<?xml version="1.0" encoding="UTF-8"?><!DOCTYPE article PUBLIC "-//NLM//DTD Journal Publishing DTD v2.0 20040830//EN" "journalpublishing.dtd"><article xmlns:mml="http://www.w3.org/1998/Math/MathML" xmlns:xlink="http://www.w3.org/1999/xlink" dtd-version="2.0" xml:lang="en" article-type="research-article"><front><journal-meta><journal-id journal-id-type="nlm-ta">JMIR Serious Games</journal-id><journal-id journal-id-type="publisher-id">games</journal-id><journal-id journal-id-type="index">15</journal-id><journal-title>JMIR Serious Games</journal-title><abbrev-journal-title>JMIR Serious Games</abbrev-journal-title><issn pub-type="epub">2291-9279</issn><publisher><publisher-name>JMIR Publications</publisher-name><publisher-loc>Toronto, Canada</publisher-loc></publisher></journal-meta><article-meta><article-id pub-id-type="publisher-id">v14i1e82505</article-id><article-id pub-id-type="doi">10.2196/82505</article-id><article-categories><subj-group subj-group-type="heading"><subject>Viewpoint</subject></subj-group></article-categories><title-group><article-title>The Mechanism and Design Principles of Serious Games in Enhancing Adolescents&#x2019; Internet Adaptability</article-title></title-group><contrib-group><contrib contrib-type="author"><name name-style="western"><surname>Gao</surname><given-names>Shijie</given-names></name><degrees>BS</degrees><xref ref-type="aff" rid="aff1">1</xref></contrib><contrib contrib-type="author" equal-contrib="yes"><name name-style="western"><surname>Jia</surname><given-names>Min</given-names></name><degrees>MA</degrees><xref ref-type="aff" rid="aff1">1</xref><xref ref-type="fn" rid="equal-contrib1">*</xref></contrib><contrib contrib-type="author"><name name-style="western"><surname>Wang</surname><given-names>Weijun</given-names></name><degrees>PhD</degrees><xref ref-type="aff" rid="aff2">2</xref></contrib><contrib contrib-type="author" corresp="yes"><name name-style="western"><surname>Hu</surname><given-names>Jianping</given-names></name><degrees>MA</degrees><xref ref-type="aff" rid="aff1">1</xref></contrib><contrib contrib-type="author" equal-contrib="yes"><name name-style="western"><surname>Ma</surname><given-names>Shihao</given-names></name><degrees>PhD</degrees><xref ref-type="aff" rid="aff1">1</xref><xref ref-type="fn" rid="equal-contrib1">*</xref></contrib></contrib-group><aff id="aff1"><institution>School of Psychology, Central China Normal University</institution><addr-line>No.152 Luoyu Road, Hongshan District</addr-line><addr-line>Wuhan</addr-line><addr-line>Hubei</addr-line><country>China</country></aff><aff id="aff2"><institution>Key Laboratory of Adolescent Cyberpsychology and Behavior, Ministry of Education</institution><addr-line>Wuhan</addr-line><addr-line>Hubei</addr-line><country>China</country></aff><contrib-group><contrib contrib-type="editor"><name name-style="western"><surname>Brini</surname><given-names>Stefano</given-names></name></contrib></contrib-group><contrib-group><contrib contrib-type="reviewer"><name name-style="western"><surname>Morales-Martinez</surname><given-names>David</given-names></name></contrib><contrib contrib-type="reviewer"><name name-style="western"><surname>Asada</surname><given-names>Yoshikazu</given-names></name></contrib></contrib-group><author-notes><corresp>Correspondence to Jianping Hu, MA, School of Psychology, Central China Normal University, No.152 Luoyu Road, Hongshan District, Wuhan, Hubei, 430079, China, 86 18560177867; <email>hujianping@mails.ccnu.edu.cn</email></corresp><fn fn-type="equal" id="equal-contrib1"><label>*</label><p>these authors contributed equally</p></fn></author-notes><pub-date pub-type="collection"><year>2026</year></pub-date><pub-date pub-type="epub"><day>9</day><month>3</month><year>2026</year></pub-date><volume>14</volume><elocation-id>e82505</elocation-id><history><date date-type="received"><day>16</day><month>08</month><year>2025</year></date><date date-type="rev-recd"><day>30</day><month>01</month><year>2026</year></date><date date-type="accepted"><day>12</day><month>02</month><year>2026</year></date></history><copyright-statement>&#x00A9; Shijie Gao, Min Jia, Weijun Wang, Jianping Hu, Shihao Ma. Originally published in JMIR Serious Games (<ext-link ext-link-type="uri" xlink:href="https://games.jmir.org">https://games.jmir.org</ext-link>), 9.3.2026. </copyright-statement><copyright-year>2026</copyright-year><license license-type="open-access" xlink:href="https://creativecommons.org/licenses/by/4.0/"><p>This is an open-access article distributed under the terms of the Creative Commons Attribution License (<ext-link ext-link-type="uri" xlink:href="https://creativecommons.org/licenses/by/4.0/">https://creativecommons.org/licenses/by/4.0/</ext-link>), which permits unrestricted use, distribution, and reproduction in any medium, provided the original work, first published in JMIR Serious Games, is properly cited. The complete bibliographic information, a link to the original publication on <ext-link ext-link-type="uri" xlink:href="https://games.jmir.org">https://games.jmir.org</ext-link>, as well as this copyright and license information must be included.</p></license><self-uri xlink:type="simple" xlink:href="https://games.jmir.org/2026/1/e82505"/><abstract><p>Adolescents&#x2019; internet adaptability (IA) is crucial for their online behavior and mental health. Serious games (SGs), as an emerging educational tool, hold promise for enhancing this adaptability through engaging, goal-oriented learning. Yet, direct evidence in this area remains limited. This viewpoint aims to clarify the mechanisms through which SGs enhance adolescents&#x2019; IA and to derive corresponding design principles that can inform educational practice and game development. Drawing on insights from both Chinese and international studies, this study adopts a cross-contextual perspective to explore how SGs can foster IA in varied educational environments. Beyond synthesizing existing findings, this viewpoint provides an integrated account of why IA is essential in contemporary digital life and how SGs can support its development. It proposes a 3-stage framework, illustrating how contextualized design, real-time feedback, and dynamic tasks promote experiential learning, self-regulation, and the transfer of online skills. Based on this framework, the study further articulates 6 core design principles: clear goal definition, interaction diversity, contextual authenticity, immediate, scaffolding and explanatory feedback, a dynamically adaptive learning environment, and safety-by-design for digital well-being. These principles translate the core characteristics and mechanisms of SGs into actionable guidance for developing effective IA interventions. By synthesizing theoretical insights with practical considerations, this viewpoint highlights how SGs can serve as accessible and scalable tools to support adolescents in navigating increasingly complex digital environments. Together, these insights provide practical implications for educators, curriculum designers, and digital game developers seeking to foster adolescents&#x2019; safe, responsible, and adaptive engagement in online environments.