<?xml version="1.0" encoding="UTF-8"?><!DOCTYPE article PUBLIC "-//NLM//DTD Journal Publishing DTD v2.0 20040830//EN" "journalpublishing.dtd"><article xmlns:mml="http://www.w3.org/1998/Math/MathML" xmlns:xlink="http://www.w3.org/1999/xlink" dtd-version="2.0" xml:lang="en" article-type="review-article"><front><journal-meta><journal-id journal-id-type="nlm-ta">JMIR Serious Games</journal-id><journal-id journal-id-type="publisher-id">games</journal-id><journal-id journal-id-type="index">15</journal-id><journal-title>JMIR Serious Games</journal-title><abbrev-journal-title>JMIR Serious Games</abbrev-journal-title><issn pub-type="epub">2291-9279</issn><publisher><publisher-name>JMIR Publications</publisher-name><publisher-loc>Toronto, Canada</publisher-loc></publisher></journal-meta><article-meta><article-id pub-id-type="publisher-id">v14i1e85804</article-id><article-id pub-id-type="doi">10.2196/85804</article-id><article-categories><subj-group subj-group-type="heading"><subject>Review</subject></subj-group></article-categories><title-group><article-title>Gamification Elements in Physical Activity Interventions: Scoping Review and Taxonomy Based on the Octalysis Framework</article-title></title-group><contrib-group><contrib contrib-type="author"><name name-style="western"><surname>Li</surname><given-names>Sijia</given-names></name><degrees>MM</degrees><xref ref-type="aff" rid="aff1">1</xref></contrib><contrib contrib-type="author"><name name-style="western"><surname>Qiao</surname><given-names>Li</given-names></name><degrees>MSN</degrees><xref ref-type="aff" rid="aff1">1</xref></contrib><contrib contrib-type="author"><name name-style="western"><surname>Wang</surname><given-names>Rui-Ning</given-names></name><degrees>BS</degrees><xref ref-type="aff" rid="aff2">2</xref></contrib><contrib contrib-type="author"><name name-style="western"><surname>Pei</surname><given-names>Runyuan</given-names></name><degrees>BS</degrees><xref ref-type="aff" rid="aff1">1</xref></contrib><contrib contrib-type="author"><name name-style="western"><surname>Ma</surname><given-names>Hao-Ming</given-names></name><degrees>PhD</degrees><xref ref-type="aff" rid="aff1">1</xref></contrib><contrib contrib-type="author" corresp="yes"><name name-style="western"><surname>Piao</surname><given-names>Mei-Hua</given-names></name><degrees>PhD</degrees><xref ref-type="aff" rid="aff1">1</xref></contrib></contrib-group><aff id="aff1"><institution>Chinese Academy of Medical Sciences, Peking Union Medical College School of Nursing</institution><addr-line>No 33 Ba Da Chu Road, Shijingshan District</addr-line><addr-line>Beijing</addr-line><country>China</country></aff><aff id="aff2"><institution>Department of Nursing, West China Hospital/West China School of Nursing, Sichuan University</institution><addr-line>Chengdu</addr-line><country>China</country></aff><contrib-group><contrib contrib-type="editor"><name name-style="western"><surname>Brini</surname><given-names>Stefano</given-names></name></contrib></contrib-group><contrib-group><contrib contrib-type="reviewer"><name name-style="western"><surname>Romanzini</surname><given-names>Catiana</given-names></name></contrib><contrib contrib-type="reviewer"><name name-style="western"><surname>Saksono</surname><given-names>Herman</given-names></name></contrib></contrib-group><author-notes><corresp>Correspondence to Mei-Hua Piao, PhD, Chinese Academy of Medical Sciences, Peking Union Medical College School of Nursing, No 33 Ba Da Chu Road, Shijingshan District, Beijing, 100144, China, 86 13522112889; <email>Parkmihua@gmail.com</email></corresp></author-notes><pub-date pub-type="collection"><year>2026</year></pub-date><pub-date pub-type="epub"><day>25</day><month>9</month><year>2026</year></pub-date><volume>14</volume><elocation-id>e85804</elocation-id><history><date date-type="received"><day>30</day><month>10</month><year>2025</year></date><date date-type="rev-recd"><day>25</day><month>07</month><year>2026</year></date><date date-type="accepted"><day>25</day><month>07</month><year>2026</year></date></history><copyright-statement>&#x00A9; Sijia Li, Li Qiao, Rui-Ning Wang, Runyuan Pei, Hao-Ming Ma, Mei-Hua Piao. Originally published in JMIR Serious Games (<ext-link ext-link-type="uri" xlink:href="https://games.jmir.org">https://games.jmir.org</ext-link>), 25.9.2026. </copyright-statement><copyright-year>2026</copyright-year><license license-type="open-access" xlink:href="https://creativecommons.org/licenses/by/4.0/"><p>This is an open-access article distributed under the terms of the Creative Commons Attribution License (<ext-link ext-link-type="uri" xlink:href="https://creativecommons.org/licenses/by/4.0/">https://creativecommons.org/licenses/by/4.0/</ext-link>), which permits unrestricted use, distribution, and reproduction in any medium, provided the original work, first published in JMIR Serious Games, is properly cited. The complete bibliographic information, a link to the original publication on <ext-link ext-link-type="uri" xlink:href="https://games.jmir.org">https://games.jmir.org</ext-link>, as well as this copyright and license information must be included.</p></license><self-uri xlink:type="simple" xlink:href="https://games.jmir.org/2026/1/e85804"/><abstract><sec><title>Background</title><p>Physical inactivity affects approximately 1.4 billion adults globally, representing a major public health challenge. Gamification shows potential in addressing global inactivity by boosting motivation. The widely recognized Gamification Octalysis Framework, which emphasizes human motivation over mere functionality, can be used to summarize gamification elements in physical activity (PA) applications. However, previous reviews have mainly examined the effectiveness of gamified PA interventions, with limited attention to how gamification elements are linked to motivational mechanisms and behavior change techniques (BCTs). Additionally, the integration of identified BCTs can help connect game elements and health behavior change.</p></sec><sec><title>Objective</title><p>This scoping review aimed to map and categorize gamification elements used in PA interventions according to the Octalysis Framework, identify associated BCTs, and describe reported outcome domains and design gaps to inform future gamified PA intervention development.</p></sec><sec sec-type="methods"><title>Methods</title><p>The review protocol was prospectively registered with the International Prospective Register of Systematic Reviews (PROSPERO; CRD420251077817). The scoping review was conducted according to the PRISMA-ScR (Preferred Reporting Items for Systematic Reviews and Meta-Analyses extension for Scoping Reviews). A total of seven databases (ie, PubMed, Embase, Cochrane Library, Web of Science, CINAHL, SPORTDiscus, and Psychological Information) were selected and searched for relevant randomized controlled trials (RCTs) published in English from inception to July 7, 2026. Two reviewers (SJL and LQ) independently conducted study selection and gamification-element coding. Data charting was performed by one reviewer (SJL) and verified by another (LQ).</p></sec><sec sec-type="results"><title>Results</title><p>A total of 53 RCTs and 34 unique interventions were included in this review. The studies reported a variety of outcomes, including user retention, behavioral changes, psychological impacts, and health-related indicators. The most frequently adopted BCT elements were &#x201C;2.2 feedback on behavior&#x201D; and &#x201C;1.1 goal setting (behavior).&#x201D; Moreover, using the Octalysis framework, a taxonomy was developed, identifying 48 gamification elements (eg, narrative, mentoring, and points loss) across 8 core motivational drives. The majority of BCTs were mapped to 2 core motivations (ie, empowerment and accomplishment), while some BCTs were not supported by gamification elements.</p></sec><sec sec-type="conclusions"><title>Conclusions</title><p>This scoping review complements previous effectiveness-focused reviews by examining how gamified PA interventions are designed and which motivational and behavior change functions they target. By developing an Octalysis-based taxonomy of 48 gamification elements and mapping these elements against BCTs, this review provides a descriptive, design-oriented evidence map of commonly used design patterns and underrepresented behavior change functions. The findings may support more deliberate and transparent selection, combination, and reporting of gamification elements in future PA interventions. However, they should not be interpreted as evidence of the effectiveness of individual gamification elements, and further research is needed to evaluate how specific design configurations influence engagement and PA outcomes.</p></sec><sec><title>Trial Registration</title><p>PROSPERO CRD420251077817; https://www.crd.york.ac.uk/PROSPERO/view/CRD420251077817</p></sec></abstract><kwd-group><kwd>gamification</kwd><kwd>physical activity</kwd><kwd>gamification octalysis framework</kwd><kwd>behavior change</kwd><kwd>PRISMA</kwd></kwd-group></article-meta></front><body><sec id="s1" sec-type="intro"><title>Introduction</title><p>Participating in regular physical activity (PA) offers physical and mental health benefits and helps reduce the risk of noncommunicable diseases [<xref ref-type="bibr" rid="ref1">1</xref>,<xref ref-type="bibr" rid="ref2">2</xref>]. According to the World Health Organization (WHO)&#x2019;s 2020 guidelines on PA, adults should aim for at least 150 minutes of moderate-intensity activity, 75 minutes of vigorous-intensity activity, or an equivalent combination of both [<xref ref-type="bibr" rid="ref3">3</xref>]. Despite the well-established benefits of PA, approximately one-third of adults do not meet the minimum recommended levels of activity [<xref ref-type="bibr" rid="ref4">4</xref>]. Physical inactivity contributes significantly to the global health burden, accounting for over 7% of deaths from all causes and cardiovascular diseases, as well as up to 8% of noncommunicable diseases [<xref ref-type="bibr" rid="ref5">5</xref>]. The global economic cost of inaction on physical inactivity is estimated to reach approximately $47.6 billion annually [<xref ref-type="bibr" rid="ref6">6</xref>]. Given the health impacts and economic burden of physical inactivity, it is crucial to take immediate action to promote PA.</p><p>At the individual level, lack of motivation is the most commonly cited barrier to PA [<xref ref-type="bibr" rid="ref7">7</xref>]. According to self-determination theory (SDT), sustainable behavior change occurs when interventions support 3 basic psychological needs: autonomy, competence, and relatedness [<xref ref-type="bibr" rid="ref8">8</xref>]. Gamification, which involves the use of game elements (eg, points, levels, avatars, and leaderboards) into nongame contexts (eg, education, training, and health care), has emerged as a promising strategy for addressing motivational barriers to PA by potentially fulfilling these psychological needs [<xref ref-type="bibr" rid="ref9">9</xref>]. It can enhance user experiences, motivation, and engagement in PA applications, particularly in the context of rapid technological advancement [<xref ref-type="bibr" rid="ref10">10</xref>].</p><p>However, recent systematic reviews reveal mixed effectiveness of gamification interventions for PA promotion, with studies reporting varying success rates and limited long-term sustainability [<xref ref-type="bibr" rid="ref11">11</xref>]. This inconsistency may be attributed to the lack of systematic approaches that align game elements with underlying psychological motivations and established behavior change principles. In 2022, Xu et al [<xref ref-type="bibr" rid="ref12">12</xref>] conducted a systematic review to summarize gamification interventions aimed at increasing PA participation, but the review focused primarily on the game elements without addressing their connection to psychological motivation. Zichermann and Cunningham [<xref ref-type="bibr" rid="ref13">13</xref>] suggest that gamification is composed of 75% psychology and 25% technology. Research in behavioral psychology demonstrates that effective behavior change interventions must address underlying motivational processes rather than relying solely on superficial game mechanics [<xref ref-type="bibr" rid="ref14">14</xref>]. This disconnection between game elements and motivational theory represents a fundamental limitation in current gamification approaches for PA promotion.</p><p>To address this theoretical gap, frameworks that systematically integrate game elements with psychological motivations are essential. The Gamification Octalysis Framework, introduced by Chou in 2019, is widely applied across various fields and is well-known for prioritizing human motivation over functionality to enhance the effectiveness of gamification [<xref ref-type="bibr" rid="ref15">15</xref>,<xref ref-type="bibr" rid="ref16">16</xref>]. The framework builds on established motivational theories, particularly SDT, by organizing game elements according to 8 core psychological drives that influence human behavior and decision-making. His Octalysis Framework consists of 8 core drives that can motivate, empower, or influence behavioral patterns, ultimately leading us to take actions. Given the framework&#x2019;s potential in combining gamification elements with human motivation, it can be applied to summarize gamification elements in PA applications, providing a reference for future gamification intervention designs that promote PA by altering motivation.</p><p>The integration of behavior change techniques (BCTs) can help to better align game elements with health behavior change, fostering a more seamless connection between the two [<xref ref-type="bibr" rid="ref17">17</xref>,<xref ref-type="bibr" rid="ref18">18</xref>]. In 2013, Michie et al [<xref ref-type="bibr" rid="ref19">19</xref>] systematically summarized 93 BCTs, such as habit formation, self-monitoring, and action planning<bold>,</bold> with subsequent updates expanding the taxonomy to include digital health-specific techniques. These techniques represent the minimal, replicable components of an intervention, aimed at influencing or altering the causal processes that regulate behavior, and can be applied to guide the design of behavioral intervention.</p><p>Previous reviews have mainly examined whether gamified interventions are effective in increasing PA, but less attention has been paid to how gamification elements are theoretically structured, which motivational drives they target, and how they are integrated with established BCTs [<xref ref-type="bibr" rid="ref11">11</xref>,<xref ref-type="bibr" rid="ref12">12</xref>]. This represents a design-level gap because the effectiveness and sustainability of gamified PA interventions may depend not only on the presence of game elements, but also on whether these elements are aligned with motivational mechanisms and behavior change functions. Although scoping reviews may be conducted as precursors to systematic reviews, they can also be used to map the conceptual structure and characteristics of an established evidence base and to identify gaps that are not addressed by existing effectiveness reviews [<xref ref-type="bibr" rid="ref20">20</xref>]. Therefore, the presence of previous systematic reviews does not eliminate the need to examine how gamified PA interventions are designed and how their components are theoretically organized.</p><p>A scoping review approach was appropriate because the primary purpose of this review was to map the conceptual gamification elements used in PA interventions, rather than to estimate pooled intervention effects [<xref ref-type="bibr" rid="ref21">21</xref>]. The present review was therefore not undertaken to determine whether an additional effectiveness review was warranted, but to address a distinct design-oriented question. Specifically, the scoping review aimed to categorize gamification elements used in PA applications using the Octalysis Framework, identify associated BCTs, and examine how BCTs corresponded to gamification elements and motivational drives. It also aimed to identify motivational and behavior change functions that were underrepresented or not clearly supported by existing gamification elements. This review therefore complements, rather than duplicates, previous effectiveness-focused systematic reviews by providing an Octalysis-based taxonomy and a design-oriented evidence map. These outputs may support more transparent description, selection, and integration of gamification elements according to the intended motivational and behavior change objectives of future PA interventions.