<?xml version="1.0" encoding="UTF-8"?><!DOCTYPE article PUBLIC "-//NLM//DTD Journal Publishing DTD v2.0 20040830//EN" "journalpublishing.dtd"><article xmlns:mml="http://www.w3.org/1998/Math/MathML" xmlns:xlink="http://www.w3.org/1999/xlink" dtd-version="2.0" xml:lang="en" article-type="research-article"><front><journal-meta><journal-id journal-id-type="nlm-ta">JMIR Serious Games</journal-id><journal-id journal-id-type="publisher-id">games</journal-id><journal-id journal-id-type="index">15</journal-id><journal-title>JMIR Serious Games</journal-title><abbrev-journal-title>JMIR Serious Games</abbrev-journal-title><issn pub-type="epub">2291-9279</issn><publisher><publisher-name>JMIR Publications</publisher-name><publisher-loc>Toronto, Canada</publisher-loc></publisher></journal-meta><article-meta><article-id pub-id-type="publisher-id">v13i1e69330</article-id><article-id pub-id-type="doi">10.2196/69330</article-id><article-categories><subj-group subj-group-type="heading"><subject>Original Paper</subject></subj-group></article-categories><title-group><article-title>Becoming a Rapid Shooter in a Game Using Embodied Electrical Muscle Stimulation: Development and Usability Study</article-title></title-group><contrib-group><contrib contrib-type="author" equal-contrib="yes"><name name-style="western"><surname>Kim</surname><given-names>Jihwan</given-names></name><degrees>MS</degrees><xref ref-type="aff" rid="aff1">1</xref><xref ref-type="fn" rid="equal-contrib1">*</xref></contrib><contrib contrib-type="author" equal-contrib="yes"><name name-style="western"><surname>Kang</surname><given-names>Mingyu</given-names></name><degrees>BS</degrees><xref ref-type="aff" rid="aff1">1</xref><xref ref-type="fn" rid="equal-contrib1">*</xref></contrib><contrib contrib-type="author"><name name-style="western"><surname>Kim</surname><given-names>Jejoong</given-names></name><degrees>PhD</degrees><xref ref-type="aff" rid="aff2">2</xref></contrib><contrib contrib-type="author" corresp="yes"><name name-style="western"><surname>Kim</surname><given-names>Kwanguk (Kenny)</given-names></name><degrees>PhD</degrees><xref ref-type="aff" rid="aff1">1</xref></contrib></contrib-group><aff id="aff1"><institution>Department of Computer Science, Hanyang University</institution><addr-line>222 Wangsimni-ro, Seongdong-gu</addr-line><addr-line>Seoul</addr-line><country>Republic of Korea</country></aff><aff id="aff2"><institution>Department of Psychology, Duksung Women's University</institution><addr-line>Seoul</addr-line><country>Republic of Korea</country></aff><contrib-group><contrib contrib-type="editor"><name name-style="western"><surname>Coristine</surname><given-names>Andrew</given-names></name></contrib></contrib-group><contrib-group><contrib contrib-type="reviewer"><name name-style="western"><surname>Ferrara</surname><given-names>Massimiliano</given-names></name></contrib><contrib contrib-type="reviewer"><name name-style="western"><surname>Ghobaei-Arani</surname><given-names>Mostafa</given-names></name></contrib><contrib contrib-type="reviewer"><name name-style="western"><surname>Sarlis</surname><given-names>Vangelis</given-names></name></contrib></contrib-group><author-notes><corresp>Correspondence to Kwanguk (Kenny) Kim, PhD, Department of Computer Science, Hanyang University, 222 Wangsimni-ro, Seongdong-gu, Seoul, 04763, Republic of Korea, 82 222202319; <email>kenny@hanyang.ac.kr</email></corresp><fn fn-type="equal" id="equal-contrib1"><label>*</label><p>these authors contributed equally</p></fn></author-notes><pub-date pub-type="collection"><year>2025</year></pub-date><pub-date pub-type="epub"><day>22</day><month>10</month><year>2025</year></pub-date><volume>13</volume><elocation-id>e69330</elocation-id><history><date date-type="received"><day>27</day><month>11</month><year>2024</year></date><date date-type="rev-recd"><day>26</day><month>08</month><year>2025</year></date><date date-type="accepted"><day>26</day><month>08</month><year>2025</year></date></history><copyright-statement>&#x00A9; Jihwan Kim, Mingyu Kang, Jejoong Kim, Kwanguk (Kenny) Kim. Originally published in JMIR Serious Games (<ext-link ext-link-type="uri" xlink:href="https://games.jmir.org">https://games.jmir.org</ext-link>), 22.10.2025. </copyright-statement><copyright-year>2025</copyright-year><license license-type="open-access" xlink:href="https://creativecommons.org/licenses/by/4.0/"><p>This is an open-access article distributed under the terms of the Creative Commons Attribution License (<ext-link ext-link-type="uri" xlink:href="https://creativecommons.org/licenses/by/4.0/">https://creativecommons.org/licenses/by/4.0/</ext-link>), which permits unrestricted use, distribution, and reproduction in any medium, provided the original work, first published in JMIR Serious Games, is properly cited. The complete bibliographic information, a link to the original publication on <ext-link ext-link-type="uri" xlink:href="https://games.jmir.org">https://games.jmir.org</ext-link>, as well as this copyright and license information must be included.</p></license><self-uri xlink:type="simple" xlink:href="https://games.jmir.org/2025/1/e69330"/><abstract><sec><title>Background</title><p>Electrical muscle stimulation (EMS) systems enhance human capabilities, such as reaction time, by inducing preemptive muscle contractions. One of the key challenges for EMS applications is preserving the user&#x2019;s sense of agency, and it is defined as a subjective experience of initiating and controlling one&#x2019;s actions. Prior research highlights the importance of the &#x201C;sweet spot&#x201D;&#x2014;a balance between sense of agency and preemptive gain&#x2014;for effective EMS use. However, most prior studies have focused on simplistic tasks, leaving a gap in understanding how the sweet spot functions in complex and ecological game scenarios. Moreover, the potential benefits of a personalized approach were not explored.</p></sec><sec><title>Objective</title><p>This study examines the effects of embodied EMS on performance and sense of agency in a serious-games&#x2013;based pistol-shooting scenario. Additionally, we investigated the effects of personalization in the same game scenario.</p></sec><sec sec-type="methods"><title>Methods</title><p>Two studies were conducted. Study 1 identified the optimal EMS timing (&#x201C;sweet spot&#x201D;) to improve response time while preserving agency. A total of 13 participants completed a visual stimulus-response task after EMS calibration. Participants performed 150 right-button clicks on a target using an EMS-equipped mouse, with EMS timings ranging from &#x2212;200 to +100 ms. An agency questionnaire followed each trial. Logistic regression was used to identify the sweet spot. Study 2 applied the findings of Study 1 to a pistol-shooting game. A total of 10 new participants were recruited. Before gameplay, individual sweet spots were measured for the individually embodied EMS condition. During the game, participants navigated to a target location, distinguished enemies from hostages, and shot enemies. After a practice session, participants completed the game under 4 counterbalanced conditions: averagely embodied EMS (used the average sweet spot value from Study 1), individually embodied EMS (used each participant&#x2019;s own sweet spot value), immediate EMS (stimulation at a target onset timing), and no EMS.</p></sec><sec sec-type="results"><title>Results</title><p>Study 1 identified a sweet spot that significantly improved reaction time while preserving agency. Logistic analysis showed an average sweet spot of 46.8 ms and individual variability across participants. Study 2 confirmed these findings in a pistol-shooting game. Both averagely and individually embodied EMS significantly reduced reaction times compared to no EMS (<italic>P</italic>=.03 and <italic>P</italic>=.001, respectively), without compromising agency. Individually embodied EMS yielded additional benefits. In the slower than average group, the sense of agency in the individually embodied EMS condition showed an additional benefit that was not observed in the averagely embodied EMS condition (<italic>P</italic>=.003 and <italic>P</italic>=.095, respectively).</p></sec><sec sec-type="conclusions"><title>Conclusions</title><p>The findings indicate that embodied EMS enhances performance in complex game scenarios while maintaining users&#x2019; sense of agency, with individualization yielding additional benefits. These results extend prior evidence to more complex game contexts and provide valuable implications for the personalized design of EMS systems in sports training, rehabilitation, and serious gaming.</p></sec></abstract><kwd-group><kwd>electrical muscle stimulation</kwd><kwd>embodied interaction</kwd><kwd>human augmentation</kwd><kwd>sense of agency</kwd><kwd>serious game</kwd></kwd-group></article-meta></front><body><sec id="s1" sec-type="intro"><title>Introduction</title><sec id="s1-1"><title>Background</title><p>Technologies for augmenting human capabilities have advanced significantly with the development of electrical muscle stimulation (EMS). EMS enhances motor performance and reaction speed by inducing muscle contractions through externally applied electrical impulses [<xref ref-type="bibr" rid="ref1">1</xref>-<xref ref-type="bibr" rid="ref5">5</xref>]. A key challenge in EMS application is preserving the user&#x2019;s sense of agency&#x2014;the subjective perception of control over one&#x2019;s actions&#x2014;while achieving performance gains [<xref ref-type="bibr" rid="ref6">6</xref>,<xref ref-type="bibr" rid="ref7">7</xref>]. Prior studies have shown that carefully timed EMS can improve reaction performance without compromising agency, identifying a precise stimulation window known as the &#x201C;sweet spot&#x201D; [<xref ref-type="bibr" rid="ref5">5</xref>,<xref ref-type="bibr" rid="ref6">6</xref>]. However, most existing studies have used simplistic motor tasks, limiting the understanding of EMS in more realistic contexts [<xref ref-type="bibr" rid="ref8">8</xref>,<xref ref-type="bibr" rid="ref9">9</xref>]. Furthermore, although embodied EMS can yield a sweet spot, its personalization has not been explored, despite agency being a subjective experience [<xref ref-type="bibr" rid="ref10">10</xref>-<xref ref-type="bibr" rid="ref13">13</xref>]. To address these gaps, we investigate the effects of embodied EMS in a pistol-shooting game requiring rapid decision-making and response execution. We also assess the benefits of individualized EMS configurations.</p><p>The remainder of this paper is organized as follows: The <italic>Methods</italic> section presents details on the 2 experiments conducted. The <italic>Results</italic> section presents the results of both experiments. The final section discusses the results and offers future research directions.</p></sec><sec id="s1-2"><title>Previous Studies on EMS Applications</title><p>EMS generates electrical impulses that induce muscle contractions [<xref ref-type="bibr" rid="ref14">14</xref>], typically delivered through electrodes placed on the skin near target muscles [<xref ref-type="bibr" rid="ref10">10</xref>,<xref ref-type="bibr" rid="ref15">15</xref>]. Compared to motor-based devices, such as exoskeletons, EMS is significantly more wearable [<xref ref-type="bibr" rid="ref2">2</xref>], making it suitable for force feedback in augmented and virtual reality applications [<xref ref-type="bibr" rid="ref16">16</xref>]. When combined with haptic instruction systems requiring rapid and precise movements [<xref ref-type="bibr" rid="ref3">3</xref>,<xref ref-type="bibr" rid="ref15">15</xref>-<xref ref-type="bibr" rid="ref18">18</xref>], EMS has proven effective.</p><p>EMS is generally used to enhance physical capabilities. For example, the &#x201C;Wired Muscle&#x201D; system preemptively stimulates muscles to improve reflexes in physical tasks [<xref ref-type="bibr" rid="ref19">19</xref>], although &#x201C;Stimulated Percussions&#x201D; guides hand movements in rhythmic tasks, enhancing timing and coordination in musical performance [<xref ref-type="bibr" rid="ref20">20</xref>]. EMS also improves speed and accuracy in physical actions. The electrical head actuation system enables EMS-based control of head orientation, extending applications beyond the limbs to support gaze-guided selection and immersive head movement [<xref ref-type="bibr" rid="ref15">15</xref>]. &#x201C;Affordance++&#x201D; guides limb movements in tasks such as shaking a spray can, reducing effort and training requirements [<xref ref-type="bibr" rid="ref21">21</xref>], whereas &#x201C;Pose-IO&#x201D; directs wrist movements for accurate gesture-based communication without visual feedback [<xref ref-type="bibr" rid="ref22">22</xref>]. A back-of-hand actuation system improves finger dexterity by enabling refined, independent control of finger joints [<xref ref-type="bibr" rid="ref3">3</xref>].