<?xml version="1.0" encoding="UTF-8"?><!DOCTYPE article PUBLIC "-//NLM//DTD Journal Publishing DTD v2.0 20040830//EN" "journalpublishing.dtd"><article xmlns:mml="http://www.w3.org/1998/Math/MathML" xmlns:xlink="http://www.w3.org/1999/xlink" dtd-version="2.0" xml:lang="en" article-type="correction"><front><journal-meta><journal-id journal-id-type="nlm-ta">JMIR Serious Games</journal-id><journal-id journal-id-type="publisher-id">games</journal-id><journal-id journal-id-type="index">15</journal-id><journal-title>JMIR Serious Games</journal-title><abbrev-journal-title>JMIR Serious Games</abbrev-journal-title><issn pub-type="epub">2291-9279</issn><publisher><publisher-name>JMIR Publications</publisher-name><publisher-loc>Toronto, Canada</publisher-loc></publisher></journal-meta><article-meta><article-id pub-id-type="publisher-id">v14i1e100612</article-id><article-id pub-id-type="doi">10.2196/100612</article-id><article-categories><subj-group subj-group-type="heading"><subject>Corrigenda and Addenda</subject></subj-group></article-categories><title-group><article-title>Correction: The Mechanism and Design Principles of Serious Games in Enhancing Adolescents&#x2019; Internet Adaptability</article-title></title-group><contrib-group><contrib contrib-type="author" equal-contrib="yes"><name name-style="western"><surname>Gao</surname><given-names>Shijie</given-names></name><degrees>BS</degrees><xref ref-type="aff" rid="aff1">1</xref><xref ref-type="fn" rid="equal-contrib1">*</xref></contrib><contrib contrib-type="author" equal-contrib="yes"><name name-style="western"><surname>Jia</surname><given-names>Min</given-names></name><degrees>MA</degrees><xref ref-type="aff" rid="aff1">1</xref><xref ref-type="fn" rid="equal-contrib1">*</xref></contrib><contrib contrib-type="author"><name name-style="western"><surname>Wang</surname><given-names>Weijun</given-names></name><degrees>PhD</degrees><xref ref-type="aff" rid="aff2">2</xref></contrib><contrib contrib-type="author" corresp="yes"><name name-style="western"><surname>Hu</surname><given-names>Jianping</given-names></name><degrees>MA</degrees><xref ref-type="aff" rid="aff1">1</xref></contrib><contrib contrib-type="author"><name name-style="western"><surname>Ma</surname><given-names>Shihao</given-names></name><degrees>PhD</degrees><xref ref-type="aff" rid="aff1">1</xref></contrib></contrib-group><aff id="aff1"><institution>School of Psychology, Central China Normal University</institution><addr-line>No.152 Luoyu Road, Hongshan District</addr-line><addr-line>Wuhan</addr-line><addr-line>Hubei</addr-line><country>China</country></aff><aff id="aff2"><institution>Key Laboratory of Adolescent Cyberpsychology and Behavior, Ministry of Education</institution><addr-line>Wuhan</addr-line><addr-line>Hubei</addr-line><country>China</country></aff><author-notes><corresp>Correspondence to Jianping Hu, MA, School of Psychology, Central China Normal University, No.152 Luoyu Road, Hongshan District, Wuhan, Hubei, 430079, China, 86 18560177867; <email>hujianping@mails.ccnu.edu.cn</email></corresp><fn fn-type="equal" id="equal-contrib1"><label>*</label><p>these authors contributed equally</p></fn></author-notes><pub-date pub-type="collection"><year>2026</year></pub-date><pub-date pub-type="epub"><day>31</day><month>7</month><year>2026</year></pub-date><volume>14</volume><elocation-id>e100612</elocation-id><history><date date-type="received"><day>07</day><month>05</month><year>2026</year></date><date date-type="accepted"><day>19</day><month>05</month><year>2026</year></date></history><copyright-statement>&#x00A9; Shijie Gao, Min Jia, Weijun Wang, Jianping Hu, Shihao Ma. Originally published in JMIR Serious Games (<ext-link