</p></sec><sec id="s2" sec-type="methods"><title>Methods</title><sec id="s2-1"><title>Overview</title><p>The scoping review was conducted following the PRISMA-ScR (Preferred Reporting Items for Systematic Reviews and Meta-Analyses extension for Scoping Reviews) [<xref ref-type="bibr" rid="ref22">22</xref>]. The study was registered on the International Prospective Register of Systematic Reviews (PROSPERO; registration number CRD420251077817). The review was originally registered in PROSPERO as a systematic review. Following editorial guidance and reconsideration of the review objectives, we revised the study as a scoping review because the primary purpose was evidence mapping and taxonomy development rather than pooled effectiveness estimation. This methodological change is reported transparently as a deviation from the original registration.</p></sec><sec id="s2-2"><title>Search Strategy</title><p>The seven databases (ie, PubMed, Embase, Cochrane library, Web of Science, CINAHL, SPORTDiscus, and PsycINFO) were selected and searched for relevant randomized controlled trials (RCTs) published in English from inception to February 28, 2025. The searches were updated on July 7, 2026, by rerunning the database-specific search strategies in all seven databases. No limits on language, age, sex, health condition, or publication date were applied during the database search. Terms relating to RCTs were incorporated into the search strategies because the review was restricted to interventions evaluated using an RCT design. Relevant previous reviews were consulted to identify potentially relevant terminology; however, no previous search strategy was substantively reused or adapted [<xref ref-type="bibr" rid="ref11">11</xref>,<xref ref-type="bibr" rid="ref12">12</xref>]. The search strategy was developed specifically for the objectives of the present review. The systematic search was developed and reported in accordance with the PRISMA-S (Preferred Reporting Items for Systematic Reviews and Meta-Analyses literature search extension) guidelines [<xref ref-type="bibr" rid="ref23">23</xref>]. The comprehensive search strategy, including all controlled vocabulary (eg, MeSH and the Embase subject headings EMTREE terms), field modifiers, and synonyms used across all seven databases, is detailed in Supplementary Table 1 in <xref ref-type="supplementary-material" rid="app1">Multimedia Appendix 1</xref>, and the completed PRISMA-S checklist is provided in <xref ref-type="supplementary-material" rid="app7">Checklist 1</xref>. The search strategy was internally reviewed by another member (MHP) of the review team for conceptual relevance, completeness, and database-specific syntax. Although CINAHL, SPORTDiscus, and PsycINFO were accessed through Elton B. Stephens Company host (EBSCOhost; EBSCO Information Services), each database was searched separately; therefore, no simultaneous multidatabase search was performed. No clinical trial registries were searched. In addition, no other online or print sources, such as websites, tables of contents, or conference proceedings, were purposefully searched or browsed. The review focused on published full-text RCT reports because sufficiently detailed descriptions of intervention components were required for the reliable coding of gamification elements and BCTs.</p><p>Backward and forward citation searching was conducted for all included RCT reports. For backward citation searching, the reference lists of these articles were examined. For forward citation searching, articles citing these reports were identified using Web of Science Core Collection and OpenAlex. Citation searching was completed on July 21, 2026. All newly identified records were deduplicated and screened according to the same eligibility criteria applied during the main database screening process. No additional search methods were used beyond database searching and backward and forward citation searching. Authors were contacted through ResearchGate to request full-text articles that could not otherwise be accessed.</p></sec><sec id="s2-3"><title>Study Selection and Eligibility Criteria</title><p>All retrieved studies were imported into EndNote 21 (Clarivate). Duplicate records were identified using the find duplicates function in EndNote. The deduplicated records were exported to the Rayyan website (Rayyan Systems, Inc.) for the study selection process [<xref ref-type="bibr" rid="ref24">24</xref>]. Two authors (SJL and RNW) independently screened the titles and abstracts of the retrieved studies, and the full texts of potentially eligible studies were reviewed to finalize the included studies. Any disagreements were resolved by a third author (QL).</p><p>Articles were considered eligible if they met the following criteria according to the PCC framework (Population, Concept, Context):</p><list list-type="order"><list-item><p>Population: Any human population, regardless of age or health status (no age- or condition-specific population terms were applied in the search syntax. The population component was intentionally left open to maximize sensitivity and to capture gamified PA interventions involving any human population);</p></list-item><list-item><p>Concept: gamification elements used as motivational features in PA interventions;</p></list-item><list-item><p>Context: PA interventions delivered through digital applications.</p></list-item></list><p>Conference papers and full-text articles with missing or inaccessible extracted data were excluded. Only full-text reports published in English were eligible for inclusion.</p></sec><sec id="s2-4"><title>Data Charting Process</title><p>Data were charted using a standardized Excel (Microsoft)-based form developed according to the review objectives and the prespecified data items. The form was initially tested on a subset of included studies and refined to improve clarity and consistency before full data charting. One reviewer (SJL) charted the data, and a second reviewer (QL) verified all charted information. Any discrepancies were resolved through discussion and, when necessary, consultation with a third reviewer (MHP). When multiple reports described the same intervention, the reports were treated as one unique intervention for the analysis of BCTs and gamification elements, while study characteristics and outcomes were charted separately for each report. Information was obtained from the main articles and, where available, associated protocols, supplementary materials, intervention screenshots, and other reported intervention materials. When relevant information remained unclear or unavailable, the study authors were contacted for clarification or access to additional materials.</p></sec><sec id="s2-5"><title>Data Items</title><p>Articles information (ie, author, year, country, and study arms), population characteristics (including health status, sample sizes, average age, and sex distribution), intervention and control descriptions, primary and secondary outcomes, and study conclusions were charted. To provide a comprehensive understanding of behavior change interventions using gamification strategies, the following information was also charted:</p><list list-type="bullet"><list-item><p>BCTs: identified according to Michie&#x2019;s BCT Taxonomy (BCTTv1; Supplementary Table 2 in <xref ref-type="supplementary-material" rid="app2">Multimedia Appendix 2</xref>) [<xref ref-type="bibr" rid="ref19">19</xref>];</p></list-item><list-item><p>Gamification elements: summarized based on the Octalysis Framework proposed by Chou (Figure S1 in <xref ref-type="supplementary-material" rid="app3">Multimedia Appendix 3</xref>) [<xref ref-type="bibr" rid="ref16">16</xref>].</p></list-item></list></sec><sec id="s2-6"><title>Taxonomic Development</title><sec id="s2-6-1"><title>Framework Selection and Justification</title><p>We selected the Octalysis Framework for taxonomic development because it provides a motivation-oriented structure for categorizing gamification elements according to 8 core drives, making it suitable for examining how game elements are used to support PA behavior change [<xref ref-type="bibr" rid="ref16">16</xref>]. Other frameworks, such as the Gameful Design Heuristics proposed by Tondello et al [<xref ref-type="bibr" rid="ref25">25</xref>], also provide valuable guidance for gameful design. However, this framework was developed mainly as an inspection tool for evaluating the design quality and motivational affordances of existing gameful systems, rather than as a taxonomy for classifying intervention components. The Gameful Design Heuristics include 28 heuristics for rapidly evaluating gameful systems. Therefore, although useful for assessing gameful design, it was less aligned with the aim of this review, which was to map gamification elements, classify them according to motivational drives, and compare them with BCTs.</p></sec><sec id="s2-6-2"><title>Coding Development and Gamification Element Identification</title><p>The coding of gamification elements was performed according to the existing definitions of motivational drives in the Octalysis framework. Two independent reviewers (SJL and QL), both with expertise in health behavior change, coded all gamification elements from article intervention descriptions, application screenshots, supplementary materials, and protocols. The coding focused on identifying the psychological drives each element aims to drive. Elements serving multiple drives were categorized based on their primary psychological mechanism. Any discrepancies in the process were resolved by discussion with the third author (MHP).</p></sec></sec><sec id="s2-7"><title>Synthesis of Results</title><p>Charted data were synthesized using descriptive statistics and qualitative conceptual mapping. Basic study characteristics, intervention descriptions, and diverse outcome domains were summarized narratively and presented in tabular formats. To address the primary objectives and construct the taxonomy, gamification elements were categorized into the 8 core drives of the Octalysis Framework, and identified BCTs were aggregated by frequency. Finally, a cross-mapping analysis between the BCTs and gamification elements was conducted. Data visualizations, including evidence gap maps, were generated to illustrate research concentrations and explicitly identify behavioral strategies currently lacking corresponding gamification support.</p></sec></sec><sec id="s3" sec-type="results"><title>Results</title><sec id="s3-1"><title>Selection of Sources of Evidence</title><p>The complete literature selection process is illustrated in <xref ref-type="fig" rid="figure1">Figure 1</xref>. A total of 9242 records were identified through database searches. After removing 3929 duplicates using EndNote 21, the titles and abstracts of 5313 studies were screened. Among these, 5225 records were excluded for failing to meet the eligibility criteria, leaving 88 studies for full-text review. Following this, 35 records were excluded due to wrong study design (n=2), wrong intervention (n=24), wrong outcome (n=6), duplicates (n=2), and full-text unavailable (n=1; reasons documented in Table S3 in <xref ref-type="supplementary-material" rid="app4">Multimedia Appendix 4</xref>). Ultimately, 53 RCTs were included in this review [<xref ref-type="bibr" rid="ref26">26</xref>-<xref ref-type="bibr" rid="ref78">78</xref>].</p><fig position="float" id="figure1"><label>Figure 1.</label><caption><p>PRISMA-ScR (Preferred Reporting Items for Systematic Reviews and Meta-Analyses extension for Scoping Reviews) flow diagram illustrating the literature search and study selection process for the scoping review. RCT: randomized controlled trial.</p></caption><graphic alt-version="no" mimetype="image" position="float" xlink:type="simple" xlink:href="games_v14i1e85804_fig01.png"/></fig><p>Backward citation searching identified 2682 records, and forward citation searching identified 2641 records, resulting in 5323 records in total. After 1803 duplicate records were removed, 3520 unique records remained. A further 110 records had already been identified and screened through the database searches, leaving 3410 additional records for screening. Of these, 925 review articles were excluded because they did not meet the eligible study design criterion, leaving 2485 records for further screening. Finally, no additional eligible RCTs were identified through backward or forward citation searching.</p></sec><sec id="s3-2"><title>Characteristics of Sources of Evidence</title><p>The characteristics of the 53 included studies are summarized in <xref ref-type="table" rid="table1">Table 1</xref>. The RCTs were published between 2014 and 2026. Among them, 20 studies (20/53, 37.74%) were conducted in the USA, 17 (17/53, 32.08%) in European countries, 9 (9/53, 16.98%) in Asia, 2 (2/53, 3.77%) in Canada, 2 (2/53, 3.77%) in Australia, 1 (1/53, 1.89%) in New Zealand, and 2 (2/53, 3.77%) in Brazil. Most of the studies (n=40) implemented a 2-arm RCT design, while 8 studies used a 3-arm design, 4 used a 4-arm design, and 1 study used a 5-arm RCT design. The included studies encompassed a diverse range of populations, such as insufficiently active adults, cancer survivors, and individuals who were overweight or obese. Sample sizes varied from 12 to 1062 participants, and mean participant ages ranged from 4.9 to 70.4 years. Two studies included only male participants, while one study included only female participants [<xref ref-type="bibr" rid="ref45">45</xref>,<xref ref-type="bibr" rid="ref46">46</xref>,<xref ref-type="bibr" rid="ref57">57</xref>].</p><table-wrap id="t1" position="float"><label>Table 1.</label><caption><p>Baseline characteristics, geographical distribution, population types (including health status), and study designs of the 53 randomized controlled trials evaluating gamified physical activity interventions.</p></caption><table id="table1" frame="hsides" rules="groups"><thead><tr><td align="left" valign="bottom">Author and Year</td><td align="left" valign="bottom">Country</td><td align="left" valign="bottom">Study arms</td><td align="left" valign="bottom">Population type</td><td align="left" valign="bottom">Sample size (IG/CG)</td><td align="left" valign="bottom">Average age (years)</td><td align="left" valign="bottom">Sex difference (Male/female)</td><td align="left" valign="bottom">Control contents</td></tr></thead><tbody><tr><td align="left" valign="top">Agarwal et al 2021 [<xref ref-type="bibr" rid="ref26">26</xref>]</td><td align="left" valign="top">United States</td><td align="left" valign="top">3-arm RCT<sup><xref ref-type="table-fn" rid="table1fn1">a</xref></sup>;<list list-type="bullet"><list-item><p>IG<sup><xref ref-type="table-fn" rid="table1fn2">b</xref></sup>1: gamification with social support</p></list-item><list-item><p>IG2: gamification with social support and loss-framed financial incentives.</p></list-item><list-item><p>CG<sup><xref ref-type="table-fn" rid="table1fn3">c</xref></sup>: feedback only.</p></list-item></list></td><td align="left" valign="top">Veterans with obesity or overweight.</td><td align="left" valign="top"><list list-type="bullet"><list-item><p>IG1: 60</p></list-item><list-item><p>IG2: 58</p></list-item><list-item><p>CG: 60</p></list-item></list></td><td align="left" valign="top"><list list-type="bullet"><list-item><p>IG1: 53.7 (13)</p></list-item><list-item><p>IG2: 57.9 (12.8)</p></list-item><list-item><p>CG: 58.1 (12.6)</p></list-item></list></td><td align="left" valign="top"><list list-type="bullet"><list-item><p>IG1: 31/29</p></list-item><list-item><p>IG2: 40/20</p></list-item><list-item><p>CG: 32/22</p></list-item></list></td><td align="left" valign="top">Received feedback and goal-setting from the device.</td></tr><tr><td align="left" valign="top">Corepal et al 2019 [<xref ref-type="bibr" rid="ref27">27</xref>]</td><td align="left" valign="top">Ireland</td><td align="left" valign="top">2-arm RCT<list list-type="bullet"><list-item><p>IG: the StepSmart Challenge</p></list-item><list-item><p>CG: no intervention control group.</p></list-item></list></td><td align="left" valign="top">Year 9 school children (aged between 12 to 14 years).</td><td align="left" valign="top"><list list-type="bullet"><list-item><p>IG: 126</p></list-item><list-item><p>CG: 64</p></list-item></list></td><td align="left" valign="top">&#x2014;<sup><xref ref-type="table-fn" rid="table1fn4">d</xref></sup></td><td align="left" valign="top"><list list-type="bullet"><list-item><p>IG: 48/94</p></list-item><list-item><p>CG: 57/25</p></list-item></list></td><td align="left" valign="top">No intervention</td></tr><tr><td align="left" valign="top">Dadaczynski et al 2017 [<xref ref-type="bibr" rid="ref28">28</xref>]</td><td align="left" valign="top">Germany</td><td align="left" valign="top">2-arm RCT<list list-type="bullet"><list-item><p>IG: Healingo Fit</p></list-item><list-item><p>CG: no intervention control group.