names>
          </name>
        </contrib>
        <contrib contrib-type="reviewer">
          <name>
            <surname>Damaševičius</surname>
            <given-names>Robertas</given-names>
          </name>
        </contrib>
      </contrib-group>
      <contrib-group>
        <contrib id="contrib1" contrib-type="author">
          <name name-style="western">
            <surname>Abd-alrazaq</surname>
            <given-names>Alaa</given-names>
          </name>
          <degrees>PhD</degrees>
          <xref rid="aff1" ref-type="aff">1</xref>
          <ext-link ext-link-type="orcid">https://orcid.org/0000-0001-7695-4626</ext-link>
        </contrib>
        <contrib id="contrib2" contrib-type="author">
          <name name-style="western">
            <surname>Abuelezz</surname>
            <given-names>Israa</given-names>
          </name>
          <degrees>MSc</degrees>
          <xref rid="aff2" ref-type="aff">2</xref>
          <ext-link ext-link-type="orcid">https://orcid.org/0000-0002-1082-6864</ext-link>
        </contrib>
        <contrib id="contrib3" contrib-type="author">
          <name name-style="western">
            <surname>Hassan</surname>
            <given-names>Asma</given-names>
          </name>
          <degrees>MSc</degrees>
          <xref rid="aff2" ref-type="aff">2</xref>
          <ext-link ext-link-type="orcid">https://orcid.org/0000-0003-1565-785X</ext-link>
        </contrib>
        <contrib id="contrib4" contrib-type="author">
          <name name-style="western">
            <surname>AlSammarraie</surname>
            <given-names>AlHasan</given-names>
          </name>
          <degrees>MSc</degrees>
          <xref rid="aff2" ref-type="aff">2</xref>
          <ext-link ext-link-type="orcid">https://orcid.org/0000-0003-3506-5106</ext-link>
        </contrib>
        <contrib id="contrib5" contrib-type="author">
          <name name-style="western">
            <surname>Alhuwail</surname>
            <given-names>Dari</given-names>
          </name>
          <degrees>PhD</degrees>
          <xref rid="aff3" ref-type="aff">3</xref>
          <xref rid="aff4" ref-type="aff">4</xref>
          <ext-link ext-link-type="orcid">https://orcid.org/0000-0001-5038-3044</ext-link>
        </contrib>
        <contrib id="contrib6" contrib-type="author">
          <name name-style="western">
            <surname>Irshaidat</surname>
            <given-names>Sara</given-names>
          </name>
          <degrees>MD</degrees>
          <xref rid="aff5" ref-type="aff">5</xref>
          <ext-link ext-link-type="orcid">https://orcid.org/0000-0003-2197-478X</ext-link>
        </contrib>
        <contrib id="contrib7" contrib-type="author">
          <name name-style="western">
            <surname>Abu Serhan</surname>
            <given-names>Hashem</given-names>
          </name>
          <degrees>MD</degrees>
          <xref rid="aff5" ref-type="aff">5</xref>
          <ext-link ext-link-type="orcid">https://orcid.org/0000-0002-2953-2188</ext-link>
        </contrib>
        <contrib id="contrib8" contrib-type="author">
          <name name-style="western">
            <surname>Ahmed</surname>
            <given-names>Arfan</given-names>
          </name>
          <degrees>PhD</degrees>
          <xref rid="aff1" ref-type="aff">1</xref>
          <ext-link ext-link-type="orcid">https://orcid.org/0000-0002-4025-5767</ext-link>
        </contrib>
        <contrib id="contrib9" contrib-type="author">
          <name name-style="western">
            <surname>Alabed Alrazak</surname>
            <given-names>Sadam</given-names>
          </name>
          <degrees>BSc</degrees>
          <xref rid="aff6" ref-type="aff">6</xref>
          <ext-link ext-link-type="orcid">https://orcid.org/0000-0002-8586-7564</ext-link>
        </contrib>
        <contrib id="contrib10" contrib-type="author" corresp="yes">
          <name name-style="western">
            <surname>Househ</surname>
            <given-names>Mowafa</given-names>
          </name>
          <degrees>PhD</degrees>
          <xref rid="aff2" ref-type="aff">2</xref>
          <address>
            <institution>Division of Information and Computing Technology, College of Science and Engineering</institution>
            <institution>Hamad Bin Khalifa University</institution>
            <institution>Qatar Foundation</institution>
            <addr-line>P.O. Box 34110, Doha Al Luqta St, Ar-Rayyan</addr-line>
            <addr-line>Doha, 0000</addr-line>
            <country>Qatar</country>
            <phone>974 55708549</phone>
            <email>mhouseh@hbku.edu.qa</email>
          </address>
          <ext-link ext-link-type="orcid">https://orcid.org/0000-0002-3648-6271</ext-link>
        </contrib>
      </contrib-group>
      <aff id="aff1">
        <label>1</label>
        <institution>AI Center for Precision Health</institution>
        <institution>Weill Cornell Medicine-Qatar</institution>
        <addr-line>Doha</addr-line>
        <country>Qatar</country>
      </aff>
      <aff id="aff2">
        <label>2</label>
        <institution>Division of Information and Computing Technology, College of Science and Engineering</institution>
        <institution>Hamad Bin Khalifa University</institution>
        <institution>Qatar Foundation</institution>
        <addr-line>Doha</addr-line>
        <country>Qatar</country>
      </aff>
      <aff id="aff3">
        <label>3</label>
        <institution>Information Science Department, College of Life Sciences, Kuwait University</institution>
        <addr-line>Kuwait</addr-line>
        <country>Kuwait</country>
      </aff>
      <aff id="aff4">
        <label>4</label>
        <institution>Health Informatics Unit, Dasman Diabetes Institute</institution>
        <addr-line>Kuwait</addr-line>
        <country>Kuwait</country>
      </aff>
      <aff id="aff5">
        <label>5</label>
        <institution>Department of Pediatrics, King Hussein Cancer Center</institution>
        <addr-line>Amman</addr-line>
        <country>Jordan</country>
      </aff>
      <aff id="aff6">
        <label>6</label>
        <institution>Department of Mechanical &#38; Industrial Engineering, Faculty of Applied Science and Engineering, University of Toronto</institution>
        <addr-line>Toronto, ON</addr-line>
        <country>Canada</country>
      </aff>
      <author-notes>
        <corresp>Corresponding Author: Mowafa Househ <email>mhouseh@hbku.edu.qa</email></corresp>
      </author-notes>
      <pub-date pub-type="collection">
        <season>Oct-Dec</season>
        <year>2022</year>
      </pub-date>
      <pub-date pub-type="epub">
        <day>29</day>
        <month>11</month>
        <year>2022</year>
      </pub-date>
      <volume>10</volume>
      <issue>4</issue>
      <elocation-id>e39840</elocation-id>
      <history>
        <date date-type="received">
          <day>25</day>
          <month>5</month>
          <year>2022</year>
        </date>
        <date date-type="rev-request">
          <day>1</day>
          <month>9</month>
          <year>2022</year>
        </date>
        <date date-type="rev-recd">
          <day>11</day>
          <month>9</month>
          <year>2022</year>
        </date>
        <date date-type="accepted">
          <day>11</day>
          <month>10</month>
          <year>2022</year>
        </date>
      </history>
      <copyright-statement>©Alaa Abd-alrazaq, Israa Abuelezz, Asma Hassan, AlHasan AlSammarraie, Dari Alhuwail, Sara Irshaidat, Hashem Abu Serhan, Arfan Ahmed, Sadam Alabed Alrazak, Mowafa Househ. Originally published in JMIR Serious Games (https://games.jmir.org), 29.11.2022.</copyright-statement>
      <copyright-year>2022</copyright-year>
      <license license-type="open-access" xlink:href="https://creativecommons.org/licenses/by/4.0/">
        <p>This is an open-access article distributed under the terms of the Creative Commons Attribution License (https://creativecommons.org/licenses/by/4.0/), which permits unrestricted use, distribution, and reproduction in any medium, provided the original work, first published in JMIR Serious Games, is properly cited. The complete bibliographic information, a link to the original publication on https://games.jmir.org, as well as this copyright and license information must be included.</p>
      </license>
      <self-uri xlink:href="https://games.jmir.org/2022/4/e39840" xlink:type="simple"/>
      <abstract>
        <sec sec-type="background">
          <title>Background</title>
          <p>Artificial intelligence (AI)–driven serious games have been used in health care to offer a customizable and immersive experience. Summarizing the features of the current AI-driven serious games is very important to explore how they have been developed and used and their current state to plan on how to leverage them in the current and future health care needs.</p>
        </sec>
        <sec sec-type="objective">
          <title>Objective</title>
          <p>This study aimed to explore the features of AI-driven serious games in health care as reported by previous research.</p>
        </sec>
        <sec sec-type="methods">
          <title>Methods</title>
          <p>We conducted a scoping review to achieve the abovementioned objective. The most popular databases in the information technology and health fields (ie, MEDLINE, PsycInfo, Embase, CINAHL, IEEE Xplore, ACM Digital Library, and Google Scholar) were searched using keywords related to serious games and AI. Two reviewers independently performed the study selection process. Three reviewers independently extracted data from the included studies. A narrative approach was used for data synthesis.</p>
        </sec>
        <sec sec-type="results">
          <title>Results</title>
          <p>The search process returned 1470 records. Of these 1470 records, 46 (31.29%) met all eligibility criteria. A total of 64 different serious games were found in the included studies. Motor impairment was the most common health condition targeted by these serious games. Serious games were used for rehabilitation in most of the studies. The most common genres of serious games were role-playing games, puzzle games, and platform games. Unity was the most prominent game engine used to develop serious games. PCs were the most common platform used to play serious games. The most common algorithm used in the included studies was support vector machine. The most common purposes of AI were the detection of disease and the evaluation of user performance. The size of the data set ranged from 36 to 795,600. The most common validation techniques used in the included studies were k-fold cross-validation and training-test split validation. Accuracy was the most commonly used metric for evaluating the performance of AI models.</p>
        </sec>
        <sec sec-type="conclusions">
          <title>Conclusions</title>
          <p>The last decade witnessed an increase in the development of AI-driven serious games for health care purposes, targeting various health conditions, and leveraging multiple AI algorithms; this rising trend is expected to continue for years to come. Although the evidence uncovered in this study shows promising applications of AI-driven serious games, larger and more rigorous, diverse, and robust studies may be needed to examine the efficacy and effectiveness of AI-driven serious games in different populations with different health conditions.</p>
        </sec>
      </abstract>
      <kwd-group>
        <kwd>serious games</kwd>
        <kwd>artificial intelligence</kwd>
        <kwd>deep learning</kwd>
        <kwd>machine learning</kwd>
        <kwd>health care</kwd>
        <kwd>digital health</kwd>
        <kwd>eHealth</kwd>
        <kwd>mobile phone</kwd>
      </kwd-group>
    </article-meta>
  </front>
  <body>
    <sec sec-type="introduction">
      <title>Introduction</title>
      <sec>
        <title>Background</title>
        <p>Since its establishment in the 21st century, video games have experienced a boom and become an ever-growing global industry [<xref ref-type="bibr" rid="ref1">1</xref>]. In recent years, there has been a rapid increase in the accessibility and ubiquity of handheld computers and smart devices (ie, tablets, wearables, and smartphones) as well as major advances in the underlying technology and capability of commercial video game consoles [<xref ref-type="bibr" rid="ref2">2</xref>], thereby providing a plethora of opportunities to leverage video games for many purposes. Video games used for purposes other than entertainment (eg, education, training, research, rehabilitation, and advertising) are called serious games [<xref ref-type="bibr" rid="ref3">3</xref>].</p>
        <p>In health care, serious games have been used for many purposes such as screening, diagnosing, education, prevention, and rehabilitation [<xref ref-type="bibr" rid="ref4">4</xref>,<xref ref-type="bibr" rid="ref5">5</xref>]. For example, serious games have shown promising results in improving health education [<xref ref-type="bibr" rid="ref6">6</xref>]; acute pain management [<xref ref-type="bibr" rid="ref7">7</xref>]; cognitive functions (eg, global cognition [<xref ref-type="bibr" rid="ref8">8</xref>], memory [<xref ref-type="bibr" rid="ref9">9</xref>], executive functions [<xref ref-type="bibr" rid="ref10">10</xref>], and processing speed [<xref ref-type="bibr" rid="ref11">11</xref>]); mental health disorders (eg, depression [<xref ref-type="bibr" rid="ref12">12</xref>] and anxiety [<xref ref-type="bibr" rid="ref13">13</xref>]); and functional, motor, and sensory functions [<xref ref-type="bibr" rid="ref14">14</xref>]. Furthermore, serious games have the potential to diagnose and screen many diseases such as mild cognitive impairment [<xref ref-type="bibr" rid="ref15">15</xref>], developmental dyslexia [<xref ref-type="bibr" rid="ref16">16</xref>], and attention-deficit/hyperactivity disorder [<xref ref-type="bibr" rid="ref17">17</xref>].</p>
        <p>Serious games rely on the concept of gamification, which involves the “use of game design elements within non-game contexts” [<xref ref-type="bibr" rid="ref18">18</xref>] through the structure, design, and methodology of games [<xref ref-type="bibr" rid="ref19">19</xref>]. According to evidence, gamification typically relies on three elements: (1) game dynamics, including the behaviors, interactions, and experience of the player; (2) pedagogical or instructional design of the game; and (3) the mechanics (ie, procedures and rules) of the game [<xref ref-type="bibr" rid="ref20">20</xref>]. Typically, gamification relies on the use of points, badges, leader boards, or timed performance [<xref ref-type="bibr" rid="ref21">21</xref>,<xref ref-type="bibr" rid="ref22">22</xref>].</p>
        <p>Serious games exist in several formats depending on their therapeutic modality such as (1) exergames, which are video games that require physical activity to be played [<xref ref-type="bibr" rid="ref23">23</xref>]; (2) computerized cognitive behavioral therapy games, which provide the player with structured approaches to address and recognize negative thinking and beliefs [<xref ref-type="bibr" rid="ref24">24</xref>]; (3) cognitive training games that target improving or maintaining the player’s cognitive abilities, including executive functions, memory, and learning [<xref ref-type="bibr" rid="ref25">25</xref>]; or (4) biofeedback games that use electrical sensors attached to the player to receive information about the player’s physiological state and in turn influence some of the player’s body functions (eg, heart rate) [<xref ref-type="bibr" rid="ref26">26</xref>,<xref ref-type="bibr" rid="ref27">27</xref>].</p>
        <p>Experts suggest that artificial intelligence (AI) is positioned to broadly reshape health care and the practice of medicine [<xref ref-type="bibr" rid="ref28">28</xref>]. Coined by John McCarthy in a lecture at Dartmouth College in 1956 [<xref ref-type="bibr" rid="ref29">29</xref>], AI is a branch of computer science that involves the development of methods, techniques, and systems that intelligently handle and analyze complex data sets and information. In recent years, AI models have played an increasingly central role in medical research and clinical practice through several applications including personalized screening, diagnosis, prognosis, monitoring, risk modeling, drug discovery, and prediction of response to therapy [<xref ref-type="bibr" rid="ref30">30</xref>,<xref ref-type="bibr" rid="ref31">31</xref>].</p>
        <p>AI-driven serious games, which are video games combined with AI used for purposes other than entertainment, for health can offer a customizable and immersive experience that adjusts its speed and difficulty, for example, based on the player’s performance [<xref ref-type="bibr" rid="ref1">1</xref>]. Through the use of AI algorithms, serious games can monitor the performance of players in real time [<xref ref-type="bibr" rid="ref32">32</xref>]. For example, using data mining, serious games that leverage AI can evaluate players’ behaviors, mood, and personality while playing a serious game [<xref ref-type="bibr" rid="ref33">33</xref>]. In addition, AI-driven serious games that use data mining techniques can improve players’ knowledge, skills, and training progress through the analysis of the data collected playing the game [<xref ref-type="bibr" rid="ref34">34</xref>,<xref ref-type="bibr" rid="ref35">35</xref>].</p>
      </sec>
      <sec>
        <title>Research Problem and Aim</title>
        <p>Several studies have been conducted on AI-driven serious games in health care. Summarizing the features of the current AI-driven serious games is very important to explore how they have been developed and used and their current state to plan on how to leverage them in the current and future health care needs. Previous reviews did not focus on AI-driven serious games [<xref ref-type="bibr" rid="ref36">36</xref>] and focused on a specific disease rather than health care in general [<xref ref-type="bibr" rid="ref8">8</xref>-<xref ref-type="bibr" rid="ref13">13</xref>]. Therefore, this review aimed to explore the features of AI-driven serious games in health care as reported by previous studies. Thus, this review focused on both AI and serious games together rather than serious games alone. Furthermore, our review is more comprehensive than other reviews, as it targeted serious games for any health condition rather than targeting a specific health condition.</p>
      </sec>
    </sec>
    <sec sec-type="methods">
      <title>Methods</title>
      <sec>
        <title>Overview</title>
        <p>To achieve the abovementioned objective, we conducted a scoping review in line with the guidelines of PRISMA-ScR (Preferred Reporting Items for Systematic Reviews and Meta-Analyses extension for Scoping Reviews) [<xref ref-type="bibr" rid="ref37">37</xref>]. <xref ref-type="supplementary-material" rid="app1">Multimedia Appendix 1</xref> shows the PRISMA-ScR checklist for this review. The methods used in this review are described in detail in the following subsections.</p>
      </sec>
      <sec>
        <title>Search Strategy</title>
        <sec>
          <title>Search Sources</title>
          <p>The following databases were searched on January 12, 2022: MEDLINE (via Ovid), PsycInfo (via Ovid), Embase (via Ovid), CINAHL (via EBSCO), IEEE Xplore, ACM Digital Library, and Google Scholar. In the case of Google Scholar, only the first 100 publications were considered because it retrieved a massive number of publications, and we found that the results quickly lost relevance and applicability beyond the first 100 hits. To identify further studies, we screened the reference lists of the included studies and relevant reviews (ie, backward reference list checking), and we checked the studies that cited the included studies (ie, forward reference list checking) [<xref ref-type="bibr" rid="ref38">38</xref>].</p>
        </sec>
        <sec>
          <title>Search Terms</title>
          <p>The search query in this review was developed by consulting 3 experts in digital health and by checking the search queries used in previous reviews within this area. The developed search query is composed of AI-related terms (eg, AI, machine learning, and deep learning) and serious games–related terms (eg, serious games and exergames). The search query used to search each of the 8 databases is shown in <xref ref-type="supplementary-material" rid="app2">Multimedia Appendix 2</xref>.</p>
        </sec>
      </sec>
      <sec>
        <title>Study Eligibility Criteria</title>
        <p>In this review, we included only studies that focused on AI-driven serious games used for any purpose in health care (eg, diagnosis, rehabilitation, prognosis, quantification, screening, and forecasting). We focused only on serious games that are played on any digital platform (eg, computers, consoles, mobile phones, and handheld devices), whereas nondigital games and those used in other fields (eg, education) were excluded. We also focused on serious games provided to health consumers (patients or healthy people) rather than health care providers or caregivers. We excluded studies that provided an overview or proposal for AI-driven serious games. This review included only empirical studies written in English. Although we included peer-reviewed articles, dissertations, conference proceedings, and preprints, we excluded reviews, conference abstracts, proposals, editorials, and commentaries. We did not apply any restrictions on the year of publication, country of publication, study design, population, and outcomes.</p>
      </sec>
      <sec>
        <title>Study Selection</title>
        <p>The study selection process in this review consisted of three steps: (1) removing duplicates from all retrieved studies using EndNote, (2) screening titles and abstracts of the remaining publications, and (3) reading the entire text of the studies included in the previous step. In the full-text screening, we read the paper from title to conclusion in addition to the supplementary materials. Two reviewers independently performed the study selection process. Disagreements between the reviewers in the second and third steps were resolved by consulting 2 other reviewers. Cohen κ was calculated to measure the reviewer’s agreement [<xref ref-type="bibr" rid="ref39">39</xref>], and it was 0.81 for title and abstract screening and 0.86 for full-text reading.</p>
      </sec>
      <sec>
        <title>Data Extraction</title>
        <p><xref ref-type="supplementary-material" rid="app3">Multimedia Appendix 3</xref> displays the data extraction form used in this review, which was pilot-tested using 5 included studies. Three reviewers independently used Microsoft Excel to extract data related to the characteristics of the included studies, serious games, and AI techniques. Any disagreement between the reviewers was resolved through discussion.</p>
      </sec>
      <sec>
        <title>Data Synthesis</title>
        <p>A narrative approach was used to synthesize data extracted from the included publications. Specifically, we began by describing the features of serious games used in the included studies in terms of their name, target condition, purpose, therapeutic modality, connectivity, interface, genre, types, and platform. Then, we described the features of the AI techniques used in the included studies in terms of their purposes, AI algorithms, type of data, size of the data set, type of validation, and performance. We used Microsoft Excel to manage data synthesis.</p>
      </sec>
    </sec>
    <sec sec-type="results">
      <title>Results</title>
      <sec>
        <title>Search Results</title>
        <p>The total number of publications retrieved by searching the predefined databases was 1470 (<xref rid="figure1" ref-type="fig">Figure 1</xref>). We removed 181 duplicates from those publications. Checking the titles and abstracts of the remainders led to the exclusion of 1117 publications due to several reasons, as shown in <xref rid="figure1" ref-type="fig">Figure 1</xref>. After checking the full text of the remaining 172 publications, 129 were excluded for several reasons, as shown in <xref rid="figure1" ref-type="fig">Figure 1</xref>. We identified 3 additional studies using backward and forward reference list checking. Accordingly, the final number of included studies was 46 [<xref ref-type="bibr" rid="ref40">40</xref>-<xref ref-type="bibr" rid="ref85">85</xref>].</p>
        <fig id="figure1" position="float">
          <label>Figure 1</label>
          <caption>
            <p>Flowchart of the study selection process. AI: artificial intelligence.</p>
          </caption>