</p></abstract><kwd-group><kwd>game design mechanism</kwd><kwd>adolescents</kwd><kwd>internet adaptability</kwd><kwd>game based learning</kwd><kwd>game design principles</kwd></kwd-group></article-meta></front><body><sec id="s1" sec-type="intro"><title>Introduction</title><p>Internet adaptability (IA) refers to the individual capacities that develop through interactions with the online environment [<xref ref-type="bibr" rid="ref1">1</xref>]. It is a core component of digital engagement and develops across three stages: (1) the preparation stage, in which adolescents acquire relevant knowledge and psychological readiness; (2) the adaptation stage, involving their evaluation of the digital environment and behavioral adjustment; and (3) the sustainability stage, reflecting their ability to cope with technological change and digital stressors [<xref ref-type="bibr" rid="ref1">1</xref>,<xref ref-type="bibr" rid="ref2">2</xref>]. The following conceptualization illustrates these 3 stages and the psychological factors that characterize each [<xref ref-type="bibr" rid="ref1">1</xref>] (<xref ref-type="fig" rid="figure1">Figure 1</xref>).</p><fig position="float" id="figure1"><label>Figure 1.</label><caption><p>The conceptualization of internet adaptability.</p></caption><graphic alt-version="no" mimetype="image" position="float" xlink:type="simple" xlink:href="games_v14i1e82505_fig01.png"/></fig><p>To clarify its conceptual boundaries, IA must be distinguished from related constructs. Digital literacy or competence emphasizes relatively stable technical skills such as information processing and tool use [<xref ref-type="bibr" rid="ref3">3</xref>-<xref ref-type="bibr" rid="ref5">5</xref>]. Digital resilience focuses on recovering from adverse online experiences and is primarily reactive [<xref ref-type="bibr" rid="ref6">6</xref>]. Digital well-being concerns maintaining a healthy and balanced relationship with technology [<xref ref-type="bibr" rid="ref7">7</xref>]. In contrast, IA represents a dynamic psychological adjustment process, grounded in self-efficacy, sense of control, resilience, and proactive regulation, that supports sustained functional engagement across evolving digital contexts [<xref ref-type="bibr" rid="ref1">1</xref>,<xref ref-type="bibr" rid="ref8">8</xref>]. A comparative overview of these constructs is presented in <xref ref-type="table" rid="table1">Table 1</xref>.</p><table-wrap id="t1" position="float"><label>Table 1.</label><caption><p>Internet adaptability and related concepts.</p></caption><table id="table1" frame="hsides" rules="groups"><thead><tr><td align="left" valign="bottom">Concepts</td><td align="left" valign="bottom">Definitions</td><td align="left" valign="bottom">Static or dynamic</td><td align="left" valign="bottom">Main dimensions</td><td align="left" valign="bottom">Relationship with IA<sup><xref ref-type="table-fn" rid="table1fn1">a</xref></sup></td></tr></thead><tbody><tr><td align="left" valign="top">Internet adaptability<break/>[<xref ref-type="bibr" rid="ref1">1</xref>]</td><td align="left" valign="top">Individual capacities that develop through interactions with the online environment.</td><td align="left" valign="top">Dynamic and process-oriented</td><td align="left" valign="top">Attitude, online knowledge and skills, sense of control, self-efficacy, adaptability, self-control, psychological resilience, and proactivity.</td><td align="left" valign="top">IA integrates elements from digital competence, resilience, and well-being but distinguishes itself by focusing on long-term adaptation, proactive regulation, and psychological behavioral flexibility in a changing digital environment.</td></tr><tr><td align="left" valign="top">Digital literacy or competence<break/>[<xref ref-type="bibr" rid="ref3">3</xref>,<xref ref-type="bibr" rid="ref4">4</xref>]</td><td align="left" valign="top">Competence in using digital technologies to access, evaluate, create, and communicate information; ability to use ICT<sup><xref ref-type="table-fn" rid="table1fn2">b</xref></sup> tools appropriately.</td><td align="left" valign="top">More on stable skill set or capacity (relatively static)</td><td align="left" valign="top">Information and data literacy, communication or collaboration, content creation, safety or cybersecurity, problem solving, critical thinking, and ethical or reflective use.</td><td align="left" valign="top">IA differs by emphasizing ongoing adaptation and psychological&#x2013;behavioral regulation, not just ability to use tools.</td></tr><tr><td align="left" valign="top">Digital resilience<break/>[<xref ref-type="bibr" rid="ref6">6</xref>]</td><td align="left" valign="top">The capacity to cope with, recover from, and learn after adverse or risky online events or digital pressures; ability to bounce back, maintain well-being, and continue functioning after negative experiences.</td><td align="left" valign="top">More reactive or recovery-oriented (although may include learning after adversity)</td><td align="left" valign="top">Coping strategies, recovery, learning from negative online experiences, psychological well-being, and safe behavior online.</td><td align="left" valign="top">IA encompasses but extends beyond DR<sup><xref ref-type="table-fn" rid="table1fn3">c</xref></sup>: while DR addresses response to adversity, IA emphasizes proactive, continuous adaptation and regulation across changing digital contexts.</td></tr><tr><td align="left" valign="top">Digital well-being<break/>[<xref ref-type="bibr" rid="ref7">7</xref>]</td><td align="left" valign="top">Individual&#x2019;s ability to establish a healthy, balanced, and purposeful relationship with digital technologies, thereby supporting their overall quality of life and personal development.</td><td align="left" valign="top">Ongoing state-oriented or stability-oriented</td><td align="left" valign="top">Digital habits, healthy use, ethical awareness, balanced usage, mental health, life&#x2013;digital balance, and critical media use.</td><td align="left" valign="top">IA emphasizes adaptive capabilities (cognitive, behavioral, and psychological) to manage digital environments; well-being is an important outcome, but IA focuses more on adaptive functioning, not only well-being.</td></tr></tbody></table><table-wrap-foot><fn id="table1fn1"><p><sup>a</sup>IA: internet adaptability.</p></fn><fn id="table1fn2"><p><sup>b</sup>ICT: information and communication technology.</p></fn><fn id="table1fn3"><p><sup>c</sup>DR: digital resilience.</p></fn></table-wrap-foot></table-wrap><p>A key question is whether IA applies across different cultural internet environments. From a social adaptation perspective, development reflects the dynamic balance between personal characteristics and environmental demands [<xref ref-type="bibr" rid="ref9">9</xref>]. Similarly, IA describes the psychological process through which individuals regulate and adjust behavior in response to changing online conditions. Although digital ecosystems differ across cultures, the core adaptive task remains constant: maintaining functional and psychological balance in a dynamic digital environment [<xref ref-type="bibr" rid="ref1">1</xref>,<xref ref-type="bibr" rid="ref10">10</xref>]. Thus, IA captures a universal adaptive mechanism, even as specific challenges and adaptive behaviors vary across societies.