</p><p>Some systems use EMS to enhance immersion. &#x201C;Paired-EMS&#x201D; stimulates antagonistic muscle pairs to provide realistic, stable force feedback in high-intensity VR scenarios, improving user comfort and immersion [<xref ref-type="bibr" rid="ref17">17</xref>]. &#x201C;BioSync&#x201D; synchronizes EMS across users, allowing shared kinesthetic experiences in real time [<xref ref-type="bibr" rid="ref23">23</xref>]. &#x201C;ErgoPulse&#x201D; uses real-time biomechanical simulations to estimate muscle forces and joint angles, guiding lower-limb stimulation during virtual interactions such as walking or jumping [<xref ref-type="bibr" rid="ref24">24</xref>]. EMS for walls and heavy objects simulates resistance during interaction with massive virtual structures, increasing realism in virtual environments [<xref ref-type="bibr" rid="ref16">16</xref>,<xref ref-type="bibr" rid="ref25">25</xref>]. A key advantage of EMS is its ability to reduce reaction time, making it particularly effective for applications requiring rapid responses [<xref ref-type="bibr" rid="ref1">1</xref>,<xref ref-type="bibr" rid="ref25">25</xref>]. The details of previous studies are summarized in <xref ref-type="table" rid="table1">Table 1</xref>.</p><table-wrap id="t1" position="float"><label>Table 1.</label><caption><p>Previous studies using electrical muscle stimulation (EMS).</p></caption><table id="table1" frame="hsides" rules="groups"><thead><tr><td align="left" valign="bottom">Author; year</td><td align="left" valign="bottom">Purpose</td><td align="left" valign="bottom">Target</td><td align="left" valign="bottom">Participants</td><td align="left" valign="bottom">Performance metrics</td></tr></thead><tbody><tr><td align="left" valign="top">Kruijff et al [<xref ref-type="bibr" rid="ref25">25</xref>], 2006</td><td align="left" valign="top">To create pseudo-haptic feedback using EMS</td><td align="left" valign="top">Biceps or brachioradialis</td><td align="left" valign="top">7 (user evaluation)</td><td align="left" valign="top">Haptic realism, perceived resistance</td></tr><tr><td align="left" valign="top">Lopes et al [<xref ref-type="bibr" rid="ref22">22</xref>], 2015b</td><td align="left" valign="top">To communicate object-specific gestures using EMS</td><td align="left" valign="top">Flexor digitorum, flexor carpi radialis, extensor digitorum, flexor digitorum profundus, biceps brachii</td><td align="left" valign="top">12 (user evaluation)</td><td align="left" valign="top">Understanding the meaning of induced motion, helpfulness, visual affordance</td></tr><tr><td align="left" valign="top">Lopes et al [<xref ref-type="bibr" rid="ref21">21</xref>], 2015a</td><td align="left" valign="top">To improve limb position awareness through EMS-based proprioception</td><td align="left" valign="top">Extensor digitorum, flexor digitorum superficialis</td><td align="left" valign="top">10 (system validation), 12 (user evaluation)</td><td align="left" valign="top">Angular posture accuracy, subjective experiences</td></tr><tr><td align="left" valign="top">Ebisu et al [<xref ref-type="bibr" rid="ref20">20</xref>], 2016</td><td align="left" valign="top">To guide rhythmic movement for music training using EMS</td><td align="left" valign="top">Extensor carpi radialis, gastrocnemius, brachioradial muscle</td><td align="left" valign="top">12 (user evaluation)</td><td align="left" valign="top">Sound timing, rhythm accuracy</td></tr><tr><td align="left" valign="top">Nishida et al [<xref ref-type="bibr" rid="ref19">19</xref>], 2017</td><td align="left" valign="top">To enable faster kinesthetic synchronization</td><td align="left" valign="top">Extensor digitorum</td><td align="left" valign="top">N/A<sup><xref ref-type="table-fn" rid="table1fn1">a</xref></sup></td><td align="left" valign="top">Reaction time, subjective reaction fluency</td></tr><tr><td align="left" valign="top">Nishida and Suzuki [<xref ref-type="bibr" rid="ref23">23</xref>], 2017</td><td align="left" valign="top">To create shared motion experience between users via synchronized EMS</td><td align="left" valign="top">Extensor digitorum</td><td align="left" valign="top">5 (design validation), 5 (formative study 1), 6 (formative study 2), 1 (user experience)</td><td align="left" valign="top">Synchronization quality, subjective response</td></tr><tr><td align="left" valign="top">Lopes et al [<xref ref-type="bibr" rid="ref16">16</xref>], 2017</td><td align="left" valign="top">To simulate physical resistance in virtual reality using EMS on arm/shoulder</td><td align="left" valign="top">Extensor digitorum, infraspinatus, extensor carpi ulnaris, teres major/minor</td><td align="left" valign="top">13 (design validation), 6 (user evaluation)</td><td align="left" valign="top">Preference, realism, consistency, impermeability</td></tr><tr><td align="left" valign="top">Kasahara et al [<xref ref-type="bibr" rid="ref6">6</xref>], 2019</td><td align="left" valign="top">To accelerate reaction time using sense of agency preserving EMS</td><td align="left" valign="top">Flexor digitorum profundus</td><td align="left" valign="top">12 (formative study),12 (user evaluation)</td><td align="left" valign="top">Sense of agency, reaction time</td></tr><tr><td align="left" valign="top">Kasahara et al [<xref ref-type="bibr" rid="ref5">5</xref>], 2021</td><td align="left" valign="top">To evaluate motor adaptation by EMS</td><td align="left" valign="top">Flexor digitorum profundus</td><td align="left" valign="top">18 (formative study),17 (user evaluation)</td><td align="left" valign="top">Sense of agency, reaction time</td></tr><tr><td align="left" valign="top">Takahashi et al [<xref ref-type="bibr" rid="ref3">3</xref>], 2021</td><td align="left" valign="top">To improve finger dexterity using EMS on the back hand</td><td align="left" valign="top">Extensor muscles</td><td align="left" valign="top">9 (user evaluation)</td><td align="left" valign="top">Movement ratio between finger joints, calibration time</td></tr><tr><td align="left" valign="top">Tanaka et al [<xref ref-type="bibr" rid="ref15">15</xref>], 2022</td><td align="left" valign="top">To control head orientation via EMS for hands-free virtual reality interaction</td><td align="left" valign="top">Splenius capitis, splenius cervicis, sternocleidomastoid</td><td align="left" valign="top">7 (system validation), 8 (user evaluation)</td><td align="left" valign="top">Head movement accuracy, contribution of head actuation, enjoyment</td></tr><tr><td align="left" valign="top">Hwang et al [<xref ref-type="bibr" rid="ref24">24</xref>], 2024</td><td align="left" valign="top">To deliver biomechanical EMS for lower-limb virtual reality tasks</td><td align="left" valign="top">Quadriceps, tibialis anterior, hamstrings, gastrocnemius</td><td align="left" valign="top">9 (system validation), 12 (user evaluation)</td><td align="left" valign="top">Haptic force accuracy, sense of presence</td></tr><tr><td align="left" valign="top">Cheng et al [<xref ref-type="bibr" rid="ref17">17</xref>], 2024</td><td align="left" valign="top">To enhance force feedback by EMS of antagonistic muscle pairs</td><td align="left" valign="top">Biceps, triceps</td><td align="left" valign="top">8 (formative study), 32 (user evaluation)</td><td align="left" valign="top">Preferences for realism, harmony, entertainment, comfort, overall</td></tr></tbody></table><table-wrap-foot><fn id="table1fn1"><p><sup>a</sup>N/A: not applicable.</p></fn></table-wrap-foot></table-wrap></sec><sec id="s1-3"><title>Balancing Performance Enhancement and Sense of Agency</title><p>Previous research suggests that enhancing performance while preserving the sense of agency is critical to effective EMS application. Performance enhancement is typically measured by preemptive gain over a user&#x2019;s natural response [<xref ref-type="bibr" rid="ref6">6</xref>]. The sense of agency refers to the neural mechanisms underlying an individual&#x2019;s awareness of initiating, executing, and controlling voluntary actions [<xref ref-type="bibr" rid="ref7">7</xref>,<xref ref-type="bibr" rid="ref26">26</xref>,<xref ref-type="bibr" rid="ref27">27</xref>]. One of the main challenges of EMS use is the potential disruption of agency [<xref ref-type="bibr" rid="ref1">1</xref>,<xref ref-type="bibr" rid="ref6">6</xref>], causing users to perceive their movements as externally controlled [<xref ref-type="bibr" rid="ref5">5</xref>]. Kasahara et al [<xref ref-type="bibr" rid="ref6">6</xref>] identified a stimulation &#x201C;sweet spot&#x201D; that enables users to feel the initiated movement voluntarily, achieving performance gains and moderate preservation of agency. These findings warrant further exploration in applied contexts.</p><p>Overstimulation can induce fatigue or impair voluntary motor control, whereas suboptimal stimulation may yield limited benefits [<xref ref-type="bibr" rid="ref28">28</xref>]. Striking the right balance is critical, as neural adaptations influence how the brain and muscles respond to external stimuli [<xref ref-type="bibr" rid="ref14">14</xref>]. When delivered at the sweet spot, EMS can promote voluntary contractions without overriding sensory-motor systems, supporting efficient neural adaptation over time [<xref ref-type="bibr" rid="ref29">29</xref>].</p><p>This balance is essential in practical applications&#x2014;such as entertainment, training, or rehabilitation&#x2014;where significant preemptive gain must be achieved without cognitive dissonance. Attaining the sweet spot facilitates immediate performance gains and supports long-term improvements in strength, motor control, and functional capacity [<xref ref-type="bibr" rid="ref14">14</xref>,<xref ref-type="bibr" rid="ref30">30</xref>]. However, to our knowledge, no studies have applied this concept in realistic game-based scenarios.</p></sec><sec id="s1-4"><title>Rationale for Personalization Approaches</title><p>Research indicates that personalized EMS settings&#x2014;adjusted for pulse width, stimulation timing, and electrode placement&#x2014;produce more efficient and reliable outcomes [<xref ref-type="bibr" rid="ref10">10</xref>,<xref ref-type="bibr" rid="ref11">11</xref>,<xref ref-type="bibr" rid="ref31">31</xref>]. Kono et al [<xref ref-type="bibr" rid="ref9">9</xref>] emphasized the value of multichannel EMS systems for precise control of distinct muscle groups. Gerovasili et al [<xref ref-type="bibr" rid="ref12">12</xref>] demonstrated that EMS efficacy depends on muscle mass and neuromuscular condition, whereas Kemmler et al [<xref ref-type="bibr" rid="ref13">13</xref>] reported considerable variability in muscle adaptation and strength. These findings underscore the importance of personalization, given the substantial influence of individual physiological and neural differences. Variations in baseline motor responses, muscle composition, and nervous system plasticity render standardized EMS approaches inadequate.</p><p>Personalized EMS minimizes the risk of fatigue and overstimulation, enabling longer, more effective sessions while maintaining stimulation within the user&#x2019;s optimal tolerance range [<xref ref-type="bibr" rid="ref10">10</xref>]. This is essential for practical applications, where prolonged EMS use must remain effective without causing discomfort, injury, or reduced motivation. Tailored stimulation also supports long-term neural adaptation [<xref ref-type="bibr" rid="ref5">5</xref>,<xref ref-type="bibr" rid="ref14">14</xref>], as users are more likely to achieve sustained improvements in motor control when EMS is aligned with their individual characteristics.</p></sec></sec><sec id="s2" sec-type="methods"><title>Methods</title><sec id="s2-1"><title>Study 1: Determination of Embodied EMS</title><sec id="s2-1-1"><title>Overview</title><p>To understand the effect of embodied EMS, determining the EMS timing corresponding to the sweet spot and comparing the effect of embodied EMS across various conditions are necessary. Therefore, in Study 1, we determined the average of embodied EMS, and this average was used for Study 2.</p></sec><sec id="s2-1-2"><title>Proposed Embodied EMS System Flowchart</title><p>The embodied EMS system comprises calibration, baseline measurement, sweet spot determination, and user feedback. Initially, electrodes are attached to the target position. Calibration involves setting the individualized EMS amplitude, a parameter crucial for inducing muscle contraction. This personalization is necessary because of interuser variability in appropriate stimulation levels [<xref ref-type="bibr" rid="ref12">12</xref>,<xref ref-type="bibr" rid="ref13">13</xref>,<xref ref-type="bibr" rid="ref25">25</xref>]. If the user does not perceive stimulation, electrodes are repositioned. Conversely, if stimulation is perceived, amplitude is increased until muscle movement is induced without pain, at which point calibration concludes. The sweet spot determination stage identifies the optimal balance between preemptive gain and sense of agency. An elevated agency level may result in minimal preemptive gain, whereas excessively rapid preemptive gain can significantly diminish the sense of agency. Thus, the objective is to establish a moderate agency level. Following sweet spot determination, practice sessions commence with an actual task, enabling detailed adjustments based on user feedback. Participants complete a limited number of trials to confirm consistent muscle induction. Should muscle contraction be intermittent or pain reported, electrode placement is adjusted, and the process reverts to the calibration stage. <xref ref-type="fig" rid="figure1">Figure 1</xref> shows the complete embodied EMS system flowchart.