          <graphic xlink:href="games_v10i4e39840_fig1.png" alt-version="no" mimetype="image" position="float" xlink:type="simple"/>
        </fig>
      </sec>
      <sec>
        <title>Characteristics of the Included Studies</title>
        <p>The included studies were published between 2010 and 2021. The years wherein the largest number of included studies were published were 2018 (8/46, 2%) and 2019 (7/46, 15%). The included studies were conducted in 30 different countries. The countries that published the largest number of studies were the United States and Spain (5/46, 11%). The included studies were published in peer-reviewed journals (26/46, 57%) or in conference proceedings (20/46, 44%). <xref ref-type="supplementary-material" rid="app4">Multimedia Appendix 4</xref> [<xref ref-type="bibr" rid="ref40">40</xref>-<xref ref-type="bibr" rid="ref85">85</xref>] presents the characteristics of each included study.</p>
      </sec>
      <sec>
        <title>Characteristics of the Serious Games</title>
        <p>A total of 64 different serious games were found in the included studies (6 studies used &#62;1 serious game). Of the 64 games, 16 (25%) were not given a specific name. Serious games were used for 20 health conditions. Motor impairment was the most common health condition targeted by the serious games in the included studies (18/46, 39%), followed by attention deficit hyperactivity disorder (4/46, 9%). Serious games were used for 5 purposes: rehabilitation (29/46, 63%), detection of diseases or disorders (10/46, 22%), health and wellness (5/46, 11%), education (2/46, 4%), and the prediction of players’ characteristics (1/46, 2%). The therapeutic modalities in the 29 rehabilitation games were exercise (19/29, 66%), cognitive training (6/29, 21%), and biofeedback (5/29, 17%). The interface of the serious games was 2D in 19 studies, 3D in 23, and 2D and 3D in 4 studies. Serious games in the included studies could be played by a single player (45/46, 98%) or multiplayer (1/46, 2%). Serious games were connected to an internet or network connection (ie, web-based games) in 8 studies, whereas they were played on stand-alone devices (offline games) in 38 studies. There were 10 genres of serious games in the included studies, but the most common genres were role-playing games (14/46, 30%), puzzle games (11/46, 24%), platformer games (10/46, 22%), and sports games (8/46, 17%). The games were designed with a <italic>serious</italic> purpose from the beginning (designed serious games) in 42 studies, whereas they were usual video games that were modified to be used for a serious purpose (modified serious games) in 4 studies. The game engine used to develop serious games was reported in 38 studies. Unity was the most prominent game engine used in these studies (19/38, 50%). We identified 6 platforms used to play the serious games: PCs (30/46, 65%), mobile devices (eg, mobile phones and tablets; 10/46, 22%), virtual reality headset (4/46, 9%), treadmill (1/46, 2%), Sifteo cubes (1/46, 2%), and a single-board computer (Raspberry Pi; 1/46, 2%). The serious games were connected with other devices in 36 studies: nonwearable sensors (18/46, 39%), wearable sensors (15/46, 33%), wearable devices (7/46, 15%), web camera (7/46, 15%), robotic device (3/46, 7%), microphone (3/46, 7%), controllers (2/46, 4%), smartphone (1/46, 2%), monitor (1/46, 2%), speakers (1/46, 2%), and single-board computer (tiny PC; 1/46, 2%). <xref ref-type="supplementary-material" rid="app5">Multimedia Appendix 5</xref> [<xref ref-type="bibr" rid="ref40">40</xref>-<xref ref-type="bibr" rid="ref85">85</xref>] shows characteristics of the serious games in the included studies. </p>
      </sec>
      <sec>
        <title>Characteristics of the AI Techniques</title>
        <p>The included studies used algorithms to solve classification problems (41/46, 89%), regression problems (5/46, 11%), and clustering problems (2/46, 4%). Algorithms embedded in serious games were reported in 40 studies, whereas the remaining studies did not report the algorithms used. These studies used 27 different algorithms for serious games. The most common algorithm used in the included studies was support vector machine (14/46, 30%), followed by convolutional neural network (7/46, 15%), artificial neural networks (7/46, 15%), and random forest (7/46, 15%). AI algorithms in the included studies were used for 9 different purposes: detection of disease (13/46, 28%), evaluation of user performance (13/46, 28%), adaptation of difficulty level (7/46, 15%), recognition of gestures (7/46, 15%), recognition of biosignals (5/46, 11%), supporting users to play (3/46, 7%), classification of activity (2/46, 4%), recognition of voice (2/46, 4%), and prediction of user characteristics (1/46, 2%). <xref ref-type="supplementary-material" rid="app6">Multimedia Appendix 6</xref> [<xref ref-type="bibr" rid="ref40">40</xref>-<xref ref-type="bibr" rid="ref85">85</xref>] exhibits characteristics of AI techniques leveraged by serious games in the included studies.</p>
        <p>The AI models in the included studies were developed using the following types of data: kinematic data (22/46, 48%), gameplay data (21/46, 46%), biosignal data (11/46, 24%), demographic data (3/46, 7%), speech data (2/46, 4%), clinical data (1/46, 2%), and laboratory data (1/46, 2%). Data used for developing the models were collected from samples ranging from 3 to 150, as reported in 36 studies. The mean sample size was approximately 36 (SD 39.3). The data set size was reported in 24 studies and ranged from 36 to 795,600, with an average of approximately 52,124 (SD 161,862.2). The AI models in the included studies were validated using 4 techniques: k-fold cross-validation (13/46, 28%), training-test split validation (13/46, 28%), leave-one-out cross-validation (7/46, 15%), and moving-window cross-validation (1/46, 2%). The performance of the AI models was evaluated in 32 studies using 11 different metrics: accuracy (26/46, 57%), sensitivity (13/46, 28%), <italic>F</italic><sub>1</sub>-score (9/46, 20%), precision (7/46, 15%), specificity (6/46, 13%), negative predictive value (3/46, 7%), area under the curve (3/46, 7%), root mean square error (1/46, 2%), normalized root mean square error (1/46, 2%), kappa (1/46, 2%), and Mathew correlation coefficient (1/46, 2%).</p>
      </sec>
    </sec>
    <sec sec-type="discussion">
      <title>Discussion</title>
      <sec>
        <title>Principal Findings</title>
        <p>This study summarized the evidence about the features of AI-driven serious games in health care as reported by previous research. The 64 AI-driven serious games uncovered by this study targeted 20 different health conditions, were built for various purposes, and leveraged several therapeutic modalities through the use of multiple AI algorithms. The evidence uncovered in this review points to a rising trend in the use of AI-driven serious games in health care in recent years. The findings reported in this review were consistent with other recent evidence. Although a review by Frutos-Pascual and Zapirain [<xref ref-type="bibr" rid="ref1">1</xref>] did not solely focus on AI-based serious games for health care purposes, its findings related to AI-based serious games were consistent with our findings with respect to their potential application for health care purposes, AI algorithms used, and the platforms used; there is also agreement about the need for improved testing methodologies to ensure efficacy.</p>
        <p>Although the studies included in this review were conducted across the globe, many were conducted in 1 country. Therefore, the evidence remains scarce with respect to the compatibility of AI-driven serious games with the sociocultural practices of consumers playing them. Literature indicates that understanding a community’s sociocultural practices can significantly contribute toward designing and building reliable serious games; hence, more studies in the reported countries, as well as others, are needed [<xref ref-type="bibr" rid="ref86">86</xref>].</p>
        <p>Most of the AI-driven serious games reported in the studies examined in this review were heavily focused on the interventional therapeutics and the detection of diseases or disorders compared with prevention (ie, health and wellness or education). Given the alarmingly rising rates of noncommunicable diseases globally (eg, diabetes and cardiovascular diseases) [<xref ref-type="bibr" rid="ref87">87</xref>], it is imperative to invest more efforts in developing more AI-driven serious games that focus on prevention and not only treatment and therapy because of the potential of serious games in providing systematic and sustainable means of preventing or delaying the onset of such noncommunicable diseases [<xref ref-type="bibr" rid="ref5">5</xref>,<xref ref-type="bibr" rid="ref87">87</xref>,<xref ref-type="bibr" rid="ref88">88</xref>].</p>
        <p>A recent study that developed a smartphone-based serious game that teaches self-management to children aged 8 to 14 years with type 1 diabetes reported that although the developed prototype of the serious game was perceived as useful and engaging by participants, it was not adaptable to players’ knowledge level and provided “information [that] was too basic for participants” [<xref ref-type="bibr" rid="ref89">89</xref>]. This presents a great opportunity for developing AI-driven serious games that adapt to players’ abilities and knowledge level [<xref ref-type="bibr" rid="ref1">1</xref>,<xref ref-type="bibr" rid="ref90">90</xref>,<xref ref-type="bibr" rid="ref91">91</xref>], making them more engaging and meaningful.</p>
        <p>The studies examined in this review that reported the game engine used to develop their AI-driven serious game predominantly used the proprietary game engine <italic>Unity</italic> (19/38, 50%). There is room for further development of AI-driven serious games on open-source platforms [<xref ref-type="bibr" rid="ref92">92</xref>], which can make their development collaborative, modular, and modifiable [<xref ref-type="bibr" rid="ref93">93</xref>]. In addition, half of the studies examined in this review required players to play the AI-driven serious game on a PC. This goes against the fast-paced adoption and ubiquity of smart devices, such as smartphones and tablets.</p>
        <p>Although only 4 studies reported the use of virtual reality headsets, we speculate that this number will rise in the years to come with the hype of <italic>metaverses</italic> and availability as well as affordability of these headsets. This progression comes naturally with the increasing adoption of connected devices, including wearable and nonwearable sensors, as part of the AI-driven serious game. With this in mind, we project that AI-driven serious games will be more adaptable in an unobtrusive and affordable manner [<xref ref-type="bibr" rid="ref94">94</xref>].</p>
        <p>This review found that 3D serious games were slightly more common than 2D serious games, which is in line with the findings of a previous review [<xref ref-type="bibr" rid="ref36">36</xref>]. This can be attributed to the fact that 3D games are more immersive and attractive to players. Although 4 studies used both 2D and 3D serious games, none of the serious games in these 4 studies had multimodal interfaces. More precisely, each study included &#62;1 serious game, and the interface of each game was either 2D or 3D rather than multimodal (2D and 3D). It is worth noting that none of these studies compared the effectiveness of a 2D serious game with a 3D serious game.</p>
      </sec>
      <sec>
        <title>Practical and Research Implications</title>
        <sec>
          <title>Practical Implications</title>
          <p>Summarizing the features of the current AI-driven serious games helped us explore how they have been developed and used and their current state, and this will help us plan on how to leverage them in the current and future health care needs. Only 10 studies in this review used smart mobile devices (ie, tablets and smartphones). The ubiquity of smart mobile devices, coupled with their increasing capabilities, affordability, and accessibility, makes them more appealing for future applications of AI-driven serious games, and smart mobile devices are certainly more pervasive compared with personal computers and gaming consoles [<xref ref-type="bibr" rid="ref8">8</xref>]. Estimates of global mobile devices and mobile users are reported to be 15 billion and 7.1 billion, respectively [<xref ref-type="bibr" rid="ref95">95</xref>].</p>
          <p>There is a need to consider the sociocultural context and player demographics when designing and developing AI-driven serious games. In addition, involving multiple stakeholders, including the targeted audience (ie, consumers or patients), is fundamental to the success of an AI-driven serious game [<xref ref-type="bibr" rid="ref96">96</xref>,<xref ref-type="bibr" rid="ref97">97</xref>].</p>
        </sec>
        <sec>
          <title>Research Implications</title>
          <p>Of the 64 studies examined in this review, 14 (22%) did not report the performance of the AI models used in the serious games. The evidence uncovered in this study demonstrates a promising potential for leveraging AI-driven serious games for health care purposes, which in turn can inform future research efforts by demonstrating the status quo of research in this domain. With the increasing adoption of AI in medical software and the development of serious games, and considering that AI models may not be fully explainable at times, it becomes imperative to rigorously test and report the performance of the models, especially in high-stakes use cases such as missing a diagnosis of disease [<xref ref-type="bibr" rid="ref98">98</xref>].</p>
          <p>The studies included in this review had sample sizes ranging from 3 to 150, with many of them in the lower range. More evidence and research are needed on larger sample sizes to determine the generalizability of the findings and the impact of AI-driven serious games. It is also essential to examine the efficacy and effectiveness of AI-driven serious games in different populations with different health conditions. Although many of the studies examined in this review reported the data set size used, numerous studies did not; therefore, we urge researchers to not only report the data set size but also increase it to ensure adequate performance of AI-driven serious games for health care purposes [<xref ref-type="bibr" rid="ref99">99</xref>]. In addition, more research, including randomized control trials and systematic reviews, may be needed to examine the efficacy and effectiveness of AI-driven serious games in different populations with different health conditions.</p>
        </sec>
      </sec>
      <sec>
        <title>Strengths and Limitations</title>
        <sec>
          <title>Strengths</title>
          <p>To the best of our knowledge, this is the first review of AI-driven serious games in health care. Only 1 previous review focused on serious games in health care; however, it did not focus on AI-driven serious games. Furthermore, this review can be considered the most comprehensive review in this area, given that it focused on all AI-driven serious games in health care regardless of their target health condition, therapeutic modality, game interface, number of players, connectivity, genre, type, game engine, platform, AI techniques, data types, sample size, data set size, and validation methods.</p>
          <p>Bias resulting from the study selection was minimal in the review because the 2 reviewers independently performed the study selection process, and any disagreements between them were resolved by consulting 2 other reviewers. Furthermore, bias resulting from data extraction is not a concern in this review, as 3 reviewers independently extracted data from the included studies, and any disagreement between them was resolved through discussion. Bias resulting from missing papers is minimal, given that we sought to retrieve as many relevant studies as possible by searching the most popular databases in the information technology and health fields using a well-developed search query and by conducting backward and forward reference list checking.</p>
        </sec>
        <sec>
          <title>Limitations</title>
          <p>This review may have missed some relevant studies, given that we excluded proposals of AI-driven serious games (ie, a conceptual framework of a serious game), studies written in a language other than English, and studies focused on AI-driven serious games for health care providers and caregivers. Furthermore, it is likely that we missed some relevant papers, given that we did not search on Scopus and Web of Science. Therefore, it is likely that we missed other applications and features of AI-driven serious games. It was difficult to synthesize data related to the performance of AI-driven serious games for the following reasons: (1) the included studies had considerable heterogeneity in terms of game features (eg, target health condition, therapeutic modality, game interface, genre, and type), AI techniques (eg, their purpose, data type, and validation methods), and performance metrics and (2) conclusions drawn from such synthesis of games’ performance may be misleading because the risk of bias in the included studies was not assessed in this review. Therefore, this review could not comment on the performance of AI-driven serious games.</p>
        </sec>
      </sec>
      <sec>
        <title>Conclusions</title>
        <p>The last decade witnessed an increase in the development of AI-driven serious games for health care purposes, and this rising trend is expected to continue for years to come. In this review, the 64 AI-driven serious games had varying data set sizes, ranging from only 36 to 795,000; these games reported targeting various health conditions, with motor impairment being the most common, and were mainly used for several therapeutic modalities, with rehabilitation being the most reported. In addition, these AI-driven serious games reported leveraging multiple AI algorithms, with support vector machines being the most used. Although the evidence uncovered in this study shows promising applications of AI-driven serious games, and considering the rise and rapid advances in AI and its pervasive use in serious games in the last decade, larger, more rigorous, diverse, and robust studies may be needed to examine the efficacy and effectiveness of AI-driven serious games in different populations with different health conditions. AI-driven serious games are expected to be a popular source to inspire the development and design of nearly realistic health-related and preventive interventions. Further evidence is necessary to determine their efficacy and performance.</p>
      </sec>
    </sec>
  </body>
  <back>
    <app-group>
      <supplementary-material id="app1">
        <label>Multimedia Appendix 1</label>
        <p>PRISMA-ScR (Preferred Reporting Items for Systematic Reviews and Meta-Analyses extension for Scoping Reviews) checklist.</p>
        <media xlink:href="games_v10i4e39840_app1.docx" xlink:title="DOCX File , 107 KB"/>
      </supplementary-material>
      <supplementary-material id="app2">
        <label>Multimedia Appendix 2</label>
        <p>Search strategy.</p>
        <media xlink:href="games_v10i4e39840_app2.docx" xlink:title="DOCX File , 31 KB"/>
      </supplementary-material>
      <supplementary-material id="app3">
        <label>Multimedia Appendix 3</label>
        <p>Data extraction form.</p>
        <media xlink:href="games_v10i4e39840_app3.docx" xlink:title="DOCX File , 21 KB"/>
      </supplementary-material>
      <supplementary-material id="app4">
        <label>Multimedia Appendix 4</label>
        <p>Characteristics of each included study.</p>
        <media xlink:href="games_v10i4e39840_app4.docx" xlink:title="DOCX File , 26 KB"/>
      </supplementary-material>
      <supplementary-material id="app5">
        <label>Multimedia Appendix 5</label>
        <p>Characteristics of the serious games in the included studies.</p>
        <media xlink:href="games_v10i4e39840_app5.docx" xlink:title="DOCX File , 40 KB"/>
      </supplementary-material>
      <supplementary-material id="app6">
        <label>Multimedia Appendix 6</label>
        <p>Characteristics of artificial intelligence techniques leveraged by serious games in the included studies.</p>
        <media xlink:href="games_v10i4e39840_app6.docx" xlink:title="DOCX File , 31 KB"/>
      </supplementary-material>
    </app-group>
    <glossary>
      <title>Abbreviations</title>
      <def-list>
        <def-item>
          <term id="abb1">AI</term>
          <def>
            <p>artificial intelligence</p>
          </def>
        </def-item>
        <def-item>
          <term id="abb2">PRISMA-ScR</term>
          <def>
            <p>Preferred Reporting Items for Systematic Reviews and Meta-Analyses extension for Scoping Reviews</p>
          </def>
        </def-item>
      </def-list>
    </glossary>
    <ack>
      <p>The publication of this paper was funded by the Weill Cornell Medicine–Qatar Health Sciences Library.</p>
    </ack>
    <fn-group>
      <fn fn-type="conflict">
        <p>None declared.</p>
      </fn>
    </fn-group>
    <ref-list>
      <ref id="ref1">
        <label>1</label>
        <nlm-citation citation-type="journal">
          <person-group person-group-type="author">
            <name name-style="western">
              <surname>Frutos-Pascual</surname>
              <given-names>M</given-names>
            </name>
            <name name-style="western">
              <surname>Zapirain</surname>
              <given-names>BG</given-names>
            </name>
          </person-group>
          <article-title>Review of the use of AI techniques in serious games: decision making and machine learning</article-title>
          <source>IEEE Trans Comput Intell AI Games</source>
          <year>2017</year>
          <month>6</month>
          <volume>9</volume>
          <issue>2</issue>
          <fpage>133</fpage>
          <lpage>52</lpage>
          <pub-id pub-id-type="doi">10.1109/tciaig.2015.2512592</pub-id>
        </nlm-citation>
      </ref>
      <ref id="ref2">
        <label>2</label>
        <nlm-citation citation-type="journal">
          <person-group person-group-type="author">
            <name name-style="western">
              <surname>Bonnechère</surname>
              <given-names>B</given-names>
            </name>
            <name name-style="western">
              <surname>Langley</surname>
              <given-names>C</given-names>
            </name>
            <name name-style="western">
              <surname>Sahakian</surname>
              <given-names>BJ</given-names>
            </name>
          </person-group>
          <article-title>The use of commercial computerised cognitive games in older adults: a meta-analysis</article-title>
          <source>Sci Rep</source>
          <year>2020</year>
          <month>09</month>
          <day>17</day>
          <volume>10</volume>
          <issue>1</issue>
          <fpage>15276</fpage>
          <comment>
            <ext-link ext-link-type="uri" xlink:type="simple" xlink:href="https://doi.org/10.1038/s41598-020-72281-3"/>
          </comment>
          <pub-id pub-id-type="doi">10.1038/s41598-020-72281-3</pub-id>
          <pub-id pub-id-type="medline">32943742</pub-id>
          <pub-id pub-id-type="pii">10.1038/s41598-020-72281-3</pub-id>
          <pub-id pub-id-type="pmcid">PMC7498601</pub-id>
        </nlm-citation>
      </ref>
      <ref id="ref3">
        <label>3</label>
        <nlm-citation citation-type="journal">
          <person-group person-group-type="author">
            <name name-style="western">
              <surname>Chicchi Giglioli</surname>
              <given-names>IA</given-names>
            </name>
            <name name-style="western">
              <surname>de Juan Ripoll</surname>
              <given-names>C</given-names>
            </name>
            <name name-style="western">
              <surname>Parra</surname>
              <given-names>E</given-names>
            </name>
            <name name-style="western">
              <surname>Alcañiz Raya</surname>
              <given-names>M</given-names>
            </name>
          </person-group>
          <article-title>EXPANSE: a novel narrative serious game for the behavioral assessment of cognitive abilities</article-title>
          <source>PLoS One</source>
          <year>2018</year>
          <month>11</month>
          <day>9</day>
          <volume>13</volume>