</p><p>IA plays an important role in adolescents&#x2019; psychological well-being and digital engagement [<xref ref-type="bibr" rid="ref1">1</xref>,<xref ref-type="bibr" rid="ref11">11</xref>]. However, current approaches to fostering IA, including classroom instruction, family education, campus initiatives, and internet use regulations, often lack contextual relevance, interactivity, and flexibility, limiting their effectiveness in addressing adolescents&#x2019; evolving online challenges [<xref ref-type="bibr" rid="ref12">12</xref>].</p><p>Serious games (SGs) have emerged as a promising alternative. Originating from board games, they integrate education with entertainment to provide personalized and interactive learning experiences [<xref ref-type="bibr" rid="ref13">13</xref>]. With advances in digital technology and learning theory, SGs have evolved into formats such as video games, simulations, and virtual reality environments. This study focuses on educational video games, defined as games designed for purposes beyond entertainment [<xref ref-type="bibr" rid="ref14">14</xref>,<xref ref-type="bibr" rid="ref15">15</xref>]. In this context, SGs refer to educational video games that integrate gaming elements to transmit knowledge, train skills, and promote emotional or behavioral development in a context-rich and engaging way [<xref ref-type="bibr" rid="ref16">16</xref>,<xref ref-type="bibr" rid="ref17">17</xref>]. Well-designed SGs typically exhibit several core characteristics: clear educational objectives [<xref ref-type="bibr" rid="ref18">18</xref>], disciplinary rigor [<xref ref-type="bibr" rid="ref19">19</xref>], contextual authenticity [<xref ref-type="bibr" rid="ref20">20</xref>], and interactivity with immediate formative feedback [<xref ref-type="bibr" rid="ref21">21</xref>]. When integrated effectively, these features support engagement while promoting meaningful learning and behavioral development.</p><p>These immersive and interactive affordances make SGs particularly suitable for fostering adolescents&#x2019; IA. By embedding learning goals within gameplay and simulating realistic online scenarios, SGs enable adolescents to develop cognitive, emotional, and behavioral regulation in controlled virtual environments, supporting safe, responsible, and flexible digital engagement. Empirical studies support these benefits. For example, SGs targeting cyberbullying prevention enhance empathy and emotional regulation [<xref ref-type="bibr" rid="ref22">22</xref>], and the cybersecurity game <italic>Riskio</italic> strengthens awareness and perceived control under uncertain conditions [<xref ref-type="bibr" rid="ref23">23</xref>-<xref ref-type="bibr" rid="ref25">25</xref>]. Extending beyond isolated dimensions, <italic>InterWeb Action</italic>, a SG grounded in situated learning theory, significantly improved overall IA and multiple behavioral indicators [<xref ref-type="bibr" rid="ref26">26</xref>].</p><p>Despite these emerging findings, research that directly and systematically examines how SGs cultivate IA remains limited. Therefore, rather than conducting a conventional literature review, this viewpoint synthesizes existing evidence to articulate the mechanisms through which SGs may enhance IA and to propose practical design principles for effective intervention development.</p><p>Building on this aim, the viewpoint advances a theoretical framework that examines the psychological processes involved in IA across 3 stages and derives 6 core design principles that translate theory into actionable guidance for educators, curriculum designers, and game developers seeking to promote safe, responsible, and adaptive online behavior (<xref ref-type="fig" rid="figure2">Figure 2</xref>).</p><fig position="float" id="figure2"><label>Figure 2.</label><caption><p>Conceptual framework of the study.</p></caption><graphic alt-version="no" mimetype="image" position="float" xlink:type="simple" xlink:href="games_v14i1e82505_fig02.png"/></fig></sec><sec id="s2"><title>The Unique Potential of SGs for Adolescents&#x2019; IA</title><sec id="s2-1"><title>The Universality of SGs in Educational Practice</title><p>Although research directly examining SGs for enhancing adolescents&#x2019; IA remains limited, their educational effectiveness has been widely demonstrated across diverse learning contexts [<xref ref-type="bibr" rid="ref27">27</xref>,<xref ref-type="bibr" rid="ref28">28</xref>].</p><p>Meta-analytic evidence indicates that SGs enhance cognitive performance while simultaneously promoting positive emotions and well-being during learning. Empirical studies further show that SGs improve academic achievement and learning motivation across disciplines such as science, language learning, and business education [<xref ref-type="bibr" rid="ref29">29</xref>,<xref ref-type="bibr" rid="ref30">30</xref>].</p><p>Beyond cognitive outcomes, SGs also support the development of soft skills. For example, the SG <italic>FLIGBY</italic> has been shown to foster leadership, conflict resolution, and critical thinking, highlighting the role of SGs in holistic skill development [<xref ref-type="bibr" rid="ref31">31</xref>]. Compared with traditional instructional approaches, SGs offer greater flexibility and learner autonomy, aligning well with contemporary educational needs and contributing to more positive learning attitudes [<xref ref-type="bibr" rid="ref28">28</xref>,<xref ref-type="bibr" rid="ref32">32</xref>]. Collectively, these findings establish SGs as an effective and versatile educational tool, providing a strong foundation for their application in promoting adolescents&#x2019; IA.</p></sec><sec id="s2-2"><title>The Relevance of SG Features to Adolescents&#x2019; IA</title><p>As adolescents face increasingly complex digital environments, SGs offer particular advantages due to their educational orientation, immersive contexts, and interactive design. Although direct empirical evidence remains limited, existing studies suggest several pathways through which SGs may support IA.</p><sec id="s2-2-1"><title>Purpose Fit: Precise Alignment of Educational Goals and Needs</title><p>SGs enable a close alignment between educational objectives and learners&#x2019; needs. By embedding learning goals within game tasks and challenges, SGs effectively convey internet-related knowledge while fostering cognitive skills such as critical thinking and problem solving [<xref ref-type="bibr" rid="ref27">27</xref>,<xref ref-type="bibr" rid="ref28">28</xref>]. This goal-oriented design makes SGs well suited for strengthening adolescents&#x2019; online knowledge and competencies.</p></sec><sec id="s2-2-2"><title>Environmental Adaptation: A Bridge Between Virtual Scenarios and Real-World Issues</title><p>SGs provide simulated digital environments that bridge virtual experiences and real-world online challenges. Through scenario-based gameplay, adolescents can practice identifying cybersecurity risks, managing information overload, and protecting personal privacy in a safe and controlled setting. Such contextualized experiences enhance immersion and facilitate the transfer of learned skills to real online environments [<xref ref-type="bibr" rid="ref33">33</xref>].