</p></list-item></list></td><td align="left" valign="top">Employees of an automobile manufacturer.</td><td align="left" valign="top"><list list-type="bullet"><list-item><p>IG: 80</p></list-item><list-item><p>CG: 64</p></list-item></list></td><td align="left" valign="top">&#x2014;</td><td align="left" valign="top"><list list-type="bullet"><list-item><p>IG: 49/31</p></list-item><list-item><p>CG: 44/20</p></list-item></list></td><td align="left" valign="top">No intervention</td></tr><tr><td align="left" valign="top">Direito et al 2015 [<xref ref-type="bibr" rid="ref29">29</xref>]</td><td align="left" valign="top">New Zealand</td><td align="left" valign="top">3-arm RCT<list list-type="bullet"><list-item><p>IG1: immersive app (Zombies, Run)</p></list-item><list-item><p>IG2: nonimmersive app (Get Running)</p></list-item><list-item><p>CG: usual behavior</p></list-item></list></td><td align="left" valign="top">Young people aged 14 to 17 years.</td><td align="left" valign="top"><list list-type="bullet"><list-item><p>IG1: 17</p></list-item><list-item><p>IG2: 16</p></list-item><list-item><p>CG: 18</p></list-item></list></td><td align="left" valign="top"><list list-type="bullet"><list-item><p>IG1: 15.78 (1.11)</p></list-item><list-item><p>IG2: 15.69 (1.04)</p></list-item><list-item><p>CG: 15.55 (1.32)</p></list-item></list></td><td align="left" valign="top"><list list-type="bullet"><list-item><p>IG1: 8/9</p></list-item><list-item><p>IG2: 6/10</p></list-item><list-item><p>CG: 8/10</p></list-item></list></td><td align="left" valign="top">No intervention</td></tr><tr><td align="left" valign="top">Edney et al 2019 [<xref ref-type="bibr" rid="ref30">30</xref>]</td><td align="left" valign="top">Australia</td><td align="left" valign="top">2-arm RCT<list list-type="bullet"><list-item><p>IG1: gamified version of app</p></list-item><list-item><p>IG2: nongamified version of app.</p></list-item></list></td><td align="left" valign="top">Participants aged 18 to 65 years</td><td align="left" valign="top"><list list-type="bullet"><list-item><p>IG1: 141</p></list-item><list-item><p>IG2: 160</p></list-item></list></td><td align="left" valign="top"><list list-type="bullet"><list-item><p>IG1: 43.3 (11.5)</p></list-item><list-item><p>IG2: 40.4 (12.2)</p></list-item></list></td><td align="left" valign="top"><list list-type="bullet"><list-item><p>IG1: 35/106</p></list-item><list-item><p>IG2: 44/116</p></list-item></list></td><td align="left" valign="top">&#x2014;</td></tr><tr><td align="left" valign="top">Alexander et al 2024 [<xref ref-type="bibr" rid="ref31">31</xref>]</td><td align="left" valign="top">United States</td><td align="left" valign="top">4-arm RCT<list list-type="bullet"><list-item><p>IG1: behaviorally designed gamification</p></list-item><list-item><p>IG2: loss-framed financial incentives</p></list-item><list-item><p>IG3: gamification+financial incentives</p></list-item><list-item><p>CG: attention control</p></list-item></list></td><td align="left" valign="top">Patients at high risk of cardiovascular events</td><td align="left" valign="top"><list list-type="bullet"><list-item><p>IG1: 304</p></list-item><list-item><p>IG2: 302</p></list-item><list-item><p>IG3: 305</p></list-item><list-item><p>CG: 151</p></list-item></list></td><td align="left" valign="top"><list list-type="bullet"><list-item><p>IG1: 67.2 (8)</p></list-item><list-item><p>IG2: 66.4 (8.2)</p></list-item><list-item><p>IG3: 66.6 (8.2)</p></list-item><list-item><p>CG: 66.6 (8)</p></list-item></list></td><td align="left" valign="top"><list list-type="bullet"><list-item><p>IG1: 107/197</p></list-item><list-item><p>IG2: 129/173</p></list-item><list-item><p>IG3: 130/175</p></list-item><list-item><p>CG: 54/97</p></list-item></list></td><td align="left" valign="top">Received a text message for feedback.</td></tr><tr><td align="left" valign="top">Francis et al 2021 [<xref ref-type="bibr" rid="ref32">32</xref>]</td><td align="left" valign="top">United States</td><td align="left" valign="top">2-arm RCT<list list-type="bullet"><list-item><p>IG: Fitbit plus MapTrek</p></list-item><list-item><p>CG: Fitbit alone.</p></list-item></list></td><td align="left" valign="top">Individuals predisposed to type 2 diabetes.</td><td align="left" valign="top"><list list-type="bullet"><list-item><p>IG: 196</p></list-item><list-item><p>CG: 192</p></list-item></list></td><td align="left" valign="top"><list list-type="bullet"><list-item><p>IG: 46.9 (13.2)</p></list-item><list-item><p>CG: 45.8 (13.8)</p></list-item></list></td><td align="left" valign="top"><list list-type="bullet"><list-item><p>IG: 44/152</p></list-item><list-item><p>CG: 45/147</p></list-item></list></td><td align="left" valign="top">Provided with a Fitbit activity monitor.</td></tr><tr><td align="left" valign="top">Grade et al 2016 [<xref ref-type="bibr" rid="ref34">34</xref>]</td><td align="left" valign="top">Canada</td><td align="left" valign="top">2-arm crossover RCT<list list-type="bullet"><list-item><p>IG: MKMM<sup><xref ref-type="table-fn" rid="table1fn5">e</xref></sup></p></list-item><list-item><p>CG: wear the activity monitor only.</p></list-item></list></td><td align="left" valign="top">Healthy students.</td><td align="left" valign="top"><list list-type="bullet"><list-item><p>IG: 28</p></list-item><list-item><p>CG: 28</p></list-item></list></td><td align="left" valign="top"><list list-type="bullet"><list-item><p>IG: 11.36 (1.20)</p></list-item><list-item><p>CG: 11.36 (1.20)</p></list-item></list></td><td align="left" valign="top"><list list-type="bullet"><list-item><p>IG: 26/16</p></list-item><list-item><p>CG: 26/16</p></list-item></list></td><td align="left" valign="top">Provided with an activity monitor and received daily activity feedback.</td></tr><tr><td align="left" valign="top">Garde et al 2018 [<xref ref-type="bibr" rid="ref33">33</xref>]</td><td align="left" valign="top">Canada</td><td align="left" valign="top">2-arm RCT<list list-type="bullet"><list-item><p>IG: MKMM</p></list-item><list-item><p>CG: wear the activity monitor only.</p></list-item></list></td><td align="left" valign="top">Elementary school students.</td><td align="left" valign="top"><list list-type="bullet"><list-item><p>IG: 19</p></list-item><list-item><p>CG: 18</p></list-item></list></td><td align="left" valign="top"><list list-type="bullet"><list-item><p>IG: 10.6 (0.56)</p></list-item><list-item><p>CG: 10.6 (0.48)</p></list-item></list></td><td align="left" valign="top"><list list-type="bullet"><list-item><p>IG: 8/11</p></list-item><list-item><p>CG: 8/10</p></list-item></list></td><td align="left" valign="top">Provided with an activity monitor.</td></tr><tr><td align="left" valign="top">Gillcrist et al 2024 [<xref ref-type="bibr" rid="ref35">35</xref>]</td><td align="left" valign="top">United States</td><td align="left" valign="top">2-arm RCT<list list-type="bullet"><list-item><p>IG: game-based intervention</p></list-item><list-item><p>CG: received weekly updates.</p></list-item></list></td><td align="left" valign="top">Veterans with knee osteoarthritis.</td><td align="left" valign="top"><list list-type="bullet"><list-item><p>IG: 16</p></list-item><list-item><p>CG: 15</p></list-item></list></td><td align="left" valign="top"><list list-type="bullet"><list-item><p>IG: 60.7 (6.9)</p></list-item><list-item><p>CG: 58.4 (18.2)</p></list-item></list></td><td align="left" valign="top"><list list-type="bullet"><list-item><p>IG: 14/2</p></list-item><list-item><p>CG: 14/1</p></list-item></list></td><td align="left" valign="top">Received weekly updates.</td></tr><tr><td align="left" valign="top">Gonze et al 2020 [<xref ref-type="bibr" rid="ref36">36</xref>]</td><td align="left" valign="top">Brazil</td><td align="left" valign="top">3-arm RCT<list list-type="bullet"><list-item><p>IG1: smartphone app</p></list-item><list-item><p>IG2: smartphone app+tailored messages</p></list-item><list-item><p>IG3: smartphone+tailored messages+gamification</p></list-item><list-item><p>CG: usual routine</p></list-item></list></td><td align="left" valign="top">Insufficiently active adults.</td><td align="left" valign="top"><list list-type="bullet"><list-item><p>IG: 7</p></list-item><list-item><p>CG: 5</p></list-item></list></td><td align="left" valign="top"><list list-type="bullet"><list-item><p>IG: 44 (7)</p></list-item><list-item><p>CG: 42 (7)</p></list-item></list></td><td align="left" valign="top"><list list-type="bullet"><list-item><p>IG: 4/3</p></list-item><list-item><p>CG: 4/1</p></list-item></list></td><td align="left" valign="top">No intervention.</td></tr><tr><td align="left" valign="top">Gremaud et al 2018 [<xref ref-type="bibr" rid="ref37">37</xref>]</td><td align="left" valign="top">United States</td><td align="left" valign="top">2-arm RCT<list list-type="bullet"><list-item><p>IG: Fitbit plus MapTrek</p></list-item><list-item><p>CG: Fitbit alone.</p></list-item></list></td><td align="left" valign="top">Sedentary office workers.</td><td align="left" valign="top"><list list-type="bullet"><list-item><p>IG: 72</p></list-item><list-item><p>CG: 72</p></list-item></list></td><td align="left" valign="top"><list list-type="bullet"><list-item><p>IG: 40.6 (11.7)</p></list-item><list-item><p>CG: 40.3 (11.1)</p></list-item></list></td><td align="left" valign="top"><list list-type="bullet"><list-item><p>IG: 15/57</p></list-item><list-item><p>CG: 19/53</p></list-item></list></td><td align="left" valign="top">Provided with a Fitbit activity monitor.</td></tr><tr><td align="left" valign="top">Greysen et al 2021 [<xref ref-type="bibr" rid="ref38">38</xref>]</td><td align="left" valign="top">United States</td><td align="left" valign="top">2-arm RCT<list list-type="bullet"><list-item><p>IG: game informed by</p></list-item><list-item><p>behavioral economics</p></list-item><list-item><p>CG: feedback from wearable device.</p></list-item></list></td><td align="left" valign="top">Patients discharged from hospital.</td><td align="left" valign="top"><list list-type="bullet"><list-item><p>IG: 114</p></list-item><list-item><p>CG: 118</p></list-item></list></td><td align="left" valign="top"><list list-type="bullet"><list-item><p>IG: 39.7 (15),</p></list-item><list-item><p>CG: 40.4 (14)</p></list-item></list></td><td align="left" valign="top"><list list-type="bullet"><list-item><p>IG: 46/68</p></list-item><list-item><p>CG: 45/73</p></list-item></list></td><td align="left" valign="top">Received feedback from wearable device.</td></tr><tr><td align="left" valign="top">Greysen et al 2024 [<xref ref-type="bibr" rid="ref39">39</xref>]</td><td align="left" valign="top">United States</td><td align="left" valign="top">2-arm RCT<list list-type="bullet"><list-item><p>IG: game informed by behavioral economics</p></list-item><list-item><p>CG: set step goals and received daily feedback.</p></list-item></list></td><td align="left" valign="top">Older adults at risk for Alzheimer&#x2019;s disease.</td><td align="left" valign="top"><list list-type="bullet"><list-item><p>IG: 44</p></list-item><list-item><p>CG: 50</p></list-item></list></td><td align="left" valign="top"><list list-type="bullet"><list-item><p>IG: 70.2 (2.9)</p></list-item><list-item><p>CG: 70.6 (3.1)</p></list-item></list></td><td align="left" valign="top"><list list-type="bullet"><list-item><p>IG: 7/37</p></list-item><list-item><p>CG: 14/36</p></list-item></list></td><td align="left" valign="top">Set step goals and received daily feedback.</td></tr><tr><td align="left" valign="top">Haque et al 2020 [<xref ref-type="bibr" rid="ref40">40</xref>]</td><td align="left" valign="top">Finland</td><td align="left" valign="top">2-arm RCT<list list-type="bullet"><list-item><p>IG: mHealth<sup><xref ref-type="table-fn" rid="table1fn6">f</xref></sup> app for PA motivation</p></list-item><list-item><p>CG: paper diary.</p></list-item></list></td><td align="left" valign="top">Office-based employees.</td><td align="left" valign="top"><list list-type="bullet"><list-item><p>IG: 20</p></list-item><list-item><p>CG: 7</p></list-item></list></td><td align="left" valign="top">&#x2014;</td><td align="left" valign="top"><list list-type="bullet"><list-item><p>IG: 10/10</p></list-item><list-item><p>CG: 4/3</p></list-item></list></td><td align="left" valign="top">Used a paper diary.</td></tr><tr><td align="left" valign="top">Hochsmann et al 2019 [<xref ref-type="bibr" rid="ref42">42</xref>]</td><td align="left" valign="top">Switzerland</td><td align="left" valign="top">2-arm RCT<list list-type="bullet"><list-item><p>IG: novel PA<sup><xref ref-type="table-fn" rid="table1fn7">g</xref></sup>-promoting smartphone game</p></list-item><list-item><p>CG: one-time lifestyle counseling.</p></list-item></list></td><td align="left" valign="top">Inactive, overweight, and type 2 diabetes patients (45&#x2010;70 years of age).</td><td align="left" valign="top"><list list-type="bullet"><list-item><p>IG: 18</p></list-item><list-item><p>CG: 17</p></list-item></list></td><td align="left" valign="top"><list list-type="bullet"><list-item><p>IG: 56 (5)</p></list-item><list-item><p>CG: 58 (6)</p></list-item></list></td><td align="left" valign="top"><list list-type="bullet"><list-item><p>IG: 10/8</p></list-item><list-item><p>CG: 9/9</p></list-item></list></td><td align="left" valign="top">Received one-time lifestyle counseling and structured exercise plan.</td></tr><tr><td align="left" valign="top">Hochsmann et al 2019 [<xref ref-type="bibr" rid="ref41">41</xref>]</td><td align="left" valign="top">Switzerland</td><td align="left" valign="top">2-arm RCT<list list-type="bullet"><list-item><p>IG: novel PA-promoting smartphone game</p></list-item><list-item><p>CG: one-time lifestyle counseling</p></list-item></list></td><td align="left" valign="top">Overweight and type 2 diabetes patients (45&#x2010;70 years of age)</td><td align="left" valign="top"><list list-type="bullet"><list-item><p>IG: 18</p></list-item><list-item><p>CG: 17</p></list-item></list></td><td align="left" valign="top"><list list-type="bullet"><list-item><p>IG: 56 (5)</p></list-item><list-item><p>CG: 58 (6)</p></list-item></list></td><td align="left" valign="top"><list list-type="bullet"><list-item><p>IG: 10/8</p></list-item><list-item><p>CG: 9/9</p></list-item></list></td><td align="left" valign="top">Received one-time lifestyle counseling and structured exercise plan.</td></tr><tr><td align="left" valign="top">Kurtman et al 2018 [<xref ref-type="bibr" rid="ref43">43</xref>]</td><td align="left" valign="top">United States</td><td align="left" valign="top">3-arm RCT<list list-type="bullet"><list-item><p>IG1: gamification intervention</p></list-item><list-item><p>IG2: gamification intervention with PCP data sharing</p></list-item><list-item><p>CG: no intervention.</p></list-item></list></td><td align="left" valign="top">Obese adults.</td><td align="left" valign="top"><list list-type="bullet"><list-item><p>IG1: 66</p></list-item><list-item><p>IG2: 64</p></list-item><list-item><p>CG: 66</p></list-item></list></td><td align="left" valign="top"><list list-type="bullet"><list-item><p>IG1: 42.3 (11.5)</p></list-item><list-item><p>IG2: 39.3 (10.6)</p></list-item><list-item><p>CG: 42.5 (12.9)</p></list-item></list></td><td align="left" valign="top"><list list-type="bullet"><list-item><p>IG1: 11/55</p></list-item><list-item><p>IG2: 12/52</p></list-item><list-item><p>CG: 5/61</p></list-item></list></td><td align="left" valign="top">No intervention.</td></tr><tr><td align="left" valign="top">Lee et al 2022 [<xref ref-type="bibr" rid="ref44">44</xref>]</td><td align="left" valign="top">United States</td><td align="left" valign="top">2-arm RCT<list list-type="bullet"><list-item><p>IG: a gamified app, Puzzle Walk</p></list-item><list-item><p>CG: a commercial app, Google Fit.</p></list-item></list></td><td align="left" valign="top">Adults with autism spectrum disorder.</td><td align="left" valign="top"><list list-type="bullet"><list-item><p>IG: 12</p></list-item><list-item><p>CG: 12</p></list-item></list></td><td align="left" valign="top"><list list-type="bullet"><list-item><p>IG: 27.1 (7.5)</p></list-item><list-item><p>CG: 31.9 (11.3)</p></list-item></list></td><td align="left" valign="top"><list list-type="bullet"><list-item><p>IG: 3/9</p></list-item><list-item><p>CG: 6/6</p></list-item></list></td><td align="left" valign="top">Google Fit app.</td></tr><tr><td align="left" valign="top">Leinonen et al 2017 [<xref ref-type="bibr" rid="ref45">45</xref>]</td><td align="left" valign="top">Finland</td><td align="left" valign="top">2-arm RCT<list list-type="bullet"><list-item><p>IG: a gamified web-based mobile service with a wrist-worn physical activity monitor</p></list-item><list-item><p>CG: a simple activity monitor.