</p><fig position="float" id="figure1"><label>Figure 1.</label><caption><p>Flowchart of proposed embodied electrical muscle stimulation (EMS) system. The stages include calibration, sweet spot determination, EMS actuation, and user feedback.</p></caption><graphic alt-version="no" mimetype="image" position="float" xlink:type="simple" xlink:href="games_v13i1e69330_fig01.png"/></fig></sec><sec id="s2-1-3"><title>Ethical Considerations</title><p>All experimental protocols were approved by the Hanyang University Institutional Review Board (case number: HYUIRB-202304&#x2010;022). All participants received a comprehensive overview of the procedure and provided written consent, and their data were deidentified. In appreciation of their involvement, all participants received compensation of $20 per hour. Individual users were not identified in any images of this study.</p></sec><sec id="s2-1-4"><title>Participants</title><p>A total of 13 participants (5 women and 8 men) were recruited for this study. The participants had a mean age of 25.76 years (SD=3.65). All the participants were right-handed. Recruitment was conducted via bulletin boards on campus and the university website.</p></sec><sec id="s2-1-5"><title>Hardware and Software</title><p><xref ref-type="fig" rid="figure2">Figure 2</xref> shows the experimental setup. For EMS control, we utilized the MP160, STM100C, and UIM100C systems (Biopac Systems Inc., USA). AcqKnowledge (Biopac Inc., USA), software specifically designed for Biopac modules, facilitated EMS control and communication between the modules and the experimental program. A pair of electrodes was attached to the flexor digitorum profundus [<xref ref-type="bibr" rid="ref6">6</xref>] to guide muscle contraction. The flexor digitorum profundus is a compartmental, multitendinous muscle [<xref ref-type="bibr" rid="ref5">5</xref>,<xref ref-type="bibr" rid="ref6">6</xref>,<xref ref-type="bibr" rid="ref32">32</xref>] located in the forearm. It serves as the sole flexor of the distal interphalangeal joint, working in conjunction with other extrinsic (flexor digitorum superficialis and extensor digitorum) and intrinsic hand muscles to control various hand and finger movements, such as grasping and object manipulation. Despite being a single muscle, it comprises 4 compartments capable of relatively autonomous activation at low force levels to flex each fingertip [<xref ref-type="bibr" rid="ref33">33</xref>].</p><p>The experimental program was developed using Unity 2022.3.5f1 (Unity Technologies, USA) and executed on a PC running Windows 10 Home edition (64-bit OS, Microsoft, USA). The system was powered by a Core i5-9600KF processor (3.70 GHz) (Intel Corporation, USA), 32 GB RAM (Samsung, South Korea), and a GeForce GTX 1660 Ti graphics card (NVIDIA, USA).</p><fig position="float" id="figure2"><label>Figure 2.</label><caption><p>Experimental settings for Study 1. Electrical muscle stimulation (EMS) was controlled by a stimulation system (MP160, STM100C, and UIM100C). A pair of electrodes was placed on the participants&#x2019; forearms. Participants respond to the visual stimulus using a wireless gaming mouse.</p></caption><graphic alt-version="no" mimetype="image" position="float" xlink:type="simple" xlink:href="games_v13i1e69330_fig02.png"/></fig><p>Participant responses (right-button clicks) to the cues were captured using a DeathAdder V2 Pro wireless gaming mouse (Razer Inc., USA) with a latency of 1 ms. Grip tape was applied to prevent hand slipping, and a supportive structure was used to maintain proper hand posture.</p><p>The response time of the system was from the moment of visual stimulus presentation command to the participant&#x2019;s muscle response, and it approximately took 45 ms. It included 5 sequential steps. In step 1, the Unity activates a trigger for the AcqKnowledge software. In step 2, AcqKnowledge activates the EMS trigger. In step 3, the EMS is delivered to the participant&#x2019;s forearm. In step 4, the EMS induces muscle contraction and leads to mouse clicks. In step 5, the Unity detects the mouse click and sends the termination command.</p></sec><sec id="s2-1-6"><title>Calibration of EMS</title><p>We calibrated the EMS parameters [<xref ref-type="bibr" rid="ref6">6</xref>,<xref ref-type="bibr" rid="ref10">10</xref>,<xref ref-type="bibr" rid="ref11">11</xref>], using a single, symmetric biphasic square wave with a 4-ms pulse width. This pulse width was determined through internal testing to be optimal for inducing precise finger movements. We opted against a fixed amplitude due to its high dependency on individual pain tolerance [<xref ref-type="bibr" rid="ref6">6</xref>,<xref ref-type="bibr" rid="ref10">10</xref>], instead of employing an individualized calibration approach. The amplitude, measured in volts, was iteratively calibrated for each participant through a 3-step process, with a 3-minute rest period between each step.</p><p>First, the adaptation phase prevented participants from startling. In total, 2 electrodes were attached to the participant&#x2019;s forearm, and a single EMS pulse (4-ms pulse width) was applied. The amplitude gradually increased from 0, ensuring no stimulation caused pain or discomfort. The maximum amplitude at which participants reported no pain or discomfort after several repetitions was recorded as the critical value. The same process was then repeated with continuous EMS, incorporating a 3-ms interpulse interval and a 3-second stimulation duration, also starting from 0 amplitude.</p><p>Second, electrode positions were adjusted to ensure the EMS reliably actuated or produced a greater response in the middle finger than in any other part of the hand. A single EMS pulse at the critical amplitude, determined in the adaptation phase, was used. Participants were instructed to adjust their arm and palm angles to optimize middle finger activation.</p><p>Finally, participants held the mouse in the optimal position established in the previous step. A single EMS pulse at the critical amplitude was applied to ensure immediate, involuntary actuation of the middle finger, resulting in a right-button click. The amplitude was fine-tuned as needed based on participant response and the degree of middle finger activation.</p></sec><sec id="s2-1-7"><title>Sweet Spot Determination: Visual Stimulus-Response Task</title><p>The task was a standard reaction-time measurement test (<xref ref-type="fig" rid="figure3">Figure 3</xref>). Participants were instructed to click the right button of the mouse upon recognizing the visual cue represented by a circle. Following each reaction, the participants were presented with a Likert scale questionnaire (ranging from 1 to 7) to assess their perceived sense of agency. The scale ranged from 1, meaning &#x201C;I did not press the right button to click,&#x201D; to 7, meaning &#x201C;I pressed the right button to click.&#x201D; Participants were asked to rely on their intuition when responding to the questionnaire.</p><fig position="float" id="figure3"><label>Figure 3.</label><caption><p>Visual stimulus-response task for sweet spot determination. A baseline of reaction time, which is response ability without electrical muscle stimulation (EMS), was measured first. The timing range of EMS was set by the individual baseline. Subsequently, the participants engaged in 150 trials of the task with the sense of agency questionnaire.</p></caption><graphic alt-version="no" mimetype="image" position="float" xlink:type="simple" xlink:href="games_v13i1e69330_fig03.png"/></fig><p>The EMS actuation timing ranged from &#x2212;200 to +100 ms based on the participant&#x2019;s reaction time without the EMS (baseline). For example, if a participant had a baseline reaction time of 250 ms, the EMS timing window would range from 50 to 350 ms after the visual cue. We assigned 150 points with 2-ms intervals into 5 blocks, ensuring no redundancy across the blocks. To minimize the learning effect, the order of 30 points within each block was randomized.</p></sec><sec id="s2-1-8"><title>Procedures</title><p>Before engaging in the main task, the participants completed a practice phase of up to 10 trials. Subsequently, the participants were asked to perform 30 trials without the EMS to establish their baseline reaction times. The participants completed the visual stimulus-response task. The task was to perform 150 right-button clicks on the target using an experimental mouse with timing ranging from &#x2212;200 to +100 ms. The EMS was administered at a moment within the designated time window in every trial. Each trial was conducted using an agency questionnaire. The participants were debriefed after completing the trials.</p></sec><sec id="s2-1-9"><title>Statistical Analysis</title><p>The relationship between preemptive gain and sense of agency (sweet spots of each participant) was calculated using logistic regression. Linear regression between EMS offset time and reaction time was conducted using the IBM SPSS 27.0 (SPSS Inc., USA) software package. Statistical significance was set at <italic>P</italic>&#x003C;.05.</p><p>Before the analysis, we normalized the data by subtracting each participant&#x2019;s baseline reaction time from each reaction time (with EMS actuation). This allows us the time gained by means of preemption (preemptive gain). We then normalized the agency axis from 0 to 1 and the horizontal axis to depict &#x2212;400 to 400 ms. Logistic regression computes the relationship between the perceived agency and the preemptive gain per participant.</p></sec></sec><sec id="s2-2"><title>Study 2: Evaluation of the Effect of Embodied EMS in a Practical Game for Physical Training</title><sec id="s2-2-1"><title>Overview</title><p>Based on the results of Study 1, we investigated the effects of EMS in a practical game scenario. We employed a pistol-shooting game that required fast reactions and cognitive judgment (ie, whether to act or not). Study 2 examined the effects of embodied EMS and additional effects of individual approaches. The task was conducted under 4 distinct conditions. The averagely embodied EMS condition used the average sweet spot from the results of Study 1, whereas the individually embodied EMS condition used the sweet spot from individual measurements using a method suggested in Study 1. In the first baseline condition (immediate EMS), the EMS was delivered immediately upon the appearance of the target. The second baseline condition (no EMS) enabled us to record participants&#x2019; natural reaction times. By comparing performance across these conditions, we assess how different EMS settings influence outcomes.</p></sec><sec id="s2-2-2"><title>Ethical Considerations</title><p>We employed the same ethical considerations as Study 1.</p></sec><sec id="s2-2-3"><title>Participants</title><p>A total of 10 participants (3 women and 7 men) who did not participate in Study 1 were included. The participants had a mean age of 24.44 years (SD=3.71), and all were right-handed.</p></sec><sec id="s2-2-4"><title>Hardware and Software</title><p>We employed the same experimental setting as Study 1.</p></sec><sec id="s2-2-5"><title>Sweet Spot Determination: Visual Stimulus-Response Task</title><p>Before beginning the pistol-shooting training, participants underwent a measurement described in Study 1 to identify individual sweet spots for the individually embodied EMS condition.</p></sec><sec id="s2-2-6"><title>Evaluation Task: Pistol-Shooting Task</title><p>We used a pistol-shooting program [<xref ref-type="bibr" rid="ref34">34</xref>] similar to Virtua Cop 2 (SEGA Games, Japan) (<xref ref-type="fig" rid="figure4">Figure 4</xref>). In the game, participants were tasked with reaching a designated location, distinguishing enemy targets from hostages, and firing at the enemies. A target board displaying &#x201C;start&#x201D; appeared in the virtual space before the game began. The game began when the participant hit the target. Upon reaching the shooting position, 10 agents&#x2014;comprising 4-6 hostages and 6-4 enemies&#x2014;appeared (correspondingly) with random jittering time (from 500 to 1500 ms). Participants had to eliminate all enemies at the given location to proceed to the next position. The targets at each position were arranged in a 10&#x00D7;1 (horizontal&#x00D7;vertical) spherical coordinate system, with a horizontal range of &#x2212;55&#x00B0; to +55&#x00B0;, and each target was spaced at a 10&#x00B0; radial distance. In total, 10 shooting positions were considered; 50 enemies and 50 hostages were presented, accompanied by corresponding sound effects.</p><fig position="float" id="figure4"><label>Figure 4.</label><caption><p>Pistol-shooting game with electrical muscle stimulation (EMS). Participants engaged in 4 conditions: averagely embodied EMS (EMS timing was fixed with an average sweet spot from Study 1), individually embodied EMS (EMS timing with an individualized sweet spot), immediate EMS (EMS timing presented when the enemy agent appears), and no EMS (participants respond without EMS).