</p></sec><sec id="s2-2-3"><title>Formal Innovation: Dual Enhancement of Engagement and Learning Outcomes</title><p>The formal design of SGs enhances both engagement and learning outcomes. Rich audiovisual elements, narrative structures, and interactive feedback mechanisms increase adolescents&#x2019; motivation and sustained participation [<xref ref-type="bibr" rid="ref19">19</xref>]. The combination of contextual authenticity and interactivity further strengthens experiential learning and supports behavioral adaptation [<xref ref-type="bibr" rid="ref26">26</xref>].</p><p>In summary, SGs integrate knowledge acquisition, emotional engagement, and behavioral practice within interactive digital contexts, closely aligning with the multidimensional nature of IA. Despite these theoretical and practical advantages, empirical research explicitly examining how SGs foster adolescents&#x2019; IA remains scarce [<xref ref-type="bibr" rid="ref26">26</xref>]. To address this gap, the following section examines the psychological mechanisms through which SGs support IA across the stages of preparation, adaptation, and sustained adaptation, thereby laying the foundation for the proposed design principles.</p></sec></sec></sec><sec id="s3"><title>A 3-Phase Dynamic Mechanism Model: How SGs Facilitate Adolescents&#x2019; IA</title><p>Building on the alignment between SGs and IA, we propose a 3-phase dynamic mechanism explaining how SGs support adolescents&#x2019; adaptive development online. The model views IA as a trait shaped through ongoing interaction with digital environments, reflecting a reciprocal individual&#x2013;context relationship [<xref ref-type="bibr" rid="ref1">1</xref>]. It includes 3 stages: preparation, adaptation, and sustained adaptation, through which SGs promote continuous improvement in adolescents&#x2019; ability to navigate the online world.</p><sec id="s3-1"><title>The Role of SGs in the Preparation Stage</title><p>In the preparation stage of IA, SGs primarily support adolescents in building foundational internet knowledge and skills while cultivating constructive attitudes toward digital environments. These early cognitive and affective structures form the basis for subsequent adaptive behaviors.</p><p>Adolescents need to develop a positive internet attitude, including cognitive, emotional, and behavioral tendencies, which influence responsible online behavior [<xref ref-type="bibr" rid="ref34">34</xref>,<xref ref-type="bibr" rid="ref35">35</xref>]. Simultaneously, internet knowledge and skills, such as information search, online communication, and cybersecurity practices, are essential for online activities [<xref ref-type="bibr" rid="ref1">1</xref>]. These constructs interact: a positive attitude motivates learning, while improved skills strengthen engagement and perception of the internet [<xref ref-type="bibr" rid="ref36">36</xref>].</p><p>SGs are well positioned to facilitate this preparatory learning process. Their immersive, interactive, and narrative-rich environments enable learners to construct initial cognitive frameworks about the online world [<xref ref-type="bibr" rid="ref32">32</xref>]. By integrating technology, pedagogy, and interactive mechanisms [<xref ref-type="bibr" rid="ref37">37</xref>], these games provide contextualized learning experiences that make abstract concepts concrete and engaging [<xref ref-type="bibr" rid="ref38">38</xref>]. From the perspective of schema theory, such contextualized learning environments are particularly effective for supporting the formation and refinement of cognitive schema [<xref ref-type="bibr" rid="ref39">39</xref>]. Schemas function as early cognitive structures that organize new information, shape expectations, and influence attitudes. Some studies emphasize that learners encode and organize information more efficiently when it is embedded in meaningful, situational contexts that can be connected to prior knowledge [<xref ref-type="bibr" rid="ref40">40</xref>-<xref ref-type="bibr" rid="ref42">42</xref>]. Contextualized learning allows adolescents to connect new information to prior knowledge, promoting deeper understanding and stable orientations toward online environments.</p><p>Observational learning further reinforces early learning. According to Bandura&#x2019;s social cognitive theory, individuals acquire knowledge, attitudes, and behavioral strategies by attending to models and evaluating the consequences of their actions [<xref ref-type="bibr" rid="ref43">43</xref>]. This process is supported by four subprocesses (attention, retention, reproduction, and motivation), which together determine how modeled behaviors are internalized [<xref ref-type="bibr" rid="ref43">43</xref>]. Within SGs, these subprocesses are activated through designed modeling features. For example, non-player characters, scripted demonstrations, or peer-like avatars provide examples of digital norms, information-seeking strategies, and responses to common online dilemmas [<xref ref-type="bibr" rid="ref21">21</xref>]. Empirical studies indicate that observing modeled responses in interactive digital environments can improve learners&#x2019; ability to identify risks [<xref ref-type="bibr" rid="ref23">23</xref>], foster more prosocial online attitudes [<xref ref-type="bibr" rid="ref44">44</xref>,<xref ref-type="bibr" rid="ref45">45</xref>], and support the development of normative expectations for digital interactions [<xref ref-type="bibr" rid="ref46">46</xref>].</p><p>During the preparation stage, observational learning shapes early cognitive and affective orientations. Modeled experiences provide structured exposure to desirable online behaviors, allowing adolescents to internalize norms before independently navigating online environments.</p><p>Through the integrated mechanisms of schema formation and observational learning, SGs provide a safe, immersive learning environment. This enables adolescents to effectively construct internet knowledge and skills, cultivate a positive attitude, and actively explore the online environment, thereby laying a solid cognitive and affective foundation for the development of robust IA.</p></sec><sec id="s3-2"><title>The Role of SGs in the Adaptation Process Stage</title><p>Beyond mastering internet skills, adolescents need a sense of control over the online environment. During adaptation, SGs help develop this psychological control and enhance self-efficacy, fostering confidence in handling online challenges.</p><p>Sense of control refers to one&#x2019;s belief in influencing outcomes, and this is a crucial factor in environmental adaptation [<xref ref-type="bibr" rid="ref47">47</xref>]. Adolescents with higher control perceptions show greater agency and more positive evaluations of their abilities and influence on external events [<xref ref-type="bibr" rid="ref48">48</xref>,<xref ref-type="bibr" rid="ref49">49</xref>]. This perception is closely linked to self-efficacy, as believing in one&#x2019;s influence over outcomes enhances confidence in personal capabilities [<xref ref-type="bibr" rid="ref50">50</xref>]. In a rapidly evolving digital space, adolescents with stronger control perceptions are more resilient to challenges. SGs, with their immersive and risk-free environments, allow adolescents to explore cyberspace, reinforcing their psychological control and self-efficacy.