</p></list-item></list></td><td align="left" valign="top">Young men.</td><td align="left" valign="top"><list list-type="bullet"><list-item><p>IG: 187</p></list-item><list-item><p>CG: 167</p></list-item></list></td><td align="left" valign="top"><list list-type="bullet"><list-item><p>IG: 17.9 (0.7)</p></list-item><list-item><p>CG: 17.8 (0.6)</p></list-item></list></td><td align="left" valign="top"><list list-type="bullet"><list-item><p>IG: 187/0</p></list-item><list-item><p>CG: 167/0</p></list-item></list></td><td align="left" valign="top">A simple PA monitor.</td></tr><tr><td align="left" valign="top">Lewey et al 2022 [<xref ref-type="bibr" rid="ref46">46</xref>]</td><td align="left" valign="top">United States</td><td align="left" valign="top">2-arm RCT<list list-type="bullet"><list-item><p>IG: gamification intervention</p></list-item><list-item><p>CG: received daily feedback.</p></list-item></list></td><td align="left" valign="top">Postpartum individuals with hypertensive disorder of pregnancy.</td><td align="left" valign="top"><list list-type="bullet"><list-item><p>IG: 63</p></list-item><list-item><p>CG: 64</p></list-item></list></td><td align="left" valign="top"><list list-type="bullet"><list-item><p>IG: 32.7 (5.6)</p></list-item><list-item><p>CG: 32.0 (5.6)</p></list-item></list></td><td align="left" valign="top"><list list-type="bullet"><list-item><p>IG: 0/63</p></list-item><list-item><p>CG: 0/64</p></list-item></list></td><td align="left" valign="top">Received wearable device and daily feedback.</td></tr><tr><td align="left" valign="top">Lin et al 2021 [<xref ref-type="bibr" rid="ref47">47</xref>]</td><td align="left" valign="top">Taiwan</td><td align="left" valign="top">3-arm RCT<list list-type="bullet"><list-item><p>IG1: mHealth application-COOL<sup><xref ref-type="table-fn" rid="table1fn8">h</xref></sup> Passport</p></list-item><list-item><p>IG2: health promotion cloud system and game-based interactive platform with COOL Passport</p></list-item><list-item><p>CG: standard-care.</p></list-item></list></td><td align="left" valign="top">Youth with congenital heart disease.</td><td align="left" valign="top"><list list-type="bullet"><list-item><p>IG1: 49</p></list-item><list-item><p>IG2: 47</p></list-item><list-item><p>CG: 47</p></list-item></list></td><td align="left" valign="top"><list list-type="bullet"><list-item><p>IG1: 19.20 (2.72)</p></list-item><list-item><p>IG2: 19.48 (2.99)</p></list-item><list-item><p>CG: 19.74 (2.94)</p></list-item></list></td><td align="left" valign="top"><list list-type="bullet"><list-item><p>IG1: 19/30</p></list-item><list-item><p>IG2: 19/28</p></list-item><list-item><p>CG: 18/29</p></list-item></list></td><td align="left" valign="top">Standard care</td></tr><tr><td align="left" valign="top">Maher et al 2015 [<xref ref-type="bibr" rid="ref48">48</xref>]</td><td align="left" valign="top">Australia</td><td align="left" valign="top">2-arm RCT<list list-type="bullet"><list-item><p>IG: online social networking physical activity intervention</p></list-item><list-item><p>CG: wait-list control</p></list-item></list></td><td align="left" valign="top">Insufficiently active adults.</td><td align="left" valign="top"><list list-type="bullet"><list-item><p>IG: 51</p></list-item><list-item><p>CG: 59</p></list-item></list></td><td align="left" valign="top">&#x2014;</td><td align="left" valign="top"><list list-type="bullet"><list-item><p>IG: 14/37</p></list-item><list-item><p>CG: 12/47</p></list-item></list></td><td align="left" valign="top">No intervention.</td></tr><tr><td align="left" valign="top">Mamede et al 2021 [<xref ref-type="bibr" rid="ref49">49</xref>]</td><td align="left" valign="top">Netherlands</td><td align="left" valign="top">2-arm RCT<list list-type="bullet"><list-item><p>IG: gamified digital app</p></list-item><list-item><p>CG: active control.</p></list-item></list></td><td align="left" valign="top">Office worker.</td><td align="left" valign="top"><list list-type="bullet"><list-item><p>IG: 118</p></list-item><list-item><p>CG: 116</p></list-item></list></td><td align="left" valign="top"><list list-type="bullet"><list-item><p>IG: 47.5 (9.6)</p></list-item><list-item><p>CG: 45.9 (10.2)</p></list-item></list></td><td align="left" valign="top"><list list-type="bullet"><list-item><p>IG: 55/63</p></list-item><list-item><p>CG: 33/83</p></list-item></list></td><td align="left" valign="top">A basic version of the app.</td></tr><tr><td align="left" valign="top">Monroe et al 2023 [<xref ref-type="bibr" rid="ref50">50</xref>]</td><td align="left" valign="top">United States</td><td align="left" valign="top">2-arm RCT<list list-type="bullet"><list-item><p>IG: technology-delivered PA intervention (TECH)<sup><xref ref-type="table-fn" rid="table1fn9">i</xref></sup>+gamification</p></list-item><list-item><p>CG: TECH</p></list-item></list></td><td align="left" valign="top">Insufficiently active adults.</td><td align="left" valign="top"><list list-type="bullet"><list-item><p>IG: 57</p></list-item><list-item><p>CG: 59</p></list-item></list></td><td align="left" valign="top"><list list-type="bullet"><list-item><p>IG: 40.60 (11.93)</p></list-item><list-item><p>CG: 39.69 (8.55)</p></list-item></list></td><td align="left" valign="top"><list list-type="bullet"><list-item><p>IG: 12/45</p></list-item><list-item><p>CG: 13/46</p></list-item></list></td><td align="left" valign="top">TECH app.</td></tr><tr><td align="left" valign="top">Nishiwaki et al 2014 [<xref ref-type="bibr" rid="ref51">51</xref>]</td><td align="left" valign="top">Japan</td><td align="left" valign="top">2-arm crossover RCT<list list-type="bullet"><list-item><p>IG: game intervention</p></list-item><list-item><p>CG: normal activity monitor</p></list-item></list></td><td align="left" valign="top">Healthy volunteers.</td><td align="left" valign="top"><list list-type="bullet"><list-item><p>IG: 20</p></list-item><list-item><p>CG: 20</p></list-item></list></td><td align="left" valign="top"><list list-type="bullet"><list-item><p>IG: 31 (3)</p></list-item><list-item><p>CG: 31 (3)</p></list-item></list></td><td align="left" valign="top"><list list-type="bullet"><list-item><p>IG: 6/14</p></list-item><list-item><p>CG: 6/14</p></list-item></list></td><td align="left" valign="top">Normal activity monitor.</td></tr><tr><td align="left" valign="top">Nuijten et al 2022 [<xref ref-type="bibr" rid="ref52">52</xref>]</td><td align="left" valign="top">Netherlands</td><td align="left" valign="top">2-arm RCT<list list-type="bullet"><list-item><p>IG: personalized complexity parameters</p></list-item><list-item><p>CG: general complexity parameters</p></list-item></list></td><td align="left" valign="top">Government staff members.</td><td align="left" valign="top"><list list-type="bullet"><list-item><p>IG: 23</p></list-item><list-item><p>CG: 22</p></list-item></list></td><td align="left" valign="top">&#x2014;</td><td align="left" valign="top"><list list-type="bullet"><list-item><p>IG: 5/18</p></list-item><list-item><p>CG: 7/15</p></list-item></list></td><td align="left" valign="top">Same as the intervention content except general goals.</td></tr><tr><td align="left" valign="top">Patel et al 2017 [<xref ref-type="bibr" rid="ref54">54</xref>]</td><td align="left" valign="top">United States</td><td align="left" valign="top">2-arm RCT<list list-type="bullet"><list-item><p>IG: gamification intervention plus daily feedback</p></list-item><list-item><p>CG: daily feedback control</p></list-item></list></td><td align="left" valign="top">Families from the Framingham Heart Study cohort.</td><td align="left" valign="top"><list list-type="bullet"><list-item><p>IG: 98</p></list-item><list-item><p>CG: 102</p></list-item></list></td><td align="left" valign="top"><list list-type="bullet"><list-item><p>IG: 55.7 (9.7)</p></list-item><list-item><p>CG: 56.2 (10.1)</p></list-item></list></td><td align="left" valign="top"><list list-type="bullet"><list-item><p>IG: 46/52</p></list-item><list-item><p>CG: 42/60</p></list-item></list></td><td align="left" valign="top">Received daily feedback.</td></tr><tr><td align="left" valign="top">Patel et al 2019 [<xref ref-type="bibr" rid="ref55">55</xref>]</td><td align="left" valign="top">United States</td><td align="left" valign="top">4-arm RCT<list list-type="bullet"><list-item><p>IG1: support gamification</p></list-item><list-item><p>IG2: collaboration gamification</p></list-item><list-item><p>IG3: competition gamification</p></list-item><list-item><p>CG: regular feedback control</p></list-item></list></td><td align="left" valign="top">Overweight and obese adults.</td><td align="left" valign="top"><list list-type="bullet"><list-item><p>IG1: 151</p></list-item><list-item><p>IG2: 150</p></list-item><list-item><p>IG3: 150</p></list-item><list-item><p>CG: 151</p></list-item></list></td><td align="left" valign="top"><list list-type="bullet"><list-item><p>IG1: 39.4 (10.1)</p></list-item><list-item><p>IG2: 38.3 (10)</p></list-item><list-item><p>IG3: 38.7 (10)</p></list-item><list-item><p>CG: 38.5 (10.9)</p></list-item></list></td><td align="left" valign="top"><list list-type="bullet"><list-item><p>IG1: 110/41</p></list-item><list-item><p>IG2: 107/43</p></list-item><list-item><p>IG3: 113/37</p></list-item><list-item><p>CG: 97/54</p></list-item></list></td><td align="left" valign="top">Received regular feedback.</td></tr><tr><td align="left" valign="top">Patel et al 2021 [<xref ref-type="bibr" rid="ref53">53</xref>]</td><td align="left" valign="top">United States</td><td align="left" valign="top">5-arm RCT<list list-type="bullet"><list-item><p>IG1: gamification with assigned and immediate goals</p></list-item><list-item><p>IG2: gamification with assigned and gradual goals</p></list-item><list-item><p>IG3: gamification with choice and immediate goals</p></list-item><list-item><p>IG4: gamification with choice and gradual goals</p></list-item><list-item><p>CG: daily feedback control</p></list-item></list></td><td align="left" valign="top">Disadvantaged adults at elevated risk for major adverse cardiovascular events.</td><td align="left" valign="top"><list list-type="bullet"><list-item><p>IG1: 99</p></list-item><list-item><p>IG2: 99</p></list-item><list-item><p>IG3: 100</p></list-item><list-item><p>IG4: 106</p></list-item><list-item><p>CG: 96</p></list-item></list></td><td align="left" valign="top"><list list-type="bullet"><list-item><p>IG1: 57.5 (10.8)</p></list-item><list-item><p>IG2: 57.4 (10.6)</p></list-item><list-item><p>IG3: 58 (10.9)</p></list-item><list-item><p>IG4: 58.7 (11.8)</p></list-item><list-item><p>CG: 61.1 (9.3)</p></list-item></list></td><td align="left" valign="top"><list list-type="bullet"><list-item><p>IG1: 21/78</p></list-item><list-item><p>IG2: 35/64</p></list-item><list-item><p>IG3: 39/61</p></list-item><list-item><p>IG4: 33/73</p></list-item><list-item><p>CG: 24/72</p></list-item></list></td><td align="left" valign="top">Received daily feedback.</td></tr><tr><td align="left" valign="top">Patel et al 2021 [<xref ref-type="bibr" rid="ref56">56</xref>]</td><td align="left" valign="top">United States</td><td align="left" valign="top">4-arm RCT<list list-type="bullet"><list-item><p>IG1: support gamification</p></list-item><list-item><p>IG2: collaboration gamification</p></list-item><list-item><p>IG3: competition gamification</p></list-item><list-item><p>CG: goal setting and regular feedback control</p></list-item></list></td><td align="left" valign="top">Adults with uncontrolled diabetes.</td><td align="left" valign="top"><list list-type="bullet"><list-item><p>IG1: 92</p></list-item><list-item><p>IG2: 95</p></list-item><list-item><p>IG3: 87</p></list-item><list-item><p>CG: 87</p></list-item></list></td><td align="left" valign="top"><list list-type="bullet"><list-item><p>IG1: 52.8 (10.4)</p></list-item><list-item><p>IG2: 52.5 (9.1)</p></list-item><list-item><p>IG3: 51.3 (10.6)</p></list-item><list-item><p>CG: 53.4 (10.6)</p></list-item></list></td><td align="left" valign="top"><list list-type="bullet"><list-item><p>IG1: 36/56</p></list-item><list-item><p>IG2: 38/57</p></list-item><list-item><p>IG3: 46/41</p></list-item><list-item><p>CG: 39/48</p></list-item></list></td><td align="left" valign="top">Received regular feedback.</td></tr><tr><td align="left" valign="top">Pyky et al 2017 [<xref ref-type="bibr" rid="ref57">57</xref>]</td><td align="left" valign="top">Finland</td><td align="left" valign="top">2-arm RCT<list list-type="bullet"><list-item><p>IG: MOPOrtal service</p></list-item><list-item><p>CG: received wearable device</p></list-item></list></td><td align="left" valign="top">Young adolescent men.</td><td align="left" valign="top"><list list-type="bullet"><list-item><p>IG: 250</p></list-item><list-item><p>CG: 246</p></list-item></list></td><td align="left" valign="top"><list list-type="bullet"><list-item><p>IG: 17.9 (0.7)</p></list-item><list-item><p>CG: 17.8 (0.6)</p></list-item></list></td><td align="left" valign="top"><list list-type="bullet"><list-item><p>IG: 250/0</p></list-item><list-item><p>CG: 246/0</p></list-item></list></td><td align="left" valign="top">Received activity monitor.</td></tr><tr><td align="left" valign="top">Tu et al 2018 [<xref ref-type="bibr" rid="ref65">65</xref>]</td><td align="left" valign="top">China</td><td align="left" valign="top">2-arm RCT<list list-type="bullet"><list-item><p>IG1: Walkup app</p></list-item><list-item><p>IG2: WeChat Sports app</p></list-item></list></td><td align="left" valign="top">Undergraduate students.</td><td align="left" valign="top"><list list-type="bullet"><list-item><p>IG: 63</p></list-item><list-item><p>CG: 65</p></list-item></list></td><td align="left" valign="top">&#x2014;</td><td align="left" valign="top">&#x2014;</td><td align="left" valign="top">&#x2014;</td></tr><tr><td align="left" valign="top">Robertson et al 2018 [<xref ref-type="bibr" rid="ref58">58</xref>]</td><td align="left" valign="top">United Kingdom</td><td align="left" valign="top">2-arm RCT<list list-type="bullet"><list-item><p>IG: FitQuest app</p></list-item><list-item><p>CG: standard PE lesson</p></list-item></list></td><td align="left" valign="top">10 to 11 years old from primary school.</td><td align="left" valign="top"><list list-type="bullet"><list-item><p>IG: 111</p></list-item><list-item><p>CG: 104</p></list-item></list></td><td align="left" valign="top">&#x2014;</td><td align="left" valign="top"><list list-type="bullet"><list-item><p>IG: 55/56</p></list-item><list-item><p>CG: 45/59</p></list-item></list></td><td align="left" valign="top">Traditional PE lesson.</td></tr><tr><td align="left" valign="top">Robertson et al 2020 [<xref ref-type="bibr" rid="ref59">59</xref>]</td><td align="left" valign="top">United States</td><td align="left" valign="top">2-arm RCT<list list-type="bullet"><list-item><p>IG: multimedia messaging service messages plus activity tracker</p></list-item><list-item><p>CG: received physical activity tracker</p></list-item></list></td><td align="left" valign="top">Cancer survivors.</td><td align="left" valign="top"><list list-type="bullet"><list-item><p>IG: 37</p></list-item><list-item><p>CG: 38</p></list-item></list></td><td align="left" valign="top"><list list-type="bullet"><list-item><p>Mean (SD): 55.1 (13.5)</p></list-item></list></td><td align="left" valign="top"><list list-type="bullet"><list-item><p>IG: 3/36</p></list-item><list-item><p>CG: 4/35</p></list-item></list></td><td align="left" valign="top">Provided with a Fitbit activity monitor.</td></tr><tr><td align="left" valign="top">Santos et al 2021 [<xref ref-type="bibr" rid="ref60">60</xref>]</td><td align="left" valign="top">Japan</td><td align="left" valign="top">2-arm RCT<list list-type="bullet"><list-item><p>IG: social pervasive game</p></list-item><list-item><p>CG: pervasive game without social interaction.</p></list-item></list></td><td align="left" valign="top">Japanese older adults.</td><td align="left" valign="top"><list list-type="bullet"><list-item><p>IG: 9</p></list-item><list-item><p>CG: 9</p></list-item></list></td><td align="left" valign="top"><list list-type="bullet"><list-item><p>IG: 62.2 (25.2)</p></list-item><list-item><p>CG: 64.6 (26.7)</p></list-item></list></td><td align="left" valign="top"><list list-type="bullet"><list-item><p>IG: 2/7</p></list-item><list-item><p>CG: 2/7</p></list-item></list></td><td align="left" valign="top">Pervasive game without social interaction.</td></tr><tr><td align="left" valign="top">Sanudo et al 2024 [<xref ref-type="bibr" rid="ref61">61</xref>]</td><td align="left" valign="top">Spain</td><td align="left" valign="top">2-arm RCT<list list-type="bullet"><list-item><p>IG: gamified mHealth intervention</p></list-item><list-item><p>CG: control condition without gamification</p></list-item></list></td><td align="left" valign="top">Young adults.