</p></caption><graphic alt-version="no" mimetype="image" position="float" xlink:type="simple" xlink:href="games_v13i1e69330_fig04.png"/></fig></sec><sec id="s2-2-7"><title>Procedures</title><p>After participants were briefed, personalized values for the individually embodied EMS conditions were measured as in Study 1. In the second visit, participants engaged in a practice session of the pistol-shooting program. The pistol-shooting task was performed at least 3 days after the first visit to minimize the learning effect. Participants did this task under 4 conditions: averagely embodied EMS, individually embodied EMS, immediate EMS, and no EMS, presented in counterbalanced order. During the task, participants completed a sense of agency questionnaire. After the experiment, participants were debriefed.</p></sec><sec id="s2-2-8"><title>Statistical Analysis</title><p>The relationship between preemptive gain and sense of agency (individual &#x201C;sweet spots&#x201D;) was calculated using logistic regression, as in Study 1. Owing to variability in subjective feelings and physical conditions, participants were categorized into 2 subgroups for further analysis based on their measured sweet spots: those with sweet spots faster than average (FTA group) and those slower than average (STA group). We then investigated whether the effects of the 4 EMS conditions differed between these 2 groups.</p><p>All statistical analyses were performed using SPSS 27.0 (SPSS Inc., USA). Normality, skewness, kurtosis, and Shapiro-Wilk tests were conducted. Sphericity was assessed using the Mauchly test; if violated, the Greenhouse-Geisser correction was applied. A mixed ANOVA investigated the differences between the FTA and STA groups across the 4 EMS conditions: averagely embodied EMS, individually embodied EMS, immediate EMS, and no EMS. Statistical significance was set at <italic>P</italic>&#x003C;.05. Post hoc analyses for group differences and comparisons across the 4 EMS conditions both utilized paired t tests. Data from 9 participants were used in the analysis, as 1 female participant&#x2019;s data were excluded because of a calibration failure.</p></sec></sec></sec><sec id="s3" sec-type="results"><title>Results</title><sec id="s3-1"><title>Results of Study 1</title><p>In total, 1950 trials were collected from all participants, with 2 data points (reaction time and sense of agency) recorded per trial. The average baseline was 238.3 ms (SD=29.2 ms), which aligns with findings in psychophysics research that report an average reaction time of 250 ms in response to visual stimuli [<xref ref-type="bibr" rid="ref6">6</xref>,<xref ref-type="bibr" rid="ref35">35</xref>]. The baseline reaction time for the fastest and slowest participants was 212.8 and 304.8 ms, respectively. Consequently, the EMS offset timing ranged from 12.8 to 402.8 ms after the onset of the visual stimulus. <xref ref-type="table" rid="table2">Table 2</xref> presents the measurement results for each participant.</p><table-wrap id="t2" position="float"><label>Table 2.</label><caption><p>Measurement results for Study 1<sup><xref ref-type="table-fn" rid="table2fn1">a</xref></sup>.</p></caption><table id="table2" frame="hsides" rules="groups"><thead><tr><td align="left" valign="bottom">Participant</td><td align="left" valign="bottom">Sex</td><td align="left" valign="bottom">Stimulus timing (ms)</td><td align="left" valign="bottom">Baseline (ms)</td><td align="left" valign="bottom">Sweet spot (ms)</td></tr></thead><tbody><tr><td align="char" char="." valign="top">1</td><td align="left" valign="top">Male</td><td align="left" valign="top">31.0&#x2010;329.0</td><td align="left" valign="top">231.0</td><td align="left" valign="top">68.2</td></tr><tr><td align="char" char="." valign="top">2</td><td align="left" valign="top">Male</td><td align="left" valign="top">13.6&#x2010;311.6</td><td align="left" valign="top">213.6</td><td align="left" valign="top">20.1</td></tr><tr><td align="char" char="." valign="top">3</td><td align="left" valign="top">Male</td><td align="left" valign="top">12.8&#x2010;310.8</td><td align="left" valign="top">212.8</td><td align="left" valign="top">17.4</td></tr><tr><td align="char" char="." valign="top">4</td><td align="left" valign="top">Male</td><td align="left" valign="top">27.4&#x2010;325.4</td><td align="left" valign="top">227.4</td><td align="left" valign="top">38.8</td></tr><tr><td align="char" char="." valign="top">5</td><td align="left" valign="top">Male</td><td align="left" valign="top">85.9&#x2010;383.9</td><td align="left" valign="top">285.9</td><td align="left" valign="top">28.1</td></tr><tr><td align="char" char="." valign="top">6</td><td align="left" valign="top">Female</td><td align="left" valign="top">13.1&#x2010;311.1</td><td align="left" valign="top">213.1</td><td align="left" valign="top">&#x2212;4.0</td></tr><tr><td align="char" char="." valign="top">7</td><td align="left" valign="top">Female</td><td align="left" valign="top">19.1&#x2010;317.1</td><td align="left" valign="top">219.1</td><td align="left" valign="top">121.7</td></tr><tr><td align="char" char="." valign="top">8</td><td align="left" valign="top">Male</td><td align="left" valign="top">58.8&#x2010;356.8</td><td align="left" valign="top">258.8</td><td align="left" valign="top">28.1</td></tr><tr><td align="char" char="." valign="top">9</td><td align="left" valign="top">Male</td><td align="left" valign="top">41.1&#x2010;339.1</td><td align="left" valign="top">241.1</td><td align="left" valign="top">57.5</td></tr><tr><td align="char" char="." valign="top">10</td><td align="left" valign="top">Female</td><td align="left" valign="top">16.1&#x2010;314.1</td><td align="left" valign="top">216.1</td><td align="left" valign="top">28.1</td></tr><tr><td align="char" char="." valign="top">11</td><td align="left" valign="top">Male</td><td align="left" valign="top">27.4&#x2010;325.4</td><td align="left" valign="top">227.4</td><td align="left" valign="top">84.3</td></tr><tr><td align="char" char="." valign="top">12</td><td align="left" valign="top">Female</td><td align="left" valign="top">104.8&#x2010;402.8</td><td align="left" valign="top">304.8</td><td align="left" valign="top">20.1</td></tr><tr><td align="char" char="." valign="top">13</td><td align="left" valign="top">Female</td><td align="left" valign="top">46.4&#x2010;344.4</td><td align="left" valign="top">246.4</td><td align="left" valign="top">44.1</td></tr></tbody></table><table-wrap-foot><fn id="table2fn1"><p><sup>a</sup>All participants first measured baseline response time to visual stimuli in the absence of EMS. Based on the individually measured baseline, stimulus timings ranging from &#x2212;200 to +100 ms EMS were determined. Afterward, the sweet spot was calculated.</p></fn></table-wrap-foot></table-wrap><p>EMS actuation reduced reaction time. <xref ref-type="fig" rid="figure5">Figure 5</xref> shows the relationship between the EMS offset and total reaction time. This relationship was linear between 12.8 ms (the earliest reaction time influenced by EMS) and 238.3 ms (the average reaction time), indicating that EMS increased the reaction times.</p><p>Through logistic analysis, the average sweet spot for all participants was 46.8 ms. This general sweet spot was used as the averagely embodied EMS condition in Study 2. We also found the individual differences of those sweet spots. The highest level of preemptive gain among participants was 121.7 ms, whereas the lowest preemptive gain was &#x2212;4.0 ms. <xref ref-type="fig" rid="figure6">Figure 6</xref> shows the logistic regression analysis for each participant, indicating the relationship between agency and preemptive gain.</p><fig position="float" id="figure5"><label>Figure 5.</label><caption><p>Relationship between electrical muscle stimulation (EMS) offset time and reaction time. The linear relationship between EMS timing and reaction time in the area within the gray line suggests that the EMS directly induced the reaction. The values in the area beyond the gray line are dispersed because the EMS was applied after the natural reaction speed.</p></caption><graphic alt-version="no" mimetype="image" position="float" xlink:type="simple" xlink:href="games_v13i1e69330_fig05.png"/></fig><fig position="float" id="figure6"><label>Figure 6.</label><caption><p>Result of logistic regression analysis between preemptive gain and sense of agency in Study 1. The average sweet spot for the 13 participants was 46.8 ms.</p></caption><graphic alt-version="no" mimetype="image" position="float" xlink:type="simple" xlink:href="games_v13i1e69330_fig06.png"/></fig></sec><sec id="s3-2"><title>Results of Study 2</title><sec id="s3-2-1"><title>Results of Individual Sweet Spot Measurement</title><p>We collected 1350 trials from participants, with 2 data points (reaction time and sense of agency response) recorded per trial. The average baseline of Study 2 was 236.8 ms (SD=21.0 ms), which is consistent with the findings from Study 1 (average=238.2 ms) and previous research [<xref ref-type="bibr" rid="ref6">6</xref>,<xref ref-type="bibr" rid="ref35">35</xref>]. The baseline reaction time for the fastest and slowest participants was 206.9 and 262.7 ms, respectively. <xref ref-type="table" rid="table3">Table 3</xref> presents the measurement results for each participant.</p><p>Using logistic analysis, we calculated the sweet spots for each participant in Study 2. The average sweet spot for all participants was 54.8 ms. The levels of preemptive gain for the fastest and slowest participants were 76.3 and 14.7 ms, respectively. <xref ref-type="fig" rid="figure7">Figure 7</xref> shows the logistic regression analysis for each participant, indicating the relationship between agency and preemptive gain.</p><table-wrap id="t3" position="float"><label>Table 3.</label><caption><p>Measurement results of Study 2<sup><xref ref-type="table-fn" rid="table3fn1">a</xref></sup>.</p></caption><table id="table3" frame="hsides" rules="groups"><thead><tr><td align="left" valign="bottom">Participant</td><td align="left" valign="bottom">Sex</td><td align="left" valign="bottom">Baseline (ms)</td><td align="left" valign="bottom">Sweet spot (ms)</td><td align="left" valign="bottom">Group</td></tr></thead><tbody><tr><td align="char" char="." valign="top">1</td><td align="left" valign="top">Female</td><td align="left" valign="top">262.7</td><td align="left" valign="top">49.5</td><td align="left" valign="top">FTA<sup><xref ref-type="table-fn" rid="table3fn2">b</xref></sup></td></tr><tr><td align="char" char="." valign="top">2</td><td align="left" valign="top">Male</td><td align="left" valign="top">208.0</td><td align="left" valign="top">70.9</td><td align="left" valign="top">FTA</td></tr><tr><td align="char" char="." valign="top">3</td><td align="left" valign="top">Male</td><td align="left" valign="top">225.6</td><td align="left" valign="top">65.6</td><td align="left" valign="top">FTA</td></tr><tr><td align="char" char="." valign="top">4</td><td align="left" valign="top">Male</td><td align="left" valign="top">252.3</td><td align="left" valign="top">60.2</td><td align="left" valign="top">FTA</td></tr><tr><td align="char" char="." valign="top">5</td><td align="left" valign="top">Male</td><td align="left" valign="top">259.5</td><td align="left" valign="top">44.1</td><td align="left" valign="top">STA<sup><xref ref-type="table-fn" rid="table3fn3">c</xref></sup></td></tr><tr><td align="char" char="." valign="top">6</td><td align="left" valign="top">Male</td><td align="left" valign="top">243.6</td><td align="left" valign="top">14.7</td><td align="left" valign="top">STA</td></tr><tr><td align="char" char="." valign="top">7</td><td align="left" valign="top">Male</td><td align="left" valign="top">206.9</td><td align="left" valign="top">14.7</td><td align="left" valign="top">STA</td></tr><tr><td align="char" char="." valign="top">8</td><td align="left" valign="top">Female</td><td align="left" valign="top">246.8</td><td align="left" valign="top">76.3</td><td align="left" valign="top">FTA</td></tr><tr><td align="char" char="." valign="top">9</td><td align="left" valign="top">Male</td><td align="left" valign="top">226.1</td><td align="left" valign="top">28.1</td><td align="left" valign="top">STA</td></tr></tbody></table><table-wrap-foot><fn id="table3fn1"><p><sup>a</sup>All participants first measured baseline response time to visual stimuli in the absence of electrical muscle stimulation (EMS). Based on the individually measured baseline, stimulus timings ranging from &#x2212;200 to +100 ms EMS were determined. Subsequently, the sweet spot was measured. If the sweet spot was faster than the average value of Study 1, the participants were assigned to the FTA group, and if it was slower, the participants were assigned to the STA group.</p></fn><fn id="table3fn2"><p><sup>b</sup>FTA: faster than average.</p></fn><fn id="table3fn3"><p><sup>c</sup>STA: slower than average.</p></fn></table-wrap-foot></table-wrap><fig position="float" id="figure7"><label>Figure 7.</label><caption><p>Result of logistic regression analysis between preemptive gain and sense of agency in Study 2.