</p><p>Feedback mechanisms and progress visualization are central to this process. In SGs, players receive immediate feedback for their actions, which strengthens their sense of control and helps establish a sense of order in digital environments. When unexpected outcomes occur, such as errors, timely prompts and guidance support the acquisition of internet knowledge and skills [<xref ref-type="bibr" rid="ref51">51</xref>]. Through iterative trial and error, adolescents refine internet skills, ultimately applying them with confidence in real life.</p><p>SGs also provide structured environments that support the accumulation of mastery experiences, the most influential source of self-efficacy according to Bandura [<xref ref-type="bibr" rid="ref43">43</xref>]. Research confirms that robust internet knowledge and experience significantly boost self-efficacy [<xref ref-type="bibr" rid="ref52">52</xref>]. Therefore, SGs, by providing simulated online environments, allow adolescents to accumulate mastery experiences as they complete tasks, effectively strengthening their sense of online control and self-efficacy. Additionally, SGs set challenging tasks and achievement systems that gradually enhance players&#x2019; self-efficacy. In these games, players overcome a series of challenges, complete tasks, and receive rewards, and these positive experiences further enhance their self-efficacy [<xref ref-type="bibr" rid="ref53">53</xref>]. When adolescents perceive their abilities and accomplishments in the online space, they are more likely to transfer this confidence and motivation to real life, facing challenges in the online environment with greater composure.</p><p>In summary, SGs enhance IA through scenario simulations, real-time feedback, and achievement systems. They strengthen adolescents&#x2019; sense of control and self-efficacy, equipping them to navigate the digital world with confidence and resilience.</p></sec><sec id="s3-3"><title>The Role of SGs in the Sustained Adaptation Stage</title><p>In the sustained adaptation stage, SGs consolidate earlier learning and support the transfer of in-game experiences to real-world online contexts, reinforcing adolescents&#x2019; self-regulation, control, resilience, and proactive engagement.</p><p>SGs use scenario-based instructional design to promote learning transfer, defined as the application of acquired knowledge and skills to new situations [<xref ref-type="bibr" rid="ref54">54</xref>]. Contextualization involves embedding learning content within a scenario that closely mirrors real-world situations or practical problems [<xref ref-type="bibr" rid="ref1">1</xref>]. Constructivist theory emphasizes that transfer depends on the alignment between learning contexts and real-world application contexts [<xref ref-type="bibr" rid="ref55">55</xref>,<xref ref-type="bibr" rid="ref56">56</xref>], a principle operationalized in SGs through realistic online simulations. For instance, cybersecurity games place players in expert roles, requiring them to manage cyberattacks and digital threats, thereby strengthening practical skill acquisition [<xref ref-type="bibr" rid="ref57">57</xref>]. Activity theory further suggests that knowledge transfer efficiency depends on how well virtual activities align with real-world contexts [<xref ref-type="bibr" rid="ref58">58</xref>]. Accordingly, the high contextual similarity between SGs and authentic online environments facilitates the efficient application of in-game learning to real-life digital situations.</p><p>Beyond supporting transfer, SGs offer scalable and flexible learning opportunities. Unlike traditional educational models, they do not depend on continuous teacher guidance or fixed learning spaces. Learners can engage in game-based learning activities at their own pace and according to their personal schedules, significantly enhancing learning continuity, flexibility, and autonomy [<xref ref-type="bibr" rid="ref18">18</xref>]. Additionally, SGs can be updated in real time to reflect emerging technologies and online risks, ensuring that adolescents&#x2019; knowledge and skills remain aligned with evolving digital environments [<xref ref-type="bibr" rid="ref22">22</xref>,<xref ref-type="bibr" rid="ref23">23</xref>]. By transforming from static tools into dynamic platforms, SGs adapt to the ever-changing online landscape, offering a deeper and more practical experience to enhance IA.</p><p>In sum, by combining contextualized simulation, flexible access, and continuous updating, SGs support the sustained development of adolescents&#x2019; IA and promote durable, transferable learning outcomes.</p></sec><sec id="s3-4"><title>The Dynamic Enhancement Role of SGs Across the 3 Stages</title><p>SGs enhance adolescents&#x2019; IA not only through the distinct functions of preparation, adaptation, and sustained adaptation, but also through their cyclical and progressive integration. Together, these stages form a dynamic learning mechanism that supports continuous reflection, application, and long-term adaptability.</p><p>Self-regulated learning (SRL) theory helps explain this process. Zimmerman [<xref ref-type="bibr" rid="ref59">59</xref>] conceptualizes SRL as a cycle of planning, monitoring, and reflection that enables learners to regulate their behavior through goal setting, process evaluation, and experience review [<xref ref-type="bibr" rid="ref53">53</xref>]. These processes align closely with the 3 stages of IA. In the preparation stage, SGs stimulate motivation and initiate the planning phase by encouraging adolescents to set learning goals, such as improving information search or cybersecurity awareness. In the adaptation stage, games support monitoring and strategy adjustment through immediate feedback and adaptive task design, requiring learners to apply prior knowledge in increasingly complex situations [<xref ref-type="bibr" rid="ref59">59</xref>]. This iterative practice enhances focus, strengthens psychological control, and promotes self-efficacy. In the sustained adaptation stage, SGs consolidate learning outcomes through task progression and knowledge transfer. Reflection becomes especially prominent, as summary modules and performance tracking support evaluation of learning strategies and outcomes [<xref ref-type="bibr" rid="ref60">60</xref>].</p><p>Across these stages, SGs create a spiral learning process. Goal setting in preparation lays the foundation for practice, experiences in adaptation deepen understanding, and reflection in sustained adaptation initiates the next learning cycle [<xref ref-type="bibr" rid="ref59">59</xref>]. By integrating SRL processes with progressive game design, SGs not only enhance adolescents&#x2019; current IA but also cultivate long-term SRL abilities. These skills enable adolescents to continually update and apply knowledge in an evolving digital environment, supporting sustained adaptability.</p></sec></sec><sec id="s4"><title>From Theory to Practice: Guiding Design Principles</title><p>Although SGs offer potential benefits, evidence shows their effectiveness is not guaranteed. Some studies report limited behavioral change or real-world transfer, including health behavior [<xref ref-type="bibr" rid="ref61">61</xref>], safety knowledge [<xref ref-type="bibr" rid="ref62">62</xref>], and cognitive or metacognitive skills [<xref ref-type="bibr" rid="ref63">63</xref>]. In educational settings, games can boost engagement without significant learning gains [<xref ref-type="bibr" rid="ref27">27</xref>,<xref ref-type="bibr" rid="ref64">64</xref>], or produce variable effects depending on design [<xref ref-type="bibr" rid="ref65">65</xref>]. These findings highlight that outcomes depend more on design quality than on the game format itself [<xref ref-type="bibr" rid="ref66">66</xref>].