          <issue>11</issue>
          <fpage>e0206925</fpage>
          <comment>
            <ext-link ext-link-type="uri" xlink:type="simple" xlink:href="https://dx.plos.org/10.1371/journal.pone.0206925"/>
          </comment>
          <pub-id pub-id-type="doi">10.1371/journal.pone.0206925</pub-id>
          <pub-id pub-id-type="medline">30412614</pub-id>
          <pub-id pub-id-type="pii">PONE-D-18-14486</pub-id>
          <pub-id pub-id-type="pmcid">PMC6226175</pub-id>
        </nlm-citation>
      </ref>
      <ref id="ref4">
        <label>4</label>
        <nlm-citation citation-type="journal">
          <person-group person-group-type="author">
            <name name-style="western">
              <surname>Manera</surname>
              <given-names>V</given-names>
            </name>
            <name name-style="western">
              <surname>Ben-Sadoun</surname>
              <given-names>G</given-names>
            </name>
            <name name-style="western">
              <surname>Aalbers</surname>
              <given-names>T</given-names>
            </name>
            <name name-style="western">
              <surname>Agopyan</surname>
              <given-names>H</given-names>
            </name>
            <name name-style="western">
              <surname>Askenazy</surname>
              <given-names>F</given-names>
            </name>
            <name name-style="western">
              <surname>Benoit</surname>
              <given-names>M</given-names>
            </name>
            <name name-style="western">
              <surname>Bensamoun</surname>
              <given-names>D</given-names>
            </name>
            <name name-style="western">
              <surname>Bourgeois</surname>
              <given-names>J</given-names>
            </name>
            <name name-style="western">
              <surname>Bredin</surname>
              <given-names>J</given-names>
            </name>
            <name name-style="western">
              <surname>Bremond</surname>
              <given-names>F</given-names>
            </name>
            <name name-style="western">
              <surname>Crispim-Junior</surname>
              <given-names>C</given-names>
            </name>
            <name name-style="western">
              <surname>David</surname>
              <given-names>R</given-names>
            </name>
            <name name-style="western">
              <surname>De Schutter</surname>
              <given-names>B</given-names>
            </name>
            <name name-style="western">
              <surname>Ettore</surname>
              <given-names>E</given-names>
            </name>
            <name name-style="western">
              <surname>Fairchild</surname>
              <given-names>J</given-names>
            </name>
            <name name-style="western">
              <surname>Foulon</surname>
              <given-names>P</given-names>
            </name>
            <name name-style="western">
              <surname>Gazzaley</surname>
              <given-names>A</given-names>
            </name>
            <name name-style="western">
              <surname>Gros</surname>
              <given-names>A</given-names>
            </name>
            <name name-style="western">
              <surname>Hun</surname>
              <given-names>S</given-names>
            </name>
            <name name-style="western">
              <surname>Knoefel</surname>
              <given-names>F</given-names>
            </name>
            <name name-style="western">
              <surname>Olde Rikkert</surname>
              <given-names>M</given-names>
            </name>
            <name name-style="western">
              <surname>Phan Tran</surname>
              <given-names>MK</given-names>
            </name>
            <name name-style="western">
              <surname>Politis</surname>
              <given-names>A</given-names>
            </name>
            <name name-style="western">
              <surname>Rigaud</surname>
              <given-names>AS</given-names>
            </name>
            <name name-style="western">
              <surname>Sacco</surname>
              <given-names>G</given-names>
            </name>
            <name name-style="western">
              <surname>Serret</surname>
              <given-names>S</given-names>
            </name>
            <name name-style="western">
              <surname>Thümmler</surname>
              <given-names>S</given-names>
            </name>
            <name name-style="western">
              <surname>Welter</surname>
              <given-names>ML</given-names>
            </name>
            <name name-style="western">
              <surname>Robert</surname>
              <given-names>P</given-names>
            </name>
          </person-group>
          <article-title>Recommendations for the use of serious games in neurodegenerative disorders: 2016 Delphi panel</article-title>
          <source>Front Psychol</source>
          <year>2017</year>
          <month>7</month>
          <day>25</day>
          <volume>8</volume>
          <fpage>1243</fpage>
          <comment>
            <ext-link ext-link-type="uri" xlink:type="simple" xlink:href="https://doi.org/10.3389/fpsyg.2017.01243"/>
          </comment>
          <pub-id pub-id-type="doi">10.3389/fpsyg.2017.01243</pub-id>
          <pub-id pub-id-type="medline">28790945</pub-id>
          <pub-id pub-id-type="pmcid">PMC5524915</pub-id>
        </nlm-citation>
      </ref>
      <ref id="ref5">
        <label>5</label>
        <nlm-citation citation-type="journal">
          <person-group person-group-type="author">
            <name name-style="western">
              <surname>Wiemeyer</surname>
              <given-names>J</given-names>
            </name>
            <name name-style="western">
              <surname>Kliem</surname>
              <given-names>A</given-names>
            </name>
          </person-group>
          <article-title>Serious games in prevention and rehabilitation—a new panacea for elderly people?</article-title>
          <source>Eur Rev Aging Phys Act</source>
          <year>2011</year>
          <month>12</month>
          <day>08</day>
          <volume>9</volume>
          <issue>1</issue>
          <fpage>41</fpage>
          <lpage>50</lpage>
          <pub-id pub-id-type="doi">10.1007/s11556-011-0093-x</pub-id>
        </nlm-citation>
      </ref>
      <ref id="ref6">
        <label>6</label>
        <nlm-citation citation-type="journal">
          <person-group person-group-type="author">
            <name name-style="western">
              <surname>Sharifzadeh</surname>
              <given-names>N</given-names>
            </name>
            <name name-style="western">
              <surname>Kharrazi</surname>
              <given-names>H</given-names>
            </name>
            <name name-style="western">
              <surname>Nazari</surname>
              <given-names>E</given-names>
            </name>
            <name name-style="western">
              <surname>Tabesh</surname>
              <given-names>H</given-names>
            </name>
            <name name-style="western">
              <surname>Edalati Khodabandeh</surname>
              <given-names>M</given-names>
            </name>
            <name name-style="western">
              <surname>Heidari</surname>
              <given-names>S</given-names>
            </name>
            <name name-style="western">
              <surname>Tara</surname>
              <given-names>M</given-names>
            </name>
          </person-group>
          <article-title>Health education serious games targeting health care providers, patients, and public health users: scoping review</article-title>
          <source>JMIR Serious Games</source>
          <year>2020</year>
          <month>03</month>
          <day>05</day>
          <volume>8</volume>
          <issue>1</issue>
          <fpage>e13459</fpage>
          <comment>
            <ext-link ext-link-type="uri" xlink:type="simple" xlink:href="https://games.jmir.org/2020/1/e13459/"/>
          </comment>
          <pub-id pub-id-type="doi">10.2196/13459</pub-id>
          <pub-id pub-id-type="medline">32134391</pub-id>
          <pub-id pub-id-type="pii">v8i1e13459</pub-id>
          <pub-id pub-id-type="pmcid">PMC7082739</pub-id>
        </nlm-citation>
      </ref>
      <ref id="ref7">
        <label>7</label>
        <nlm-citation citation-type="journal">
          <person-group person-group-type="author">
            <name name-style="western">
              <surname>Smith</surname>
              <given-names>V</given-names>
            </name>
            <name name-style="western">
              <surname>Warty</surname>
              <given-names>RR</given-names>
            </name>
            <name name-style="western">
              <surname>Sursas</surname>
              <given-names>JA</given-names>
            </name>
            <name name-style="western">
              <surname>Payne</surname>
              <given-names>O</given-names>
            </name>
            <name name-style="western">
              <surname>Nair</surname>
              <given-names>A</given-names>
            </name>
            <name name-style="western">
              <surname>Krishnan</surname>
              <given-names>S</given-names>
            </name>
            <name name-style="western">
              <surname>da Silva Costa</surname>
              <given-names>F</given-names>
            </name>
            <name name-style="western">
              <surname>Wallace</surname>
              <given-names>EM</given-names>
            </name>
            <name name-style="western">
              <surname>Vollenhoven</surname>
              <given-names>B</given-names>
            </name>
          </person-group>
          <article-title>The effectiveness of virtual reality in managing acute pain and anxiety for medical inpatients: systematic review</article-title>
          <source>J Med Internet Res</source>
          <year>2020</year>
          <month>11</month>
          <day>02</day>
          <volume>22</volume>
          <issue>11</issue>
          <fpage>e17980</fpage>
          <comment>
            <ext-link ext-link-type="uri" xlink:type="simple" xlink:href="https://www.jmir.org/2020/11/e17980/"/>
          </comment>
          <pub-id pub-id-type="doi">10.2196/17980</pub-id>
          <pub-id pub-id-type="medline">33136055</pub-id>
          <pub-id pub-id-type="pii">v22i11e17980</pub-id>
          <pub-id pub-id-type="pmcid">PMC7669439</pub-id>
        </nlm-citation>
      </ref>
      <ref id="ref8">
        <label>8</label>
        <nlm-citation citation-type="journal">
          <person-group person-group-type="author">
            <name name-style="western">
              <surname>Abd-Alrazaq</surname>
              <given-names>A</given-names>
            </name>
            <name name-style="western">
              <surname>Alajlani</surname>
              <given-names>M</given-names>
            </name>
            <name name-style="western">
              <surname>Alhuwail</surname>
              <given-names>D</given-names>
            </name>
            <name name-style="western">
              <surname>Toro</surname>
              <given-names>CT</given-names>
            </name>
            <name name-style="western">
              <surname>Giannicchi</surname>
              <given-names>A</given-names>
            </name>
            <name name-style="western">
              <surname>Ahmed</surname>
              <given-names>A</given-names>
            </name>
            <name name-style="western">
              <surname>Makhlouf</surname>
              <given-names>A</given-names>
            </name>
            <name name-style="western">
              <surname>Househ</surname>
              <given-names>M</given-names>
            </name>
          </person-group>
          <article-title>The effectiveness and safety of serious games for improving cognitive abilities among elderly people with cognitive impairment: systematic review and meta-analysis</article-title>
          <source>JMIR Serious Games</source>
          <year>2022</year>
          <month>03</month>
          <day>10</day>
          <volume>10</volume>
          <issue>1</issue>
          <fpage>e34592</fpage>
          <comment>
            <ext-link ext-link-type="uri" xlink:type="simple" xlink:href="https://games.jmir.org/2022/1/e34592/"/>
          </comment>
          <pub-id pub-id-type="doi">10.2196/34592</pub-id>
          <pub-id pub-id-type="medline">35266877</pub-id>
          <pub-id pub-id-type="pii">v10i1e34592</pub-id>
          <pub-id pub-id-type="pmcid">PMC8949701</pub-id>
        </nlm-citation>
      </ref>
      <ref id="ref9">
        <label>9</label>
        <nlm-citation citation-type="journal">
          <person-group person-group-type="author">
            <name name-style="western">
              <surname>Abd-Alrazaq</surname>
              <given-names>A</given-names>
            </name>
            <name name-style="western">
              <surname>Alhuwail</surname>
              <given-names>D</given-names>
            </name>
            <name name-style="western">
              <surname>Al-Jafar</surname>
              <given-names>E</given-names>
            </name>
            <name name-style="western">
              <surname>Ahmed</surname>
              <given-names>A</given-names>
            </name>
            <name name-style="western">
              <surname>Shuweihdi</surname>
              <given-names>F</given-names>
            </name>
            <name name-style="western">
              <surname>Reagu</surname>
              <given-names>SM</given-names>
            </name>
            <name name-style="western">
              <surname>Househ</surname>
              <given-names>M</given-names>
            </name>
          </person-group>
          <article-title>The effectiveness of serious games in improving memory among older adults with cognitive impairment: systematic review and meta-analysis</article-title>
          <source>JMIR Serious Games</source>
          <year>2022</year>
          <month>08</month>
          <day>09</day>
          <volume>10</volume>
          <issue>3</issue>
          <fpage>e35202</fpage>
          <comment>
            <ext-link ext-link-type="uri" xlink:type="simple" xlink:href="https://games.jmir.org/2022/3/e35202/"/>
          </comment>
          <pub-id pub-id-type="doi">10.2196/35202</pub-id>
          <pub-id pub-id-type="medline">35943792</pub-id>
          <pub-id pub-id-type="pii">v10i3e35202</pub-id>
          <pub-id pub-id-type="pmcid">PMC9399845</pub-id>
        </nlm-citation>
      </ref>
      <ref id="ref10">
        <label>10</label>
        <nlm-citation citation-type="journal">
          <person-group person-group-type="author">
            <name name-style="western">
              <surname>Abd-Alrazaq</surname>
              <given-names>A</given-names>
            </name>
            <name name-style="western">
              <surname>Alhuwail</surname>
              <given-names>D</given-names>
            </name>
            <name name-style="western">
              <surname>Ahmed</surname>
              <given-names>A</given-names>
            </name>
            <name name-style="western">
              <surname>Househ</surname>
              <given-names>M</given-names>
            </name>
          </person-group>
          <article-title>Effectiveness of serious games for improving executive functions among older adults with cognitive impairment: systematic review and meta-analysis</article-title>
          <source>JMIR Serious Games</source>
          <year>2022</year>
          <month>07</month>
          <day>25</day>
          <volume>10</volume>
          <issue>3</issue>
          <fpage>e36123</fpage>
          <comment>
            <ext-link ext-link-type="uri" xlink:type="simple" xlink:href="https://games.jmir.org/2022/3/e36123/"/>
          </comment>
          <pub-id pub-id-type="doi">10.2196/36123</pub-id>
          <pub-id pub-id-type="medline">35877166</pub-id>
          <pub-id pub-id-type="pii">v10i3e36123</pub-id>
          <pub-id pub-id-type="pmcid">PMC9361143</pub-id>
        </nlm-citation>
      </ref>
      <ref id="ref11">
        <label>11</label>
        <nlm-citation citation-type="journal">
          <person-group person-group-type="author">
            <name name-style="western">
              <surname>Abd-Alrazaq</surname>
              <given-names>A</given-names>
            </name>
            <name name-style="western">
              <surname>Ahmed</surname>
              <given-names>A</given-names>
            </name>
            <name name-style="western">
              <surname>Alali</surname>
              <given-names>H</given-names>
            </name>
            <name name-style="western">
              <surname>Aldardour</surname>
              <given-names>AM</given-names>
            </name>
            <name name-style="western">
              <surname>Househ</surname>
              <given-names>M</given-names>
            </name>
          </person-group>
          <article-title>The effectiveness of serious games on cognitive processing speed among older adults with cognitive impairment: systematic review and meta-analysis</article-title>
          <source>JMIR Serious Games</source>
          <year>2022</year>
          <month>09</month>
          <day>09</day>
          <volume>10</volume>
          <issue>3</issue>
          <fpage>e36754</fpage>
          <comment>
            <ext-link ext-link-type="uri" xlink:type="simple" xlink:href="https://games.jmir.org/2022/3/e36754/"/>
          </comment>
          <pub-id pub-id-type="doi">10.2196/36754</pub-id>
          <pub-id pub-id-type="medline">36083623</pub-id>
          <pub-id pub-id-type="pii">v10i3e36754</pub-id>
          <pub-id pub-id-type="pmcid">PMC9508673</pub-id>
        </nlm-citation>
      </ref>
      <ref id="ref12">
        <label>12</label>
        <nlm-citation citation-type="journal">
          <person-group person-group-type="author">
            <name name-style="western">
              <surname>Abd-Alrazaq</surname>
              <given-names>A</given-names>
            </name>
            <name name-style="western">
              <surname>Al-Jafar</surname>
              <given-names>E</given-names>
            </name>
            <name name-style="western">
              <surname>Alajlani</surname>
              <given-names>M</given-names>
            </name>
            <name name-style="western">
              <surname>Toro</surname>
              <given-names>C</given-names>
            </name>
            <name name-style="western">
              <surname>Alhuwail</surname>
              <given-names>D</given-names>
            </name>
            <name name-style="western">
              <surname>Ahmed</surname>
              <given-names>A</given-names>
            </name>
            <name name-style="western">
              <surname>Reagu</surname>
              <given-names>SM</given-names>
            </name>
            <name name-style="western">
              <surname>Al-Shorbaji</surname>
              <given-names>N</given-names>
            </name>
            <name name-style="western">
              <surname>Househ</surname>
              <given-names>M</given-names>
            </name>
          </person-group>
          <article-title>The effectiveness of serious games for alleviating depression: systematic review and meta-analysis</article-title>
          <source>JMIR Serious Games</source>
          <year>2022</year>
          <month>01</month>
          <day>14</day>
          <volume>10</volume>
          <issue>1</issue>
          <fpage>e32331</fpage>
          <comment>
            <ext-link ext-link-type="uri" xlink:type="simple" xlink:href="https://games.jmir.org/2022/1/e32331/"/>
          </comment>
          <pub-id pub-id-type="doi">10.2196/32331</pub-id>
          <pub-id pub-id-type="medline">35029530</pub-id>
          <pub-id pub-id-type="pii">v10i1e32331</pub-id>
          <pub-id pub-id-type="pmcid">PMC8800090</pub-id>
        </nlm-citation>
      </ref>
      <ref id="ref13">
        <label>13</label>
        <nlm-citation citation-type="journal">
          <person-group person-group-type="author">
            <name name-style="western">
              <surname>Abd-Alrazaq</surname>
              <given-names>A</given-names>
            </name>
            <name name-style="western">
              <surname>Alajlani</surname>
              <given-names>M</given-names>
            </name>
            <name name-style="western">
              <surname>Alhuwail</surname>
              <given-names>D</given-names>
            </name>
            <name name-style="western">
              <surname>Schneider</surname>
              <given-names>J</given-names>
            </name>
            <name name-style="western">
              <surname>Akhu-Zaheya</surname>
              <given-names>L</given-names>
            </name>
            <name name-style="western">
              <surname>Ahmed</surname>
              <given-names>A</given-names>
            </name>
            <name name-style="western">
              <surname>Househ</surname>
              <given-names>M</given-names>
            </name>
          </person-group>
          <article-title>The effectiveness of serious games in alleviating anxiety: systematic review and meta-analysis</article-title>
          <source>JMIR Serious Games</source>
          <year>2022</year>
          <month>02</month>
          <day>14</day>
          <volume>10</volume>
          <issue>1</issue>
          <fpage>e29137</fpage>
          <comment>
            <ext-link ext-link-type="uri" xlink:type="simple" xlink:href="https://games.jmir.org/2022/1/e29137/"/>
          </comment>
          <pub-id pub-id-type="doi">10.2196/29137</pub-id>
          <pub-id pub-id-type="medline">35156932</pub-id>
          <pub-id pub-id-type="pii">v10i1e29137</pub-id>
          <pub-id pub-id-type="pmcid">PMC8887639</pub-id>
        </nlm-citation>
      </ref>
      <ref id="ref14">
        <label>14</label>
        <nlm-citation citation-type="journal">
          <person-group person-group-type="author">
            <name name-style="western">
              <surname>Vieira</surname>
              <given-names>C</given-names>
            </name>
            <name name-style="western">
              <surname>Ferreira da Silva Pais-Vieira</surname>
              <given-names>C</given-names>
            </name>
            <name name-style="western">
              <surname>Novais</surname>
              <given-names>J</given-names>
            </name>
            <name name-style="western">
              <surname>Perrotta</surname>
              <given-names>A</given-names>
            </name>
          </person-group>
          <article-title>Serious game design and clinical improvement in physical rehabilitation: systematic review</article-title>
          <source>JMIR Serious Games</source>
          <year>2021</year>
          <month>09</month>
          <day>23</day>
          <volume>9</volume>
          <issue>3</issue>
          <fpage>e20066</fpage>
          <comment>
            <ext-link ext-link-type="uri" xlink:type="simple" xlink:href="https://games.jmir.org/2021/3/e20066/"/>
          </comment>
          <pub-id pub-id-type="doi">10.2196/20066</pub-id>
          <pub-id pub-id-type="medline">34554102</pub-id>
          <pub-id pub-id-type="pii">v9i3e20066</pub-id>
          <pub-id pub-id-type="pmcid">PMC8498892</pub-id>
        </nlm-citation>
      </ref>
      <ref id="ref15">
        <label>15</label>
        <nlm-citation citation-type="confproc">
          <person-group person-group-type="author">
            <name name-style="western">
              <surname>Pazzi</surname>
              <given-names>S</given-names>
            </name>
            <name name-style="western">
              <surname>Falleri</surname>
              <given-names>V</given-names>
            </name>
            <name name-style="western">
              <surname>Puricelli</surname>
              <given-names>S</given-names>
            </name>
            <name name-style="western">
              <surname>Tost</surname>
              <given-names>PD</given-names>
            </name>
            <name name-style="western">
              <surname>von Barnekow</surname>
              <given-names>A</given-names>
            </name>
            <name name-style="western">
              <surname>Grau</surname>