</p></caption><graphic alt-version="no" mimetype="image" position="float" xlink:type="simple" xlink:href="games_v13i1e69330_fig07.png"/></fig></sec><sec id="s3-2-2"><title>Response Time</title><p>A significant main effect of the EMS conditions (<italic>F</italic> (1.805, 14.437)=27.528, <italic>P</italic>&#x003C;.001, <italic>&#x03B7;</italic><sup>2</sup>=0.79) was observed. However, no significant main effect of the group and interaction effect (<italic>F</italic><sub>1,7</sub>=0.175, <italic>P</italic>=.69, <italic>&#x03B7;</italic><sup>2</sup>=0.024; <italic>F</italic><sub>1.856, 12.989</sub>=0.554, <italic>P</italic>=.58, <italic>&#x03B7;</italic><sup>2</sup>=0.073, respectively) was observed. <xref ref-type="table" rid="table4">Table 4</xref> shows response time analysis results in each EMS condition and group.</p><p>The averagely embodied EMS condition was slower than the immediate-EMS condition (<italic>t</italic><sub>8</sub>=3.881, <italic>P</italic>=.03) and faster than the no-EMS condition (<italic>t</italic><sub>8</sub>=3.776, <italic>P</italic>=.04). No significant difference was observed between the individually embodied and averagely embodied EMS conditions (<italic>t</italic><sub>8</sub>=&#x2013;0.986, <italic>P</italic>&#x003E;.99). The response time in the individually embodied EMS condition was also slower than that in the immediate-EMS condition (<italic>t</italic><sub>8</sub>=5.792, <italic>P</italic>=.002) and faster than that in the no-EMS condition (<italic>t</italic><sub>8</sub>=6.753, <italic>P</italic>=.001). The response time in the immediate-EMS condition was significantly shorter than that in the no-EMS condition (<italic>t</italic><sub>8</sub>=&#x2013;7.970, <italic>P</italic>=.001).</p><table-wrap id="t4" position="float"><label>Table 4.</label><caption><p>Results of the response time<sup><xref ref-type="table-fn" rid="table4fn1">a</xref></sup>.</p></caption><table id="table4" frame="hsides" rules="groups"><thead><tr><td align="left" valign="top">Response time, mean (SD)</td><td align="left" valign="top">Averagely embodied EMS</td><td align="left" valign="top">Individually embodied EMS</td><td align="left" valign="top">Immediate EMS (baseline 1)</td><td align="left" valign="top">No EMS (baseline 2)</td></tr></thead><tbody><tr><td align="left" valign="top">Faster than average (FTA) group</td><td align="char" char="." valign="top">202.1 (38.7)</td><td align="char" char="." valign="top">218.2 (54.4)</td><td align="char" char="." valign="top">131.5 (79.0)</td><td align="char" char="." valign="top">273.5 (63.8)</td></tr><tr><td align="left" valign="top">Slower than average (STA) group</td><td align="char" char="." valign="top">209.6 (22.3)</td><td align="char" char="." valign="top">214.0 (29.4)</td><td align="char" char="." valign="top">96.7 (44.8)</td><td align="char" char="." valign="top">259.0 (41.5)</td></tr></tbody></table><table-wrap-foot><fn id="table4fn1"><p><sup>a</sup>A total of 4 electrical muscle stimulation (EMS) conditions were included: averagely embodied EMS, individually embodied EMS, immediate EMS, and no EMS. Participants were grouped into 2 groups: the faster than average (FTA) group and slower than average (STA) group.</p></fn></table-wrap-foot></table-wrap></sec><sec id="s3-2-3"><title>Sense of Agency</title><p>Significant main effects of the EMS condition and interaction effects between the EMS condition and groups (<italic>F</italic><sub>3, 24</sub>=63.350, <italic>P</italic>&#x003C;.001, <italic>&#x03B7;</italic><sup>2</sup>=0.900; <italic>F</italic><sub>3, 21</sub>=3.786, <italic>P=</italic>.03, <italic>&#x03B7;</italic><sup>2</sup>=0.351, respectively) were observed. However, no significant difference was observed depending on the group (<italic>F</italic><sub>1, 7</sub>=1.753, <italic>P</italic>=.23, <italic>&#x03B7;</italic><sup>2</sup>=0.200). <xref ref-type="table" rid="table5">Table 5</xref> shows the sense of agency analysis results in each EMS condition and group.</p><table-wrap id="t5" position="float"><label>Table 5.</label><caption><p>Results of the sense of agency<sup><xref ref-type="table-fn" rid="table5fn1">a</xref></sup>.</p></caption><table id="table5" frame="hsides" rules="groups"><thead><tr><td align="left" valign="top">Response time, mean (SD)</td><td align="left" valign="top">Averagely embodied EMS</td><td align="left" valign="top">Individually embodied EMS</td><td align="left" valign="top">Immediate EMS (baseline 1)</td><td align="left" valign="top">No EMS (baseline 2)</td></tr></thead><tbody><tr><td align="left" valign="top">Faster than average (FTA) group</td><td align="char" char="." valign="top">4.7 (0.7)</td><td align="char" char="." valign="top">4.1 (0.9)</td><td align="char" char="." valign="top">3.0 (1.0)</td><td align="char" char="." valign="top">6.7 (0.7)</td></tr><tr><td align="left" valign="top">Slower than average (STA) group</td><td align="char" char="." valign="top">3.3 (1.6)</td><td align="char" char="." valign="top">4.3 (0.9)</td><td align="char" char="." valign="top">1.8 (0.4)</td><td align="char" char="." valign="top">7.0 (0.0)</td></tr></tbody></table><table-wrap-foot><fn id="table5fn1"><p><sup>a</sup> A total of 4 electrical muscle stimulation (EMS) conditions were included: averagely embodied EMS, individually embodied EMS, immediate EMS, and no EMS. Participants were grouped into 2 groups: the faster than average (FTA) group and slower than average (STA) group.</p></fn></table-wrap-foot></table-wrap><p>Sense of agency in the averagely embodied EMS condition was higher than in the immediate-EMS condition (<italic>t</italic><sub>8</sub>=5.807, <italic>P</italic>=.002) and lower than in the no-EMS condition (<italic>t</italic><sub>8</sub>=5.736, <italic>P</italic>=.003). No significant difference was observed between the individually embodied and averagely embodied EMS conditions (<italic>t</italic><sub>8</sub>=&#x2013;0.315, <italic>P</italic>&#x003E;.99). Sense of agency in the individually embodied EMS condition was also higher than in the immediate-EMS condition (<italic>t</italic><sub>8</sub>=4.495, <italic>P</italic>=.01) and lower than in the no-EMS condition (<italic>t</italic><sub>8</sub>=&#x2013;7.419, <italic>P</italic>&#x003C;.001). Sense of agency in the no-EMS condition was significantly higher than in the immediate-EMS condition (<italic>t</italic><sub>8</sub>=&#x2013;12.452, <italic>P</italic>&#x003C;.001).</p><p>The sense of agency across the 4 conditions manifested differently in the 2 groups. In the FTA group, the averagely embodied EMS condition was higher than the immediate-EMS condition (<italic>t</italic><sub>4</sub>=8.064, <italic>P</italic>=.001) and lower than the no-EMS condition (<italic>t</italic><sub>4</sub>=&#x2013;5.706, <italic>P</italic>=.005). Agency in the individually embodied EMS condition was significantly lower than in the no-EMS condition (<italic>t</italic><sub>4</sub>=&#x2013;4.466, <italic>P</italic>=.01). However, no significant difference was observed with immediate EMS (<italic>t</italic><sub>4</sub>=2.125, <italic>P</italic>=.10). Agency in the immediate- and no-EMS conditions was significantly different (<italic>t</italic><sub>4</sub>=&#x2013;9.105, <italic>P</italic>=.001).</p><p>Unlike the FTA group, in the STA group, the sense of agency in the individually embodied EMS condition was significantly higher than in the immediate-EMS condition (<italic>t</italic><sub>3</sub>=&#x2013;8.996, <italic>P</italic>=.003) and significantly lower than in the no-EMS condition (<italic>t</italic><sub>3</sub>=&#x2013;6.063, <italic>P</italic>=.009). No significant difference was observed with the averagely embodied EMS condition (<italic>t</italic><sub>3</sub>=2.284, <italic>P</italic>=.12). The averagely embodied EMS condition was not significantly different from the immediate-EMS condition (<italic>t</italic><sub>3</sub>=2.414, <italic>P</italic>=.095). However, the agency was lower than the no-EMS condition (<italic>t</italic><sub>3</sub>=&#x2013;4.680, <italic>P</italic>=.02). Agency in the immediate-EMS was significantly lower than in the no-EMS condition (<italic>t</italic><sub>3</sub>=&#x2013;24.981, <italic>P</italic>&#x003C;.001).</p></sec></sec></sec><sec id="s4" sec-type="discussion"><title>Discussion</title><sec id="s4-1"><title>Principal Findings</title><p>The findings offer valuable insights into the use of embodied EMS for enhancing rapid reaction performance in serious games and related contexts. Averagely and individually embodied EMS significantly improved response times over baseline conditions while preserving the sense of agency. Individually embodied EMS provided further benefits, highlighting the value of personalization in EMS applications.</p><p>Study 1 identified a specific EMS timing sweet spot that significantly improved reaction time while preserving the sense of agency. EMS applied within this window (average preemptive gain: 46.8 ms) enhanced responses without diminishing perceived control. Notable interindividual variability highlighted the need for personalized EMS settings, as uniform configurations may yield suboptimal results owing to physiological differences.</p><p>Study 2 applied these findings to a practical pistol-shooting game requiring rapid and accurate reactions. Averaged and individually calibrated EMS significantly reduced reaction times, confirming that the identified sweet spot improves physical response in applied contexts. Individually embodied EMS provided additional benefits, reinforcing the value of personalization. This aligns with prior research [<xref ref-type="bibr" rid="ref5">5</xref>,<xref ref-type="bibr" rid="ref6">6</xref>] showing that customized EMS enhances performance while minimizing fatigue.</p><p>The comparative analysis between the FTA and STA groups revealed important individual differences. Both groups reported an intermediate sense of agency under the individually embodied EMS condition, indicating that the sweet spots were effectively personalized. However, differences in agency levels between the groups suggest variation in how participants perceived control over their actions. Although sweet spot calibration was conducted using a nonjudgmental task, it was subsequently applied to a pistol-shooting game involving decision-making (ie, whether to shoot or not), introducing additional cognitive load. This may explain why participants in the FTA group reported a stronger sense of agency in the averagely embodied EMS condition. In contrast, the STA group appeared particularly sensitive to the sense of agency under individually embodied EMS and exhibited markedly low agency scores in the immediate-EMS condition. This suggests heightened sensitivity to externally induced control and a stronger aversive reaction to forced interventions.</p><p>Additionally, the STA group may require more time to form a sense of agency. Their average sweet spot was 25.4 ms, compared to 64.5 ms in the FTA group, indicating that their reaction speed improved only by 39.4% relative to the FTA group. Despite this discrepancy, both groups reported a similar sense of agency under the individually embodied EMS condition, suggesting that the STA group, while showing smaller performance gains, achieved comparable subjective control&#x2014;likely through more gradual interventions.</p><p>The findings from Study 2 underscore the importance of personalized EMS settings in practical applications. Participants exhibited considerable variability in optimal stimulation timing, and the impact of individually embodied EMS differed across groups. Thus, applying a uniform average sweet spot is insufficient. Instead, tailoring EMS to individual profiles is essential to maximize performance benefits and maintain user agency.</p></sec><sec id="s4-2"><title>Comparison to Prior Works</title><p>This study extends the work of Kasahara et al [<xref ref-type="bibr" rid="ref5">5</xref>,<xref ref-type="bibr" rid="ref6">6</xref>] by demonstrating how agency-preserving EMS can enhance motor performance in more ecologically valid scenarios. Although prior studies employed simplified reaction-time tasks (eg, tapping in response to a visual cue), we applied EMS in a dynamic pistol-shooting game requiring visual discrimination and decision-making. This context more closely reflects real-world applications and cognitive demands. Furthermore, we refined the concept of the &#x201C;sweet spot&#x201D; by introducing individualized EMS timing rather than relying on fixed or averaged values. This personalization accounts for interindividual variability in agency perception and motor responsiveness, and our findings suggest that tailored EMS delivery offers additional performance and agency-related benefits. Finally, we present a practical system pipeline&#x2014;from EMS calibration to real-time actuation and feedback&#x2014;providing a replicable framework for deploying EMS in interactive applications.</p><p>Beyond reaction enhancement, prior research has shown that EMS can improve muscle strength and posture, illustrating its broader applicability [<xref ref-type="bibr" rid="ref24">24</xref>,<xref ref-type="bibr" rid="ref25">25</xref>]. Strojnik et al [<xref ref-type="bibr" rid="ref18">18</xref>] and Takahashi et al [<xref ref-type="bibr" rid="ref3">3</xref>] demonstrated that EMS can effectively target specific muscle groups to support motor function improvements. These findings indicate that EMS-enhanced training can be extended to muscle conditioning and injury prevention, in addition to reflex-based tasks. Integrating EMS into structured strength and rehabilitation programs may provide neuromuscular reinforcement, enhance postural control, and improve performance during high-intensity movements. This also aligns with rehabilitation protocols where EMS has been used successfully to restore muscle function in patients recovering from injury [<xref ref-type="bibr" rid="ref11">11</xref>,<xref ref-type="bibr" rid="ref12">12</xref>]. By incorporating EMS for performance enhancement and injury prevention, athletic training programs and professional organizations can leverage its potential to support short-term gains and long-term physical resilience.