</p><p>The same applies to IA. Games promote adaptive development only when their goals, mechanics, and feedback support the cognitive, emotional, and behavioral processes essential for navigating digital environments. Translating theoretical mechanisms into practical design is therefore crucial. The following section presents key design principles for developing SGs that enhance adolescents&#x2019; IA.</p><sec id="s4-1"><title>Principle of Clear Goal Definition</title><p>Clear goal definition is the foundational principle of IA-oriented SG design, as without explicit objectives, embedded mechanisms cannot reliably translate into meaningful learning outcomes. Within the SRL theory, the clear and specific goals guide learners&#x2019; reflection, evaluation, and behavioral regulation throughout the learning process [<xref ref-type="bibr" rid="ref67">67</xref>]. Constructivist learning theory similarly emphasizes defining the instructional theme for overall design and each unit [<xref ref-type="bibr" rid="ref67">67</xref>]. However, some designers adopt existing game types without aligning them to specific educational goals, risking misalignment [<xref ref-type="bibr" rid="ref18">18</xref>,<xref ref-type="bibr" rid="ref68">68</xref>].</p><p>In the context of IA, goal clarity is particularly critical. IA comprises 8 core dimensions [<xref ref-type="bibr" rid="ref1">1</xref>]: attitude, online knowledge and skills, sense of control, self-efficacy, adaptability, self-control, psychological resilience, and proactivity. These dimensions differ in importance across developmental stages: the preparation stage emphasizes attitudes and foundational skills, whereas the adaptation stage prioritizes sense of control and self-efficacy [<xref ref-type="bibr" rid="ref1">1</xref>]. Accordingly, game objectives should be sequenced to reflect these developmental priorities.</p><p>Additionally, objectives must match adolescents&#x2019; cognitive development. Overly complex or insufficiently scaffolded goals can increase cognitive load and hinder schema formation [<xref ref-type="bibr" rid="ref69">69</xref>,<xref ref-type="bibr" rid="ref70">70</xref>]. Finally, objectives should also be measurable to support progress monitoring. Standardized tests, surveys, and in-game analytics allow developers and educators to track learning and refine design [<xref ref-type="bibr" rid="ref19">19</xref>]. Measurable goals also reinforce the SRL cycle by enabling players to compare current performance with desired outcomes and adjust strategies accordingly.</p><p>In sum, clear goal definition is not merely an administrative step; it operationalizes the psychological mechanisms underlying IA, transforming abstract adaptability constructs into actionable design elements that provide structural guidance for all subsequent design principles.</p></sec><sec id="s4-2"><title>Principle of Interaction Diversity</title><p>Following clear goal definition, interaction diversity is the second major principle in IA-oriented SG design. While it supports all 3 stages of IA, its psychological functions align most closely with the preparation stage, where adolescents develop foundational knowledge, constructive attitudes, and early exploratory confidence [<xref ref-type="bibr" rid="ref1">1</xref>]. Interaction diversity refers to offering multiple meaningful ways to engage with digital content, encouraging learners to interpret and respond to online situations from different perspectives [<xref ref-type="bibr" rid="ref21">21</xref>,<xref ref-type="bibr" rid="ref71">71</xref>]. It functions not merely as an interface feature but as a mechanism for deepening cognitive processing, activating schemas, and strengthening early adaptive dispositions.</p><p>Varied interactions encourage adolescents to move beyond passive exposure and instead engage in increasingly elaborated cycles of exploration, interpretation, and decision-making [<xref ref-type="bibr" rid="ref21">21</xref>]. Narrative-driven interactions, for instance, allow learners to engage with unfolding digital events in ways that highlight causality and perspective-taking [<xref ref-type="bibr" rid="ref20">20</xref>]. Such narrative encounters support the activation and restructuring of social-cognitive schemas, enabling adolescents to develop more nuanced expectations regarding online behavior, interpersonal dynamics, and risk cues [<xref ref-type="bibr" rid="ref22">22</xref>-<xref ref-type="bibr" rid="ref24">24</xref>]. Procedural interactions, such as simulated online operations or information-handling tasks, enable the formation of procedural knowledge through repeated practice [<xref ref-type="bibr" rid="ref23">23</xref>-<xref ref-type="bibr" rid="ref25">25</xref>], while reinforcing early perceptions of competence and control. Socially oriented interactions situate learners within conversational or collaborative exchanges, modeling constructive digital communication and promoting empathy, negotiation, and responsible participation [<xref ref-type="bibr" rid="ref45">45</xref>]. Reflective interactions, including prompts and consequence-based feedback, encourage learners to examine action outcomes, strengthening metacognitive monitoring and early risk evaluation [<xref ref-type="bibr" rid="ref21">21</xref>,<xref ref-type="bibr" rid="ref63">63</xref>]. Such reflective engagements are especially valuable in the preparation stage, where adolescents are forming their earliest internal standards for online judgment and behavior.</p><p>Taken together, interaction diversity enables adolescents to engage with digital scenarios through narrative, procedural, social, and reflective pathways, supporting early IA while laying the cognitive and affective foundation for later adaptation and sustained functioning.</p></sec><sec id="s4-3"><title>Principle of Contextual Authenticity</title><p>Building on interaction diversity, contextual authenticity is a key principle for SGs enhancing adolescents&#x2019; IA. Learning in environments resembling real digital contexts helps learners perceive the relevance of skills and decisions [<xref ref-type="bibr" rid="ref72">72</xref>]. In such authentic scenarios, adolescents engage in experiential learning: they encounter realistic problems, make decisions, observe consequences, and reflect on outcomes [<xref ref-type="bibr" rid="ref73">73</xref>,<xref ref-type="bibr" rid="ref74">74</xref>]. This cycle of action, feedback, and reflection fosters mastery experiences, a primary source of self-efficacy [<xref ref-type="bibr" rid="ref43">43</xref>,<xref ref-type="bibr" rid="ref72">72</xref>,<xref ref-type="bibr" rid="ref73">73</xref>], which in turn supports proactive coping and adaptive decision-making in real online environments [<xref ref-type="bibr" rid="ref75">75</xref>].