</td><td align="left" valign="top"><list list-type="bullet"><list-item><p>IG: 39</p></list-item><list-item><p>CG: 37</p></list-item></list></td><td align="left" valign="top"><list list-type="bullet"><list-item><p>IG: 21.5 (1.9)</p></list-item><list-item><p>CG: 21.7 (1.8)</p></list-item></list></td><td align="left" valign="top"><list list-type="bullet"><list-item><p>IG: 17/22</p></list-item><list-item><p>CG: 18/19</p></list-item></list></td><td align="left" valign="top">Same as the intervention content except social comparison elements.</td></tr><tr><td align="left" valign="top">Schwarz et al 2021 [<xref ref-type="bibr" rid="ref62">62</xref>]</td><td align="left" valign="top">Netherlands</td><td align="left" valign="top">2-arm RCT<list list-type="bullet"><list-item><p>IG: dynamically tailored exergame</p></list-item><list-item><p>CG: nontailored exergame</p></list-item></list></td><td align="left" valign="top">Adolescent.</td><td align="left" valign="top"><list list-type="bullet"><list-item><p>IG: 42</p></list-item><list-item><p>CG: 52</p></list-item></list></td><td align="left" valign="top"><list list-type="bullet"><list-item><p>14.61 (1.93)</p></list-item></list></td><td align="left" valign="top"><list list-type="bullet"><list-item><p>IG: 28/14</p></list-item><list-item><p>CG: 33/19</p></list-item></list></td><td align="left" valign="top">Same as the intervention content except tailored feedback.</td></tr><tr><td align="left" valign="top">Simmering et al 2025 [<xref ref-type="bibr" rid="ref63">63</xref>]</td><td align="left" valign="top">United States</td><td align="left" valign="top">2-arm RCT<list list-type="bullet"><list-item><p>IG: VA<sup><xref ref-type="table-fn" rid="table1fn10">j</xref></sup> MapTrek</p></list-item><list-item><p>CG: received a Fitbit activity tracker</p></list-item></list></td><td align="left" valign="top">U.S. Veterans.</td><td align="left" valign="top"><list list-type="bullet"><list-item><p>IG: 153</p></list-item><list-item><p>CG: 123</p></list-item></list></td><td align="left" valign="top"><list list-type="bullet"><list-item><p>IG: 59.9 (12.7)</p></list-item><list-item><p>CG: 61.9 (13)</p></list-item></list></td><td align="left" valign="top"><list list-type="bullet"><list-item><p>IG: 130/23</p></list-item><list-item><p>CG: 111/12</p></list-item></list></td><td align="left" valign="top">Provided with a Fitbit activity monitor.</td></tr><tr><td align="left" valign="top">Thorsteinsen et al 2014 [<xref ref-type="bibr" rid="ref64">64</xref>]</td><td align="left" valign="top">Norway</td><td align="left" valign="top">2-arm RCT<list list-type="bullet"><list-item><p>IG: lifestyle intervention</p></list-item><list-item><p>CG: no intervention</p></list-item></list></td><td align="left" valign="top">Healthy adults.</td><td align="left" valign="top"><list list-type="bullet"><list-item><p>IG: 12</p></list-item><list-item><p>CG: 8</p></list-item></list></td><td align="left" valign="top"><list list-type="bullet"><list-item><p>Mean (SD): 55.3 (11.2)</p></list-item></list></td><td align="left" valign="top"><list list-type="bullet"><list-item><p>11/10</p></list-item></list></td><td align="left" valign="top">No intervention.</td></tr><tr><td align="left" valign="top">Waddell et al 2022 [<xref ref-type="bibr" rid="ref66">66</xref>]</td><td align="left" valign="top">United States</td><td align="left" valign="top">2-arm RCT<list list-type="bullet"><list-item><p>IG: gamification with social incentives</p></list-item><list-item><p>CG: received wearable device feedback</p></list-item></list></td><td align="left" valign="top">Adults with stroke.</td><td align="left" valign="top"><list list-type="bullet"><list-item><p>IG: 17</p></list-item><list-item><p>CG: 17</p></list-item></list></td><td align="left" valign="top"><list list-type="bullet"><list-item><p>IG: 57 (13.8)</p></list-item><list-item><p>CG: 61 (16.9)</p></list-item></list></td><td align="left" valign="top"><list list-type="bullet"><list-item><p>IG: 6/11</p></list-item><list-item><p>CG: 6/11</p></list-item></list></td><td align="left" valign="top">Received wearable device feedback.</td></tr><tr><td align="left" valign="top">Xu et al 2024 [<xref ref-type="bibr" rid="ref67">67</xref>]</td><td align="left" valign="top">China</td><td align="left" valign="top">3-arm RCT<list list-type="bullet"><list-item><p>IG1: individual gamified intervention</p></list-item><list-item><p>IG2: team gamified intervention</p></list-item><list-item><p>CG: received daily goal setting</p></list-item></list></td><td align="left" valign="top">Patients with coronary heart disease.</td><td align="left" valign="top"><list list-type="bullet"><list-item><p>IG1: 32</p></list-item><list-item><p>IG2: 31</p></list-item><list-item><p>CG: 30</p></list-item></list></td><td align="left" valign="top"><list list-type="bullet"><list-item><p>IG1: 52.7 (10.8)</p></list-item><list-item><p>IG2: 52.6 (10.8)</p></list-item><list-item><p>CG: 53.7 (10.2)</p></list-item></list></td><td align="left" valign="top"><list list-type="bullet"><list-item><p>IG1: 28/8</p></list-item><list-item><p>IG2: 30/6</p></list-item><list-item><p>CG: 30/6</p></list-item></list></td><td align="left" valign="top">Received daily goal setting.</td></tr><tr><td align="left" valign="top">Zuckerman et al 2014 [<xref ref-type="bibr" rid="ref68">68</xref>]</td><td align="left" valign="top">Israel</td><td align="left" valign="top">3-arm RCT<list list-type="bullet"><list-item><p>IG1: points version of StepByStep</p></list-item><list-item><p>IG2: leaderboard version</p></list-item><list-item><p>CG: quantified version</p></list-item></list></td><td align="left" valign="top">Undergraduate communications<break/>Students.</td><td align="left" valign="top"><list list-type="bullet"><list-item><p>IG1: 21</p></list-item><list-item><p>IG2: 20</p></list-item><list-item><p>CG: 18</p></list-item></list></td><td align="left" valign="top"><list list-type="bullet"><list-item><p>Mean (SD): 23.4 (1.4)</p></list-item></list></td><td align="left" valign="top"><list list-type="bullet"><list-item><p>15/44</p></list-item></list></td><td align="left" valign="top">A basic version of the app.</td></tr><tr><td align="left" valign="top">Maria do et al 2026 [<xref ref-type="bibr" rid="ref75">75</xref>]</td><td align="left" valign="top">Brazil</td><td align="left" valign="top">3-arm RCT<list list-type="bullet"><list-item><p>IG1: smartphone app</p></list-item><list-item><p>IG2: smartphone app+tailored messages IG3: smartphone+tailored messages+gamification</p></list-item><list-item><p>CG: usual routine</p></list-item></list></td><td align="left" valign="top">Insufficiently active adults.</td><td align="left" valign="top"><list list-type="bullet"><list-item><p>IG: 7</p></list-item><list-item><p>CG: 5</p></list-item></list></td><td align="left" valign="top"><list list-type="bullet"><list-item><p>IG: 44 (7)</p></list-item><list-item><p>CG: 42 (7)</p></list-item></list></td><td align="left" valign="top"><list list-type="bullet"><list-item><p>IG: 4/3</p></list-item><list-item><p>CG: 4/1</p></list-item></list></td><td align="left" valign="top">No intervention.</td></tr><tr><td align="left" valign="top">Patel et al 2025 [<xref ref-type="bibr" rid="ref69">69</xref>]</td><td align="left" valign="top">United States</td><td align="left" valign="top">2-arm RCT<list list-type="bullet"><list-item><p>IG: gamification+automated coaching</p></list-item><list-item><p>CG: attention control</p></list-item></list></td><td align="left" valign="top">Patients with peripheral artery disease.</td><td align="left" valign="top"><list list-type="bullet"><list-item><p>IG: 51</p></list-item><list-item><p>CG: 52</p></list-item></list></td><td align="left" valign="top"><list list-type="bullet"><list-item><p>IG: 69.4 (8.2)</p></list-item><list-item><p>CG: 70.0 (9.1)</p></list-item></list></td><td align="left" valign="top"><list list-type="bullet"><list-item><p>IG: 29/22</p></list-item><list-item><p>CG: 25/27</p></list-item></list></td><td align="left" valign="top">Received a wearable device and a daily text message indicating whether the previous day&#x2019;s step goal was met.</td></tr><tr><td align="left" valign="top">Patel et al 2025 [<xref ref-type="bibr" rid="ref70">70</xref>]</td><td align="left" valign="top">United States</td><td align="left" valign="top">2-arm RCT<list list-type="bullet"><list-item><p>IG: behaviorally designed gamification</p></list-item><list-item><p>CG: attention control</p></list-item></list></td><td align="left" valign="top">Black and Hispanic breast and prostate cancer survivors exposed to cardiotoxic therapy and with &#x2265;1 cardiovascular risk factor.</td><td align="left" valign="top"><list list-type="bullet"><list-item><p>IG: 74</p></list-item><list-item><p>CG: 76</p></list-item></list></td><td align="left" valign="top"><list list-type="bullet"><list-item><p>IG: 64.3 (9.3)</p></list-item><list-item><p>CG: 63.8 (10.0)</p></list-item></list></td><td align="left" valign="top"><list list-type="bullet"><list-item><p>IG: 11/63</p></list-item><list-item><p>CG: 17/59</p></list-item></list></td><td align="left" valign="top">Received a wearable device and a daily text message reporting the previous day&#x2019;s step count.</td></tr><tr><td align="left" valign="top">Janis et al 2025 [<xref ref-type="bibr" rid="ref71">71</xref>]</td><td align="left" valign="top">Germany</td><td align="left" valign="top">2-arm cluster RCT<list list-type="bullet"><list-item><p>IG: SMARTFAMILY2.0 app</p></list-item><list-item><p>CG: waiting-list control</p></list-item></list></td><td align="left" valign="top">Families with at least 1 adult caregiver and 1 child (&#x003E;10 years); generally healthy.</td><td align="left" valign="top">Participants<list list-type="bullet"><list-item><p>IG: 104</p></list-item><list-item><p>CG: 93</p></list-item></list><break/>(Families<list list-type="bullet"><list-item><p>IG: 27</p></list-item><list-item><p>CG: 25)</p></list-item></list></td><td align="left" valign="top"><list list-type="bullet"><list-item><p>IG adults: female 46.7 (4.98) male 45.0 (5.11)</p></list-item><list-item><p>IG children: female 12.1 (3.63), male 11.4 (2.73)</p></list-item><list-item><p>CG adults: female 46.4 (6.09), male 45.1 (5.92)</p></list-item><list-item><p>CG children: female 10.4 (2.58), male 11.5 (3.64).</p></list-item></list></td><td align="left" valign="top"><list list-type="bullet"><list-item><p>IG: 55/49</p></list-item><list-item><p>CG: 48/45</p></list-item></list></td><td align="left" valign="top">No intervention.</td></tr><tr><td align="left" valign="top">Nimet et al 2025 [<xref ref-type="bibr" rid="ref72">72</xref>]</td><td align="left" valign="top">T&#x00FC;rkiye</td><td align="left" valign="top">2-arm single-blind cluster RCT<list list-type="bullet"><list-item><p>IG: gamified T2M<sup><xref ref-type="table-fn" rid="table1fn11">k</xref></sup> android mobile application</p></list-item><list-item><p>CG: nongamified T2M android mobile application</p></list-item></list></td><td align="left" valign="top">Sedentary 7th-grade secondary school students aged 12&#x2010;14 years.</td><td align="left" valign="top"><list list-type="bullet"><list-item><p>IG: 12</p></list-item><list-item><p>CG: 13</p></list-item></list></td><td align="left" valign="top"><list list-type="bullet"><list-item><p>12&#x2010;14 (range; mean not reported)</p></list-item></list></td><td align="left" valign="top"><list list-type="bullet"><list-item><p>IG: 8 girls/4 boys</p></list-item><list-item><p>CG: 9 girls/4 boys</p></list-item></list></td><td align="left" valign="top">T2M mobile application with the same daily 10,000-step and exercise goals, but without gamification elements.</td></tr><tr><td align="left" valign="top">Gaizka et al 2025 [<xref ref-type="bibr" rid="ref73">73</xref>]</td><td align="left" valign="top">Spain</td><td align="left" valign="top">2-arm single-center pragmatic RCT<list list-type="bullet"><list-item><p>IG: gamified family-based online exercise platform</p></list-item><list-item><p>CG: routine care</p></list-item></list></td><td align="left" valign="top">Preschool children and their families.</td><td align="left" valign="top">Randomized<list list-type="bullet"><list-item><p>IG: 40</p></list-item><list-item><p>CG: 40</p></list-item></list><break/>(Included in per-protocol analysis<list list-type="bullet"><list-item><p>IG: 32</p></list-item><list-item><p>CG: 39).</p></list-item></list></td><td align="left" valign="top"><list list-type="bullet"><list-item><p>IG: 5.1 (0.5)</p></list-item><list-item><p>CG: 4.9 (0.5)</p></list-item></list></td><td align="left" valign="top"><list list-type="bullet"><list-item><p>IG: 18 boys/22 girls</p></list-item><list-item><p>CG: 26 boys/14 girls</p></list-item></list></td><td align="left" valign="top">Routine care following WHO<sup><xref ref-type="table-fn" rid="table1fn12">l</xref></sup> recommendations, including regular physical education at school and opportunities for free play with friends in parks or backyards.</td></tr><tr><td align="left" valign="top">Jeffrey Z et al 2026 [<xref ref-type="bibr" rid="ref76">76</xref>]</td><td align="left" valign="top">Taiwan</td><td align="left" valign="top">4-arm parallel RCT<list list-type="bullet"><list-item><p>SG: sequential delivery of gamification elements</p></list-item><list-item><p>CG: cumulative delivery</p></list-item><list-item><p>EG: explicit gamification through Pikmin Bloom; control: tracking only</p></list-item></list></td><td align="left" valign="top">Healthy university students aged 18&#x2010;35 years who owned a smartphone and used LINE.</td><td align="left" valign="top"><list list-type="bullet"><list-item><p>SG: 66</p></list-item><list-item><p>CG: 68</p></list-item><list-item><p>EG: 65 control: 47 (N=246 analyzed).</p></list-item></list></td><td align="left" valign="top"><list list-type="bullet"><list-item><p>SG: 23.4 (4.2)</p></list-item><list-item><p>CG: 25.2 (4.9)</p></list-item><list-item><p>EG: 24.3 (4.3)</p></list-item><list-item><p>control: 26.1 (4.9)</p></list-item></list></td><td align="left" valign="top"><list list-type="bullet"><list-item><p>SG: 21/45</p></list-item><list-item><p>CG: 22/46</p></list-item><list-item><p>EG: 18/47</p></list-item><list-item><p>control: 15/32 (male/female)</p></list-item></list></td><td align="left" valign="top">Tracking-only control.</td></tr><tr><td align="left" valign="top">Alexandre et al 2025 [<xref ref-type="bibr" rid="ref74">74</xref>]</td><td align="left" valign="top">France</td><td align="left" valign="top">2-arm parallel RCT<list list-type="bullet"><list-item><p>CG: usual-care face-to-face supervised adapted physical activity program.</p></list-item><list-item><p>IG: Kiplin digital gamified adapted physical activity program</p></list-item></list></td><td align="left" valign="top">Adults aged 18&#x2010;65 years treated for obesity or overweight or obesity with type 2 diabetes.</td><td align="left" valign="top">Randomized:<list list-type="bullet"><list-item><p>IG: 25</p></list-item><list-item><p>CG: 25</p></list-item></list><break/>Included in the modified intention-to-treat analysis:<list list-type="bullet"><list-item><p>IG: 21</p></list-item><list-item><p>CG: 21</p></list-item></list></td><td align="left" valign="top"><list list-type="bullet"><list-item><p>IG: 47.5 (11.0)</p></list-item><list-item><p>CG: 47.89 (16.13)</p></list-item></list></td><td align="left" valign="top"><list list-type="bullet"><list-item><p>IG: 17 female/4 male</p></list-item><list-item><p>CG: 14 female/7 male</p></list-item></list></td><td align="left" valign="top">A 12-week hospital-based adapted physical activity program comprising 36 individual face-to-face supervised sessions (3 sessions/week). Sessions included warm-up, endurance and resistance exercises arranged as a 6-station circuit, and stretching; exercise intensity and resistance load were progressively increased.</td></tr><tr><td align="left" valign="top">Sa&#x00F1;udo et al 2026 [<xref ref-type="bibr" rid="ref77">77</xref>]</td><td align="left" valign="top">Spain</td><td align="left" valign="top">2-arm multicentre pilot RCT<list list-type="bullet"><list-item><p>IG: IDHEApp gamified mHealth intervention plus Fitbit Charge 6</p></list-item><list-item><p>CG: usual routine with Fitbit Charge 6 used for measurement only</p></list-item></list></td><td align="left" valign="top">Young people with intellectual disabilities, including participants with Down syndrome and participants with mild-to-moderate intellectual disabilities.