</p><p>The individually embodied EMS system demonstrated its capacity to enhance motor performance within a game-based context, and this capability can be extended to a range of real-world applications. Athletes in high-speed disciplines&#x2014;such as fencing or shooting&#x2014;require rapid reflexes and high levels of precision. The individually embodied EMS can be calibrated to improve reaction times during training, thereby enhancing competitive performance without compromising the athlete&#x2019;s sense of control. This aligns with findings in strength training research, where EMS has been shown to increase maximal voluntary contraction through neural adaptations rather than muscle hypertrophy [<xref ref-type="bibr" rid="ref14">14</xref>,<xref ref-type="bibr" rid="ref28">28</xref>-<xref ref-type="bibr" rid="ref30">30</xref>]. In high-stakes environments such as battlefield simulations or tactical decision-making tasks, the need for rapid responses and precise actions is equally critical. Our results suggest that individually embodied EMS can optimize reaction time in such contexts, potentially reducing errors in high-pressure scenarios. Notably, the ability to preserve a user&#x2019;s sense of agency while enhancing speed is essential for maintaining situational awareness and cognitive control required in these fields.</p><p>Integrating findings from the current and prior research, we propose a 3-phase implementation roadmap for deploying EMS enhancements in real-world scenarios. First, a calibration phase should be conducted to identify each user&#x2019;s individual sweet spot using nonjudgmental tasks, ensuring that stimulation improves response speed without disrupting the sense of agency. Second, EMS should be incorporated into structured training programs&#x2014;such as athletic drills or immersive game-based environments&#x2014;to develop reaction speed and motor precision. Third, a real-time feedback and adaptation phase should adjust EMS parameters dynamically based on the user&#x2019;s performance and physiological state (eg, fatigue), thereby sustaining training effectiveness and reducing the risk of overstimulation. This roadmap offers a feasible pathway for implementing embodied EMS in commercial and professional settings, emphasizing personalization, adaptability, and user-centered design.</p></sec><sec id="s4-3"><title>Limitations and Future Works</title><p>Although this study offers valuable insights into the use of embodied EMS in practical scenarios, several limitations should be acknowledged. First, although our sample size was comparable to previous studies [<xref ref-type="bibr" rid="ref5">5</xref>,<xref ref-type="bibr" rid="ref6">6</xref>], it remained relatively small owing to the inherent challenges associated with EMS research. Future studies should replicate these findings with larger and more diverse participant populations to enhance generalizability. Second, although the pistol-shooting game was selected for its high demands on speed and precision, future research should investigate EMS applications in other complex, real-world tasks that require a balance between rapid responses and decision-making&#x2014;such as surgical procedures or athletic competitions. Third, EMS in this study was applied to the flexor digitorum profundus, a commonly targeted muscle in EMS research [<xref ref-type="bibr" rid="ref5">5</xref>,<xref ref-type="bibr" rid="ref6">6</xref>,<xref ref-type="bibr" rid="ref21">21</xref>,<xref ref-type="bibr" rid="ref22">22</xref>]. However, more recent work has begun to explore EMS applications on other muscle groups [<xref ref-type="bibr" rid="ref24">24</xref>]. Therefore, the effectiveness of embodied EMS across a wider range of muscles should be examined to determine its broader applicability. Finally, although this study highlighted the effectiveness of personalized EMS settings, it also underscored the need for more advanced EMS systems that can dynamically adapt to individual user conditions, such as fatigue or stress. Future research should optimize EMS systems to accommodate these fluctuations, ensuring sustained performance improvements across varying contexts.</p><p>Beyond immediate performance gains, an important question remains: Does EMS-based reaction training produce lasting improvements? Previous research offers some promising insights. Kasahara et al [<xref ref-type="bibr" rid="ref5">5</xref>] reported that EMS training can yield long-term improvements in reaction time, even after the EMS is removed&#x2014;likely due to neuromuscular plasticity and enhanced motor learning. These results are consistent with other studies involving repeated electrical stimulation, which show strengthened sensorimotor integration and improved voluntary control over time [<xref ref-type="bibr" rid="ref2">2</xref>,<xref ref-type="bibr" rid="ref14">14</xref>]. These findings suggest that EMS training may offer enduring benefits beyond its immediate effects. To fully explore this potential, future studies should conduct longitudinal assessments of participants&#x2019; reaction performance over extended periods.</p><p>Although EMS offers significant advantages in reaction training and human augmentation, its ethical implications warrant careful consideration in future research. The induction of involuntary muscle movement raises concerns about user autonomy, informed consent, and potential misuse, particularly in competitive contexts [<xref ref-type="bibr" rid="ref1">1</xref>,<xref ref-type="bibr" rid="ref7">7</xref>,<xref ref-type="bibr" rid="ref8">8</xref>]. Future studies should prioritize systems that allow users to maintain full control over EMS intensity and activation parameters, ensuring that all movements remain voluntary. The application of EMS in competitive gaming or professional sports introduces ethical and regulatory concerns. Organizations should establish clear guidelines, distinguishing between training enhancement and real-time performance augmentation. Previous research by Faltaous et al [<xref ref-type="bibr" rid="ref1">1</xref>] indicated that user acceptance of EMS depends largely on the degree of control, highlighting the need for ethical design considerations. Overuse of EMS could lead to muscle fatigue, adaptation limitations, or cognitive overload. Future research should focus on safety thresholds. Developing ethical EMS guidelines and regulatory policies will ensure responsible adoption in athletics, gaming, and human augmentation fields.</p></sec><sec id="s4-4"><title>Conclusion</title><p>The results of this study demonstrate the potential of embodied EMS in practical game scenarios that require rapid reactions and precise decision-making. By identifying and applying individualized sweet spots, we enhanced participants&#x2019; performance without compromising their sense of agency. Moreover, the individually embodied EMS configuration provided an additional benefit. This study contributes to the broader field of EMS research by showing how embodiment-preserving stimulation can effectively augment human capabilities in realistic, performance-driven contexts.</p></sec></sec></body><back><ack><p>This work was supported by the National Research Foundation of Korea grant funded by the Korean government (Ministry of Science and ICT) (No. RS-2024&#x2010;00355411) and Culture, Sports and Tourism R&#x0026;D Program through the Korea Creative Content Agency grant funded by the Ministry of Culture, Sports and Tourism in 2024 (No. RS-2024&#x2010;00399136).</p></ack><notes><sec><title>Data Availability</title><p>All relevant data are included in this published article and its supplementary information files in <xref ref-type="supplementary-material" rid="app1">Multimedia Appendix 1</xref>.</p></sec></notes><fn-group><fn fn-type="con"><p>Conceptualization: Jihwan Kim (lead), KK (supporting), MK (equal)</p><p>Data curation: Jihwan Kim (lead), MK (equal)</p><p>Formal analysis: Jihwan Kim (lead), KK (supporting), MK (equal),</p><p>Funding acquisition: KK</p><p>Investigation: Jihwan Kim (lead), MK (equal)</p><p>Methodology: Jihwan Kim (lead), MK (equal)</p><p>Project administration: KK</p><p>Resources: KK</p><p>Supervision: KK (lead), Jejoong Kim (supporting)</p><p>Validation: Jihwan Kim (lead), MK (equal)</p><p>Visualization: Jihwan Kim (lead), MK (equal)</p><p>Writing &#x2013; original draft: Jihwan Kim (lead), MK (equal), Jejoong Kim (supporting), KK (supporting)</p><p>Writing &#x2013; review &#x0026; editing: KK (lead), Jihwan Kim (supporting), MK (supporting), Jejoong Kim (supporting)</p></fn><fn fn-type="conflict"><p>None declared.</p></fn></fn-group><glossary><title>Abbreviations</title><def-list><def-item><term id="abb1">EMS</term><def><p>electrical muscle stimulation</p></def></def-item><def-item><term id="abb2">FTA</term><def><p>faster than average</p></def></def-item><def-item><term id="abb3">STA</term><def><p>slower than average</p></def></def-item></def-list></glossary><ref-list><title>References</title><ref id="ref1"><label>1</label><nlm-citation citation-type="confproc"><person-group person-group-type="author"><name name-style="western"><surname>Faltaous</surname><given-names>S</given-names> </name><name name-style="western"><surname>Williamson</surname><given-names>JR</given-names> </name><name name-style="western"><surname>Koelle</surname><given-names>M</given-names> </name><name name-style="western"><surname>Pfeiffer</surname><given-names>M</given-names> </name><name name-style="western"><surname>Keppel</surname><given-names>J</given-names> </name><name name-style="western"><surname>Schneegass</surname><given-names>S</given-names> </name></person-group><article-title>Understanding user acceptance of electrical muscle stimulation in human-computer interaction</article-title><year>2024</year><month>05</month><day>11</day><conf-name>CHI &#x2019;24</conf-name><conf-date>May 11-16, 2024</conf-date><conf-loc>Honolulu, HI, USA</conf-loc><comment><ext-link ext-link-type="uri" xlink:href="https://dl.acm.org/doi/proceedings/10.1145/3613904">https://dl.acm.org/doi/proceedings/10.1145/3613904</ext-link></comment><pub-id pub-id-type="doi">10.1145/3613904.3642585</pub-id></nlm-citation></ref><ref id="ref2"><label>2</label><nlm-citation citation-type="journal"><person-group person-group-type="author"><name name-style="western"><surname>Raisamo</surname><given-names>R</given-names> </name><name name-style="western"><surname>Rakkolainen</surname><given-names>I</given-names> </name><name name-style="western"><surname>Majaranta</surname><given-names>P</given-names> </name><name name-style="western"><surname>Salminen</surname><given-names>K</given-names> </name><name name-style="western"><surname>Rantala</surname><given-names>J</given-names> </name><name name-style="western"><surname>Farooq</surname><given-names>A</given-names> </name></person-group><article-title>Human augmentation: past, present and future</article-title><source>Int J Hum Comput Stud</source><year>2019</year><month>11</month><volume>131</volume><fpage>131</fpage><lpage>143</lpage><pub-id pub-id-type="doi">10.1016/j.ijhcs.2019.05.008</pub-id></nlm-citation></ref><ref id="ref3"><label>3</label><nlm-citation citation-type="confproc"><person-group person-group-type="author"><name name-style="western"><surname>Takahashi</surname><given-names>A</given-names> </name><name name-style="western"><surname>Brooks</surname><given-names>J</given-names> </name><name name-style="western"><surname>Kajimoto</surname><given-names>H</given-names> </name><name name-style="western"><surname>Lopes</surname><given-names>P</given-names> </name></person-group><article-title>Increasing electrical muscle stimulation&#x2019;s dexterity by means of back of the hand actuation</article-title><conf-name>CHI &#x2019;21: Proceedings of the 2021 CHI Conference on Human Factors in Computing Systems</conf-name><conf-date>May 8-13, 2021</conf-date><conf-loc>Yokohama, Japan</conf-loc><pub-id pub-id-type="doi">10.1145/3411764.3445761</pub-id></nlm-citation></ref><ref id="ref4"><label>4</label><nlm-citation citation-type="confproc"><person-group person-group-type="author"><name name-style="western"><surname>Correia</surname><given-names>A</given-names> </name><name name-style="western"><surname>Carvalho</surname><given-names>S</given-names> </name><name name-style="western"><surname>Santos</surname><given-names>CP</given-names> </name></person-group><article-title>Literature review of functional electrical stimulation systems</article-title><conf-name>2019 IEEE 6th Portuguese Meeting on Bioengineering (ENBENG)</conf-name><conf-date>Feb 22-23, 2019</conf-date><conf-loc>Lisbon, Portugal</conf-loc><comment><ext-link