ext-link-type="uri" xlink:href="https://games.jmir.org">https://games.jmir.org</ext-link>), 31.7.2026. </copyright-statement><copyright-year>2026</copyright-year><license license-type="open-access" xlink:href="https://creativecommons.org/licenses/by/4.0/"><p>This is an open-access article distributed under the terms of the Creative Commons Attribution License (<ext-link ext-link-type="uri" xlink:href="https://creativecommons.org/licenses/by/4.0/">https://creativecommons.org/licenses/by/4.0/</ext-link>), which permits unrestricted use, distribution, and reproduction in any medium, provided the original work, first published in JMIR Serious Games, is properly cited. The complete bibliographic information, a link to the original publication on <ext-link ext-link-type="uri" xlink:href="https://games.jmir.org">https://games.jmir.org</ext-link>, as well as this copyright and license information must be included.</p></license><self-uri xlink:type="simple" xlink:href="https://games.jmir.org/2026/1/e100612"/><related-article related-article-type="corrected-article" ext-link-type="doi" xlink:href="10.2196/82505" xlink:title="Correction of" xlink:type="simple">https://games.jmir.org/2026/1/e82505</related-article></article-meta></front><body><p>In &#x201C;The Mechanism and Design Principles of Serious Games in Enhancing Adolescents&#x2019; Internet Adaptability&#x201D; [<xref ref-type="bibr" rid="ref1">1</xref>], the authors noted one error. Equal contribution with Min Jia was incorrectly attributed to Shihao Ma instead of Shijie Gao.</p><p>The author list previously appeared as follows:</p><p><italic>Shijie Gao</italic><sup><italic>1</italic></sup><italic>, BS; Min Jia</italic><sup><italic>1*</italic></sup><italic>, MA; Weijun Wang</italic><sup><italic>2</italic></sup><italic>, PhD; Jianping Hu</italic><sup><italic>1</italic></sup><italic>, MA; Shihao Ma</italic><sup><italic>1*</italic></sup><italic>, PhD</italic></p><p>It has been corrected to:</p><p><italic>Shijie Gao</italic><sup><italic>1*</italic></sup><italic>, BS; Min Jia</italic><sup><italic>1*</italic></sup><italic>, MA; Weijun Wang</italic><sup><italic>2</italic></sup><italic>, PhD; Jianping Hu</italic><sup><italic>1</italic></sup><italic>, MA; Shihao Ma</italic><sup><italic>1</italic></sup><italic>, PhD</italic></p><p>The correction will appear in the online version of the paper on the JMIR Publications website, together with the publication of this correction notice. Because this was made after submission to PubMed, PubMed Central, and other full-text repositories, the corrected article has also been resubmitted to those repositories.</p></body><back><fn-group><fn fn-type="conflict"><p>None declared.</p></fn></fn-group><ref-list><title>References</title><ref id="ref1"><label>1</label><nlm-citation citation-type="journal"><person-group person-group-type="author"><name name-style="western"><surname>Gao</surname><given-names>S</given-names> </name><name name-style="western"><surname>Jia</surname><given-names>M</given-names> </name><name name-style="western"><surname>Wang</surname><given-names>W</given-names> </name><name name-style="western"><surname>Hu</surname><given-names>J</given-names> </name><name name-style="western"><surname>Ma</surname><given-names>S</given-names> </name></person-group><article-title>The mechanism and design principles of serious games in enhancing adolescents&#x2019; internet adaptability</article-title><source>JMIR Serious Games</source><year>2026</year><month>03</month><day>9</day><volume>14</volume><fpage>e82505</fpage><pub-id pub-id-type="doi">10.2196/82505</pub-id><pub-id pub-id-type="medline">41813108</pub-id></nlm-citation></ref></ref-list></back></article>