</td><td align="left" valign="top">Randomized<list list-type="bullet"><list-item><p>IG: 30</p></list-item><list-item><p>CG: 30</p></list-item></list><break/>Included in the complete-case analyses (38 participants total):<list list-type="bullet"><list-item><p>IG: 23</p></list-item><list-item><p>CG: 15</p></list-item></list></td><td align="left" valign="top">Overall mean age: 20.4 years. Rome&#x2014;<list list-type="bullet"><list-item><p>IG: 24.0 (5.6)</p></list-item><list-item><p>CG: 26.0 (5.3)</p></list-item></list><break/>Rijeka&#x2014;<list list-type="bullet"><list-item><p>IG: 17.0 (3.1)</p></list-item><list-item><p>CG: 17.0 (3.3)</p></list-item></list></td><td align="left" valign="top"><list list-type="bullet"><list-item><p>Overall: 41.2% male and 58.8% female</p></list-item></list></td><td align="left" valign="top">Participants continued their usual routines and wore a Fitbit Charge 6 solely for measurement.</td></tr><tr><td align="left" valign="top">Ming et al 2026 [<xref ref-type="bibr" rid="ref78">78</xref>]</td><td align="left" valign="top">China</td><td align="left" valign="top">2-arm parallel group RCT<list list-type="bullet"><list-item><p>IG: gamified team-based mHealth intervention</p></list-item><list-item><p>CG: active technology-based PA monitoring</p></list-item></list></td><td align="left" valign="top">Full-time college students aged 18&#x2010;25 years who owned a smartphone and had BMI 18.5&#x2010;30.0.</td><td align="left" valign="top">Randomized:<list list-type="bullet"><list-item><p>IG: 80</p></list-item><list-item><p>CG: 80</p></list-item></list><break/>Completed T1:<list list-type="bullet"><list-item><p>IG: 78</p></list-item><list-item><p>CG: 76</p></list-item></list><break/>Included in the intention-to-treat analysis:<list list-type="bullet"><list-item><p>IG: 80</p></list-item><list-item><p>CG: 80</p></list-item></list></td><td align="left" valign="top"><list list-type="bullet"><list-item><p>IG: 20.5 (1.2)</p></list-item><list-item><p>CG: 20.8 (1.3)</p></list-item></list></td><td align="left" valign="top"><list list-type="bullet"><list-item><p>IG: 40 /40</p></list-item><list-item><p>CG: 40 /40</p></list-item></list></td><td align="left" valign="top">Participants used the same Shouti Fitness app, study-issued fitness watch, personalized daily and weekly PA goal prompts, and data-monitoring system as the IG.</td></tr></tbody></table><table-wrap-foot><fn id="table1fn1"><p><sup>a</sup>RCT: randomized controlled trials.</p></fn><fn id="table1fn2"><p><sup>b</sup>IG: intervention group.</p></fn><fn id="table1fn3"><p><sup>c</sup>CG: control group.</p></fn><fn id="table1fn4"><p><sup>d</sup>Not available.</p></fn><fn id="table1fn5"><p><sup>e</sup>MKMM: MobileKids Monster Manor.</p></fn><fn id="table1fn6"><p><sup>f</sup>mHealth: mobile health.</p></fn><fn id="table1fn7"><p><sup>g</sup>PA: physical activity.</p></fn><fn id="table1fn8"><p><sup>h</sup>COOL: care &#x0026; organize our lifestyle.</p></fn><fn id="table1fn9"><p><sup>i</sup>TECH: technology-delivered physical activity intervention.</p></fn><fn id="table1fn10"><p><sup>j</sup>VA: veterans affairs.</p></fn><fn id="table1fn11"><p><sup>k</sup>T2M: time to move</p></fn><fn id="table1fn12"><p><sup>l</sup>WHO: World Health Organization.</p></fn></table-wrap-foot></table-wrap><p>The characteristics of the study interventions are summarized in Table S2 (<xref ref-type="supplementary-material" rid="app5">Multimedia Appendix 5</xref>). A majority of studies (38/53, 71.70%) incorporated a theoretical basis to guide the design of gamification interventions. These included behavioral economics principles (n=16), SDT (n=12), socio-cognitive theory (n=3), theory of planned behavior (n=3), health action process approach model (n=1), behavior change techniques (n=5), attribution theory (n=2), cognitive evaluation theory (n=1), transtheoretical model (n=2), self-regulation theory (n=1), fun theory (n=1), and social network theory (n=1), and the social identity approach (n=1). The duration of the interventions ranged from 1 to 48 weeks, with an average length of 14.4 weeks. Moreover, the types of systems used in these interventions varied, mainly consisting of software-based digital technologies (ie, applications, websites, and text messages) alongside hardware-based digital technologies (ie, wearable devices, accelerometers, and weight scales).</p></sec><sec id="s3-3"><title>Charted Outcome Domains and Reported Outcome Patterns</title><p>Table S2 (<xref ref-type="supplementary-material" rid="app5">Multimedia Appendix 5</xref>) details the specific outcome changes observed in each included study, whereas <xref ref-type="table" rid="table2">Table 2</xref> synthesizes the targeted outcome domains and the significance of intervention effects across studies. Collectively, these tables offer a comprehensive understanding of outcome selection and the effects of gamification interventions in the original studies. Among 53 studies included, outcomes were classified into 5 categories: PA-related outcomes, psychological outcomes, health outcomes, user retention outcomes, and knowledge-related cognitive outcomes. PA-related outcomes were reported 59 times, including step counts (n=34), minutes of moderate to vigorous physical activity (MVPA; n=13), minutes of walking (n=3), self-reported PA (n=5), PA intensity (n=1), PA frequency (n=1), and total amount of PA (n=2). Of these, 40 outcomes demonstrated statistically significant effects. Psychological outcomes are another area that has drawn researchers&#x2019; attention, particularly the constructs that support the theoretical foundations used in the studies. These outcomes included competency (n=3), PA self-efficacy (n=3), perceived enjoyment (n=2), autonomy (n=2), relatedness (n=2), PA motivation (n=2), as well as intention to engage in PA (n=1), life satisfaction (n=1), and mental well-being (n=1). Health outcomes were assessed in 8 of the included studies, with 5 showing significant results. User retention was examined in 4 studies, half of which reported statistically significant findings. Additionally, 2 studies whose interventions incorporated knowledge components also examined knowledge-related cognitive outcomes, with one reporting a significant effect.</p><table-wrap id="t2" position="float"><label>Table 2.</label><caption><p>Categorization and statistical significance of diverse outcome domains (including physical activity, psychological, health, user retention, and cognitive metrics) reported across the 53 included randomized controlled trials.</p></caption><table id="table2" frame="hsides" rules="groups"><thead><tr><td align="left" valign="bottom">Reported outcomes and studies</td><td align="left" valign="bottom">Significant effects<sup><xref ref-type="table-fn" rid="table2fn1">a</xref></sup></td></tr></thead><tbody><tr><td align="left" valign="top" colspan="2">PA<sup><xref ref-type="table-fn" rid="table2fn2">b</xref></sup>-related outcomes</td></tr><tr><td align="left" valign="top" colspan="2"><named-content content-type="indent">&#x00A0;&#x00A0;&#x00A0;&#x00A0;</named-content>Step counts (n=34, 27&#x221A;, 7&#x00D7;)</td></tr><tr><td align="left" valign="top"><named-content content-type="indent">&#x00A0;&#x00A0;&#x00A0;&#x00A0;</named-content><named-content content-type="indent">&#x00A0;&#x00A0;&#x00A0;&#x00A0;</named-content>Agarwal et al 2021 [<xref ref-type="bibr" rid="ref26">26</xref>]</td><td align="left" valign="top">&#x221A;</td></tr><tr><td align="left" valign="top"><named-content content-type="indent">&#x00A0;&#x00A0;&#x00A0;&#x00A0;</named-content><named-content content-type="indent">&#x00A0;&#x00A0;&#x00A0;&#x00A0;</named-content>Alexander et al 2024 [<xref ref-type="bibr" rid="ref31">31</xref>]</td><td align="left" valign="top">&#x221A;</td></tr><tr><td align="left" valign="top"><named-content content-type="indent">&#x00A0;&#x00A0;&#x00A0;&#x00A0;</named-content><named-content content-type="indent">&#x00A0;&#x00A0;&#x00A0;&#x00A0;</named-content>Francis et al 2021 [<xref ref-type="bibr" rid="ref32">32</xref>]</td><td align="left" valign="top">&#x221A;</td></tr><tr><td align="left" valign="top"><named-content content-type="indent">&#x00A0;&#x00A0;&#x00A0;&#x00A0;</named-content><named-content content-type="indent">&#x00A0;&#x00A0;&#x00A0;&#x00A0;</named-content>Garde et al 2016 [<xref ref-type="bibr" rid="ref34">34</xref>]</td><td align="left" valign="top">&#x221A;</td></tr><tr><td align="left" valign="top"><named-content content-type="indent">&#x00A0;&#x00A0;&#x00A0;&#x00A0;</named-content><named-content content-type="indent">&#x00A0;&#x00A0;&#x00A0;&#x00A0;</named-content>Garde et al 2018 [<xref ref-type="bibr" rid="ref33">33</xref>]</td><td align="left" valign="top">&#x221A;</td></tr><tr><td align="left" valign="top"><named-content content-type="indent">&#x00A0;&#x00A0;&#x00A0;&#x00A0;</named-content><named-content content-type="indent">&#x00A0;&#x00A0;&#x00A0;&#x00A0;</named-content>Gremaud et al 2018 [<xref ref-type="bibr" rid="ref37">37</xref>]</td><td align="left" valign="top">&#x221A;</td></tr><tr><td align="left" valign="top"><named-content content-type="indent">&#x00A0;&#x00A0;&#x00A0;&#x00A0;</named-content><named-content content-type="indent">&#x00A0;&#x00A0;&#x00A0;&#x00A0;</named-content>Greysen et al 2024 [<xref ref-type="bibr" rid="ref39">39</xref>]</td><td align="left" valign="top">&#x221A;</td></tr><tr><td align="left" valign="top"><named-content content-type="indent">&#x00A0;&#x00A0;&#x00A0;&#x00A0;</named-content><named-content content-type="indent">&#x00A0;&#x00A0;&#x00A0;&#x00A0;</named-content>Hochsmann et al 2019 [<xref ref-type="bibr" rid="ref42">42</xref>]</td><td align="left" valign="top">&#x221A;</td></tr><tr><td align="left" valign="top"><named-content content-type="indent">&#x00A0;&#x00A0;&#x00A0;&#x00A0;</named-content><named-content content-type="indent">&#x00A0;&#x00A0;&#x00A0;&#x00A0;</named-content>Lewey et al 2022 [<xref ref-type="bibr" rid="ref46">46</xref>]</td><td align="left" valign="top">&#x221A;</td></tr><tr><td align="left" valign="top"><named-content content-type="indent">&#x00A0;&#x00A0;&#x00A0;&#x00A0;</named-content><named-content content-type="indent">&#x00A0;&#x00A0;&#x00A0;&#x00A0;</named-content>Mamede et al 2021 [<xref ref-type="bibr" rid="ref49">49</xref>]</td><td align="left" valign="top">&#x221A;</td></tr><tr><td align="left" valign="top"><named-content content-type="indent">&#x00A0;&#x00A0;&#x00A0;&#x00A0;</named-content><named-content content-type="indent">&#x00A0;&#x00A0;&#x00A0;&#x00A0;</named-content>Nishiwaki et al 2014 [<xref ref-type="bibr" rid="ref51">51</xref>]</td><td align="left" valign="top">&#x221A;</td></tr><tr><td align="left" valign="top"><named-content content-type="indent">&#x00A0;&#x00A0;&#x00A0;&#x00A0;</named-content><named-content content-type="indent">&#x00A0;&#x00A0;&#x00A0;&#x00A0;</named-content>Patel et al 2017 [<xref ref-type="bibr" rid="ref54">54</xref>]</td><td align="left" valign="top">&#x221A;</td></tr><tr><td align="left" valign="top"><named-content content-type="indent">&#x00A0;&#x00A0;&#x00A0;&#x00A0;</named-content><named-content content-type="indent">&#x00A0;&#x00A0;&#x00A0;&#x00A0;</named-content>Patel et al 2019 [<xref ref-type="bibr" rid="ref55">55</xref>]</td><td align="left" valign="top">&#x221A;</td></tr><tr><td align="left" valign="top"><named-content content-type="indent">&#x00A0;&#x00A0;&#x00A0;&#x00A0;</named-content><named-content content-type="indent">&#x00A0;&#x00A0;&#x00A0;&#x00A0;</named-content>Patel et al 2021 [<xref ref-type="bibr" rid="ref53">53</xref>]</td><td align="left" valign="top">&#x221A;</td></tr><tr><td align="left" valign="top"><named-content content-type="indent">&#x00A0;&#x00A0;&#x00A0;&#x00A0;</named-content><named-content content-type="indent">&#x00A0;&#x00A0;&#x00A0;&#x00A0;</named-content>Patel et al 2021 [<xref ref-type="bibr" rid="ref56">56</xref>]</td><td align="left" valign="top">&#x221A;</td></tr><tr><td align="left" valign="top"><named-content content-type="indent">&#x00A0;&#x00A0;&#x00A0;&#x00A0;</named-content><named-content content-type="indent">&#x00A0;&#x00A0;&#x00A0;&#x00A0;</named-content>Rungting Tu et al 2018 [<xref ref-type="bibr" rid="ref65">65</xref>]</td><td align="left" valign="top">&#x221A;</td></tr><tr><td align="left" valign="top"><named-content content-type="indent">&#x00A0;&#x00A0;&#x00A0;&#x00A0;</named-content><named-content content-type="indent">&#x00A0;&#x00A0;&#x00A0;&#x00A0;</named-content>Santos et al 2021 [<xref ref-type="bibr" rid="ref60">60</xref>]</td><td align="left" valign="top">&#x221A;</td></tr><tr><td align="left" valign="top"><named-content content-type="indent">&#x00A0;&#x00A0;&#x00A0;&#x00A0;</named-content><named-content content-type="indent">&#x00A0;&#x00A0;&#x00A0;&#x00A0;</named-content>Simmering et al 2025 [<xref ref-type="bibr" rid="ref63">63</xref>]</td><td align="left" valign="top">&#x221A;</td></tr><tr><td align="left" valign="top"><named-content content-type="indent">&#x00A0;&#x00A0;&#x00A0;&#x00A0;</named-content><named-content content-type="indent">&#x00A0;&#x00A0;&#x00A0;&#x00A0;</named-content>Waddell et al 2022 [<xref ref-type="bibr" rid="ref66">66</xref>]</td><td align="left" valign="top">&#x221A;</td></tr><tr><td align="left" valign="top"><named-content content-type="indent">&#x00A0;&#x00A0;&#x00A0;&#x00A0;</named-content><named-content content-type="indent">&#x00A0;&#x00A0;&#x00A0;&#x00A0;</named-content>Xu et al 2024 [<xref ref-type="bibr" rid="ref67">67</xref>]</td><td align="left" valign="top">&#x221A;</td></tr><tr><td align="left" valign="top"><named-content content-type="indent">&#x00A0;&#x00A0;&#x00A0;&#x00A0;</named-content><named-content content-type="indent">&#x00A0;&#x00A0;&#x00A0;&#x00A0;</named-content>Gillcrist et al 2024 [<xref ref-type="bibr" rid="ref35">35</xref>]</td><td align="left" valign="top">&#x00D7;</td></tr><tr><td align="left" valign="top"><named-content content-type="indent">&#x00A0;&#x00A0;&#x00A0;&#x00A0;</named-content><named-content content-type="indent">&#x00A0;&#x00A0;&#x00A0;&#x00A0;</named-content>Gonze et al 2020 [<xref ref-type="bibr" rid="ref36">36</xref>]</td><td align="left" valign="top">&#x00D7;</td></tr><tr><td align="left" valign="top"><named-content content-type="indent">&#x00A0;&#x00A0;&#x00A0;&#x00A0;</named-content><named-content content-type="indent">&#x00A0;&#x00A0;&#x00A0;&#x00A0;</named-content>Greysen et al 2021 [<xref ref-type="bibr" rid="ref38">38</xref>]</td><td align="left" valign="top">&#x00D7;</td></tr><tr><td align="left" valign="top"><named-content content-type="indent">&#x00A0;&#x00A0;&#x00A0;&#x00A0;</named-content><named-content content-type="indent">&#x00A0;&#x00A0;&#x00A0;&#x00A0;</named-content>Lee et al 2022 [<xref ref-type="bibr" rid="ref44">44</xref>]</td><td align="left" valign="top">&#x00D7;</td></tr><tr><td align="left" valign="top"><named-content content-type="indent">&#x00A0;&#x00A0;&#x00A0;&#x00A0;</named-content><named-content content-type="indent">&#x00A0;&#x00A0;&#x00A0;&#x00A0;</named-content>Monroe et al 2023 [<xref ref-type="bibr" rid="ref50">50</xref>]</td><td align="left" valign="top">&#x00D7;</td></tr><tr><td align="left" valign="top"><named-content content-type="indent">&#x00A0;&#x00A0;&#x00A0;&#x00A0;</named-content><named-content content-type="indent">&#x00A0;&#x00A0;&#x00A0;&#x00A0;</named-content>Sanudo et al 2024 [<xref ref-type="bibr" rid="ref61">61</xref>]</td><td align="left" valign="top">&#x00D7;</td></tr><tr><td align="left" valign="top"><named-content content-type="indent">&#x00A0;&#x00A0;&#x00A0;&#x00A0;</named-content><named-content content-type="indent">&#x00A0;&#x00A0;&#x00A0;&#x00A0;</named-content>Maria do et al 2026 [<xref ref-type="bibr" rid="ref75">75</xref>]</td><td align="left" valign="top">&#x221A;</td></tr><tr><td align="left" valign="top"><named-content content-type="indent">&#x00A0;&#x00A0;&#x00A0;&#x00A0;</named-content><named-content content-type="indent">&#x00A0;&#x00A0;&#x00A0;&#x00A0;</named-content>Patel et al 2025 [<xref ref-type="bibr" rid="ref69">69</xref>]</td><td align="left" valign="top">&#x221A;</td></tr><tr><td align="left" valign="top"><named-content content-type="indent">&#x00A0;&#x00A0;&#x00A0;&#x00A0;</named-content><named-content content-type="indent">&#x00A0;&#x00A0;&#x00A0;&#x00A0;</named-content>Patel et al 2025 [<xref ref-type="bibr" rid="ref70">70</xref>]</td><td align="left" valign="top">&#x221A;</td></tr><tr><td align="left" valign="top"><named-content content-type="indent">&#x00A0;&#x00A0;&#x00A0;&#x00A0;</named-content><named-content content-type="indent">&#x00A0;&#x00A0;&#x00A0;&#x00A0;</named-content>Janis et al 2025 [<xref ref-type="bibr" rid="ref71">71</xref>]</td><td align="left" valign="top">&#x00D7;</td></tr><tr><td align="left" valign="top"><named-content content-type="indent">&#x00A0;&#x00A0;&#x00A0;&#x00A0;</named-content><named-content