ext-link-type="uri" xlink:href="https://ieeexplore.ieee.org/xpl/mostRecentIssue.jsp?punumber=8686245">https://ieeexplore.ieee.org/xpl/mostRecentIssue.jsp?punumber=8686245</ext-link></comment><pub-id pub-id-type="doi">10.1109/ENBENG.2019.8692456</pub-id></nlm-citation></ref><ref id="ref5"><label>5</label><nlm-citation citation-type="confproc"><person-group person-group-type="author"><name name-style="western"><surname>Kasahara</surname><given-names>S</given-names> </name><name name-style="western"><surname>Takada</surname><given-names>K</given-names> </name><name name-style="western"><surname>Nishida</surname><given-names>J</given-names> </name><name name-style="western"><surname>Shibata</surname><given-names>K</given-names> </name><name name-style="western"><surname>Shimojo</surname><given-names>S</given-names> </name><name name-style="western"><surname>Lopes</surname><given-names>P</given-names> </name></person-group><article-title>Preserving agency during electrical muscle stimulation training speeds up reaction time directly after removing EMS</article-title><conf-name>CHI &#x2019;21: Proceedings of the 2021 CHI Conference on Human Factors in Computing Systems</conf-name><conf-date>May 8-13, 2021</conf-date><conf-loc>Yokohama Japan</conf-loc><pub-id pub-id-type="doi">10.1145/3411764.3445147</pub-id></nlm-citation></ref><ref id="ref6"><label>6</label><nlm-citation citation-type="confproc"><person-group person-group-type="author"><name name-style="western"><surname>Kasahara</surname><given-names>S</given-names> </name><name name-style="western"><surname>Nishida</surname><given-names>J</given-names> </name><name name-style="western"><surname>Lopes</surname><given-names>P</given-names> </name></person-group><article-title>Preemptive action: accelerating human reaction using electrical muscle stimulation without compromising agency</article-title><conf-name>CHI &#x2019;19: Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems</conf-name><conf-loc>Glasgow, Scotland, UK</conf-loc><pub-id pub-id-type="doi">10.1145/3290605.3300873</pub-id></nlm-citation></ref><ref id="ref7"><label>7</label><nlm-citation citation-type="journal"><person-group person-group-type="author"><name name-style="western"><surname>Jeunet</surname><given-names>C</given-names> </name><name name-style="western"><surname>Albert</surname><given-names>L</given-names> </name><name name-style="western"><surname>Argelaguet</surname><given-names>F</given-names> </name><name name-style="western"><surname>Lecuyer</surname><given-names>A</given-names> </name></person-group><article-title>&#x201C;Do you feel in control?&#x201D;: towards novel approaches to characterise, manipulate and measure the sense of agency in virtual environments</article-title><source>IEEE Trans Visual Comput Graphics</source><year>2018</year><volume>24</volume><issue>4</issue><fpage>1486</fpage><lpage>1495</lpage><pub-id pub-id-type="doi">10.1109/TVCG.2018.2794598</pub-id></nlm-citation></ref><ref id="ref8"><label>8</label><nlm-citation citation-type="confproc"><person-group person-group-type="author"><name name-style="western"><surname>Nishida</surname><given-names>J</given-names> </name><name name-style="western"><surname>Kasahara</surname><given-names>S</given-names> </name><name name-style="western"><surname>Lopes</surname><given-names>P</given-names> </name></person-group><article-title>Demonstrating preemptive reaction: accelerating human reaction using electrical muscle stimulation without compromising agency</article-title><conf-name>SIGGRAPH &#x2019;19: ACM SIGGRAPH 2019 Emerging Technologies</conf-name><conf-date>Jul 28, 2019</conf-date><conf-loc>Los Angeles, CA, USA</conf-loc><pub-id pub-id-type="doi">10.1145/3305367.3327997</pub-id></nlm-citation></ref><ref id="ref9"><label>9</label><nlm-citation citation-type="confproc"><person-group person-group-type="author"><name name-style="western"><surname>Kono</surname><given-names>M</given-names> </name><name name-style="western"><surname>Ishiguro</surname><given-names>Y</given-names> </name><name name-style="western"><surname>Miyaki</surname><given-names>T</given-names> </name><name name-style="western"><surname>Rekimoto</surname><given-names>J</given-names> </name></person-group><article-title>Design and study of a multi-channel electrical muscle stimulation toolkit for human augmentation</article-title><year>2018</year><month>02</month><day>6</day><conf-name>AH2018</conf-name><conf-date>Feb 7-9, 2018</conf-date><conf-loc>Seoul, Republic of Korea</conf-loc><comment><ext-link ext-link-type="uri" xlink:href="https://dl.acm.org/doi/proceedings/10.1145/3174910">https://dl.acm.org/doi/proceedings/10.1145/3174910</ext-link></comment><pub-id pub-id-type="doi">10.1145/3174910.3174913</pub-id></nlm-citation></ref><ref id="ref10"><label>10</label><nlm-citation citation-type="journal"><person-group person-group-type="author"><name name-style="western"><surname>Kashyap</surname><given-names>N</given-names> </name><name name-style="western"><surname>Baranwal</surname><given-names>VK</given-names> </name><name name-style="western"><surname>Basumatary</surname><given-names>B</given-names> </name><name name-style="western"><surname>Bansal</surname><given-names>R</given-names> </name><name name-style="western"><surname>Sahani</surname><given-names>A</given-names> </name></person-group><article-title>A systematic review on muscle stimulation techniques</article-title><source>IETE Technical Review</source><year>2023</year><month>01</month><day>2</day><volume>40</volume><issue>1</issue><fpage>76</fpage><lpage>89</lpage><pub-id pub-id-type="doi">10.1080/02564602.2022.2030815</pub-id></nlm-citation></ref><ref id="ref11"><label>11</label><nlm-citation citation-type="journal"><person-group person-group-type="author"><name name-style="western"><surname>Doucet</surname><given-names>BM</given-names> </name><name name-style="western"><surname>Lam</surname><given-names>A</given-names> </name><name name-style="western"><surname>Griffin</surname><given-names>L</given-names> </name></person-group><article-title>Neuromuscular electrical stimulation for skeletal muscle function</article-title><source>Yale J Biol Med</source><year>2012</year><month>06</month><volume>85</volume><issue>2</issue><fpage>201</fpage><lpage>215</lpage><pub-id pub-id-type="medline">22737049</pub-id></nlm-citation></ref><ref id="ref12"><label>12</label><nlm-citation citation-type="journal"><person-group person-group-type="author"><name name-style="western"><surname>Gerovasili</surname><given-names>V</given-names> </name><name name-style="western"><surname>Stefanidis</surname><given-names>K</given-names> </name><name name-style="western"><surname>Vitzilaios</surname><given-names>K</given-names> </name><etal/></person-group><article-title>Electrical muscle stimulation preserves the muscle mass of critically ill patients: a randomized study</article-title><source>Crit Care</source><year>2009</year><volume>13</volume><issue>5</issue><fpage>R161</fpage><pub-id pub-id-type="doi">10.1186/cc8123</pub-id><pub-id pub-id-type="medline">19814793</pub-id></nlm-citation></ref><ref id="ref13"><label>13</label><nlm-citation citation-type="journal"><person-group person-group-type="author"><name name-style="western"><surname>Kemmler</surname><given-names>W</given-names> </name><name name-style="western"><surname>Shojaa</surname><given-names>M</given-names> </name><name name-style="western"><surname>Steele</surname><given-names>J</given-names> </name><etal/></person-group><article-title>Efficacy of whole-body electromyostimulation (WB-EMS) on body composition and muscle strength in non-athletic adults. a systematic review and meta-analysis</article-title><source>Front Physiol</source><year>2021</year><volume>12</volume><fpage>640657</fpage><pub-id pub-id-type="doi">10.3389/fphys.2021.640657</pub-id><pub-id pub-id-type="medline">33716787</pub-id></nlm-citation></ref><ref id="ref14"><label>14</label><nlm-citation citation-type="journal"><person-group person-group-type="author"><name name-style="western"><surname>Hortob&#x00E1;gyi</surname><given-names>T</given-names> </name><name name-style="western"><surname>Maffiuletti</surname><given-names>NA</given-names> </name></person-group><article-title>Neural adaptations to electrical stimulation strength training</article-title><source>Eur J Appl Physiol</source><year>2011</year><month>10</month><volume>111</volume><issue>10</issue><fpage>2439</fpage><lpage>2449</lpage><pub-id pub-id-type="doi">10.1007/s00421-011-2012-2</pub-id><pub-id pub-id-type="medline">21643920</pub-id></nlm-citation></ref><ref id="ref15"><label>15</label><nlm-citation citation-type="confproc"><person-group person-group-type="author"><name name-style="western"><surname>Tanaka</surname><given-names>Y</given-names> </name><name name-style="western"><surname>Nishida</surname><given-names>J</given-names> </name><name name-style="western"><surname>Lopes</surname><given-names>P</given-names> </name></person-group><article-title>Demonstrating electrical head actuation: enabling interactive systems to directly manipulate head orientation</article-title><year>2022</year><month>04</month><day>27</day><conf-name>CHI &#x2019;22</conf-name><conf-date>Apr 29 to May 5, 2022</conf-date><conf-loc>New Orleans, LA, USA</conf-loc><comment><ext-link ext-link-type="uri" xlink:href="https://dl.acm.org/doi/proceedings/10.1145/3491101">https://dl.acm.org/doi/proceedings/10.1145/3491101</ext-link></comment><pub-id pub-id-type="doi">10.1145/3491101.3519904</pub-id></nlm-citation></ref><ref id="ref16"><label>16</label><nlm-citation citation-type="confproc"><person-group person-group-type="author"><name name-style="western"><surname>Lopes</surname><given-names>P</given-names> </name><name name-style="western"><surname>You</surname><given-names>S</given-names> </name><name name-style="western"><surname>Cheng</surname><given-names>LP</given-names> </name><name name-style="western"><surname>Marwecki</surname><given-names>S</given-names> </name><name name-style="western"><surname>Baudisch</surname><given-names>P</given-names> </name></person-group><article-title>Providing haptics to walls &#x0026; heavy objects in virtual reality by means of electrical muscle stimulation</article-title><conf-name>Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems (CHI &#x2019;17)</conf-name><conf-date>May 6-11, 2017</conf-date><conf-loc>New York, USA</conf-loc><pub-id pub-id-type="doi">10.1145/3025453.3025600</pub-id></nlm-citation></ref><ref id="ref17"><label>17</label><nlm-citation citation-type="confproc"><person-group person-group-type="author"><name name-style="western"><surname>Cheng</surname><given-names>CY</given-names> </name><name name-style="western"><surname>Chen</surname><given-names>Y</given-names> </name><name name-style="western"><surname>Handani</surname><given-names>SW</given-names> </name><name name-style="western"><surname>Balabantaray</surname><given-names>A</given-names> </name><name name-style="western"><surname>Chen</surname><given-names>MY</given-names> </name></person-group><article-title>Paired-EMS: enhancing electrical muscle stimulation (EMS)-based force feedback experience by stimulating both muscles in antagonistic pairs</article-title><year>2024</year><month>05</month><day>11</day><conf-name>CHI &#x2019;24</conf-name><conf-date>May 11-16, 2024</conf-date><conf-loc>Honolulu, HI, USA</conf-loc><comment><ext-link ext-link-type="uri" xlink:href="https://dl.acm.org/doi/proceedings/10.1145/3613904">https://dl.acm.org/doi/proceedings/10.1145/3613904</ext-link></comment><pub-id pub-id-type="doi">10.1145/3613904.3642841</pub-id></nlm-citation></ref><ref id="ref18"><label>18</label><nlm-citation citation-type="journal"><person-group person-group-type="author"><name name-style="western"><surname>Strojnik</surname><given-names>P</given-names> </name><name name-style="western"><surname>Kralj</surname><given-names>A</given-names> </name><name name-style="western"><surname>Ursic</surname><given-names>I</given-names> </name></person-group><article-title>Programmed six-channel electrical stimulator for complex stimulation of leg muscles during walking</article-title><source>IEEE Trans Biomed Eng</source><year>1979</year><month>02</month><volume>26</volume><issue>2</issue><fpage>112</fpage><lpage>116</lpage><pub-id pub-id-type="doi">10.1109/tbme.1979.326520</pub-id><pub-id pub-id-type="medline">761930</pub-id></nlm-citation></ref><ref id="ref19"><label>19</label><nlm-citation citation-type="confproc"><person-group person-group-type="author"><name name-style="western"><surname>Nishida</surname><given-names>J</given-names> </name><name name-style="western"><surname>Kasahara</surname><given-names>S</given-names> </name><name name-style="western"><surname>Suzuki</surname><given-names>K</given-names> </name></person-group><article-title>Wired muscle: generating faster kinesthetic reaction by inter-personally connecting muscles</article-title><conf-name>ACM SIGGRAPH 2017 Emerging Technologies (SIGGRAPH &#x2019;17)</conf-name><conf-date>Jul 30 to Aug 3, 2017</conf-date><conf-loc>Los Angeles, USA</conf-loc><pub-id pub-id-type="doi">10.1145/3084822.3084844</pub-id></nlm-citation></ref><ref id="ref20"><label>20</label><nlm-citation citation-type="confproc"><person-group person-group-type="author"><name