</p><p>However, far transfer from low-risk game settings to high-stakes real-world situations is often limited [<xref ref-type="bibr" rid="ref63">63</xref>,<xref ref-type="bibr" rid="ref65">65</xref>]. Realistic scenarios alone do not guarantee effective application of game-learned strategies. To bridge this gap, SGs should include structured scaffolding that supports cognitive and metacognitive transfer [<xref ref-type="bibr" rid="ref76">76</xref>]. Increasing in-game task complexity and emotional demands allows learners to practice under conditions closer to real digital pressures [<xref ref-type="bibr" rid="ref77">77</xref>]. This exposure strengthens stress tolerance and decision stability, allowing adolescents to form resilient strategy&#x2013;response mappings that can generalize beyond the game. Simultaneously, the metacognitive prompts and reflective exercises encourage learners to articulate their reasoning, examine potential biases, and connect in-game experiences with real life [<xref ref-type="bibr" rid="ref63">63</xref>]. This process transforms gameplay experiences into conceptual knowledge, an essential condition for far transfer, which requires that learners not merely remember actions but understand underlying mechanisms [<xref ref-type="bibr" rid="ref60">60</xref>]. Embedding negative feedback or conflict scenarios trains emotion regulation while maintaining effective decision-making [<xref ref-type="bibr" rid="ref78">78</xref>]. Moreover, exposure to multiple roles and scenarios across digital contexts reinforces strategy application and consolidation, increasing the likelihood of successful transfer [<xref ref-type="bibr" rid="ref45">45</xref>,<xref ref-type="bibr" rid="ref66">66</xref>].</p><p>In this way, contextual authenticity, when supported by structured scaffolding, functions not merely as a realistic setting but as an integrated mechanism that deepens comprehension, strengthens self-efficacy, and facilitates the flexible application of adaptive strategies.</p></sec><sec id="s4-4"><title>Principle of Immediate, Scaffolding, and Explanatory Feedback</title><p>In addition to the diversity and authenticity of interaction processes, the results of each interaction are equally important for improving adolescents&#x2019; learning experience and motivation in SGs [<xref ref-type="bibr" rid="ref58">58</xref>]. In SGs focused on IA, feedback should be immediate, explanatory, and scaffolded according to developmental stages, directly fostering adaptive self-efficacy, a strong sense of control, and metacognitive regulation [<xref ref-type="bibr" rid="ref43">43</xref>,<xref ref-type="bibr" rid="ref79">79</xref>]. Effective feedback establishes a transparent loop between digital behaviors and their consequences, allowing adolescents to rapidly form accurate mental models of online causal relationships [<xref ref-type="bibr" rid="ref80">80</xref>].</p><p>To cultivate adaptability, feedback must go beyond correctness judgments and act as a dynamic scaffold. During the preparation stage, feedback should be highly supportive and formative, linking actions to positive outcomes to reinforce initial schemata and build foundational confidence [<xref ref-type="bibr" rid="ref81">81</xref>,<xref ref-type="bibr" rid="ref82">82</xref>]. For example, successfully verifying a website might trigger feedback that affirms the behavior and explains how it enhances digital safety [<xref ref-type="bibr" rid="ref83">83</xref>]. As learners progress into adaptation and sustained adaptation stages, feedback should increasingly include corrective and explanatory components following not optimal choices. By simulating plausible negative outcomes and providing guided analysis, these interventions transform errors into low-stakes mastery experiences, a process that is critical for developing resilience and flexible problem-solving skills [<xref ref-type="bibr" rid="ref84">84</xref>]. From the perspective of self-efficacy theory, these scaffolded feedback cycles are the engine for generating mastery experiences, the source of confidence in managing digital challenges [<xref ref-type="bibr" rid="ref57">57</xref>,<xref ref-type="bibr" rid="ref82">82</xref>]. Crucially, by explaining the &#x201C;why&#x201D; behind both successes and failures, feedback fosters metacognitive awareness, enabling adolescents to understand not only what to do but how to think about digital situations [<xref ref-type="bibr" rid="ref63">63</xref>]. This lays the foundation for self-regulation and the strategic transfer of skills to new, real-world online contexts [<xref ref-type="bibr" rid="ref74">74</xref>].</p><p>In sum, this principle redefines feedback from a mere informational tool to a key driver of adaptive psychological development, with in-game interaction contributing to both skill acquisition and the cultivation of beliefs and self-regulatory capacities that sustain long-term IA.</p></sec><sec id="s4-5"><title>Principle of Dynamically Adaptive Learning Environment</title><p>The principles of clear goals, contextual authenticity, interaction diversity, and immediate feedback provide the framework for game-based learning [<xref ref-type="bibr" rid="ref85">85</xref>]. To extend this foundation into sustainable adaptability, IA-oriented games should function as dynamically adaptive learning environments, operating at both content and individualized learner levels.</p><p>At the content level, dynamic adaptability ensures that the game continually integrates new digital challenges reflecting emerging norms, technologies, and risks [<xref ref-type="bibr" rid="ref86">86</xref>,<xref ref-type="bibr" rid="ref87">87</xref>]. Rather than presenting fixed modules, the game introduces novel scenarios over time, supporting repeated experiential learning and adaptive transfer [<xref ref-type="bibr" rid="ref60">60</xref>]. Updates act as pedagogical extensions of emerging digital realities. For example, modules may present artificial intelligence (AI)&#x2013;related challenges, such as identifying deepfake content, evaluating algorithmically curated information, or managing interactions with AI-driven platforms, helping adolescents respond to evolving online risks [<xref ref-type="bibr" rid="ref87">87</xref>]. As players confront these tasks, they are encouraged to revisit earlier strategies, refine their understanding, and rebuild adaptive approaches. This iterative process strengthens metacognitive awareness, self-regulation, and resilience [<xref ref-type="bibr" rid="ref88">88</xref>,<xref ref-type="bibr" rid="ref89">89</xref>]. Embedded assessments can further personalize progression by adjusting difficulty or focus based on performance, cognitive style, or competencies. For example, a player who excels in online communication but lacks cybersecurity skills may receive additional tasks focused on privacy management or digital ethics [<xref ref-type="bibr" rid="ref90">90</xref>].</p><p>At the individual level, dynamic adaptability is supported through an intuitive and well-organized interface that matches learners&#x2019; cognitive habits and operational routines [<xref ref-type="bibr" rid="ref70">70</xref>,<xref ref-type="bibr" rid="ref91">91</xref>]. Such design reduces extraneous cognitive load and enables learners to concentrate on meaningful problem-solving rather than procedural navigation. By lowering technical barriers and offering clear guidance, the interface functions as a scaffold that facilitates efficient information processing, responsible decision-making, and reflective engagement [<xref ref-type="bibr" rid="ref92">92</xref>,<xref ref-type="bibr" rid="ref93">93</xref>]. When combined with dynamically evolving content, this learner-centered support helps players apply adaptive strategies in real time and internalize the self-regulatory and metacognitive skills required for navigating complex digital environments.