content-type="indent">&#x00A0;&#x00A0;&#x00A0;&#x00A0;</named-content>Jeffrey Z et al 2026 [<xref ref-type="bibr" rid="ref76">76</xref>]</td><td align="left" valign="top">&#x221A;</td></tr><tr><td align="left" valign="top"><named-content content-type="indent">&#x00A0;&#x00A0;&#x00A0;&#x00A0;</named-content><named-content content-type="indent">&#x00A0;&#x00A0;&#x00A0;&#x00A0;</named-content>Alexandre et al 2025 [<xref ref-type="bibr" rid="ref74">74</xref>]</td><td align="left" valign="top">&#x221A;</td></tr><tr><td align="left" valign="top"><named-content content-type="indent">&#x00A0;&#x00A0;&#x00A0;&#x00A0;</named-content><named-content content-type="indent">&#x00A0;&#x00A0;&#x00A0;&#x00A0;</named-content>Sa&#x00F1;udo et al 2026 [<xref ref-type="bibr" rid="ref77">77</xref>]</td><td align="left" valign="top">&#x221A;</td></tr><tr><td align="left" valign="top"><named-content content-type="indent">&#x00A0;&#x00A0;&#x00A0;&#x00A0;</named-content><named-content content-type="indent">&#x00A0;&#x00A0;&#x00A0;&#x00A0;</named-content>Ming et al 2026 [<xref ref-type="bibr" rid="ref78">78</xref>]</td><td align="left" valign="top">&#x221A;</td></tr><tr><td align="left" valign="top" colspan="2"><named-content content-type="indent">&#x00A0;&#x00A0;&#x00A0;&#x00A0;</named-content>Minutes of MVPA<sup><xref ref-type="table-fn" rid="table2fn3">c</xref></sup> (n=13, 5&#x221A;, 8&#x00D7;)</td></tr><tr><td align="left" valign="top"><named-content content-type="indent">&#x00A0;&#x00A0;&#x00A0;&#x00A0;</named-content><named-content content-type="indent">&#x00A0;&#x00A0;&#x00A0;&#x00A0;</named-content>Greysen et al 2024 [<xref ref-type="bibr" rid="ref39">39</xref>]</td><td align="left" valign="top">&#x221A;</td></tr><tr><td align="left" valign="top"><named-content content-type="indent">&#x00A0;&#x00A0;&#x00A0;&#x00A0;</named-content><named-content content-type="indent">&#x00A0;&#x00A0;&#x00A0;&#x00A0;</named-content>Maher et al 2015 [<xref ref-type="bibr" rid="ref48">48</xref>]</td><td align="left" valign="top">&#x221A;</td></tr><tr><td align="left" valign="top"><named-content content-type="indent">&#x00A0;&#x00A0;&#x00A0;&#x00A0;</named-content><named-content content-type="indent">&#x00A0;&#x00A0;&#x00A0;&#x00A0;</named-content>Corepal et al 2019 [<xref ref-type="bibr" rid="ref27">27</xref>]</td><td align="left" valign="top">&#x00D7;</td></tr><tr><td align="left" valign="top"><named-content content-type="indent">&#x00A0;&#x00A0;&#x00A0;&#x00A0;</named-content><named-content content-type="indent">&#x00A0;&#x00A0;&#x00A0;&#x00A0;</named-content>Lee et al 2022 [<xref ref-type="bibr" rid="ref44">44</xref>]</td><td align="left" valign="top">&#x00D7;</td></tr><tr><td align="left" valign="top"><named-content content-type="indent">&#x00A0;&#x00A0;&#x00A0;&#x00A0;</named-content><named-content content-type="indent">&#x00A0;&#x00A0;&#x00A0;&#x00A0;</named-content>Leinonen et al 2017 [<xref ref-type="bibr" rid="ref45">45</xref>]</td><td align="left" valign="top">&#x00D7;</td></tr><tr><td align="left" valign="top"><named-content content-type="indent">&#x00A0;&#x00A0;&#x00A0;&#x00A0;</named-content><named-content content-type="indent">&#x00A0;&#x00A0;&#x00A0;&#x00A0;</named-content>Monroe et al 2023 [<xref ref-type="bibr" rid="ref50">50</xref>]</td><td align="left" valign="top">&#x00D7;</td></tr><tr><td align="left" valign="top"><named-content content-type="indent">&#x00A0;&#x00A0;&#x00A0;&#x00A0;</named-content><named-content content-type="indent">&#x00A0;&#x00A0;&#x00A0;&#x00A0;</named-content>Maria do et al 2026 [<xref ref-type="bibr" rid="ref75">75</xref>]</td><td align="left" valign="top">&#x00D7;</td></tr><tr><td align="left" valign="top"><named-content content-type="indent">&#x00A0;&#x00A0;&#x00A0;&#x00A0;</named-content><named-content content-type="indent">&#x00A0;&#x00A0;&#x00A0;&#x00A0;</named-content>Patel et al 2025 [<xref ref-type="bibr" rid="ref69">69</xref>]</td><td align="left" valign="top">&#x221A;</td></tr><tr><td align="left" valign="top"><named-content content-type="indent">&#x00A0;&#x00A0;&#x00A0;&#x00A0;</named-content><named-content content-type="indent">&#x00A0;&#x00A0;&#x00A0;&#x00A0;</named-content>Janis et al 2025 [<xref ref-type="bibr" rid="ref71">71</xref>]</td><td align="left" valign="top">&#x00D7;</td></tr><tr><td align="left" valign="top"><named-content content-type="indent">&#x00A0;&#x00A0;&#x00A0;&#x00A0;</named-content><named-content content-type="indent">&#x00A0;&#x00A0;&#x00A0;&#x00A0;</named-content>Gaizka et al 2025 [<xref ref-type="bibr" rid="ref73">73</xref>]</td><td align="left" valign="top">&#x00D7;</td></tr><tr><td align="left" valign="top"><named-content content-type="indent">&#x00A0;&#x00A0;&#x00A0;&#x00A0;</named-content><named-content content-type="indent">&#x00A0;&#x00A0;&#x00A0;&#x00A0;</named-content>Alexandre et al 2025 [<xref ref-type="bibr" rid="ref74">74</xref>]</td><td align="left" valign="top">&#x221A;</td></tr><tr><td align="left" valign="top"><named-content content-type="indent">&#x00A0;&#x00A0;&#x00A0;&#x00A0;</named-content><named-content content-type="indent">&#x00A0;&#x00A0;&#x00A0;&#x00A0;</named-content>Sa&#x00F1;udo et al 2026 [<xref ref-type="bibr" rid="ref77">77</xref>]</td><td align="left" valign="top">&#x00D7;</td></tr><tr><td align="left" valign="top"><named-content content-type="indent">&#x00A0;&#x00A0;&#x00A0;&#x00A0;</named-content><named-content content-type="indent">&#x00A0;&#x00A0;&#x00A0;&#x00A0;</named-content>Ming et al 2026 [<xref ref-type="bibr" rid="ref78">78</xref>]</td><td align="left" valign="top">&#x221A;</td></tr><tr><td align="left" valign="top" colspan="2"><named-content content-type="indent">&#x00A0;&#x00A0;&#x00A0;&#x00A0;</named-content>Minutes of walking (n=3, 3&#x221A;)</td></tr><tr><td align="left" valign="top"><named-content content-type="indent">&#x00A0;&#x00A0;&#x00A0;&#x00A0;</named-content><named-content content-type="indent">&#x00A0;&#x00A0;&#x00A0;&#x00A0;</named-content>Dadaczynski et al 2017 [<xref ref-type="bibr" rid="ref28">28</xref>]</td><td align="left" valign="top">&#x221A;</td></tr><tr><td align="left" valign="top"><named-content content-type="indent">&#x00A0;&#x00A0;&#x00A0;&#x00A0;</named-content><named-content content-type="indent">&#x00A0;&#x00A0;&#x00A0;&#x00A0;</named-content>Maher et al 2015 [<xref ref-type="bibr" rid="ref48">48</xref>]</td><td align="left" valign="top">&#x221A;</td></tr><tr><td align="left" valign="top"><named-content content-type="indent">&#x00A0;&#x00A0;&#x00A0;&#x00A0;</named-content><named-content content-type="indent">&#x00A0;&#x00A0;&#x00A0;&#x00A0;</named-content>Zuckerman et al 2014 [<xref ref-type="bibr" rid="ref68">68</xref>]</td><td align="left" valign="top">&#x221A;</td></tr><tr><td align="left" valign="top" colspan="2"><named-content content-type="indent">&#x00A0;&#x00A0;&#x00A0;&#x00A0;</named-content>Self-reported PA (n=5, 2&#x221A;, 3&#x00D7;)</td></tr><tr><td align="left" valign="top"><named-content content-type="indent">&#x00A0;&#x00A0;&#x00A0;&#x00A0;</named-content><named-content content-type="indent">&#x00A0;&#x00A0;&#x00A0;&#x00A0;</named-content>Thorsteinsen et al 2014 [<xref ref-type="bibr" rid="ref64">64</xref>]</td><td align="left" valign="top">&#x221A;</td></tr><tr><td align="left" valign="top"><named-content content-type="indent">&#x00A0;&#x00A0;&#x00A0;&#x00A0;</named-content><named-content content-type="indent">&#x00A0;&#x00A0;&#x00A0;&#x00A0;</named-content>Direito et al 2015 [<xref ref-type="bibr" rid="ref29">29</xref>]</td><td align="left" valign="top">&#x00D7;</td></tr><tr><td align="left" valign="top"><named-content content-type="indent">&#x00A0;&#x00A0;&#x00A0;&#x00A0;</named-content><named-content content-type="indent">&#x00A0;&#x00A0;&#x00A0;&#x00A0;</named-content>Mamede et al 2021 [<xref ref-type="bibr" rid="ref49">49</xref>]</td><td align="left" valign="top">&#x00D7;</td></tr><tr><td align="left" valign="top"><named-content content-type="indent">&#x00A0;&#x00A0;&#x00A0;&#x00A0;</named-content><named-content content-type="indent">&#x00A0;&#x00A0;&#x00A0;&#x00A0;</named-content>Janis et al 2025 [<xref ref-type="bibr" rid="ref71">71</xref>]</td><td align="left" valign="top">&#x00D7;</td></tr><tr><td align="left" valign="top"><named-content content-type="indent">&#x00A0;&#x00A0;&#x00A0;&#x00A0;</named-content><named-content content-type="indent">&#x00A0;&#x00A0;&#x00A0;&#x00A0;</named-content>Nimet et al 2025 [<xref ref-type="bibr" rid="ref72">72</xref>]</td><td align="left" valign="top">&#x221A;</td></tr><tr><td align="left" valign="top" colspan="2"><named-content content-type="indent">&#x00A0;&#x00A0;&#x00A0;&#x00A0;</named-content>PA intensity</td></tr><tr><td align="left" valign="top"><named-content content-type="indent">&#x00A0;&#x00A0;&#x00A0;&#x00A0;</named-content><named-content content-type="indent">&#x00A0;&#x00A0;&#x00A0;&#x00A0;</named-content>Lin et al 2021 [<xref ref-type="bibr" rid="ref47">47</xref>]</td><td align="left" valign="top">&#x00D7;</td></tr><tr><td align="left" valign="top" colspan="2"><named-content content-type="indent">&#x00A0;&#x00A0;&#x00A0;&#x00A0;</named-content>PA frequency</td></tr><tr><td align="left" valign="top"><named-content content-type="indent">&#x00A0;&#x00A0;&#x00A0;&#x00A0;</named-content><named-content content-type="indent">&#x00A0;&#x00A0;&#x00A0;&#x00A0;</named-content>Nuijten et al 2022 [<xref ref-type="bibr" rid="ref52">52</xref>]</td><td align="left" valign="top">&#x00D7;</td></tr><tr><td align="left" valign="top" colspan="2"><named-content content-type="indent">&#x00A0;&#x00A0;&#x00A0;&#x00A0;</named-content>Total amount of PA (n=2, 2&#x221A;)</td></tr><tr><td align="left" valign="top"><named-content content-type="indent">&#x00A0;&#x00A0;&#x00A0;&#x00A0;</named-content><named-content content-type="indent">&#x00A0;&#x00A0;&#x00A0;&#x00A0;</named-content>Nishiwaki et al 2014 [<xref ref-type="bibr" rid="ref51">51</xref>]</td><td align="left" valign="top">&#x221A;</td></tr><tr><td align="left" valign="top"><named-content content-type="indent">&#x00A0;&#x00A0;&#x00A0;&#x00A0;</named-content><named-content content-type="indent">&#x00A0;&#x00A0;&#x00A0;&#x00A0;</named-content>Gaizka et al 2025 [<xref ref-type="bibr" rid="ref73">73</xref>]</td><td align="left" valign="top">&#x221A;</td></tr><tr><td align="left" valign="top" colspan="2"><named-content content-type="indent">Psychological outcomes&#x2003;</named-content><named-content content-type="indent">&#x00A0;&#x00A0;&#x00A0;&#x00A0;</named-content></td></tr><tr><td align="left" valign="top" colspan="2"><named-content content-type="indent">&#x00A0;&#x00A0;&#x00A0;&#x00A0;</named-content>Competency (n=3, 2&#x221A;, 1&#x00D7;)</td></tr><tr><td align="left" valign="top"><named-content content-type="indent">&#x00A0;&#x00A0;&#x00A0;&#x00A0;</named-content><named-content content-type="indent">&#x00A0;&#x00A0;&#x00A0;&#x00A0;</named-content>Haque et al 2020 [<xref ref-type="bibr" rid="ref40">40</xref>]</td><td align="left" valign="top">&#x221A;</td></tr><tr><td align="left" valign="top"><named-content content-type="indent">&#x00A0;&#x00A0;&#x00A0;&#x00A0;</named-content><named-content content-type="indent">&#x00A0;&#x00A0;&#x00A0;&#x00A0;</named-content>Hochsmann et al 2019 [<xref ref-type="bibr" rid="ref41">41</xref>]</td><td align="left" valign="top">&#x221A;</td></tr><tr><td align="left" valign="top"><named-content content-type="indent">&#x00A0;&#x00A0;&#x00A0;&#x00A0;</named-content><named-content content-type="indent">&#x00A0;&#x00A0;&#x00A0;&#x00A0;</named-content>Direito et al 2015 [<xref ref-type="bibr" rid="ref29">29</xref>]</td><td align="left" valign="top">&#x00D7;</td></tr><tr><td align="left" valign="top" colspan="2"><named-content content-type="indent">&#x00A0;&#x00A0;&#x00A0;&#x00A0;</named-content>PA self-efficacy (n=3, 1&#x221A;)</td></tr><tr><td align="left" valign="top"><named-content content-type="indent">&#x00A0;&#x00A0;&#x00A0;&#x00A0;</named-content><named-content content-type="indent">&#x00A0;&#x00A0;&#x00A0;&#x00A0;</named-content>Dadaczynski et al 2017 [<xref ref-type="bibr" rid="ref28">28</xref>]</td><td align="left" valign="top">&#x221A;</td></tr><tr><td align="left" valign="top"><named-content content-type="indent">&#x00A0;&#x00A0;&#x00A0;&#x00A0;</named-content><named-content content-type="indent">&#x00A0;&#x00A0;&#x00A0;&#x00A0;</named-content>Direito et al 2015 [<xref ref-type="bibr" rid="ref29">29</xref>]</td><td align="left" valign="top">&#x00D7;</td></tr><tr><td align="left" valign="top"><named-content content-type="indent">&#x00A0;&#x00A0;&#x00A0;&#x00A0;</named-content><named-content content-type="indent">&#x00A0;&#x00A0;&#x00A0;&#x00A0;</named-content>Robertson et al 2018 [<xref ref-type="bibr" rid="ref58">58</xref>]</td><td align="left" valign="top">&#x00D7;</td></tr><tr><td align="left" valign="top" colspan="2"><named-content content-type="indent">&#x00A0;&#x00A0;&#x00A0;&#x00A0;</named-content>Perceived enjoyment (n=2, 1&#x221A;, 1&#x00D7;)</td></tr><tr><td align="left" valign="top"><named-content content-type="indent">&#x00A0;&#x00A0;&#x00A0;&#x00A0;</named-content><named-content content-type="indent">&#x00A0;&#x00A0;&#x00A0;&#x00A0;</named-content>Hochsmann et al 2019 [<xref ref-type="bibr" rid="ref41">41</xref>]</td><td align="left" valign="top">&#x221A;</td></tr><tr><td align="left" valign="top"><named-content content-type="indent">&#x00A0;&#x00A0;&#x00A0;&#x00A0;</named-content><named-content content-type="indent">&#x00A0;&#x00A0;&#x00A0;&#x00A0;</named-content>Direito et al 2015 [<xref ref-type="bibr" rid="ref29">29</xref>]</td><td align="left" valign="top">&#x00D7;</td></tr><tr><td align="left" valign="top" colspan="2"><named-content content-type="indent">&#x00A0;&#x00A0;&#x00A0;&#x00A0;</named-content>Autonomy (n=2, 1&#x221A;, 1&#x00D7;)</td></tr><tr><td align="left" valign="top"><named-content content-type="indent">&#x00A0;&#x00A0;&#x00A0;&#x00A0;</named-content><named-content content-type="indent">&#x00A0;&#x00A0;&#x00A0;&#x00A0;</named-content>Haque et al 2020 [<xref ref-type="bibr" rid="ref40">40</xref>]</td><td align="left" valign="top">&#x221A;</td></tr><tr><td align="left" valign="top"><named-content content-type="indent">&#x00A0;&#x00A0;&#x00A0;&#x00A0;</named-content><named-content content-type="indent">&#x00A0;&#x00A0;&#x00A0;&#x00A0;</named-content>Direito et al 2015 [<xref ref-type="bibr" rid="ref29">29</xref>]</td><td align="left" valign="top">&#x00D7;</td></tr><tr><td align="left" valign="top" colspan="2"><named-content content-type="indent">&#x00A0;&#x00A0;&#x00A0;&#x00A0;</named-content>Relatedness (n=2, 2&#x00D7;)</td></tr><tr><td align="left" valign="top"><named-content content-type="indent">&#x00A0;&#x00A0;&#x00A0;&#x00A0;</named-content><named-content content-type="indent">&#x00A0;&#x00A0;&#x00A0;&#x00A0;</named-content>Direito et al 2015 [<xref ref-type="bibr" rid="ref29">29</xref>]</td><td align="left" valign="top">&#x00D7;</td></tr><tr><td align="left" valign="top"><named-content content-type="indent">&#x00A0;&#x00A0;&#x00A0;&#x00A0;</named-content><named-content content-type="indent">&#x00A0;&#x00A0;&#x00A0;&#x00A0;</named-content>Haque et al 2020 [<xref ref-type="bibr" rid="ref40">40</xref>]</td><td align="left" valign="top">&#x00D7;</td></tr><tr><td align="left" valign="top" colspan="2"><named-content content-type="indent">&#x00A0;&#x00A0;&#x00A0;&#x00A0;</named-content>PA motivation (n=2, 2&#x221A;)</td></tr><tr><td align="left" valign="top"><named-content content-type="indent">&#x00A0;&#x00A0;&#x00A0;&#x00A0;</named-content><named-content content-type="indent">&#x00A0;&#x00A0;&#x00A0;&#x00A0;</named-content>Hochsmann et al 2019 [<xref ref-type="bibr" rid="ref41">41</xref>]</td><td align="left" valign="top">&#x221A;</td></tr><tr><td align="left" valign="top"><named-content content-type="indent">&#x00A0;&#x00A0;&#x00A0;&#x00A0;</named-content><named-content content-type="indent">&#x00A0;&#x00A0;&#x00A0;&#x00A0;</named-content>Robertson et al 2020 [<xref ref-type="bibr" rid="ref59">59</xref>]</td><td align="left" valign="top">&#x221A;</td></tr><tr><td align="left" valign="top" colspan="2"><named-content content-type="indent">&#x00A0;&#x00A0;&#x00A0;&#x00A0;</named-content>Intention to engage in PA</td></tr><tr><td align="left" valign="top"><named-content content-type="indent">&#x00A0;&#x00A0;&#x00A0;&#x00A0;</named-content><named-content content-type="indent">&#x00A0;&#x00A0;&#x00A0;&#x00A0;</named-content>Dadaczynski et al 2017 [<xref ref-type="bibr" rid="ref28">28</xref>]</td><td align="left" valign="top">&#x221A;</td></tr><tr><td align="left" valign="top" colspan="2"><named-content content-type="indent">&#x00A0;&#x00A0;&#x00A0;&#x00A0;</named-content>Life satisfaction</td></tr><tr><td align="left" valign="top"><named-content content-type="indent">&#x00A0;&#x00A0;&#x00A0;&#x00A0;</named-content><named-content