name-style="western"><surname>Ebisu</surname><given-names>A</given-names> </name><name name-style="western"><surname>Hashizume</surname><given-names>S</given-names> </name><name name-style="western"><surname>Suzuki</surname><given-names>K</given-names> </name><name name-style="western"><surname>Ishii</surname><given-names>A</given-names> </name><name name-style="western"><surname>Sakashita</surname><given-names>M</given-names> </name><name name-style="western"><surname>Ochiai</surname><given-names>Y</given-names> </name></person-group><article-title>Stimulated percussions: method to control human for learning music by using electrical muscle stimulation</article-title><conf-name>Proceedings of the 8th Augmented Human International Conference (AH &#x2019;17)</conf-name><conf-date>Mar 16-18, 2017</conf-date><conf-loc>California, USA</conf-loc><pub-id pub-id-type="doi">10.1145/3041164.3041202</pub-id></nlm-citation></ref><ref id="ref21"><label>21</label><nlm-citation citation-type="confproc"><person-group person-group-type="author"><name name-style="western"><surname>Lopes</surname><given-names>P</given-names> </name><name name-style="western"><surname>Ion</surname><given-names>A</given-names> </name><name name-style="western"><surname>Mueller</surname><given-names>W</given-names> </name><name name-style="western"><surname>Hoffmann</surname><given-names>D</given-names> </name><name name-style="western"><surname>Jonell</surname><given-names>P</given-names> </name><name name-style="western"><surname>Baudisch</surname><given-names>P</given-names> </name></person-group><article-title>Proprioceptive interaction</article-title><year>2015</year><month>04</month><day>18</day><conf-name>CHI &#x2019;15</conf-name><conf-date>Apr 18-23, 2015</conf-date><conf-loc>Seoul, Republic of Korea</conf-loc><comment><ext-link ext-link-type="uri" xlink:href="https://dl.acm.org/doi/proceedings/10.1145/2702123">https://dl.acm.org/doi/proceedings/10.1145/2702123</ext-link></comment><pub-id pub-id-type="doi">10.1145/2702123.2702461</pub-id></nlm-citation></ref><ref id="ref22"><label>22</label><nlm-citation citation-type="confproc"><person-group person-group-type="author"><name name-style="western"><surname>Lopes</surname><given-names>P</given-names> </name><name name-style="western"><surname>Jonell</surname><given-names>P</given-names> </name><name name-style="western"><surname>Baudisch</surname><given-names>P</given-names> </name></person-group><article-title>Affordance++: allowing objects to communicate dynamic use</article-title><conf-name>Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems (CHI &#x2019;15)</conf-name><conf-date>Apr 18-23, 2015</conf-date><conf-loc>New York, USA</conf-loc><pub-id pub-id-type="doi">10.1145/2702123.2702128</pub-id></nlm-citation></ref><ref id="ref23"><label>23</label><nlm-citation citation-type="confproc"><person-group person-group-type="author"><name name-style="western"><surname>Nishida</surname><given-names>J</given-names> </name><name name-style="western"><surname>Suzuki</surname><given-names>K</given-names> </name></person-group><article-title>BioSync: a paired wearable device for blending kinesthetic experience</article-title><conf-name>CHI &#x2019;17: Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems</conf-name><conf-date>May 6-11, 2017</conf-date><conf-loc>Denver, CO, USA</conf-loc><pub-id pub-id-type="doi">10.1145/3025453.3025829</pub-id></nlm-citation></ref><ref id="ref24"><label>24</label><nlm-citation citation-type="confproc"><person-group person-group-type="author"><name name-style="western"><surname>Hwang</surname><given-names>S</given-names> </name><name name-style="western"><surname>Oh</surname><given-names>J</given-names> </name><name name-style="western"><surname>Kang</surname><given-names>S</given-names> </name><name name-style="western"><surname>Seong</surname><given-names>M</given-names> </name><name name-style="western"><surname>Elsharkawy</surname><given-names>A</given-names> </name><name name-style="western"><surname>Kim</surname><given-names>S</given-names> </name></person-group><article-title>ErgoPulse: electrifying your lower body with biomechanical simulation-based electrical muscle stimulation haptic system in virtual reality</article-title><year>2024</year><month>05</month><day>11</day><conf-name>CHI &#x2019;24</conf-name><conf-date>May 11-16, 2024</conf-date><conf-loc>Honolulu, HI, USA</conf-loc><comment><ext-link ext-link-type="uri" xlink:href="https://dl.acm.org/doi/proceedings/10.1145/3613904">https://dl.acm.org/doi/proceedings/10.1145/3613904</ext-link></comment><pub-id pub-id-type="doi">10.1145/3613904.3642008</pub-id></nlm-citation></ref><ref id="ref25"><label>25</label><nlm-citation citation-type="confproc"><person-group person-group-type="author"><name name-style="western"><surname>Kruijff</surname><given-names>E</given-names> </name><name name-style="western"><surname>Schmalstieg</surname><given-names>D</given-names> </name><name name-style="western"><surname>Beckhaus</surname><given-names>S</given-names> </name></person-group><article-title>Using neuromuscular electrical stimulation for pseudo-haptic feedback</article-title><year>2006</year><month>11</month><conf-name>VRST06</conf-name><conf-date>Nov 1-3, 2006</conf-date><conf-loc>Limassol, Cyprus</conf-loc><comment><ext-link ext-link-type="uri" xlink:href="https://dl.acm.org/doi/proceedings/10.1145/1180495">https://dl.acm.org/doi/proceedings/10.1145/1180495</ext-link></comment><pub-id pub-id-type="doi">10.1145/1180495.1180558</pub-id></nlm-citation></ref><ref id="ref26"><label>26</label><nlm-citation citation-type="journal"><person-group person-group-type="author"><name name-style="western"><surname>Jeannerod</surname><given-names>M</given-names> </name></person-group><article-title>The mechanism of self-recognition in humans</article-title><source>Behav Brain Res</source><year>2003</year><month>06</month><day>16</day><volume>142</volume><issue>1-2</issue><fpage>1</fpage><lpage>15</lpage><pub-id pub-id-type="doi">10.1016/s0166-4328(02)00384-4</pub-id><pub-id pub-id-type="medline">12798261</pub-id></nlm-citation></ref><ref id="ref27"><label>27</label><nlm-citation citation-type="journal"><person-group person-group-type="author"><name name-style="western"><surname>Wegner</surname><given-names>DM</given-names> </name></person-group><article-title>The mind&#x2019;s best trick: how we experience conscious will</article-title><source>Trends Cogn Sci</source><year>2003</year><month>02</month><volume>7</volume><issue>2</issue><fpage>65</fpage><lpage>69</lpage><pub-id pub-id-type="doi">10.1016/s1364-6613(03)00002-0</pub-id><pub-id pub-id-type="medline">12584024</pub-id></nlm-citation></ref><ref id="ref28"><label>28</label><nlm-citation citation-type="journal"><person-group person-group-type="author"><name name-style="western"><surname>Collins</surname><given-names>DF</given-names> </name></person-group><article-title>Central contributions to contractions evoked by tetanic neuromuscular electrical stimulation</article-title><source>Exerc Sport Sci Rev</source><year>2007</year><month>07</month><volume>35</volume><issue>3</issue><fpage>102</fpage><lpage>109</lpage><pub-id pub-id-type="doi">10.1097/jes.0b013e3180a0321b</pub-id><pub-id pub-id-type="medline">17620928</pub-id></nlm-citation></ref><ref id="ref29"><label>29</label><nlm-citation citation-type="journal"><person-group person-group-type="author"><name name-style="western"><surname>Baldwin</surname><given-names>ERL</given-names> </name><name name-style="western"><surname>Klakowicz</surname><given-names>PM</given-names> </name><name name-style="western"><surname>Collins</surname><given-names>DF</given-names> </name></person-group><article-title>Wide-pulse-width, high-frequency neuromuscular stimulation: implications for functional electrical stimulation</article-title><source>J Appl Physiol (1985)</source><year>2006</year><month>07</month><volume>101</volume><issue>1</issue><fpage>228</fpage><lpage>240</lpage><pub-id pub-id-type="doi">10.1152/japplphysiol.00871.2005</pub-id><pub-id pub-id-type="medline">16627680</pub-id></nlm-citation></ref><ref id="ref30"><label>30</label><nlm-citation citation-type="journal"><person-group person-group-type="author"><name name-style="western"><surname>Han</surname><given-names>BS</given-names> </name><name name-style="western"><surname>Jang</surname><given-names>SH</given-names> </name><name name-style="western"><surname>Chang</surname><given-names>Y</given-names> </name><name name-style="western"><surname>Byun</surname><given-names>WM</given-names> </name><name name-style="western"><surname>Lim</surname><given-names>SK</given-names> </name><name name-style="western"><surname>Kang</surname><given-names>DS</given-names> </name></person-group><article-title>Functional magnetic resonance image finding of cortical activation by neuromuscular electrical stimulation on wrist extensor muscles</article-title><source>Am J Phys Med Rehabil</source><year>2003</year><month>01</month><volume>82</volume><issue>1</issue><fpage>17</fpage><lpage>20</lpage><pub-id pub-id-type="doi">10.1097/00002060-200301000-00003</pub-id><pub-id pub-id-type="medline">12510180</pub-id></nlm-citation></ref><ref id="ref31"><label>31</label><nlm-citation citation-type="journal"><person-group person-group-type="author"><name name-style="western"><surname>Car&#x00E8;</surname><given-names>M</given-names> </name><name name-style="western"><surname>Chiappalone</surname><given-names>M</given-names> </name><name name-style="western"><surname>Cota</surname><given-names>VR</given-names> </name></person-group><article-title>Personalized strategies of neurostimulation: from static biomarkers to dynamic closed-loop assessment of neural function</article-title><source>Front Neurosci</source><year>2024</year><volume>18</volume><fpage>1363128</fpage><pub-id pub-id-type="doi">10.3389/fnins.2024.1363128</pub-id><pub-id pub-id-type="medline">38516316</pub-id></nlm-citation></ref><ref id="ref32"><label>32</label><nlm-citation citation-type="journal"><person-group person-group-type="author"><name name-style="western"><surname>van Duinen</surname><given-names>H</given-names> </name><name name-style="western"><surname>Gandevia</surname><given-names>SC</given-names> </name><name name-style="western"><surname>Taylor</surname><given-names>JL</given-names> </name></person-group><article-title>Voluntary activation of the different compartments of the flexor digitorum profundus</article-title><source>J Neurophysiol</source><year>2010</year><month>12</month><volume>104</volume><issue>6</issue><fpage>3213</fpage><lpage>3221</lpage><pub-id pub-id-type="doi">10.1152/jn.00470.2010</pub-id><pub-id pub-id-type="medline">20881206</pub-id></nlm-citation></ref><ref id="ref33"><label>33</label><nlm-citation citation-type="journal"><person-group person-group-type="author"><name name-style="western"><surname>Kilbreath</surname><given-names>SL</given-names> </name><name name-style="western"><surname>Gorman</surname><given-names>RB</given-names> </name><name name-style="western"><surname>Raymond</surname><given-names>J</given-names> </name><name name-style="western"><surname>Gandevia</surname><given-names>SC</given-names> </name></person-group><article-title>Distribution of the forces produced by motor unit activity in the human flexor digitorum profundus</article-title><source>J Physiol</source><year>2002</year><month>08</month><day>15</day><volume>543</volume><issue>Pt 1</issue><fpage>289</fpage><lpage>296</lpage><pub-id pub-id-type="doi">10.1113/jphysiol.2002.023861</pub-id><pub-id pub-id-type="medline">12181299</pub-id></nlm-citation></ref><ref id="ref34"><label>34</label><nlm-citation citation-type="journal"><person-group person-group-type="author"><name name-style="western"><surname>Kim</surname><given-names>J</given-names> </name><name name-style="western"><surname>Kim</surname><given-names>J</given-names> </name><name name-style="western"><surname>Jung</surname><given-names>M</given-names> </name><name name-style="western"><surname>Kwon</surname><given-names>T</given-names> </name><name name-style="western"><surname>Kim</surname><given-names>KK</given-names> </name></person-group><article-title>Individualized foveated rendering with eye-tracking head-mounted display</article-title><source>Virtual Real</source><year>2024</year><month>03</month><volume>28</volume><issue>1</issue><pub-id pub-id-type="doi">10.1007/s10055-023-00931-8</pub-id></nlm-citation></ref><ref id="ref35"><label>35</label><nlm-citation citation-type="journal"><person-group person-group-type="author"><name name-style="western"><surname>HYMAN</surname><given-names>R</given-names> </name></person-group><article-title>Stimulus information as a determinant of reaction time</article-title><source>J Exp Psychol</source><year>1953</year><month>03</month><volume>45</volume><issue>3</issue><fpage>188</fpage><lpage>196</lpage><pub-id pub-id-type="doi">10.1037/h0056940</pub-id><pub-id pub-id-type="medline">13052851</pub-id></nlm-citation></ref></ref-list><app-group><supplementary-material id="app1"><label>Multimedia Appendix 1</label><p>Measurement data.</p><media xlink:href="games_v13i1e69330_app1.xlsx" xlink:title="XLSX File, 15 KB"/></supplementary-material></app-group></back></article>