              <given-names>S</given-names>
            </name>
            <name name-style="western">
              <surname>Cavallini</surname>
              <given-names>E</given-names>
            </name>
            <name name-style="western">
              <surname>Bottiroli</surname>
              <given-names>S</given-names>
            </name>
            <name name-style="western">
              <surname>Zucchella</surname>
              <given-names>C</given-names>
            </name>
            <name name-style="western">
              <surname>Tassorelli</surname>
              <given-names>C</given-names>
            </name>
          </person-group>
          <article-title>A Serious Games platform for early diagnosis of mild cognitive impairments</article-title>
          <source>Proceedings of the 4th Conference on Gaming and Playful Interaction in Healthcare</source>
          <year>2014</year>
          <conf-name>GFHEU '14</conf-name>
          <conf-date>October 27-28, 2014</conf-date>
          <conf-loc>Utrecht, The Netherlands</conf-loc>
          <fpage>110</fpage>
          <lpage>3</lpage>
          <pub-id pub-id-type="doi">10.1007/978-3-658-07141-7_15</pub-id>
        </nlm-citation>
      </ref>
      <ref id="ref16">
        <label>16</label>
        <nlm-citation citation-type="journal">
          <person-group person-group-type="author">
            <name name-style="western">
              <surname>Gaggi</surname>
              <given-names>O</given-names>
            </name>
            <name name-style="western">
              <surname>Palazzi</surname>
              <given-names>CE</given-names>
            </name>
            <name name-style="western">
              <surname>Ciman</surname>
              <given-names>M</given-names>
            </name>
            <name name-style="western">
              <surname>Galiazzo</surname>
              <given-names>G</given-names>
            </name>
            <name name-style="western">
              <surname>Franceschini</surname>
              <given-names>S</given-names>
            </name>
            <name name-style="western">
              <surname>Ruffino</surname>
              <given-names>M</given-names>
            </name>
            <name name-style="western">
              <surname>Gori</surname>
              <given-names>S</given-names>
            </name>
            <name name-style="western">
              <surname>Facoetti</surname>
              <given-names>A</given-names>
            </name>
          </person-group>
          <article-title>Serious games for early identification of developmental dyslexia</article-title>
          <source>Comput Entertain</source>
          <year>2017</year>
          <month>04</month>
          <day>04</day>
          <volume>15</volume>
          <issue>2</issue>
          <fpage>1</fpage>
          <lpage>24</lpage>
          <pub-id pub-id-type="doi">10.1145/2629558</pub-id>
        </nlm-citation>
      </ref>
      <ref id="ref17">
        <label>17</label>
        <nlm-citation citation-type="journal">
          <person-group person-group-type="author">
            <name name-style="western">
              <surname>Serrano-Barroso</surname>
              <given-names>A</given-names>
            </name>
            <name name-style="western">
              <surname>Siugzdaite</surname>
              <given-names>R</given-names>
            </name>
            <name name-style="western">
              <surname>Guerrero-Cubero</surname>
              <given-names>J</given-names>
            </name>
            <name name-style="western">
              <surname>Molina-Cantero</surname>
              <given-names>AJ</given-names>
            </name>
            <name name-style="western">
              <surname>Gomez-Gonzalez</surname>
              <given-names>IM</given-names>
            </name>
            <name name-style="western">
              <surname>Lopez</surname>
              <given-names>JC</given-names>
            </name>
            <name name-style="western">
              <surname>Vargas</surname>
              <given-names>JP</given-names>
            </name>
          </person-group>
          <article-title>Detecting attention levels in ADHD children with a video game and the measurement of brain activity with a single-channel BCI headset</article-title>
          <source>Sensors (Basel)</source>
          <year>2021</year>
          <month>05</month>
          <day>06</day>
          <volume>21</volume>
          <issue>9</issue>
          <fpage>3221</fpage>
          <comment>
            <ext-link ext-link-type="uri" xlink:type="simple" xlink:href="https://www.mdpi.com/resolver?pii=s21093221"/>
          </comment>
          <pub-id pub-id-type="doi">10.3390/s21093221</pub-id>
          <pub-id pub-id-type="medline">34066492</pub-id>
          <pub-id pub-id-type="pii">s21093221</pub-id>
          <pub-id pub-id-type="pmcid">PMC8124980</pub-id>
        </nlm-citation>
      </ref>
      <ref id="ref18">
        <label>18</label>
        <nlm-citation citation-type="confproc">
          <person-group person-group-type="author">
            <name name-style="western">
              <surname>Deterding</surname>
              <given-names>S</given-names>
            </name>
            <name name-style="western">
              <surname>Dixon</surname>
              <given-names>D</given-names>
            </name>
            <name name-style="western">
              <surname>Khaled</surname>
              <given-names>R</given-names>
            </name>
            <name name-style="western">
              <surname>Nacke</surname>
              <given-names>L</given-names>
            </name>
          </person-group>
          <article-title>From game design elements to gamefulness: defining "gamification"</article-title>
          <source>Proceedings of the 15th International Academic MindTrek Conference: Envisioning Future Media Environments</source>
          <year>2011</year>
          <conf-name>MindTrek '11</conf-name>
          <conf-date>September 28-30, 2011</conf-date>
          <conf-loc>Tampere, Finland</conf-loc>
          <fpage>9</fpage>
          <lpage>15</lpage>
          <pub-id pub-id-type="doi">10.1145/2181037.2181040</pub-id>
        </nlm-citation>
      </ref>
      <ref id="ref19">
        <label>19</label>
        <nlm-citation citation-type="journal">
          <person-group person-group-type="author">
            <name name-style="western">
              <surname>Fitzgerald</surname>
              <given-names>M</given-names>
            </name>
            <name name-style="western">
              <surname>Ratcliffe</surname>
              <given-names>G</given-names>
            </name>
          </person-group>
          <article-title>Serious games, gamification, and serious mental illness: a scoping review</article-title>
          <source>Psychiatr Serv</source>
          <year>2020</year>
          <month>02</month>
          <day>01</day>
          <volume>71</volume>
          <issue>2</issue>
          <fpage>170</fpage>
          <lpage>83</lpage>
          <pub-id pub-id-type="doi">10.1176/appi.ps.201800567</pub-id>
          <pub-id pub-id-type="medline">31640521</pub-id>
        </nlm-citation>
      </ref>
      <ref id="ref20">
        <label>20</label>
        <nlm-citation citation-type="book">
          <person-group person-group-type="author">
            <name name-style="western">
              <surname>Wood</surname>
              <given-names>LC</given-names>
            </name>
            <name name-style="western">
              <surname>Reiners</surname>
              <given-names>T</given-names>
            </name>
          </person-group>
          <person-group person-group-type="editor">
            <name name-style="western">
              <surname>Khosrow-Pour</surname>
              <given-names>M</given-names>
            </name>
          </person-group>
          <article-title>Gamification</article-title>
          <source>Encyclopedia of Information Science and Technology. 3rd edition</source>
          <year>2015</year>
          <publisher-loc>Hershey, PA, USA</publisher-loc>
          <publisher-name>IGI Global</publisher-name>
          <fpage>3039</fpage>
          <lpage>47</lpage>
        </nlm-citation>
      </ref>
      <ref id="ref21">
        <label>21</label>
        <nlm-citation citation-type="journal">
          <person-group person-group-type="author">
            <name name-style="western">
              <surname>Buckley</surname>
              <given-names>J</given-names>
            </name>
            <name name-style="western">
              <surname>DeWille</surname>
              <given-names>T</given-names>
            </name>
            <name name-style="western">
              <surname>Exton</surname>
              <given-names>C</given-names>
            </name>
            <name name-style="western">
              <surname>Exton</surname>
              <given-names>G</given-names>
            </name>
            <name name-style="western">
              <surname>Murray</surname>
              <given-names>L</given-names>
            </name>
          </person-group>
          <article-title>A gamification–motivation design framework for educational software developers</article-title>
          <source>J Educ Technol Syst</source>
          <year>2018</year>
          <month>06</month>
          <day>20</day>
          <volume>47</volume>
          <issue>1</issue>
          <fpage>101</fpage>
          <lpage>27</lpage>
          <pub-id pub-id-type="doi">10.1177/0047239518783153</pub-id>
        </nlm-citation>
      </ref>
      <ref id="ref22">
        <label>22</label>
        <nlm-citation citation-type="journal">
          <person-group person-group-type="author">
            <name name-style="western">
              <surname>van Gaalen</surname>
              <given-names>AE</given-names>
            </name>
            <name name-style="western">
              <surname>Brouwer</surname>
              <given-names>J</given-names>
            </name>
            <name name-style="western">
              <surname>Schönrock-Adema</surname>
              <given-names>J</given-names>
            </name>
            <name name-style="western">
              <surname>Bouwkamp-Timmer</surname>
              <given-names>T</given-names>
            </name>
            <name name-style="western">
              <surname>Jaarsma</surname>
              <given-names>AD</given-names>
            </name>
            <name name-style="western">
              <surname>Georgiadis</surname>
              <given-names>JR</given-names>
            </name>
          </person-group>
          <article-title>Gamification of health professions education: a systematic review</article-title>
          <source>Adv Health Sci Educ Theory Pract</source>
          <year>2021</year>
          <month>05</month>
          <volume>26</volume>
          <issue>2</issue>
          <fpage>683</fpage>
          <lpage>711</lpage>
          <comment>
            <ext-link ext-link-type="uri" xlink:type="simple" xlink:href="https://europepmc.org/abstract/MED/33128662"/>
          </comment>
          <pub-id pub-id-type="doi">10.1007/s10459-020-10000-3</pub-id>
          <pub-id pub-id-type="medline">33128662</pub-id>
          <pub-id pub-id-type="pii">10.1007/s10459-020-10000-3</pub-id>
          <pub-id pub-id-type="pmcid">PMC8041684</pub-id>
        </nlm-citation>
      </ref>
      <ref id="ref23">
        <label>23</label>
        <nlm-citation citation-type="journal">
          <person-group person-group-type="author">
            <name name-style="western">
              <surname>Xu</surname>
              <given-names>W</given-names>
            </name>
            <name name-style="western">
              <surname>Liang</surname>
              <given-names>HN</given-names>
            </name>
            <name name-style="western">
              <surname>He</surname>
              <given-names>Q</given-names>
            </name>
            <name name-style="western">
              <surname>Li</surname>
              <given-names>X</given-names>
            </name>
            <name name-style="western">
              <surname>Yu</surname>
              <given-names>K</given-names>
            </name>
            <name name-style="western">
              <surname>Chen</surname>
              <given-names>Y</given-names>
            </name>
          </person-group>
          <article-title>Results and guidelines from a repeated-measures design experiment comparing standing and seated full-body gesture-based immersive virtual reality exergames: within-subjects evaluation</article-title>
          <source>JMIR Serious Games</source>
          <year>2020</year>
          <month>07</month>
          <day>27</day>
          <volume>8</volume>
          <issue>3</issue>
          <fpage>e17972</fpage>
          <comment>
            <ext-link ext-link-type="uri" xlink:type="simple" xlink:href="https://games.jmir.org/2020/3/e17972/"/>
          </comment>
          <pub-id pub-id-type="doi">10.2196/17972</pub-id>
          <pub-id pub-id-type="medline">32716004</pub-id>
          <pub-id pub-id-type="pii">v8i3e17972</pub-id>
          <pub-id pub-id-type="pmcid">PMC7418021</pub-id>
        </nlm-citation>
      </ref>
      <ref id="ref24">
        <label>24</label>
        <nlm-citation citation-type="journal">
          <person-group person-group-type="author">
            <name name-style="western">
              <surname>Stawarz</surname>
              <given-names>K</given-names>
            </name>
            <name name-style="western">
              <surname>Preist</surname>
              <given-names>C</given-names>
            </name>
            <name name-style="western">
              <surname>Tallon</surname>
              <given-names>D</given-names>
            </name>
            <name name-style="western">
              <surname>Wiles</surname>
              <given-names>N</given-names>
            </name>
            <name name-style="western">
              <surname>Coyle</surname>
              <given-names>D</given-names>
            </name>
          </person-group>
          <article-title>User experience of cognitive behavioral therapy apps for depression: an analysis of app functionality and user reviews</article-title>
          <source>J Med Internet Res</source>
          <year>2018</year>
          <month>06</month>
          <day>06</day>
          <volume>20</volume>
          <issue>6</issue>
          <fpage>e10120</fpage>
          <comment>
            <ext-link ext-link-type="uri" xlink:type="simple" xlink:href="https://www.jmir.org/2018/6/e10120/"/>
          </comment>
          <pub-id pub-id-type="doi">10.2196/10120</pub-id>
          <pub-id pub-id-type="medline">29875087</pub-id>
          <pub-id pub-id-type="pii">v20i6e10120</pub-id>
          <pub-id pub-id-type="pmcid">PMC6010839</pub-id>
        </nlm-citation>
      </ref>
      <ref id="ref25">
        <label>25</label>
        <nlm-citation citation-type="journal">
          <person-group person-group-type="author">
            <name name-style="western">
              <surname>Leung</surname>
              <given-names>NT</given-names>
            </name>
            <name name-style="western">
              <surname>Tam</surname>
              <given-names>HM</given-names>
            </name>
            <name name-style="western">
              <surname>Chu</surname>
              <given-names>LW</given-names>
            </name>
            <name name-style="western">
              <surname>Kwok</surname>
              <given-names>TC</given-names>
            </name>
            <name name-style="western">
              <surname>Chan</surname>
              <given-names>F</given-names>
            </name>
            <name name-style="western">
              <surname>Lam</surname>
              <given-names>LC</given-names>
            </name>
            <name name-style="western">
              <surname>Woo</surname>
              <given-names>J</given-names>
            </name>
            <name name-style="western">
              <surname>Lee</surname>
              <given-names>TM</given-names>
            </name>
          </person-group>
          <article-title>Neural plastic effects of cognitive training on aging brain</article-title>
          <source>Neural Plast</source>
          <year>2015</year>
          <volume>2015</volume>
          <fpage>535618</fpage>
          <comment>
            <ext-link ext-link-type="uri" xlink:type="simple" xlink:href="https://doi.org/10.1155/2015/535618"/>
          </comment>
          <pub-id pub-id-type="doi">10.1155/2015/535618</pub-id>
          <pub-id pub-id-type="medline">26417460</pub-id>
          <pub-id pub-id-type="pmcid">PMC4568366</pub-id>
        </nlm-citation>
      </ref>
      <ref id="ref26">
        <label>26</label>
        <nlm-citation citation-type="journal">
          <person-group person-group-type="author">
            <name name-style="western">
              <surname>Jafarova</surname>
              <given-names>O</given-names>
            </name>
            <name name-style="western">
              <surname>Mazhirina</surname>
              <given-names>K</given-names>
            </name>
            <name name-style="western">
              <surname>Sokhadze</surname>
              <given-names>E</given-names>
            </name>
            <name name-style="western">
              <surname>Shtark</surname>
              <given-names>M</given-names>
            </name>
          </person-group>
          <article-title>Self-regulation strategies and heart rate biofeedback training</article-title>
          <source>Appl Psychophysiol Biofeedback</source>
          <year>2020</year>
          <month>06</month>
          <volume>45</volume>
          <issue>2</issue>
          <fpage>87</fpage>
          <lpage>98</lpage>
          <pub-id pub-id-type="doi">10.1007/s10484-020-09460-5</pub-id>
          <pub-id pub-id-type="medline">32277303</pub-id>
          <pub-id pub-id-type="pii">10.1007/s10484-020-09460-5</pub-id>
        </nlm-citation>
      </ref>
      <ref id="ref27">
        <label>27</label>
        <nlm-citation citation-type="journal">
          <person-group person-group-type="author">
            <name name-style="western">
              <surname>Zafar</surname>
              <given-names>MA</given-names>
            </name>
            <name name-style="western">
              <surname>Ahmed</surname>
              <given-names>B</given-names>
            </name>
            <name name-style="western">
              <surname>Rihawi</surname>
              <given-names>RA</given-names>
            </name>
            <name name-style="western">
              <surname>Gutierrez-Osuna</surname>
              <given-names>R</given-names>
            </name>
          </person-group>
          <article-title>Gaming away stress: using biofeedback games to learn paced breathing</article-title>
          <source>IEEE Trans Affective Comput</source>
          <year>2020</year>
          <month>7</month>
          <day>1</day>
          <volume>11</volume>
          <issue>3</issue>
          <fpage>519</fpage>
          <lpage>31</lpage>
          <pub-id pub-id-type="doi">10.1109/taffc.2018.2816945</pub-id>
        </nlm-citation>
      </ref>
      <ref id="ref28">
        <label>28</label>
        <nlm-citation citation-type="journal">
          <person-group person-group-type="author">
            <name name-style="western">
              <surname>Rajpurkar</surname>
              <given-names>P</given-names>
            </name>
            <name name-style="western">
              <surname>Chen</surname>
              <given-names>E</given-names>
            </name>
            <name name-style="western">
              <surname>Banerjee</surname>
              <given-names>O</given-names>
            </name>
            <name name-style="western">
              <surname>Topol</surname>
              <given-names>EJ</given-names>
            </name>
          </person-group>
          <article-title>AI in health and medicine</article-title>
          <source>Nat Med</source>
          <year>2022</year>
          <month>01</month>
          <volume>28</volume>
          <issue>1</issue>
          <fpage>31</fpage>
          <lpage>8</lpage>
          <pub-id pub-id-type="doi">10.1038/s41591-021-01614-0</pub-id>
          <pub-id pub-id-type="medline">35058619</pub-id>
          <pub-id pub-id-type="pii">10.1038/s41591-021-01614-0</pub-id>
        </nlm-citation>
      </ref>
      <ref id="ref29">
        <label>29</label>
        <nlm-citation citation-type="journal">
          <person-group person-group-type="author">
            <name name-style="western">
              <surname>Bini</surname>
              <given-names>SA</given-names>
            </name>
          </person-group>
          <article-title>Artificial intelligence, machine learning, deep learning, and cognitive computing: what do these terms mean and how will they impact health care?</article-title>
          <source>J Arthroplasty</source>
          <year>2018</year>
          <month>08</month>
          <volume>33</volume>
          <issue>8</issue>
          <fpage>2358</fpage>
          <lpage>61</lpage>
          <pub-id pub-id-type="doi">10.1016/j.arth.2018.02.067</pub-id>
          <pub-id pub-id-type="medline">29656964</pub-id>
          <pub-id pub-id-type="pii">S0883-5403(18)30215-8</pub-id>
        </nlm-citation>
      </ref>
      <ref id="ref30">
        <label>30</label>
        <nlm-citation citation-type="journal">
          <person-group person-group-type="author">
            <name name-style="western">
              <surname>Rajkomar</surname>
              <given-names>A</given-names>
            </name>
            <name name-style="western">
              <surname>Dean</surname>
              <given-names>J</given-names>
            </name>
            <name name-style="western">
              <surname>Kohane</surname>
              <given-names>I</given-names>
            </name>
          </person-group>
          <article-title>Machine learning in medicine</article-title>
          <source>N Engl J Med</source>
          <year>2019</year>
          <month>04</month>
          <day>04</day>
          <volume>380</volume>
          <issue>14</issue>
          <fpage>1347</fpage>
          <lpage>58</lpage>
          <pub-id pub-id-type="doi">10.1056/NEJMra1814259</pub-id>
          <pub-id pub-id-type="medline">30943338</pub-id>
        </nlm-citation>
      </ref>
      <ref id="ref31">
        <label>31</label>
        <nlm-citation citation-type="journal">
          <person-group person-group-type="author">
            <name name-style="western">
              <surname>Abd-Alrazaq</surname>
              <given-names>A</given-names>
            </name>
            <name name-style="western">
              <surname>Alajlani</surname>
              <given-names>M</given-names>
            </name>
            <name name-style="western">
              <surname>Alhuwail</surname>
              <given-names>D</given-names>
            </name>
            <name name-style="western">
              <surname>Schneider</surname>
              <given-names>J</given-names>
            </name>
            <name name-style="western">
              <surname>Al-Kuwari</surname>
              <given-names>S</given-names>
            </name>
            <name name-style="western">
              <surname>Shah</surname>
              <given-names>Z</given-names>
            </name>
            <name name-style="western">
              <surname>Hamdi</surname>
              <given-names>M</given-names>
            </name>
            <name name-style="western">
              <surname>Househ</surname>
              <given-names>M</given-names>
            </name>
          </person-group>
          <article-title>Artificial intelligence in the fight against COVID-19: scoping review</article-title>
          <source>J Med Internet Res</source>
          <year>2020</year>
          <month>12</month>
          <day>15</day>
          <volume>22</volume>
          <issue>12</issue>
          <fpage>e20756</fpage>
          <comment>
            <ext-link ext-link-type="uri" xlink:type="simple" xlink:href="https://www.jmir.org/2020/12/e20756/"/>
          </comment>
          <pub-id pub-id-type="doi">10.2196/20756</pub-id>
          <pub-id pub-id-type="medline">33284779</pub-id>
          <pub-id pub-id-type="pii">v22i12e20756</pub-id>