</p><p>In sum, the principle highlights how SGs can integrate evolving content with accessible, learner-centered design. This dual adaptability nurtures reflective, self-regulated, and transferable skills, equipping adolescents with the cognitive and behavioral capacities needed for sustainable IA.</p></sec><sec id="s4-6"><title>Principle of Safety-by-Design for Digital Well-Being</title><p>While the preceding principles focus on fostering motivation, cognitive engagement, and effective skill acquisition, Safety-by-Design ensures that the learning environment itself does not inadvertently reproduce the addictive or compulsive engagement patterns associated with negative forms of internet use [<xref ref-type="bibr" rid="ref94">94</xref>]. Adolescents are particularly sensitive to reward-seeking cues, variable reinforcement schedules, and emotionally arousing feedback structures, all of which can amplify screen fixation or habitual checking behaviors [<xref ref-type="bibr" rid="ref95">95</xref>]. To counter these risks, safety-by-design establishes boundaries that promote regulated, purposeful engagement rather than hedonic immersion. For instance, gameplay cycles are intentionally time-bounded and punctuated by reflective pauses that encourage players to monitor their internal states, evaluate the usefulness of the strategies they are using, and recognize the distinction between intentional learning and habitual digital consumption [<xref ref-type="bibr" rid="ref96">96</xref>]. Moreover, the reinforcement mechanisms embedded in the game prioritize informational over affective feedback: success is communicated through clarity of consequences, improvement indicators, or strategy-relevant insights rather than through escalating stimuli such as points, streaks, or attention-grabbing animations [<xref ref-type="bibr" rid="ref97">97</xref>]. By avoiding variable structures and other persuasive design elements known to increase compulsive use [<xref ref-type="bibr" rid="ref98">98</xref>], the game models a healthier digital ecology that aligns with the broader objective of cultivating adaptive self-regulation.</p><p>Additionally, Safety-by-Design further supports IA by fostering metacognitive awareness of one&#x2019;s digital habits [<xref ref-type="bibr" rid="ref96">96</xref>]. While the structural boundaries of the game help reduce the likelihood of compulsive use, the next step is enabling adolescents to understand and actively manage their own digital habits. Break reminders, self-assessment checkpoints, and reflective prompts, which have been shown to foster self-regulation and transfer in digital learning environments [<xref ref-type="bibr" rid="ref63">63</xref>,<xref ref-type="bibr" rid="ref96">96</xref>]. These opportunities for reflection help adolescents identify moments when online interactions may compromise their well-being and consider how the strategies practiced in the game could inform their responses in everyday digital contexts.</p><p>Together, the structural safeguards and metacognitive supports enable Safety-by-Design to move beyond simply preventing harmful engagement, actively fostering adolescents&#x2019; self-regulation and reflective capacities for adaptive, intentional, and sustainable digital behavior.</p></sec></sec><sec id="s5"><title>Conclusions and Future Research</title><p>This review examined how SGs enhance adolescents&#x2019; IA through the 3 stages of preparation, adaptation, and sustained adaptation. By leveraging contextualized design, real-time feedback, and dynamic tasks, these games support experiential learning, psychological control, skill acquisition, and resilience to online risks. Based on these insights, we proposed design principles to guide the development of IA-oriented SGs.</p><p>However, this work remains theoretical and requires empirical validation. Future studies should develop and evaluate SGs targeting age-specific adaptability traits across diverse online environments, considering both user experience and educational effectiveness. Additionally, future research could investigate how IA manifests across culturally and digitally diverse contexts. Drawing on ecological and social-ecological frameworks [<xref ref-type="bibr" rid="ref99">99</xref>], researchers can examine how nested environmental systems, including family, school, peer networks, and broader community and sociocultural contexts, shape both the types of online challenges adolescents encounter and the strategies they use to adapt. These studies would clarify how IA is shaped by different environments and inform culturally sensitive interventions and SG design.</p><p>With rapid advances in AI, adolescents face increasing demands, such as evaluating information authenticity and responding to novel digital risks. Future game designs can integrate AI-driven situational simulations and real-time adaptive feedback to personalize learning, simulate AI-generated risks, and help adolescents practice verification, problem-solving, and adaptive strategies [<xref ref-type="bibr" rid="ref86">86</xref>,<xref ref-type="bibr" rid="ref87">87</xref>,<xref ref-type="bibr" rid="ref100">100</xref>].</p><p>In conclusion, SGs, as an innovative educational tool, hold great potential for improving adolescents&#x2019; IA. Future research should further combine technological innovations with empirical studies to explore their application across varied educational settings. At the same time, effective implementation requires collaboration among policymakers, schools, and parents to build a supportive internet ecosystem. With ongoing efforts, SGs can become an essential tool in adolescent internet education, providing sustained support for their learning and development.</p></sec></body><back><ack><p>Artificial intelligence tools (specifically ChatGPT) were used only for language polishing to improve grammar, clarity, and readability. All intellectual content and manuscript organization were solely developed and verified by the authors.</p><p>JH and SM contributed equally to this work and are co-corresponding authors.</p></ack><notes><sec><title>Funding</title><p>This work was supported by the National Natural Science Foundation of China (NNSFC, Grant No. 71974072) and the Fundamental Research Funds for the Central Universities (CCNU23KYZHSY17; CCNU24ZZ042).</p></sec></notes><fn-group><fn fn-type="con"><p>Methodology, writing-original draft, writing &#x2013; review and editing: SG</p><p>Methodology, validation, writing &#x2013; review and editing: MJ</p><p>Conceptualization: WW</p><p>Conceptualization: JH</p><p>Supervision, writing &#x2013; review and editing: SM</p><p>All authors have read and agreed to the published version of the manuscript.</p></fn><fn fn-type="conflict"><p>None declared.</p></fn></fn-group><glossary><title>Abbreviations</title><def-list><def-item><term id="abb1">AI</term><def><p>artificial 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