          <pub-id pub-id-type="pmcid">PMC7744141</pub-id>
        </nlm-citation>
      </ref>
      <ref id="ref32">
        <label>32</label>
        <nlm-citation citation-type="journal">
          <person-group person-group-type="author">
            <name name-style="western">
              <surname>Kamal</surname>
              <given-names>O</given-names>
            </name>
            <name name-style="western">
              <surname>Mehdi</surname>
              <given-names>T</given-names>
            </name>
            <name name-style="western">
              <surname>Kamar</surname>
              <given-names>O</given-names>
            </name>
            <name name-style="western">
              <surname>Mohamed</surname>
              <given-names>B</given-names>
            </name>
          </person-group>
          <article-title>Artificial intelligence a major asset for serious games</article-title>
          <source>EasyChair</source>
          <year>2021</year>
          <month>4</month>
          <day>6</day>
          <fpage>5283</fpage>
        </nlm-citation>
      </ref>
      <ref id="ref33">
        <label>33</label>
        <nlm-citation citation-type="book">
          <person-group person-group-type="author">
            <name name-style="western">
              <surname>Keshtkar</surname>
              <given-names>F</given-names>
            </name>
            <name name-style="western">
              <surname>Burkett</surname>
              <given-names>C</given-names>
            </name>
            <name name-style="western">
              <surname>Li</surname>
              <given-names>H</given-names>
            </name>
            <name name-style="western">
              <surname>Graesser</surname>
              <given-names>AC</given-names>
            </name>
          </person-group>
          <person-group person-group-type="editor">
            <name name-style="western">
              <surname>Peña-Ayala</surname>
              <given-names>A</given-names>
            </name>
          </person-group>
          <article-title>Using data mining techniques to detect the personality of players in an educational game</article-title>
          <source>Educational Data Mining: Applications and Trends</source>
          <year>2014</year>
          <publisher-loc>Cham, Switzerland</publisher-loc>
          <publisher-name>Springer</publisher-name>
          <fpage>125</fpage>
          <lpage>50</lpage>
        </nlm-citation>
      </ref>
      <ref id="ref34">
        <label>34</label>
        <nlm-citation citation-type="journal">
          <person-group person-group-type="author">
            <name name-style="western">
              <surname>Alonso-Fernández</surname>
              <given-names>C</given-names>
            </name>
            <name name-style="western">
              <surname>Cano</surname>
              <given-names>AR</given-names>
            </name>
            <name name-style="western">
              <surname>Calvo-Morata</surname>
              <given-names>A</given-names>
            </name>
            <name name-style="western">
              <surname>Freire</surname>
              <given-names>M</given-names>
            </name>
            <name name-style="western">
              <surname>Martínez-Ortiz</surname>
              <given-names>I</given-names>
            </name>
            <name name-style="western">
              <surname>Fernández-Manjón</surname>
              <given-names>B</given-names>
            </name>
          </person-group>
          <article-title>Lessons learned applying learning analytics to assess serious games</article-title>
          <source>Comput Human Behav</source>
          <year>2019</year>
          <month>10</month>
          <volume>99</volume>
          <fpage>301</fpage>
          <lpage>9</lpage>
          <comment>
            <ext-link ext-link-type="uri" xlink:type="simple" xlink:href="https://doi.org/10.1016/j.chb.2019.05.036"/>
          </comment>
          <pub-id pub-id-type="doi">10.1016/j.chb.2019.05.036</pub-id>
        </nlm-citation>
      </ref>
      <ref id="ref35">
        <label>35</label>
        <nlm-citation citation-type="confproc">
          <person-group person-group-type="author">
            <name name-style="western">
              <surname>Skinner</surname>
              <given-names>G</given-names>
            </name>
            <name name-style="western">
              <surname>Walmsley</surname>
              <given-names>T</given-names>
            </name>
          </person-group>
          <article-title>Artificial intelligence and deep learning in video games a brief review</article-title>
          <source>Proceedings of the IEEE 4th International Conference on Computer and Communication Systems</source>
          <year>2019</year>
          <conf-name>ICCCS '19</conf-name>
          <conf-date>February 23-25, 2019</conf-date>
          <conf-loc>Singapore, Singapore</conf-loc>
          <fpage>404</fpage>
          <lpage>8</lpage>
          <pub-id pub-id-type="doi">10.1109/ccoms.2019.8821783</pub-id>
        </nlm-citation>
      </ref>
      <ref id="ref36">
        <label>36</label>
        <nlm-citation citation-type="journal">
          <person-group person-group-type="author">
            <name name-style="western">
              <surname>Wattanasoontorn</surname>
              <given-names>V</given-names>
            </name>
            <name name-style="western">
              <surname>Boada</surname>
              <given-names>I</given-names>
            </name>
            <name name-style="western">
              <surname>García</surname>
              <given-names>R</given-names>
            </name>
            <name name-style="western">
              <surname>Sbert</surname>
              <given-names>M</given-names>
            </name>
          </person-group>
          <article-title>Serious games for health</article-title>
          <source>Entertain Comput</source>
          <year>2013</year>
          <month>12</month>
          <volume>4</volume>
          <issue>4</issue>
          <fpage>231</fpage>
          <lpage>47</lpage>
          <comment>
            <ext-link ext-link-type="uri" xlink:type="simple" xlink:href="https://doi.org/10.1016/j.entcom.2013.09.002"/>
          </comment>
          <pub-id pub-id-type="doi">10.1016/j.entcom.2013.09.002</pub-id>
        </nlm-citation>
      </ref>
      <ref id="ref37">
        <label>37</label>
        <nlm-citation citation-type="journal">
          <person-group person-group-type="author">
            <name name-style="western">
              <surname>Tricco</surname>
              <given-names>AC</given-names>
            </name>
            <name name-style="western">
              <surname>Lillie</surname>
              <given-names>E</given-names>
            </name>
            <name name-style="western">
              <surname>Zarin</surname>
              <given-names>W</given-names>
            </name>
            <name name-style="western">
              <surname>O'Brien</surname>
              <given-names>KK</given-names>
            </name>
            <name name-style="western">
              <surname>Colquhoun</surname>
              <given-names>H</given-names>
            </name>
            <name name-style="western">
              <surname>Levac</surname>
              <given-names>D</given-names>
            </name>
            <name name-style="western">
              <surname>Moher</surname>
              <given-names>D</given-names>
            </name>
            <name name-style="western">
              <surname>Peters</surname>
              <given-names>MD</given-names>
            </name>
            <name name-style="western">
              <surname>Horsley</surname>
              <given-names>T</given-names>
            </name>
            <name name-style="western">
              <surname>Weeks</surname>
              <given-names>L</given-names>
            </name>
            <name name-style="western">
              <surname>Hempel</surname>
              <given-names>S</given-names>
            </name>
            <name name-style="western">
              <surname>Akl</surname>
              <given-names>EA</given-names>
            </name>
            <name name-style="western">
              <surname>Chang</surname>
              <given-names>C</given-names>
            </name>
            <name name-style="western">
              <surname>McGowan</surname>
              <given-names>J</given-names>
            </name>
            <name name-style="western">
              <surname>Stewart</surname>
              <given-names>L</given-names>
            </name>
            <name name-style="western">
              <surname>Hartling</surname>
              <given-names>L</given-names>
            </name>
            <name name-style="western">
              <surname>Aldcroft</surname>
              <given-names>A</given-names>
            </name>
            <name name-style="western">
              <surname>Wilson</surname>
              <given-names>MG</given-names>
            </name>
            <name name-style="western">
              <surname>Garritty</surname>
              <given-names>C</given-names>
            </name>
            <name name-style="western">
              <surname>Lewin</surname>
              <given-names>S</given-names>
            </name>
            <name name-style="western">
              <surname>Godfrey</surname>
              <given-names>CM</given-names>
            </name>
            <name name-style="western">
              <surname>Macdonald</surname>
              <given-names>MT</given-names>
            </name>
            <name name-style="western">
              <surname>Langlois</surname>
              <given-names>EV</given-names>
            </name>
            <name name-style="western">
              <surname>Soares-Weiser</surname>
              <given-names>K</given-names>
            </name>
            <name name-style="western">
              <surname>Moriarty</surname>
              <given-names>J</given-names>
            </name>
            <name name-style="western">
              <surname>Clifford</surname>
              <given-names>T</given-names>
            </name>
            <name name-style="western">
              <surname>Tunçalp</surname>
              <given-names>Ö</given-names>
            </name>
            <name name-style="western">
              <surname>Straus</surname>
              <given-names>SE</given-names>
            </name>
          </person-group>
          <article-title>PRISMA extension for scoping reviews (PRISMA-ScR): checklist and explanation</article-title>
          <source>Ann Intern Med</source>
          <year>2018</year>
          <month>10</month>
          <day>02</day>
          <volume>169</volume>
          <issue>7</issue>
          <fpage>467</fpage>
          <lpage>73</lpage>
          <comment>
            <ext-link ext-link-type="uri" xlink:type="simple" xlink:href="https://www.acpjournals.org/doi/abs/10.7326/M18-0850?url_ver=Z39.88-2003&#38;rfr_id=ori:rid:crossref.org&#38;rfr_dat=cr_pub%3dpubmed"/>
          </comment>
          <pub-id pub-id-type="doi">10.7326/M18-0850</pub-id>
          <pub-id pub-id-type="medline">30178033</pub-id>
          <pub-id pub-id-type="pii">2700389</pub-id>
        </nlm-citation>
      </ref>
      <ref id="ref38">
        <label>38</label>
        <nlm-citation citation-type="confproc">
          <person-group person-group-type="author">
            <name name-style="western">
              <surname>Wohlin</surname>
              <given-names>C</given-names>
            </name>
          </person-group>
          <article-title>Guidelines for snowballing in systematic literature studies and a replication in software engineering</article-title>
          <source>Proceedings of the 18th International Conference on Evaluation and Assessment in Software Engineering</source>
          <year>2014</year>
          <month>5</month>
          <conf-name>EASE '14</conf-name>
          <conf-date>May 13-14, 2014</conf-date>
          <conf-loc>London, UK</conf-loc>
          <fpage>1</fpage>
          <lpage>10</lpage>
          <pub-id pub-id-type="doi">10.1145/2601248.2601268</pub-id>
        </nlm-citation>
      </ref>
      <ref id="ref39">
        <label>39</label>
        <nlm-citation citation-type="book">
          <person-group person-group-type="author">
            <name name-style="western">
              <surname>Higgins</surname>
              <given-names>JP</given-names>
            </name>
            <name name-style="western">
              <surname>Deeks</surname>
              <given-names>JJ</given-names>
            </name>
          </person-group>
          <person-group person-group-type="editor">
            <name name-style="western">
              <surname>Higgins</surname>
              <given-names>JP</given-names>
            </name>
            <name name-style="western">
              <surname>Green</surname>
              <given-names>S</given-names>
            </name>
          </person-group>
          <article-title>Chapter 7: Selecting studies and collecting data</article-title>
          <source>Cochrane Handbook for Systematic Reviews of Interventions: Cochrane Book Series</source>
          <year>2008</year>
          <publisher-loc>Hoboken, NJ, USA</publisher-loc>
          <publisher-name>John Wiley &#38; Sons</publisher-name>
        </nlm-citation>
      </ref>
      <ref id="ref40">
        <label>40</label>
        <nlm-citation citation-type="confproc">
          <person-group person-group-type="author">
            <name name-style="western">
              <surname>Alchalabi</surname>
              <given-names>AE</given-names>
            </name>
            <name name-style="western">
              <surname>Elsharnouby</surname>
              <given-names>M</given-names>
            </name>
            <name name-style="western">
              <surname>Shirmohammadi</surname>
              <given-names>S</given-names>
            </name>
            <name name-style="western">
              <surname>Nour Eddin</surname>
              <given-names>A</given-names>
            </name>
          </person-group>
          <article-title>Feasibility of detecting ADHD patients' attention levels by classifying their EEG signals</article-title>
          <source>Proceedings of the 2017 IEEE International Symposium on Medical Measurements and Applications</source>
          <year>2017</year>
          <conf-name>MeMeA '17</conf-name>
          <conf-date>May 7-10, 2017</conf-date>
          <conf-loc>Rochester, MN, USA</conf-loc>
          <fpage>314</fpage>
          <lpage>9</lpage>
          <pub-id pub-id-type="doi">10.1109/memea.2017.7985895</pub-id>
        </nlm-citation>
      </ref>
      <ref id="ref41">
        <label>41</label>
        <nlm-citation citation-type="journal">
          <person-group person-group-type="author">
            <name name-style="western">
              <surname>Alchalabi</surname>
              <given-names>AE</given-names>
            </name>
            <name name-style="western">
              <surname>Shirmohammadi</surname>
              <given-names>S</given-names>
            </name>
            <name name-style="western">
              <surname>Eddin</surname>
              <given-names>AN</given-names>
            </name>
            <name name-style="western">
              <surname>Elsharnouby</surname>
              <given-names>M</given-names>
            </name>
          </person-group>
          <article-title>FOCUS: detecting ADHD patients by an EEG-based serious game</article-title>
          <source>IEEE Trans Instrum Meas</source>
          <year>2018</year>
          <month>7</month>
          <volume>67</volume>
          <issue>7</issue>
          <fpage>1512</fpage>
          <lpage>20</lpage>
          <pub-id pub-id-type="doi">10.1109/tim.2018.2838158</pub-id>
        </nlm-citation>
      </ref>
      <ref id="ref42">
        <label>42</label>
        <nlm-citation citation-type="confproc">
          <person-group person-group-type="author">
            <name name-style="western">
              <surname>Aljumaili</surname>
              <given-names>M</given-names>
            </name>
            <name name-style="western">
              <surname>McLeod</surname>
              <given-names>R</given-names>
            </name>
            <name name-style="western">
              <surname>Friesen</surname>
              <given-names>M</given-names>
            </name>
          </person-group>
          <article-title>Serious games and ML for detecting MCI</article-title>
          <source>Proceedings of the 2019 IEEE Global Conference on Signal and Information Processing</source>
          <year>2019</year>
          <conf-name>GlobalSIP '10</conf-name>
          <conf-date>November 11-14, 2019</conf-date>
          <conf-loc>Ottawa, Canada</conf-loc>
          <fpage>1</fpage>
          <lpage>5</lpage>
          <pub-id pub-id-type="doi">10.1109/globalsip45357.2019.8969123</pub-id>
        </nlm-citation>
      </ref>
      <ref id="ref43">
        <label>43</label>
        <nlm-citation citation-type="journal">
          <person-group person-group-type="author">
            <name name-style="western">
              <surname>Alshurafa</surname>
              <given-names>N</given-names>
            </name>
            <name name-style="western">
              <surname>Xu</surname>
              <given-names>W</given-names>
            </name>
            <name name-style="western">
              <surname>Liu</surname>
              <given-names>JJ</given-names>
            </name>
            <name name-style="western">
              <surname>Huang</surname>
              <given-names>MC</given-names>
            </name>
            <name name-style="western">
              <surname>Mortazavi</surname>
              <given-names>B</given-names>
            </name>
            <name name-style="western">
              <surname>Roberts</surname>
              <given-names>CK</given-names>
            </name>
            <name name-style="western">
              <surname>Sarrafzadeh</surname>
              <given-names>M</given-names>
            </name>
          </person-group>
          <article-title>Designing a robust activity recognition framework for health and exergaming using wearable sensors</article-title>
          <source>IEEE J Biomed Health Inform</source>
          <year>2014</year>
          <month>09</month>
          <volume>18</volume>
          <issue>5</issue>
          <fpage>1636</fpage>
          <lpage>46</lpage>
          <pub-id pub-id-type="doi">10.1109/JBHI.2013.2287504</pub-id>
          <pub-id pub-id-type="medline">24235280</pub-id>
        </nlm-citation>
      </ref>
      <ref id="ref44">
        <label>44</label>
        <nlm-citation citation-type="journal">
          <person-group person-group-type="author">
            <name name-style="western">
              <surname>Anzulewicz</surname>
              <given-names>A</given-names>
            </name>
            <name name-style="western">
              <surname>Sobota</surname>
              <given-names>K</given-names>
            </name>
            <name name-style="western">
              <surname>Delafield-Butt</surname>
              <given-names>JT</given-names>
            </name>
          </person-group>
          <article-title>Toward the Autism Motor Signature: gesture patterns during smart tablet gameplay identify children with autism</article-title>
          <source>Sci Rep</source>
          <year>2016</year>
          <month>08</month>
          <day>24</day>
          <volume>6</volume>
          <fpage>31107</fpage>
          <comment>
            <ext-link ext-link-type="uri" xlink:type="simple" xlink:href="https://doi.org/10.1038/srep31107"/>
          </comment>
          <pub-id pub-id-type="doi">10.1038/srep31107</pub-id>
          <pub-id pub-id-type="medline">27553971</pub-id>
          <pub-id pub-id-type="pii">srep31107</pub-id>
          <pub-id pub-id-type="pmcid">PMC4995518</pub-id>
        </nlm-citation>
      </ref>
      <ref id="ref45">
        <label>45</label>
        <nlm-citation citation-type="confproc">
          <person-group person-group-type="author">
            <name name-style="western">
              <surname>Ascari</surname>
              <given-names>RE</given-names>
            </name>
            <name name-style="western">
              <surname>Silva</surname>
              <given-names>L</given-names>
            </name>
            <name name-style="western">
              <surname>Pereira</surname>
              <given-names>R</given-names>
            </name>
          </person-group>
          <article-title>Personalized gestural interaction applied in a gesture interactive game-based approach for people with disabilities</article-title>
          <source>Proceedings of the 25th International Conference on Intelligent User Interfaces</source>
          <year>2020</year>
          <month>3</month>
          <conf-name>IUI '20</conf-name>
          <conf-date>March 17-20, 2020</conf-date>
          <conf-loc>Cagliari, Italy</conf-loc>
          <fpage>100</fpage>
          <lpage>10</lpage>
          <pub-id pub-id-type="doi">10.1145/3377325.3377495</pub-id>
        </nlm-citation>
      </ref>
      <ref id="ref46">
        <label>46</label>
        <nlm-citation citation-type="journal">
          <person-group person-group-type="author">
            <name name-style="western">
              <surname>Avola</surname>
              <given-names>D</given-names>
            </name>
            <name name-style="western">
              <surname>Cinque</surname>
              <given-names>L</given-names>
            </name>
            <name name-style="western">
              <surname>Foresti</surname>
              <given-names>GL</given-names>
            </name>
            <name name-style="western">
              <surname>Marini</surname>
              <given-names>MR</given-names>
            </name>
          </person-group>
          <article-title>An interactive and low-cost full body rehabilitation framework based on 3D immersive serious games</article-title>
          <source>J Biomed Inform</source>
          <year>2019</year>
          <month>01</month>
          <volume>89</volume>
          <fpage>81</fpage>
          <lpage>100</lpage>
          <comment>
            <ext-link ext-link-type="uri" xlink:type="simple" xlink:href="https://linkinghub.elsevier.com/retrieve/pii/S1532-0464(18)30225-9"/>
          </comment>
          <pub-id pub-id-type="doi">10.1016/j.jbi.2018.11.012</pub-id>
          <pub-id pub-id-type="medline">30521854</pub-id>
          <pub-id pub-id-type="pii">S1532-0464(18)30225-9</pub-id>
        </nlm-citation>
      </ref>
      <ref id="ref47">
        <label>47</label>
        <nlm-citation citation-type="journal">
          <person-group person-group-type="author">
            <name name-style="western">
              <surname>Baur</surname>
              <given-names>K</given-names>
            </name>
            <name name-style="western">
              <surname>Wolf</surname>
              <given-names>P</given-names>
            </name>
            <name name-style="western">
              <surname>Riener</surname>
              <given-names>R</given-names>
            </name>
            <name name-style="western">
              <surname>Duarte</surname>
              <given-names>JE</given-names>
            </name>
          </person-group>
          <article-title>Making neurorehabilitation fun: multiplayer training via damping forces balancing differences in skill levels</article-title>
          <source>IEEE Int Conf Rehabil Robot</source>
          <year>2017</year>
          <month>07</month>
          <volume>2017</volume>
          <fpage>876</fpage>
          <lpage>81</lpage>
          <pub-id pub-id-type="doi">10.1109/ICORR.2017.8009359</pub-id>
          <pub-id pub-id-type="medline">28813931</pub-id>
        </nlm-citation>
      </ref>
      <ref id="ref48">
        <label>48</label>
        <nlm-citation citation-type="journal">
          <person-group person-group-type="author">
            <name name-style="western">
              <surname>Burdea</surname>
              <given-names>G</given-names>
            </name>
            <name name-style="western">
              <surname>Kim</surname>
              <given-names>N</given-names>
            </name>
            <name name-style="western">
              <surname>Polistico</surname>
              <given-names>K</given-names>
            </name>
            <name name-style="western">
              <surname>Kadaru</surname>
              <given-names>A</given-names>
            </name>
            <name name-style="western">
              <surname>Grampurohit</surname>
              <given-names>N</given-names>
            </name>
            <name name-style="western">
              <surname>Roll</surname>
              <given-names>D</given-names>
            </name>
            <name name-style="western">
              <surname>Damiani</surname>
              <given-names>F</given-names>
            </name>
          </person-group>
          <article-title>Assistive game controller for artificial intelligence-enhanced telerehabilitation post-stroke</article-title>
          <source>Assist Technol</source>
          <year>2021</year>
          <month>05</month>
          <day>04</day>
          <volume>33</volume>
          <issue>3</issue>
          <fpage>117</fpage>
          <lpage>28</lpage>
          <comment>
            <ext-link ext-link-type="uri" xlink:type="simple" xlink:href="https://europepmc.org/abstract/MED/31180276"/>
          </comment>
          <pub-id pub-id-type="doi">10.1080/10400435.2019.1593260</pub-id>
          <pub-id pub-id-type="medline">31180276</pub-id>
          <pub-id pub-id-type="pmcid">PMC6901786</pub-id>
        </nlm-citation>
      </ref>
      <ref id="ref49">
        <label>49</label>
        <nlm-citation citation-type="confproc">
          <person-group person-group-type="author">
            <name name-style="western">
              <surname>Chen</surname>
              <given-names>HY</given-names>
            </name>
            <name name-style="western">
              <surname>Lin</surname>
              <given-names>TY</given-names>
            </name>
            <name name-style="western">
              <surname>Huang</surname>
              <given-names>LY</given-names>
            </name>
            <name name-style="western">
              <surname>Chen</surname>
              <given-names>AC</given-names>
            </name>
            <name name-style="western">
              <surname>Zheng</surname>
              <given-names>YC</given-names>
            </name>
            <name name-style="western">
              <surname>Wang</surname>
              <given-names>HM</given-names>
            </name>
            <name name-style="western">
              <surname>Wei</surname>
              <given-names>SY</given-names>
            </name>
            <name name-style="western">
              <surname>Chou</surname>
              <given-names>YY</given-names>
            </name>
          </person-group>
          <article-title>HP2: using machine learning model to play serious game with IMU smart suit</article-title>
          <source>Proceedings of the 17th International Conference on Mobile and Ubiquitous Multimedia</source>
          <year>2018</year>
          <month>11</month>
          <conf-name>MUM '18</conf-name>
          <conf-date>November 25-28, 2018</conf-date>
          <conf-loc>Cairo, Egypt</conf-loc>
          <fpage>397</fpage>
          <lpage>402</lpage>
          <pub-id pub-id-type="doi">10.1145/3282894.3289731</pub-id>
        </nlm-citation>
      </ref>
      <ref id="ref50">
        <label>50</label>
        <nlm-citation citation-type="journal">
          <person-group person-group-type="author">
            <name name-style="western">
              <surname>Chiu</surname>
              <given-names>YH</given-names>
            </name>
            <name name-style="western">
              <surname>Chen</surname>
              <given-names>TW</given-names>
            </name>
            <name name-style="western">
              <surname>Chen</surname>
              <given-names>YJ</given-names>
            </name>
            <name name-style="western">
              <surname>Su</surname>
              <given-names>CI</given-names>
            </name>
            <name name-style="western">
              <surname>Hwang</surname>
              <given-names>KS</given-names>
            </name>
            <name name-style="western">
              <surname>Ho</surname>
              <given-names>WH</given-names>
            </name>
          </person-group>
          <article-title>Fuzzy logic-based mobile computing system for hand rehabilitation after neurological injury</article-title>
          <source>Technol Health Care</source>
          <year>2018</year>
          <volume>26</volume>
          <issue>1</issue>
          <fpage>17</fpage>
          <lpage>27</lpage>
          <pub-id pub-id-type="doi">10.3233/THC-171403</pub-id>
          <pub-id pub-id-type="medline">29060950</pub-id>
          <pub-id pub-id-type="pii">THC171403</pub-id>
        </nlm-citation>
      </ref>
      <ref id="ref51">
        <label>51</label>
        <nlm-citation citation-type="journal">
          <person-group person-group-type="author">
            <name name-style="western">
              <surname>Sadeghi Esfahlani</surname>
              <given-names>S</given-names>
            </name>
            <name name-style="western">
              <surname>Butt</surname>
              <given-names>J</given-names>
            </name>
            <name name-style="western">
              <surname>Shirvani</surname>
              <given-names>H</given-names>
            </name>
          </person-group>
          <article-title>Fusion of artificial intelligence in neuro-rehabilitation video games</article-title>
          <source>IEEE Access</source>
          <year>2019</year>
          <month>7</month>
          <day>1</day>
          <volume>7</volume>
          <fpage>102617</fpage>
          <lpage>27</lpage>
          <pub-id pub-id-type="doi">10.1109/ACCESS.2019.2926118</pub-id>
        </nlm-citation>
      </ref>
      <ref id="ref52">
        <label>52</label>
        <nlm-citation citation-type="confproc">
          <person-group person-group-type="author">
            <name name-style="western">
              <surname>Farahanipad</surname>
              <given-names>F</given-names>
            </name>
            <name name-style="western">
              <surname>Nambiappan</surname>
              <given-names>H</given-names>
            </name>
            <name name-style="western">
              <surname>Jaiswal</surname>
              <given-names>A</given-names>
            </name>
            <name name-style="western">
              <surname>Kyrarini</surname>
              <given-names>M</given-names>
            </name>
            <name name-style="western">
              <surname>Makedon</surname>
              <given-names>F</given-names>
            </name>
          </person-group>
          <article-title>HAND-REHA: dynamic hand gesture recognition for game-based wrist rehabilitation</article-title>
          <source>Proceedings of the 13th ACM International Conference on PErvasive Technologies Related to Assistive Environments</source>
          <year>2020</year>
          <month>6</month>
          <conf-name>PETRA '20</conf-name>
          <conf-date>June 30-July 3, 2020</conf-date>
          <conf-loc>Corfu, Greece</conf-loc>
          <fpage>1</fpage>
          <lpage>9</lpage>
          <pub-id pub-id-type="doi">10.1145/3389189.3392608</pub-id>
        </nlm-citation>
      </ref>
      <ref id="ref53">
        <label>53</label>
        <nlm-citation citation-type="journal">
          <person-group person-group-type="author">
            <name name-style="western">
              <surname>Frutos-Pascual</surname>
              <given-names>M</given-names>
            </name>
            <name name-style="western">
              <surname>Garcia-Zapirain</surname>
              <given-names>B</given-names>
            </name>
          </person-group>
          <article-title>Assessing visual attention using eye tracking sensors in intelligent cognitive therapies based on serious games</article-title>
          <source>Sensors (Basel)</source>
          <year>2015</year>
          <month>05</month>
          <day>12</day>
          <volume>15</volume>
          <issue>5</issue>
          <fpage>11092</fpage>
          <lpage>117</lpage>
          <comment>
            <ext-link ext-link-type="uri" xlink:type="simple" xlink:href="https://www.mdpi.com/resolver?pii=s150511092"/>
          </comment>
          <pub-id pub-id-type="doi">10.3390/s150511092</pub-id>
          <pub-id pub-id-type="medline">25985158</pub-id>
          <pub-id pub-id-type="pii">s150511092</pub-id>
          <pub-id pub-id-type="pmcid">PMC4481919</pub-id>
        </nlm-citation>
      </ref>
      <ref id="ref54">
        <label>54</label>
        <nlm-citation citation-type="confproc">
          <person-group person-group-type="author">
            <name name-style="western">
              <surname>Villacis Silva</surname>
              <given-names>CJ</given-names>
            </name>
            <name name-style="western">
              <surname>Fuertes Diaz</surname>
              <given-names>WM</given-names>
            </name>
            <name name-style="western">
              <surname>Toulkeridis</surname>
              <given-names>T</given-names>
            </name>
          </person-group>
          <article-title>Intelligent agents, voice and facial recognition applied in videogames in order to stimulate cognitive development of children - a case study of Tictactoe in 3D</article-title>
          <source>Proceedings of the 2017 SAI Computing Conference</source>
          <year>2017</year>
          <conf-name>SAI '17</conf-name>
          <conf-date>July 18-20, 2017</conf-date>
          <conf-loc>London, UK</conf-loc>
          <pub-id pub-id-type="doi">10.1109/sai.2017.8252235</pub-id>
        </nlm-citation>
      </ref>
      <ref id="ref55">
        <label>55</label>
        <nlm-citation citation-type="journal">
          <person-group person-group-type="author">
            <name name-style="western">
              <surname>Garcia-Agundez</surname>
              <given-names>A</given-names>
            </name>
            <name name-style="western">
              <surname>Reuter</surname>
              <given-names>C</given-names>
            </name>
            <name name-style="western">
              <surname>Becker</surname>
              <given-names>H</given-names>
            </name>
            <name name-style="western">
              <surname>Konrad</surname>
              <given-names>R</given-names>
            </name>
            <name name-style="western">
              <surname>Caserman</surname>
              <given-names>P</given-names>
            </name>
            <name name-style="western">
              <surname>Miede</surname>
              <given-names>A</given-names>
            </name>
            <name name-style="western">
              <surname>Göbel</surname>
              <given-names>S</given-names>
            </name>
          </person-group>
          <article-title>Development of a classifier to determine factors causing cybersickness in virtual reality environments</article-title>
          <source>Games Health J</source>
          <year>2019</year>
          <month>12</month>
          <volume>8</volume>
          <issue>6</issue>
          <fpage>439</fpage>
          <lpage>44</lpage>
          <pub-id pub-id-type="doi">10.1089/g4h.2019.0045</pub-id>
          <pub-id pub-id-type="medline">31295007</pub-id>
        </nlm-citation>
      </ref>
      <ref id="ref56">
        <label>56</label>
        <nlm-citation citation-type="journal">
          <person-group person-group-type="author">
            <name name-style="western">
              <surname>Gielis</surname>
              <given-names>K</given-names>
            </name>
            <name name-style="western">
              <surname>Vanden Abeele</surname>
              <given-names>ME</given-names>
            </name>
            <name name-style="western">
              <surname>Verbert</surname>
              <given-names>K</given-names>
            </name>
            <name name-style="western">
              <surname>Tournoy</surname>
              <given-names>J</given-names>
            </name>
            <name name-style="western">
              <surname>De Vos</surname>
              <given-names>M</given-names>
            </name>
            <name name-style="western">
              <surname>Vanden Abeele</surname>
              <given-names>V</given-names>
            </name>
          </person-group>
          <article-title>Detecting mild cognitive impairment via digital biomarkers of cognitive performance found in klondike solitaire: a machine-learning study</article-title>
          <source>Digit Biomark</source>
          <year>2021</year>
          <month>2</month>
          <day>19</day>
          <volume>5</volume>
          <issue>1</issue>
          <fpage>44</fpage>
          <lpage>52</lpage>
          <comment>
            <ext-link ext-link-type="uri" xlink:type="simple" xlink:href="https://www.karger.com?DOI=10.1159/000514105"/>
          </comment>
          <pub-id pub-id-type="doi">10.1159/000514105</pub-id>
          <pub-id pub-id-type="medline">33791448</pub-id>
          <pub-id pub-id-type="pii">dib-0005-0044</pub-id>
          <pub-id pub-id-type="pmcid">PMC7991273</pub-id>
        </nlm-citation>
      </ref>
      <ref id="ref57">
        <label>57</label>
        <nlm-citation citation-type="journal">
          <person-group person-group-type="author">
            <name name-style="western">
              <surname>Heller</surname>
              <given-names>MD</given-names>
            </name>
            <name name-style="western">
              <surname>Roots</surname>
              <given-names>K</given-names>
            </name>
            <name name-style="western">
              <surname>Srivastava</surname>
              <given-names>S</given-names>
            </name>
            <name name-style="western">
              <surname>Schumann</surname>
              <given-names>J</given-names>
            </name>
            <name name-style="western">
              <surname>Srivastava</surname>
              <given-names>J</given-names>
            </name>
            <name name-style="western">
              <surname>Hale</surname>
              <given-names>TS</given-names>
            </name>
          </person-group>
          <article-title>A machine learning-based analysis of game data for attention deficit hyperactivity disorder assessment</article-title>
          <source>Games Health J</source>
          <year>2013</year>
          <month>10</month>
          <volume>2</volume>
          <issue>5</issue>
          <fpage>291</fpage>
          <lpage>8</lpage>
          <pub-id pub-id-type="doi">10.1089/g4h.2013.0058</pub-id>
          <pub-id pub-id-type="medline">26196929</pub-id>
        </nlm-citation>
      </ref>
      <ref id="ref58">
        <label>58</label>
        <nlm-citation citation-type="journal">
          <person-group person-group-type="author">
            <name name-style="western">
              <surname>Huang</surname>
              <given-names>X</given-names>
            </name>
            <name name-style="western">
              <surname>Naghdy</surname>
              <given-names>F</given-names>
            </name>
            <name name-style="western">
              <surname>Naghdy</surname>
              <given-names>G</given-names>
            </name>
            <name name-style="western">
              <surname>Du</surname>
              <given-names>H</given-names>
            </name>
          </person-group>
          <article-title>Clinical effectiveness of combined virtual reality and robot assisted fine hand motion rehabilitation in subacute stroke patients</article-title>
          <source>IEEE Int Conf Rehabil Robot</source>
          <year>2017</year>
          <month>07</month>
          <volume>2017</volume>
          <fpage>511</fpage>
          <lpage>5</lpage>
          <pub-id pub-id-type="doi">10.1109/ICORR.2017.8009299</pub-id>
          <pub-id pub-id-type="medline">28813871</pub-id>
        </nlm-citation>
      </ref>
      <ref id="ref59">
        <label>59</label>
        <nlm-citation citation-type="journal">
          <person-group person-group-type="author">
            <name name-style="western">
              <surname>Jung</surname>
              <given-names>HT</given-names>
            </name>
            <name name-style="western">
              <surname>Lee</surname>
              <given-names>H</given-names>
            </name>
            <name name-style="western">
              <surname>Kim</surname>
              <given-names>K</given-names>
            </name>
            <name name-style="western">
              <surname>Kim</surname>
              <given-names>B</given-names>
            </name>
            <name name-style="western">
              <surname>Park</surname>
              <given-names>S</given-names>
            </name>
            <name name-style="western">
              <surname>Ryu</surname>
              <given-names>T</given-names>
            </name>
            <name name-style="western">
              <surname>Kim</surname>
              <given-names>Y</given-names>
            </name>
            <name name-style="western">
              <surname>Lee</surname>
              <given-names>SI</given-names>
            </name>
          </person-group>
          <article-title>Estimating mini mental state examination scores using game-specific performance values: a preliminary study</article-title>
          <source>Annu Int Conf IEEE Eng Med Biol Soc</source>
          <year>2018</year>
          <month>07</month>
          <volume>2018</volume>
          <fpage>1518</fpage>
          <lpage>21</lpage>
          <pub-id pub-id-type="doi">10.1109/EMBC.2018.8512516</pub-id>
          <pub-id pub-id-type="medline">30440681</pub-id>
        </nlm-citation>
      </ref>
      <ref id="ref60">
        <label>60</label>
        <nlm-citation citation-type="confproc">
          <person-group person-group-type="author">
            <name name-style="western">
              <surname>Kariyawasam</surname>
              <given-names>R</given-names>
            </name>
            <name name-style="western">
              <surname>Nadeeshani</surname>
              <given-names>M</given-names>
            </name>
            <name name-style="western">
              <surname>Hamid</surname>
              <given-names>T</given-names>
            </name>
            <name name-style="western">
              <surname>Subasinghe</surname>
              <given-names>I</given-names>
            </name>
            <name name-style="western">
              <surname>Ratnayake</surname>
              <given-names>P</given-names>
            </name>
          </person-group>
          <article-title>A gamified approach for screening and intervention of dyslexia, dysgraphia and dyscalculia</article-title>
          <source>Proceedings of the 2019 International Conference on Advancements in Computing</source>
          <year>2019</year>
          <conf-name>ICAC '19</conf-name>
          <conf-date>December 5-7, 2019</conf-date>
          <conf-loc>Malabe, Sri Lanka</conf-loc>
          <fpage>156</fpage>
          <lpage>61</lpage>
          <pub-id pub-id-type="doi">10.1109/icac49085.2019.9103336</pub-id>
        </nlm-citation>
      </ref>
      <ref id="ref61">
        <label>61</label>
        <nlm-citation citation-type="confproc">
          <person-group person-group-type="author">
            <name name-style="western">
              <surname>Liu</surname>
              <given-names>S</given-names>
            </name>
            <name name-style="western">
              <surname>Shen</surname>
              <given-names>Z</given-names>
            </name>
            <name name-style="western">
              <surname>McKeown</surname>
              <given-names>MJ</given-names>
            </name>
            <name name-style="western">
              <surname>Leung</surname>
              <given-names>C</given-names>
            </name>
            <name name-style="western">
              <surname>Miao</surname>
              <given-names>C</given-names>
            </name>
          </person-group>
          <article-title>A fuzzy logic based Parkinson's disease risk predictor</article-title>
          <source>Proceedings of the 2014 IEEE International Conference on Fuzzy Systems</source>
          <year>2014</year>
          <conf-name>FUZZ-IEEE '14</conf-name>
          <conf-date>July 6-11, 2014</conf-date>
          <conf-loc>Beijing, China</conf-loc>
          <fpage>1624</fpage>
          <lpage>31</lpage>
          <pub-id pub-id-type="doi">10.1109/fuzz-ieee.2014.6891613</pub-id>
        </nlm-citation>
      </ref>
      <ref id="ref62">
        <label>62</label>
        <nlm-citation citation-type="journal">
          <person-group person-group-type="author">
            <name name-style="western">
              <surname>Macintosh</surname>
              <given-names>A</given-names>
            </name>
            <name name-style="western">
              <surname>Vignais</surname>
              <given-names>N</given-names>
            </name>
            <name name-style="western">
              <surname>Desailly</surname>
              <given-names>E</given-names>
            </name>
            <name name-style="western">
              <surname>Biddiss</surname>
              <given-names>E</given-names>
            </name>
            <name name-style="western">
              <surname>Vigneron</surname>
              <given-names>V</given-names>
            </name>
          </person-group>
          <article-title>A classification and calibration procedure for gesture specific home-based therapy exercise in young people with cerebral palsy</article-title>
          <source>IEEE Trans Neural Syst Rehabil Eng</source>
          <year>2021</year>
          <volume>29</volume>
          <fpage>144</fpage>
          <lpage>55</lpage>
          <pub-id pub-id-type="doi">10.1109/TNSRE.2020.3038370</pub-id>
          <pub-id pub-id-type="medline">33206605</pub-id>
        </nlm-citation>
      </ref>
      <ref id="ref63">
        <label>63</label>
        <nlm-citation citation-type="confproc">
          <person-group person-group-type="author">
            <name name-style="western">
              <surname>Mansart</surname>
              <given-names>C</given-names>
            </name>
            <name name-style="western">
              <surname>Sukitphittayanon</surname>
              <given-names>S</given-names>
            </name>
            <name name-style="western">
              <surname>Pantongkhum</surname>
              <given-names>P</given-names>
            </name>
            <name name-style="western">
              <surname>Thaicharoen</surname>
              <given-names>S</given-names>
            </name>
          </person-group>
          <article-title>Go run go: an android game-story application for aiding motivation to exercise</article-title>
          <source>Proceedings of the 2015 IEEE International Symposium on Multimedia</source>
          <year>2015</year>
          <conf-name>ISM '15</conf-name>
          <conf-date>December 14-16, 2015</conf-date>
          <conf-loc>Miami, FL, USA</conf-loc>
          <fpage>407</fpage>
          <lpage>10</lpage>
          <pub-id pub-id-type="doi">10.1109/ism.2015.49</pub-id>
        </nlm-citation>
      </ref>
      <ref id="ref64">
        <label>64</label>
        <nlm-citation citation-type="confproc">
          <person-group person-group-type="author">
            <name name-style="western">
              <surname>Marín-Morales</surname>
              <given-names>J</given-names>
            </name>
            <name name-style="western">
              <surname>Carrasco-Ribelles</surname>
              <given-names>LA</given-names>
            </name>
            <name name-style="western">
              <surname>Alcañiz</surname>
              <given-names>M</given-names>
            </name>
            <name name-style="western">
              <surname>Giglioli</surname>
              <given-names>IA</given-names>
            </name>
          </person-group>
          <article-title>Applying machine learning to a virtual serious game for neuropsychological assessment</article-title>
          <source>Proceedings of the 2021 IEEE Global Engineering Education Conference</source>
          <year>2021</year>
          <conf-name>EDUCON '21</conf-name>
          <conf-date>April 21-23, 2021</conf-date>
          <conf-loc>Vienna, Austria</conf-loc>
          <fpage>946</fpage>
          <lpage>9</lpage>
          <pub-id pub-id-type="doi">10.1109/educon46332.2021.9454138</pub-id>
        </nlm-citation>
      </ref>
      <ref id="ref65">
        <label>65</label>
        <nlm-citation citation-type="journal">
          <person-group person-group-type="author">
            <name name-style="western">
              <surname>Mavandadi</surname>
              <given-names>S</given-names>
            </name>
            <name name-style="western">
              <surname>Dimitrov</surname>
              <given-names>S</given-names>
            </name>
            <name name-style="western">
              <surname>Feng</surname>
              <given-names>S</given-names>
            </name>
            <name name-style="western">
              <surname>Yu</surname>
              <given-names>F</given-names>
            </name>
            <name name-style="western">
              <surname>Sikora</surname>
              <given-names>U</given-names>
            </name>
            <name name-style="western">
              <surname>Yaglidere</surname>
              <given-names>O</given-names>
            </name>
            <name name-style="western">
              <surname>Padmanabhan</surname>
              <given-names>S</given-names>
            </name>
            <name name-style="western">
              <surname>Nielsen</surname>
              <given-names>K</given-names>
            </name>
            <name name-style="western">
              <surname>Ozcan</surname>
              <given-names>A</given-names>
            </name>
          </person-group>
          <article-title>Distributed medical image analysis and diagnosis through crowd-sourced games: a malaria case study</article-title>
          <source>PLoS One</source>
          <year>2012</year>
          <volume>7</volume>
          <issue>5</issue>
          <fpage>e37245</fpage>
          <comment>
            <ext-link ext-link-type="uri" xlink:type="simple" xlink:href="https://dx.plos.org/10.1371/journal.pone.0037245"/>
          </comment>
          <pub-id pub-id-type="doi">10.1371/journal.pone.0037245</pub-id>
          <pub-id pub-id-type="medline">22606353</pub-id>
          <pub-id pub-id-type="pii">PONE-D-12-04700</pub-id>
          <pub-id pub-id-type="pmcid">PMC3350488</pub-id>
        </nlm-citation>
      </ref>
      <ref id="ref66">
        <label>66</label>
        <nlm-citation citation-type="confproc">
          <person-group person-group-type="author">
            <name name-style="western">
              <surname>Morando</surname>
              <given-names>M</given-names>
            </name>
            <name name-style="western">
              <surname>Trombini</surname>
              <given-names>M</given-names>
            </name>
            <name name-style="western">
              <surname>Dellepiane</surname>
              <given-names>S</given-names>
            </name>
          </person-group>
          <article-title>Application of SVM for evaluation of training performance in exergames for motion rehabilitation</article-title>
          <source>Proceedings of the 2019 International Conference on Intelligent Medicine and Image Processing</source>
          <year>2019</year>
          <conf-name>IMIP '19</conf-name>
          <conf-date>April 19-22, 2019</conf-date>
          <conf-loc>Bali, Indonesia</conf-loc>
          <fpage>1</fpage>
          <lpage>5</lpage>
          <pub-id pub-id-type="doi">10.1145/3332340.3332342</pub-id>
        </nlm-citation>
      </ref>
      <ref id="ref67">
        <label>67</label>
        <nlm-citation citation-type="journal">
          <person-group person-group-type="author">
            <name name-style="western">
              <surname>Munoz</surname>
              <given-names>JE</given-names>
            </name>
            <name name-style="western">
              <surname>Rios</surname>
              <given-names>LH</given-names>
            </name>
            <name name-style="western">
              <surname>Henao</surname>
              <given-names>OA</given-names>
            </name>
          </person-group>
          <article-title>Low cost implementation of a Motor Imagery experiment with BCI system and its use in neurorehabilitation</article-title>
          <source>Annu Int Conf IEEE Eng Med Biol Soc</source>
          <year>2014</year>
          <volume>2014</volume>
          <fpage>1230</fpage>
          <lpage>3</lpage>
          <pub-id pub-id-type="doi">10.1109/EMBC.2014.6943819</pub-id>
          <pub-id pub-id-type="medline">25570187</pub-id>
        </nlm-citation>
      </ref>
      <ref id="ref68">
        <label>68</label>
        <nlm-citation citation-type="confproc">
          <person-group person-group-type="author">
            <name name-style="western">
              <surname>Najeeb</surname>
              <given-names>RS</given-names>
            </name>
            <name name-style="western">
              <surname>Uthayan</surname>
              <given-names>J</given-names>
            </name>
            <name name-style="western">
              <surname>Lojini</surname>
              <given-names>RP</given-names>
            </name>
            <name name-style="western">
              <surname>Vishaliney</surname>
              <given-names>G</given-names>
            </name>
            <name name-style="western">
              <surname>Alosius</surname>
              <given-names>J</given-names>
            </name>
            <name name-style="western">
              <surname>Gamage</surname>
              <given-names>A</given-names>
            </name>
          </person-group>
          <article-title>Gamified smart mirror to leverage autistic education - Aliza</article-title>
          <source>Proceedings of the 2nd International Conference on Advancements in Computing</source>
          <year>2020</year>
          <conf-name>ICAC '20</conf-name>
          <conf-date>December 10-11, 2020</conf-date>
          <conf-loc>Malabe, Sri Lanka</conf-loc>
          <fpage>428</fpage>
          <lpage>33</lpage>
          <pub-id pub-id-type="doi">10.1109/icac51239.2020.9357065</pub-id>
        </nlm-citation>
      </ref>
      <ref id="ref69">
        <label>69</label>
        <nlm-citation citation-type="journal">
          <person-group person-group-type="author">
            <name name-style="western">
              <surname>Nasri</surname>
              <given-names>N</given-names>
            </name>
            <name name-style="western">
              <surname>Orts-Escolano</surname>
              <given-names>S</given-names>
            </name>
            <name name-style="western">
              <surname>Cazorla</surname>
              <given-names>M</given-names>
            </name>
          </person-group>
          <article-title>An sEMG-controlled 3D game for rehabilitation therapies: real-time time hand gesture recognition using deep learning techniques</article-title>
          <source>Sensors (Basel)</source>
          <year>2020</year>
          <month>11</month>
          <day>12</day>
          <volume>20</volume>
          <issue>22</issue>
          <fpage>6451</fpage>
          <comment>
            <ext-link ext-link-type="uri" xlink:type="simple" xlink:href="https://www.mdpi.com/resolver?pii=s20226451"/>
          </comment>
          <pub-id pub-id-type="doi">10.3390/s20226451</pub-id>
          <pub-id pub-id-type="medline">33198083</pub-id>
          <pub-id pub-id-type="pii">s20226451</pub-id>
          <pub-id pub-id-type="pmcid">PMC7696342</pub-id>
        </nlm-citation>
      </ref>
      <ref id="ref70">
        <label>70</label>
        <nlm-citation citation-type="journal">
          <person-group person-group-type="author">
            <name name-style="western">
              <surname>Oliver</surname>
              <given-names>M</given-names>
            </name>
            <name name-style="western">
              <surname>Teruel</surname>
              <given-names>MA</given-names>
            </name>
            <name name-style="western">
              <surname>Molina</surname>
              <given-names>JP</given-names>
            </name>
            <name name-style="western">
              <surname>Romero-Ayuso</surname>
              <given-names>D</given-names>
            </name>
            <name name-style="western">
              <surname>González</surname>
              <given-names>P</given-names>
            </name>
          </person-group>
          <article-title>Ambient intelligence environment for home cognitive telerehabilitation</article-title>
          <source>Sensors (Basel)</source>
          <year>2018</year>
          <month>10</month>
          <day>29</day>
          <volume>18</volume>
          <issue>11</issue>
          <fpage>3671</fpage>
          <comment>
            <ext-link ext-link-type="uri" xlink:type="simple" xlink:href="https://www.mdpi.com/resolver?pii=s18113671"/>
          </comment>
          <pub-id pub-id-type="doi">10.3390/s18113671</pub-id>
          <pub-id pub-id-type="medline">30380634</pub-id>
          <pub-id pub-id-type="pii">s18113671</pub-id>
          <pub-id pub-id-type="pmcid">PMC6263953</pub-id>
        </nlm-citation>
      </ref>
      <ref id="ref71">
        <label>71</label>
        <nlm-citation citation-type="journal">
          <person-group person-group-type="author">
            <name name-style="western">
              <surname>Ortiz-Catalan</surname>
              <given-names>M</given-names>
            </name>
            <name name-style="western">
              <surname>Guðmundsdóttir</surname>
              <given-names>RA</given-names>
            </name>
            <name name-style="western">
              <surname>Kristoffersen</surname>
              <given-names>MB</given-names>
            </name>
            <name name-style="western">
              <surname>Zepeda-Echavarria</surname>
              <given-names>A</given-names>
            </name>
            <name name-style="western">
              <surname>Caine-Winterberger</surname>
              <given-names>K</given-names>
            </name>
            <name name-style="western">
              <surname>Kulbacka-Ortiz</surname>
              <given-names>K</given-names>
            </name>
            <name name-style="western">
              <surname>Widehammar</surname>
              <given-names>C</given-names>
            </name>
            <name name-style="western">
              <surname>Eriksson</surname>
              <given-names>K</given-names>
            </name>
            <name name-style="western">
              <surname>Stockselius</surname>
              <given-names>A</given-names>
            </name>
            <name name-style="western">
              <surname>Ragnö</surname>
              <given-names>C</given-names>
            </name>
            <name name-style="western">
              <surname>Pihlar</surname>
              <given-names>Z</given-names>
            </name>
            <name name-style="western">
              <surname>Burger</surname>
              <given-names>H</given-names>
            </name>
            <name name-style="western">
              <surname>Hermansson</surname>
              <given-names>L</given-names>
            </name>
          </person-group>
          <article-title>Phantom motor execution facilitated by machine learning and augmented reality as treatment for phantom limb pain: a single group, clinical trial in patients with chronic intractable phantom limb pain</article-title>
          <source>Lancet</source>
          <year>2016</year>
          <month>12</month>
          <day>10</day>
          <volume>388</volume>
          <issue>10062</issue>
          <fpage>2885</fpage>
          <lpage>94</lpage>
          <pub-id pub-id-type="doi">10.1016/S0140-6736(16)31598-7</pub-id>
          <pub-id pub-id-type="medline">27916234</pub-id>
          <pub-id pub-id-type="pii">S0140-6736(16)31598-7</pub-id>
        </nlm-citation>
      </ref>
      <ref id="ref72">
        <label>72</label>
        <nlm-citation citation-type="confproc">
          <person-group person-group-type="author">
            <name name-style="western">
              <surname>Perez-Muñoz</surname>
              <given-names>A</given-names>
            </name>
            <name name-style="western">
              <surname>Robles-Bykbaev</surname>
              <given-names>Y</given-names>
            </name>
            <name name-style="western">
              <surname>Robles-Bykbaev</surname>
              <given-names>V</given-names>
            </name>
            <name name-style="western">
              <surname>Pérez-Muñoz</surname>
              <given-names>D</given-names>
            </name>
            <name name-style="western">
              <surname>Ingavélez-Guerra</surname>
              <given-names>P</given-names>
            </name>
            <name name-style="western">
              <surname>León-Cadme</surname>
              <given-names>M</given-names>
            </name>
          </person-group>
          <article-title>An interactive tool based on serious games and fuzzy logic to support the motor development and rehabilitation of children with disabilities</article-title>
          <source>Proceedings of the 2018 Congreso Argentino de Ciencias de la Informática y Desarrollos de Investigación</source>
          <year>2018</year>
          <conf-name>CACIDI '18</conf-name>
          <conf-date>November 28-30, 2018</conf-date>
          <conf-loc>Buenos Aires, Argentina</conf-loc>
          <fpage>1</fpage>
          <lpage>6</lpage>
          <pub-id pub-id-type="doi">10.1109/cacidi.2018.8584349</pub-id>
        </nlm-citation>
      </ref>
      <ref id="ref73">
        <label>73</label>
        <nlm-citation citation-type="confproc">
          <person-group person-group-type="author">
            <name name-style="western">
              <surname>Postolache</surname>
              <given-names>O</given-names>
            </name>
            <name name-style="western">
              <surname>Cary</surname>
              <given-names>F</given-names>
            </name>
            <name name-style="western">
              <surname>Girão</surname>
              <given-names>PS</given-names>
            </name>
            <name name-style="western">
              <surname>Duarte</surname>
              <given-names>N</given-names>
            </name>
          </person-group>
          <article-title>Physiotherapy assessment based on Kinect and mobile APPs</article-title>
          <source>Proceedings of the 6th International Conference on Information, Intelligence, Systems and Applications</source>
          <year>2015</year>
          <conf-name>IISA '15</conf-name>
          <conf-date>July 6-8, 2015</conf-date>
          <conf-loc>Corfu, Greece</conf-loc>
          <fpage>1</fpage>
          <lpage>6</lpage>
          <pub-id pub-id-type="doi">10.1109/iisa.2015.7388013</pub-id>
        </nlm-citation>
      </ref>
      <ref id="ref74">
        <label>74</label>
        <nlm-citation citation-type="confproc">
          <person-group person-group-type="author">
            <name name-style="western">
              <surname>Puzenat</surname>
              <given-names>D</given-names>
            </name>
            <name name-style="western">
              <surname>Verlut</surname>
              <given-names>I</given-names>
            </name>
          </person-group>
          <article-title>Behavior analysis through games using artificial neural networks</article-title>
          <source>Proceedings of the 3rd International Conference on Advances in Computer-Human Interactions</source>
          <year>2010</year>
          <conf-name>ACHI '10</conf-name>
          <conf-date>February 10-15, 2010</conf-date>
          <conf-loc>Saint Maarten, Netherlands Antilles</conf-loc>
          <fpage>134</fpage>
          <lpage>8</lpage>
          <pub-id pub-id-type="doi">10.1109/achi.2010.26</pub-id>
        </nlm-citation>
      </ref>
      <ref id="ref75">
        <label>75</label>
        <nlm-citation citation-type="journal">
          <person-group person-group-type="author">
            <name name-style="western">
              <surname>Rohani</surname>
              <given-names>DA</given-names>
            </name>
            <name name-style="western">
              <surname>Sorensen</surname>
              <given-names>HB</given-names>
            </name>
            <name name-style="western">
              <surname>Puthusserypady</surname>
              <given-names>S</given-names>
            </name>
          </person-group>
          <article-title>Brain-computer interface using P300 and virtual reality: a gaming approach for treating ADHD</article-title>
          <source>Annu Int Conf IEEE Eng Med Biol Soc</source>
          <year>2014</year>
          <volume>2014</volume>
          <fpage>3606</fpage>
          <lpage>9</lpage>
          <pub-id pub-id-type="doi">10.1109/EMBC.2014.6944403</pub-id>
          <pub-id pub-id-type="medline">25570771</pub-id>
        </nlm-citation>
      </ref>
      <ref id="ref76">
        <label>76</label>
        <nlm-citation citation-type="confproc">
          <person-group person-group-type="author">
            <name name-style="western">
              <surname>Sakoda</surname>
              <given-names>W</given-names>
            </name>
            <name name-style="western">
              <surname>Tadayon</surname>
              <given-names>R</given-names>
            </name>
            <name name-style="western">
              <surname>Kishishita</surname>
              <given-names>Y</given-names>
            </name>
            <name name-style="western">
              <surname>Yamamoto</surname>
              <given-names>M</given-names>
            </name>
            <name name-style="western">
              <surname>Kurita</surname>
              <given-names>Y</given-names>
            </name>
          </person-group>
          <article-title>Ski exergame for squat training to change load based on predicted Locomotive risk level</article-title>
          <source>Proceedings of the 2020 IEEE/SICE International Symposium on System Integration</source>
          <year>2020</year>
          <conf-name>SII '20</conf-name>
          <conf-date>January 12-15, 2020</conf-date>
          <conf-loc>Honolulu, HI, USA</conf-loc>
          <fpage>289</fpage>
          <lpage>94</lpage>
          <pub-id pub-id-type="doi">10.1109/sii46433.2020.9026280</pub-id>
        </nlm-citation>
      </ref>
      <ref id="ref77">
        <label>77</label>
        <nlm-citation citation-type="confproc">
          <person-group person-group-type="author">
            <name name-style="western">
              <surname>Sourial</surname>
              <given-names>M</given-names>
            </name>
            <name name-style="western">
              <surname>Elnaggar</surname>
              <given-names>A</given-names>
            </name>
            <name name-style="western">
              <surname>Reichardt</surname>
              <given-names>D</given-names>
            </name>
          </person-group>
          <article-title>Development of a virtual coach scenario for hand therapy using LEAP motion</article-title>
          <source>Proceedings of the 2016 Future Technologies Conference</source>
          <year>2016</year>
          <conf-name>FTC '16</conf-name>
          <conf-date>December 6-7, 2016</conf-date>
          <conf-loc>San Francisco, CA, USA</conf-loc>
          <fpage>1071</fpage>
          <lpage>8</lpage>
          <pub-id pub-id-type="doi">10.1109/ftc.2016.7821736</pub-id>
        </nlm-citation>
      </ref>
      <ref id="ref78">
        <label>78</label>
        <nlm-citation citation-type="journal">
          <person-group person-group-type="author">
            <name name-style="western">
              <surname>Valladares-Rodriguez</surname>
              <given-names>S</given-names>
            </name>
            <name name-style="western">
              <surname>Pérez-Rodriguez</surname>
              <given-names>R</given-names>
            </name>
            <name name-style="western">
              <surname>Fernandez-Iglesias</surname>
              <given-names>JM</given-names>
            </name>
            <name name-style="western">
              <surname>Anido-Rifón</surname>
              <given-names>LE</given-names>
            </name>
            <name name-style="western">
              <surname>Facal</surname>
              <given-names>D</given-names>
            </name>
            <name name-style="western">
              <surname>Rivas-Costa</surname>
              <given-names>C</given-names>
            </name>
          </person-group>
          <article-title>Learning to detect cognitive impairment through digital games and machine learning techniques</article-title>
          <source>Methods Inf Med</source>
          <year>2018</year>
          <month>09</month>
          <volume>57</volume>
          <issue>4</issue>
          <fpage>197</fpage>
          <lpage>207</lpage>
          <pub-id pub-id-type="doi">10.3414/ME17-02-0011</pub-id>
          <pub-id pub-id-type="medline">30248709</pub-id>
        </nlm-citation>
      </ref>
      <ref id="ref79">
        <label>79</label>
        <nlm-citation citation-type="journal">
          <person-group person-group-type="author">
            <name name-style="western">
              <surname>van Diest</surname>
              <given-names>M</given-names>
            </name>
            <name name-style="western">
              <surname>Stegenga</surname>
              <given-names>J</given-names>
            </name>
            <name name-style="western">
              <surname>Wörtche</surname>
              <given-names>HJ</given-names>
            </name>
            <name name-style="western">
              <surname>Roerdink</surname>
              <given-names>JB</given-names>
            </name>
            <name name-style="western">
              <surname>Verkerke</surname>
              <given-names>GJ</given-names>
            </name>
            <name name-style="western">
              <surname>Lamoth</surname>
              <given-names>CJ</given-names>
            </name>
          </person-group>
          <article-title>Quantifying postural control during exergaming using multivariate whole-body movement data: a self-organizing maps approach</article-title>
          <source>PLoS One</source>
          <year>2015</year>
          <month>7</month>
          <day>31</day>
          <volume>10</volume>
          <issue>7</issue>
          <fpage>e0134350</fpage>
          <comment>
            <ext-link ext-link-type="uri" xlink:type="simple" xlink:href="https://dx.plos.org/10.1371/journal.pone.0134350"/>
          </comment>
          <pub-id pub-id-type="doi">10.1371/journal.pone.0134350</pub-id>
          <pub-id pub-id-type="medline">26230655</pub-id>
          <pub-id pub-id-type="pii">PONE-D-15-11040</pub-id>
          <pub-id pub-id-type="pmcid">PMC4521917</pub-id>
        </nlm-citation>
      </ref>
      <ref id="ref80">
        <label>80</label>
        <nlm-citation citation-type="journal">
          <person-group person-group-type="author">
            <name name-style="western">
              <surname>Varga</surname>
              <given-names>G</given-names>
            </name>
            <name name-style="western">
              <surname>Stoicu-Tivadar</surname>
              <given-names>L</given-names>
            </name>
            <name name-style="western">
              <surname>Nicola</surname>
              <given-names>S</given-names>
            </name>
          </person-group>
          <article-title>Serious gaming and AI supporting treatment in rheumatoid arthritis</article-title>
          <source>Stud Health Technol Inform</source>
          <year>2021</year>
          <month>05</month>
          <day>27</day>
          <volume>281</volume>
          <fpage>699</fpage>
          <lpage>703</lpage>
          <pub-id pub-id-type="doi">10.3233/SHTI210262</pub-id>
          <pub-id pub-id-type="medline">34042666</pub-id>
          <pub-id pub-id-type="pii">SHTI210262</pub-id>
        </nlm-citation>
      </ref>
      <ref id="ref81">
        <label>81</label>
        <nlm-citation citation-type="journal">
          <person-group person-group-type="author">
            <name name-style="western">
              <surname>Vonstad</surname>
              <given-names>EK</given-names>
            </name>
            <name name-style="western">
              <surname>Vereijken</surname>
              <given-names>B</given-names>
            </name>
            <name name-style="western">
              <surname>Bach</surname>
              <given-names>K</given-names>
            </name>
            <name name-style="western">
              <surname>Su</surname>
              <given-names>X</given-names>
            </name>
            <name name-style="western">
              <surname>Nilsen</surname>
              <given-names>JH</given-names>
            </name>
          </person-group>
          <article-title>Assessment of machine learning models for classification of movement patterns during a weight-shifting exergame</article-title>
          <source>IEEE Trans Human Mach Syst</source>
          <year>2021</year>
          <month>6</month>
          <volume>51</volume>
          <issue>3</issue>
          <fpage>242</fpage>
          <lpage>52</lpage>
          <pub-id pub-id-type="doi">10.1109/thms.2021.3059716</pub-id>
        </nlm-citation>
      </ref>
      <ref id="ref82">
        <label>82</label>
        <nlm-citation citation-type="confproc">
          <person-group person-group-type="author">
            <name name-style="western">
              <surname>Wang</surname>
              <given-names>C</given-names>
            </name>
            <name name-style="western">
              <surname>Peng</surname>
              <given-names>L</given-names>
            </name>
            <name name-style="western">
              <surname>Hou</surname>
              <given-names>ZG</given-names>
            </name>
            <name name-style="western">
              <surname>Luo</surname>
              <given-names>L</given-names>
            </name>
            <name name-style="western">
              <surname>Chen</surname>
              <given-names>S</given-names>
            </name>
            <name name-style="western">
              <surname>Wang</surname>
              <given-names>W</given-names>
            </name>
          </person-group>
          <article-title>sEMG-based torque estimation using time-delay ANN for control of an upper-limb rehabilitation robot</article-title>
          <source>Proceedings of the 2018 IEEE International Conference on Cyborg and Bionic Systems</source>
          <year>2018</year>
          <conf-name>CBS '18</conf-name>
          <conf-date>October 25-27, 2018</conf-date>
          <conf-loc>Shenzhen, China</conf-loc>
          <fpage>585</fpage>
          <lpage>91</lpage>
          <pub-id pub-id-type="doi">10.1109/cbs.2018.8612261</pub-id>
        </nlm-citation>
      </ref>
      <ref id="ref83">
        <label>83</label>
        <nlm-citation citation-type="journal">
          <person-group person-group-type="author">
            <name name-style="western">
              <surname>Yeh</surname>
              <given-names>SC</given-names>
            </name>
            <name name-style="western">
              <surname>Huang</surname>
              <given-names>MC</given-names>
            </name>
            <name name-style="western">
              <surname>Wang</surname>
              <given-names>PC</given-names>
            </name>
            <name name-style="western">
              <surname>Fang</surname>
              <given-names>TY</given-names>
            </name>
            <name name-style="western">
              <surname>Su</surname>
              <given-names>MC</given-names>
            </name>
            <name name-style="western">
              <surname>Tsai</surname>
              <given-names>PY</given-names>
            </name>
            <name name-style="western">
              <surname>Rizzo</surname>
              <given-names>A</given-names>
            </name>
          </person-group>
          <article-title>Machine learning-based assessment tool for imbalance and vestibular dysfunction with virtual reality rehabilitation system</article-title>
          <source>Comput Methods Programs Biomed</source>
          <year>2014</year>
          <month>10</month>
          <volume>116</volume>
          <issue>3</issue>
          <fpage>311</fpage>
          <lpage>8</lpage>
          <pub-id pub-id-type="doi">10.1016/j.cmpb.2014.04.014</pub-id>
          <pub-id pub-id-type="medline">24894180</pub-id>
          <pub-id pub-id-type="pii">S0169-2607(14)00166-7</pub-id>
        </nlm-citation>
      </ref>
      <ref id="ref84">
        <label>84</label>
        <nlm-citation citation-type="confproc">
          <person-group person-group-type="author">
            <name name-style="western">
              <surname>Zainal</surname>
              <given-names>N</given-names>
            </name>
            <name name-style="western">
              <surname>Faeid</surname>
              <given-names>MZ</given-names>
            </name>
            <name name-style="western">
              <surname>Kahaki</surname>
              <given-names>SM</given-names>
            </name>
            <name name-style="western">
              <surname>Hussain</surname>
              <given-names>H</given-names>
            </name>
            <name name-style="western">
              <surname>Bahari</surname>
              <given-names>M</given-names>
            </name>
            <name name-style="western">
              <surname>Ismail</surname>
              <given-names>W</given-names>
            </name>
          </person-group>
          <article-title>Prediction scoring in exergames for rehabilitation patients using K-means clustering</article-title>
          <source>Proceedings of the 6th International Conference on Research and Innovation in Information Systems</source>
          <year>2019</year>
          <conf-name>ICRIIS '19</conf-name>
          <conf-date>December 2-3, 2019</conf-date>
          <conf-loc>Johor Bahru, Malaysia</conf-loc>
          <fpage>1</fpage>
          <lpage>6</lpage>
          <pub-id pub-id-type="doi">10.1109/icriis48246.2019.9073659</pub-id>
        </nlm-citation>
      </ref>
      <ref id="ref85">
        <label>85</label>
        <nlm-citation citation-type="confproc">
          <person-group person-group-type="author">
            <name name-style="western">
              <surname>Zhang</surname>
              <given-names>H</given-names>
            </name>
            <name name-style="western">
              <surname>Miao</surname>
              <given-names>C</given-names>
            </name>
            <name name-style="western">
              <surname>Yu</surname>
              <given-names>H</given-names>
            </name>
          </person-group>
          <article-title>Fuzzy logic based assessment on the adaptive level of rehabilitation exergames for the elderly</article-title>
          <source>Proceedings of the 2017 IEEE Global Conference on Signal and Information Processing</source>
          <year>2017</year>
          <conf-name>GlobalSIP '17</conf-name>
          <conf-date>November 14-16, 2017</conf-date>
          <conf-loc>Montreal, Canada</conf-loc>
          <fpage>423</fpage>
          <lpage>7</lpage>
          <pub-id pub-id-type="doi">10.1109/globalsip.2017.8308677</pub-id>
        </nlm-citation>
      </ref>
      <ref id="ref86">
        <label>86</label>
        <nlm-citation citation-type="journal">
          <person-group person-group-type="author">
            <name name-style="western">
              <surname>Malamsha</surname>
              <given-names>MP</given-names>
            </name>
            <name name-style="western">
              <surname>Sauli</surname>
              <given-names>E</given-names>
            </name>
            <name name-style="western">
              <surname>Luhanga</surname>
              <given-names>ET</given-names>
            </name>
          </person-group>
          <article-title>Development and validation of a mobile game for culturally sensitive child sexual abuse prevention education in Tanzania: mixed methods study</article-title>
          <source>JMIR Serious Games</source>
          <year>2021</year>
          <month>11</month>
          <day>08</day>
          <volume>9</volume>
          <issue>4</issue>
          <fpage>e30350</fpage>
          <comment>
            <ext-link ext-link-type="uri" xlink:type="simple" xlink:href="https://games.jmir.org/2021/4/e30350/"/>
          </comment>
          <pub-id pub-id-type="doi">10.2196/30350</pub-id>
          <pub-id pub-id-type="medline">34747703</pub-id>
          <pub-id pub-id-type="pii">v9i4e30350</pub-id>
          <pub-id pub-id-type="pmcid">PMC8663517</pub-id>
        </nlm-citation>
      </ref>
      <ref id="ref87">
        <label>87</label>
        <nlm-citation citation-type="journal">
          <person-group person-group-type="author">
            <collab>GBD 2019 Diseases and Injuries Collaborators</collab>
          </person-group>
          <article-title>Global burden of 369 diseases and injuries in 204 countries and territories, 1990-2019: a systematic analysis for the Global Burden of Disease Study 2019</article-title>
          <source>Lancet</source>
          <year>2020</year>
          <month>10</month>
          <day>17</day>
          <volume>396</volume>
          <issue>10258</issue>
          <fpage>1204</fpage>
          <lpage>22</lpage>
          <comment>
            <ext-link ext-link-type="uri" xlink:type="simple" xlink:href="https://linkinghub.elsevier.com/retrieve/pii/S0140-6736(20)30925-9"/>
          </comment>
          <pub-id pub-id-type="doi">10.1016/S0140-6736(20)30925-9</pub-id>
          <pub-id pub-id-type="medline">33069326</pub-id>
          <pub-id pub-id-type="pii">S0140-6736(20)30925-9</pub-id>
          <pub-id pub-id-type="pmcid">PMC7567026</pub-id>
        </nlm-citation>
      </ref>
      <ref id="ref88">
        <label>88</label>
        <nlm-citation citation-type="journal">
          <person-group person-group-type="author">
            <name name-style="western">
              <surname>Ruggiero</surname>
              <given-names>L</given-names>
            </name>
          </person-group>
          <article-title>Diabetes prevention and management: what does a serious game have to do with it?</article-title>
          <source>Games Health J</source>
          <year>2015</year>
          <month>10</month>
          <volume>4</volume>
          <issue>5</issue>
          <fpage>333</fpage>
          <lpage>4</lpage>
          <pub-id pub-id-type="doi">10.1089/g4h.2015.0055</pub-id>
          <pub-id pub-id-type="medline">26287923</pub-id>
        </nlm-citation>
      </ref>
      <ref id="ref89">
        <label>89</label>
        <nlm-citation citation-type="journal">
          <person-group person-group-type="author">
            <name name-style="western">
              <surname>Nørlev</surname>
              <given-names>J</given-names>
            </name>
            <name name-style="western">
              <surname>Derosche</surname>
              <given-names>C</given-names>
            </name>
            <name name-style="western">
              <surname>Sondrup</surname>
              <given-names>K</given-names>
            </name>
            <name name-style="western">
              <surname>Hejlesen</surname>
              <given-names>O</given-names>
            </name>
            <name name-style="western">
              <surname>Hangaard</surname>
              <given-names>S</given-names>
            </name>
          </person-group>
          <article-title>Using distance communication for the user-centered development of a smartphone-based serious game for children with type 1 diabetes: participatory design approach</article-title>
          <source>JMIR Serious Games</source>
          <year>2022</year>
          <month>03</month>
          <day>29</day>
          <volume>10</volume>
          <issue>1</issue>
          <fpage>e33955</fpage>
          <comment>
            <ext-link ext-link-type="uri" xlink:type="simple" xlink:href="https://games.jmir.org/2022/1/e33955/"/>
          </comment>
          <pub-id pub-id-type="doi">10.2196/33955</pub-id>
          <pub-id pub-id-type="medline">35348466</pub-id>
          <pub-id pub-id-type="pii">v10i1e33955</pub-id>
          <pub-id pub-id-type="pmcid">PMC9006140</pub-id>
        </nlm-citation>
      </ref>
      <ref id="ref90">
        <label>90</label>
        <nlm-citation citation-type="journal">
          <person-group person-group-type="author">
            <name name-style="western">
              <surname>Nørlev</surname>
              <given-names>J</given-names>
            </name>
            <name name-style="western">
              <surname>Sondrup</surname>
              <given-names>K</given-names>
            </name>
            <name name-style="western">
              <surname>Derosche</surname>
              <given-names>C</given-names>
            </name>
            <name name-style="western">
              <surname>Hejlesen</surname>
              <given-names>O</given-names>
            </name>
            <name name-style="western">
              <surname>Hangaard</surname>
              <given-names>S</given-names>
            </name>
          </person-group>
          <article-title>Game mechanisms in serious games that teach children with type 1 diabetes how to self-manage: a systematic scoping review</article-title>
          <source>J Diabetes Sci Technol</source>
          <year>2022</year>
          <month>09</month>
          <volume>16</volume>
          <issue>5</issue>
          <fpage>1253</fpage>
          <lpage>69</lpage>
          <comment>
            <ext-link ext-link-type="uri" xlink:type="simple" xlink:href="https://europepmc.org/abstract/MED/34024156"/>
          </comment>
          <pub-id pub-id-type="doi">10.1177/19322968211018236</pub-id>
          <pub-id pub-id-type="medline">34024156</pub-id>
          <pub-id pub-id-type="pmcid">PMC9445355</pub-id>
        </nlm-citation>
      </ref>
      <ref id="ref91">
        <label>91</label>
        <nlm-citation citation-type="journal">
          <person-group person-group-type="author">
            <name name-style="western">
              <surname>Thompson</surname>
              <given-names>D</given-names>
            </name>
          </person-group>
          <article-title>Designing serious video games for health behavior change: current status and future directions</article-title>
          <source>J Diabetes Sci Technol</source>
          <year>2012</year>
          <month>07</month>
          <day>01</day>
          <volume>6</volume>
          <issue>4</issue>
          <fpage>807</fpage>
          <lpage>11</lpage>
          <comment>
            <ext-link ext-link-type="uri" xlink:type="simple" xlink:href="https://europepmc.org/abstract/MED/22920806"/>
          </comment>
          <pub-id pub-id-type="doi">10.1177/193229681200600411</pub-id>
          <pub-id pub-id-type="medline">22920806</pub-id>
          <pub-id pub-id-type="pmcid">PMC3440151</pub-id>
        </nlm-citation>
      </ref>
      <ref id="ref92">
        <label>92</label>
        <nlm-citation citation-type="confproc">
          <person-group person-group-type="author">
            <name name-style="western">
              <surname>Toftedahl</surname>
              <given-names>M</given-names>
            </name>
            <name name-style="western">
              <surname>Engström</surname>
              <given-names>H</given-names>
            </name>
          </person-group>
          <article-title>A taxonomy of game engines and the tools that drive the industry</article-title>
          <source>Proceedings of the 2019 DiGRA International Conference: Game, Play and the Emerging Ludo-Mix</source>
          <year>2019</year>
          <conf-name>DiGRA '19</conf-name>
          <conf-date>August 6-10, 2019</conf-date>
          <conf-loc>Kyoto, Japan</conf-loc>
        </nlm-citation>
      </ref>
      <ref id="ref93">
        <label>93</label>
        <nlm-citation citation-type="journal">
          <person-group person-group-type="author">
            <name name-style="western">
              <surname>Paton</surname>
              <given-names>C</given-names>
            </name>
            <name name-style="western">
              <surname>Karopka</surname>
              <given-names>T</given-names>
            </name>
          </person-group>
          <article-title>The role of free/libre and open source software in learning health systems</article-title>
          <source>Yearb Med Inform</source>
          <year>2017</year>
          <month>08</month>
          <volume>26</volume>
          <issue>1</issue>
          <fpage>53</fpage>
          <lpage>8</lpage>
          <comment>
            <ext-link ext-link-type="uri" xlink:type="simple" xlink:href="http://www.thieme-connect.com/DOI/DOI?10.15265/IY-2017-006"/>
          </comment>
          <pub-id pub-id-type="doi">10.15265/IY-2017-006</pub-id>
          <pub-id pub-id-type="medline">28480476</pub-id>
          <pub-id pub-id-type="pmcid">PMC6239249</pub-id>
        </nlm-citation>
      </ref>
      <ref id="ref94">
        <label>94</label>
        <nlm-citation citation-type="journal">
          <person-group person-group-type="author">
            <name name-style="western">
              <surname>Mitsis</surname>
              <given-names>K</given-names>
            </name>
            <name name-style="western">
              <surname>Zarkogianni</surname>
              <given-names>K</given-names>
            </name>
            <name name-style="western">
              <surname>Kalafatis</surname>
              <given-names>E</given-names>
            </name>
            <name name-style="western">
              <surname>Dalakleidi</surname>
              <given-names>K</given-names>
            </name>
            <name name-style="western">
              <surname>Jaafar</surname>
              <given-names>A</given-names>
            </name>
            <name name-style="western">
              <surname>Mourkousis</surname>
              <given-names>G</given-names>
            </name>
            <name name-style="western">
              <surname>Nikita</surname>
              <given-names>KS</given-names>
            </name>
          </person-group>
          <article-title>A multimodal approach for real time recognition of engagement towards adaptive serious games for health</article-title>
          <source>Sensors (Basel)</source>
          <year>2022</year>
          <month>03</month>
          <day>23</day>
          <volume>22</volume>
          <issue>7</issue>
          <fpage>2472</fpage>
          <comment>
            <ext-link ext-link-type="uri" xlink:type="simple" xlink:href="https://www.mdpi.com/resolver?pii=s22072472"/>
          </comment>
          <pub-id pub-id-type="doi">10.3390/s22072472</pub-id>
          <pub-id pub-id-type="medline">35408088</pub-id>
          <pub-id pub-id-type="pii">s22072472</pub-id>
          <pub-id pub-id-type="pmcid">PMC9002748</pub-id>
        </nlm-citation>
      </ref>
      <ref id="ref95">
        <label>95</label>
        <nlm-citation citation-type="web">
          <article-title>Mobile Statistics Report, 2021-2025</article-title>
          <source>The Radicati Group</source>
          <year>2020</year>
          <access-date>2022-08-20</access-date>
          <comment>
            <ext-link ext-link-type="uri" xlink:type="simple" xlink:href="https://www.radicati.com/wp/wp-content/uploads/2021/Mobile_Statistics_Report,_2021-2025_Executive_Summary.pdf">https://www.radicati.com/wp/wp-content/uploads/2021/Mobile_Statistics_Report,_2021-2025_Executive_Summary.pdf</ext-link>
          </comment>
        </nlm-citation>
      </ref>
      <ref id="ref96">
        <label>96</label>
        <nlm-citation citation-type="journal">
          <person-group person-group-type="author">
            <name name-style="western">
              <surname>Balli</surname>
              <given-names>F</given-names>
            </name>
          </person-group>
          <article-title>Developing digital games to address airway clearance therapy in children with cystic fibrosis: participatory design process</article-title>
          <source>JMIR Serious Games</source>
          <year>2018</year>
          <month>11</month>
          <day>21</day>
          <volume>6</volume>
          <issue>4</issue>
          <fpage>e18</fpage>
          <comment>
            <ext-link ext-link-type="uri" xlink:type="simple" xlink:href="https://games.jmir.org/2018/4/e18/"/>
          </comment>
          <pub-id pub-id-type="doi">10.2196/games.8964</pub-id>
          <pub-id pub-id-type="medline">30463835</pub-id>
          <pub-id pub-id-type="pii">v6i4e18</pub-id>
          <pub-id pub-id-type="pmcid">PMC6282016</pub-id>
        </nlm-citation>
      </ref>
      <ref id="ref97">
        <label>97</label>
        <nlm-citation citation-type="journal">
          <person-group person-group-type="author">
            <name name-style="western">
              <surname>Verschueren</surname>
              <given-names>S</given-names>
            </name>
            <name name-style="western">
              <surname>Buffel</surname>
              <given-names>C</given-names>
            </name>
            <name name-style="western">
              <surname>Vander Stichele</surname>
              <given-names>G</given-names>
            </name>
          </person-group>
          <article-title>Developing theory-driven, evidence-based serious games for health: framework based on research community insights</article-title>
          <source>JMIR Serious Games</source>
          <year>2019</year>
          <month>05</month>
          <day>02</day>
          <volume>7</volume>
          <issue>2</issue>
          <fpage>e11565</fpage>
          <comment>
            <ext-link ext-link-type="uri" xlink:type="simple" xlink:href="https://games.jmir.org/2019/2/e11565/"/>
          </comment>
          <pub-id pub-id-type="doi">10.2196/11565</pub-id>
          <pub-id pub-id-type="medline">31045496</pub-id>
          <pub-id pub-id-type="pii">v7i2e11565</pub-id>
          <pub-id pub-id-type="pmcid">PMC6521217</pub-id>
        </nlm-citation>
      </ref>
      <ref id="ref98">
        <label>98</label>
        <nlm-citation citation-type="journal">
          <person-group person-group-type="author">
            <name name-style="western">
              <surname>Ghassemi</surname>
              <given-names>M</given-names>
            </name>
            <name name-style="western">
              <surname>Oakden-Rayner</surname>
              <given-names>L</given-names>
            </name>
            <name name-style="western">
              <surname>Beam</surname>
              <given-names>AL</given-names>
            </name>
          </person-group>
          <article-title>The false hope of current approaches to explainable artificial intelligence in health care</article-title>
          <source>Lancet Digit Health</source>
          <year>2021</year>
          <month>11</month>
          <volume>3</volume>
          <issue>11</issue>
          <fpage>e745</fpage>
          <lpage>50</lpage>
          <comment>
            <ext-link ext-link-type="uri" xlink:type="simple" xlink:href="https://linkinghub.elsevier.com/retrieve/pii/S2589-7500(21)00208-9"/>
          </comment>
          <pub-id pub-id-type="doi">10.1016/S2589-7500(21)00208-9</pub-id>
          <pub-id pub-id-type="medline">34711379</pub-id>
          <pub-id pub-id-type="pii">S2589-7500(21)00208-9</pub-id>
        </nlm-citation>
      </ref>
      <ref id="ref99">
        <label>99</label>
        <nlm-citation citation-type="journal">
          <person-group person-group-type="author">
            <name name-style="western">
              <surname>van Assen</surname>
              <given-names>M</given-names>
            </name>
            <name name-style="western">
              <surname>Lee</surname>
              <given-names>SJ</given-names>
            </name>
            <name name-style="western">
              <surname>De Cecco</surname>
              <given-names>CN</given-names>
            </name>
          </person-group>
          <article-title>Artificial intelligence from A to Z: from neural network to legal framework</article-title>
          <source>Eur J Radiol</source>
          <year>2020</year>
          <month>08</month>
          <volume>129</volume>
          <fpage>109083</fpage>
          <pub-id pub-id-type="doi">10.1016/j.ejrad.2020.109083</pub-id>
          <pub-id pub-id-type="medline">32526670</pub-id>
          <pub-id pub-id-type="pii">S0720-048X(20)30272-2</pub-id>
        </nlm-citation>
      </ref>
    </ref-list>
  </back>
</article>