content-type="indent">&#x00A0;&#x00A0;&#x00A0;&#x00A0;</named-content>Pyky et al 2017 [<xref ref-type="bibr" rid="ref57">57</xref>]</td><td align="left" valign="top">&#x221A;</td></tr><tr><td align="left" valign="top" colspan="2"><named-content content-type="indent">&#x00A0;&#x00A0;&#x00A0;&#x00A0;</named-content>Mental well-being</td></tr><tr><td align="left" valign="top"><named-content content-type="indent">&#x00A0;&#x00A0;&#x00A0;&#x00A0;</named-content><named-content content-type="indent">&#x00A0;&#x00A0;&#x00A0;&#x00A0;</named-content>Corepal et al 2019 [<xref ref-type="bibr" rid="ref27">27</xref>]</td><td align="left" valign="top">&#x00D7;</td></tr><tr><td align="left" valign="top" colspan="2">Health outcomes</td></tr><tr><td align="left" valign="top" colspan="2"><named-content content-type="indent">&#x00A0;&#x00A0;&#x00A0;&#x00A0;</named-content>Knee Injury and Osteoarthritis Outcome Score</td></tr><tr><td align="left" valign="top"><named-content content-type="indent">&#x00A0;&#x00A0;&#x00A0;&#x00A0;</named-content><named-content content-type="indent">&#x00A0;&#x00A0;&#x00A0;&#x00A0;</named-content>Gillcrist et al 2024 [<xref ref-type="bibr" rid="ref35">35</xref>]</td><td align="left" valign="top">&#x221A;</td></tr><tr><td align="left" valign="top" colspan="2"><named-content content-type="indent">&#x00A0;&#x00A0;&#x00A0;&#x00A0;</named-content>Aerobic capacity</td></tr><tr><td align="left" valign="top"><named-content content-type="indent">&#x00A0;&#x00A0;&#x00A0;&#x00A0;</named-content><named-content content-type="indent">&#x00A0;&#x00A0;&#x00A0;&#x00A0;</named-content>Hochsmann et al 2019 [<xref ref-type="bibr" rid="ref42">42</xref>]</td><td align="left" valign="top">&#x221A;</td></tr><tr><td align="left" valign="top" colspan="2"><named-content content-type="indent">&#x00A0;&#x00A0;&#x00A0;&#x00A0;</named-content>Weight loss</td></tr><tr><td align="left" valign="top"><named-content content-type="indent">&#x00A0;&#x00A0;&#x00A0;&#x00A0;</named-content><named-content content-type="indent">&#x00A0;&#x00A0;&#x00A0;&#x00A0;</named-content>Kurtman et al 2018 [<xref ref-type="bibr" rid="ref43">43</xref>]</td><td align="left" valign="top">&#x221A;</td></tr><tr><td align="left" valign="top" colspan="2"><named-content content-type="indent">&#x00A0;&#x00A0;&#x00A0;&#x00A0;</named-content>Functional status and urgent care usage</td></tr><tr><td align="left" valign="top"><named-content content-type="indent">&#x00A0;&#x00A0;&#x00A0;&#x00A0;</named-content><named-content content-type="indent">&#x00A0;&#x00A0;&#x00A0;&#x00A0;</named-content>Greysen et al 2021 [<xref ref-type="bibr" rid="ref38">38</xref>]</td><td align="left" valign="top">&#x00D7;</td></tr><tr><td align="left" valign="top" colspan="2"><named-content content-type="indent">&#x00A0;&#x00A0;&#x00A0;&#x00A0;</named-content>HbA<sub>1c</sub><sup><xref ref-type="table-fn" rid="table2fn4">d</xref></sup></td></tr><tr><td align="left" valign="top"><named-content content-type="indent">&#x00A0;&#x00A0;&#x00A0;&#x00A0;</named-content><named-content content-type="indent">&#x00A0;&#x00A0;&#x00A0;&#x00A0;</named-content>Hochsmann et al 2019 [<xref ref-type="bibr" rid="ref42">42</xref>]</td><td align="left" valign="top">&#x00D7;</td></tr><tr><td align="left" valign="top" colspan="2"><named-content content-type="indent">&#x00A0;&#x00A0;&#x00A0;&#x00A0;</named-content>Sleep hours</td></tr><tr><td align="left" valign="top"><named-content content-type="indent">&#x00A0;&#x00A0;&#x00A0;&#x00A0;</named-content><named-content content-type="indent">&#x00A0;&#x00A0;&#x00A0;&#x00A0;</named-content>Sanudo et al 2024 [<xref ref-type="bibr" rid="ref61">61</xref>]</td><td align="left" valign="top">&#x00D7;</td></tr><tr><td align="left" valign="top" colspan="2"><named-content content-type="indent">&#x00A0;&#x00A0;&#x00A0;&#x00A0;</named-content>Physical fitness (n=2, 2&#x221A;)</td></tr><tr><td align="left" valign="top"><named-content content-type="indent">&#x00A0;&#x00A0;&#x00A0;&#x00A0;</named-content><named-content content-type="indent">&#x00A0;&#x00A0;&#x00A0;&#x00A0;</named-content>Gaizka et al 2025 [<xref ref-type="bibr" rid="ref73">73</xref>]</td><td align="left" valign="top">&#x221A;</td></tr><tr><td align="left" valign="top"><named-content content-type="indent">&#x00A0;&#x00A0;&#x00A0;&#x00A0;</named-content><named-content content-type="indent">&#x00A0;&#x00A0;&#x00A0;&#x00A0;</named-content>Ming et al 2026 [<xref ref-type="bibr" rid="ref78">78</xref>]</td><td align="left" valign="top">&#x221A;</td></tr><tr><td align="left" valign="top" colspan="2"><named-content content-type="indent">&#x00A0;&#x00A0;&#x00A0;&#x00A0;</named-content>Body composition</td></tr><tr><td align="left" valign="top"><named-content content-type="indent">&#x00A0;&#x00A0;&#x00A0;&#x00A0;</named-content><named-content content-type="indent">&#x00A0;&#x00A0;&#x00A0;&#x00A0;</named-content>Ming et al 2026 [<xref ref-type="bibr" rid="ref78">78</xref>]</td><td align="left" valign="top">&#x221A;</td></tr><tr><td align="left" valign="top" colspan="2"><named-content content-type="indent">&#x00A0;&#x00A0;&#x00A0;&#x00A0;</named-content>Biometric outcomes</td></tr><tr><td align="left" valign="top"><named-content content-type="indent">&#x00A0;&#x00A0;&#x00A0;&#x00A0;</named-content><named-content content-type="indent">&#x00A0;&#x00A0;&#x00A0;&#x00A0;</named-content>Jeffrey Z et al 2026 [<xref ref-type="bibr" rid="ref76">76</xref>]</td><td align="left" valign="top">&#x00D7;</td></tr><tr><td align="left" valign="top" colspan="2"><named-content content-type="indent">User retention outcomes</named-content></td></tr><tr><td align="left" valign="top" colspan="2"><named-content content-type="indent">&#x00A0;&#x00A0;&#x00A0;&#x00A0;</named-content>Game usage</td></tr><tr><td align="left" valign="top"><named-content content-type="indent">&#x00A0;&#x00A0;&#x00A0;&#x00A0;</named-content><named-content content-type="indent">&#x00A0;&#x00A0;&#x00A0;&#x00A0;</named-content>Hochsmann et al 2019 [<xref ref-type="bibr" rid="ref41">41</xref>]</td><td align="left" valign="top">&#x221A;</td></tr><tr><td align="left" valign="top" colspan="2"><named-content content-type="indent">&#x00A0;&#x00A0;&#x00A0;&#x00A0;</named-content>App usage</td></tr><tr><td align="left" valign="top"><named-content content-type="indent">&#x00A0;&#x00A0;&#x00A0;&#x00A0;</named-content><named-content content-type="indent">&#x00A0;&#x00A0;&#x00A0;&#x00A0;</named-content>Lee et al 2022 [<xref ref-type="bibr" rid="ref44">44</xref>]</td><td align="left" valign="top">&#x221A;</td></tr><tr><td align="left" valign="top" colspan="2"><named-content content-type="indent">&#x00A0;&#x00A0;&#x00A0;&#x00A0;</named-content>App attrition rate</td></tr><tr><td align="left" valign="top"><named-content content-type="indent">&#x00A0;&#x00A0;&#x00A0;&#x00A0;</named-content><named-content content-type="indent">&#x00A0;&#x00A0;&#x00A0;&#x00A0;</named-content>Edney et al 2019 [<xref ref-type="bibr" rid="ref30">30</xref>]</td><td align="left" valign="top">&#x00D7;</td></tr><tr><td align="left" valign="top" colspan="2"><named-content content-type="indent">&#x00A0;&#x00A0;&#x00A0;&#x00A0;</named-content>Game engagement</td></tr><tr><td align="left" valign="top"><named-content content-type="indent">&#x00A0;&#x00A0;&#x00A0;&#x00A0;</named-content><named-content content-type="indent">&#x00A0;&#x00A0;&#x00A0;&#x00A0;</named-content>Schwarz et al 2021 [<xref ref-type="bibr" rid="ref62">62</xref>]</td><td align="left" valign="top">&#x00D7;</td></tr><tr><td align="left" valign="top" colspan="2">Knowledge-related cognitive outcomes</td></tr><tr><td align="left" valign="top" colspan="2"><named-content content-type="indent">&#x00A0;&#x00A0;&#x00A0;&#x00A0;</named-content>PA-related knowledge</td></tr><tr><td align="left" valign="top"><named-content content-type="indent">&#x00A0;&#x00A0;&#x00A0;&#x00A0;</named-content><named-content content-type="indent">&#x00A0;&#x00A0;&#x00A0;&#x00A0;</named-content>Dadaczynski et al 2017 [<xref ref-type="bibr" rid="ref28">28</xref>]</td><td align="left" valign="top">&#x221A;</td></tr><tr><td align="left" valign="top" colspan="2"><named-content content-type="indent">&#x00A0;&#x00A0;&#x00A0;&#x00A0;</named-content>Disease knowledge</td></tr><tr><td align="left" valign="top"><named-content content-type="indent">&#x00A0;&#x00A0;&#x00A0;&#x00A0;</named-content><named-content content-type="indent">&#x00A0;&#x00A0;&#x00A0;&#x00A0;</named-content>Lin et al 2021 [<xref ref-type="bibr" rid="ref47">47</xref>]</td><td align="left" valign="top">&#x00D7;</td></tr></tbody></table><table-wrap-foot><fn id="table2fn1"><p><sup>a</sup><italic>P</italic>&#x003C;.05.</p></fn><fn id="table2fn2"><p><sup>b</sup>PA: physical activity.</p></fn><fn id="table2fn3"><p><sup>c</sup>MVPA: moderate to vigorous physical activity.</p></fn><fn id="table2fn4"><p><sup>d</sup>HbA<sub>1c</sub>: hemoglobin A<sub>1c</sub>.</p></fn></table-wrap-foot></table-wrap></sec><sec id="s3-4"><title>Charted BCTs in Included Interventions</title><p>Among the 53 selected studies, 34 unique and independent interventions were included, with some interventions being repeated across different studies. Therefore, the BCT element analysis was conducted exclusively on these 34 distinct interventions. The most frequently used BCT categories were &#x201C;2 feedback and monitoring&#x201D; (34/34, 100%), &#x201C;1 goals and planning&#x201D; (31/34, 91.18%), and &#x201C;6 comparison of behavior&#x201D; (28/34, 82.35%), followed by &#x201C;3 social support&#x201D; (26/34, 76.47%), &#x201C;10 reward and threat&#x201D; (26/34, 76.47%), &#x201C;12 antecedents&#x201D; (17/34, 50.00%), &#x201C;7 associations&#x201D; (15/34, 44.12%), &#x201C;4 shaping knowledge&#x201D; (13/34, 38.24%), and &#x201C;8 repetition and substitution&#x201D; (9/34, 26.47%). The three least frequently used BCT categories were &#x201C;5 natural consequences&#x201D; (6/34, 17.65%), &#x201C;9 comparison of outcomes&#x201D; (3/34, 8.82%), and &#x201C;11 regulation&#x201D; (3/34, 8.82%).</p><p>The frequency of BCT element adoption is illustrated in <xref ref-type="fig" rid="figure2">Figure 2</xref>. Five BCTs were used in more than half of the included interventions: &#x201C;2.2 feedback on behavior&#x201D; (32/34, 94.12%), &#x201C;1.1 goal setting (behavior)&#x201D; (31/34, 91.18%), &#x201C;6.2 social comparison&#x201D; (27/34, 79.41%), &#x201C;2.3 self-monitoring of behavior&#x201D; (27/34, 79.41%), and &#x201C;10.3 nonspecific reward&#x201D; (23/34, 67.65%). Moreover, more than 30% of the specific interventions used the following 5 BCTs, &#x201C;12.5 adding objects to the environment&#x201D; (15/34, 44.12%), &#x201C;7.1 prompts or cues&#x201D; (15/34, 44.12%), &#x201C;4.1 instruction on how to perform the behavior&#x201D; (13/34, 38.24%), &#x201C;3.1 social support (unspecified)&#x201D; (12/34, 35.29%), and &#x201C;3.3 social support (emotional)&#x201D; (12/34, 35.29%).</p><fig position="float" id="figure2"><label>Figure 2.</label><caption><p>Frequency and distribution of specific behavior change techniques (BCTs) adopted across the 35 unique gamified physical activity interventions.</p></caption><graphic alt-version="no" mimetype="image" position="float" xlink:type="simple" xlink:href="games_v14i1e85804_fig02.png"/></fig></sec><sec id="s3-5"><title>Charted Gamification Elements and Octalysis Core Drives</title><sec id="s3-5-1"><title>Overview</title><p><xref ref-type="fig" rid="figure3">Figure 3</xref> illustrates the 48 gamification elements identified from the 34 independent interventions. Based on Chou&#x2019;s Gamification Octalysis Framework, these elements are linked to 8 core drives (ie, epic meaning, accomplishment, empowerment, ownership, social influence, scarcity, unpredictability, and avoidance) that are designed to create engaging experiences and motivate user actions [<xref ref-type="bibr" rid="ref16">16</xref>]. In our study, these drives are applied specifically to promote physical activity. We have categorized and summarized the gamification elements used in physical activity applications as expressions of these core drives. <xref ref-type="supplementary-material" rid="app6">Multimedia Appendix 6</xref> displays the gamification elements used in each individual intervention. The number of gamification elements across the included interventions varied from 3 to 13, with an average of 7.15. In total, the 34 interventions incorporated gamification elements 243 times.</p><fig position="float" id="figure3"><label>Figure 3.</label><caption><p>A comprehensive taxonomy of 48 gamification elements mapped to the 8 core psychological drives of the octalysis framework.</p></caption><graphic alt-version="no" mimetype="image" position="float" xlink:type="simple" xlink:href="games_v14i1e85804_fig03.png"/></fig></sec><sec id="s3-5-2"><title>Gamification Elements Underlying the Eight Core Drives</title><p>Epic meaning refers to users participating in activities that are perceived as greater than themselves, and 44.12% of the included interventions incorporated this drive [<xref ref-type="bibr" rid="ref16">16</xref>]. Four gamification elements were identified: visual storytelling (n=12), narrative (n=11), humanity hero (n=1), and cocreationist (n=1). The humanity hero element represents characters that embody noble ideas, and cocreationist refers to the collaborative creation of something. The second core drive is accomplishment (ie, making progress, developing skills, and eventually overcoming challenges), the most frequently used drive (32/34, 94.12%), including leaderboard (n=25), fixed action rewards (n=20)&#x2014;rewards given after completing specific actions, points (n=20), levels (n=12), badges (n=10), progress bar (n=7), quest list (n=5), progress visualization (n=3)&#x2014;any visual representation of progress, stages (n=2), high five (n=1)&#x2014;a celebratory gesture, coins (n=1), medals (n=1), and progress notification (n=1). The next core drive is empowerment (21/34, 61.76%), which allows users to express their creativity. Five elements were associated with this drive. The most common outward manifestation was dynamic feedback (n=17). Other elements included choice options, such as mini-game pick (n=3), milestone unlocks (n=2), goal pick (n=1), while an attribute web chart (n=1) was used to visually display users&#x2019; capabilities.</p><p>Ownership (21/34, 61.76%) is the fourth core drive because users feel like they own something. Avatar (n=10), virtual goods (n=9), and exchangeable points (n=7) were the most frequently adopted gamification elements underlying ownership. Moreover, lifelines, collection sets, protector quest&#x2014;tasks aimed at protecting something, and fresh start&#x2014;an opportunity to begin something new or to restart were also included. Social influence (20/34, 58.82%), the fifth core drive, included elements such as group quest (n=14), friending (n=10), trophy shelf (n=4)&#x2014;a space for displaying trophies, badges, medals, etc, mentorship (n=3), likes (n=2), social support sponsor (n=1), brag button (n=1)&#x2014;a feature that allows individuals to publicly share or view achievements, social gifting (n=1)&#x2014;giving virtual gifts to others to enhance social connections, water cooler (n=1)&#x2014;a place for casual chatting among users, and social prod (n=1)&#x2014;strategies or techniques used to encourage social behaviors.</p><p>The remaining three core drives (ie, scarcity, unpredictability, avoidance) are classified as black hat core drives by Chou [<xref ref-type="bibr" rid="ref16">16</xref>]. These drives are often controversial because they make users unsure of what will happen next and afraid of losing something. Therefore, they are less commonly used in the interventions included in this study. In the scarcity drive (5/34, 14.71%), motivation was created through elements such as timed activity challenges (n=2), time limits (n=1), closed group (n=1)&#x2014;where not everyone is allowed to join, and outdating of points (n=1). Unpredictability (8/34, 23.53%) involves uncertain outcomes, including random rewards (n=4), random task (n=2), and random selected member (n=2)&#x2014;who determines the group&#x2019;s future. Avoidance (4/34, 11.76%) was represented by points or financial loss (n=3), and escape wolf (n=1)&#x2014; which uses time pressure to drive users to act quickly.</p></sec></sec><sec id="s3-6"><title>BCT&#x2014;Gamification Element Mappings</title><p>The BCT&#x2014;gamification element mapping showed that several BCTs were conceptually aligned with gamification elements through shared motivational targets. The detailed mapping results are shown in <xref ref-type="fig" rid="figure4">Figure 4</xref>. The majority of BCTs were mapped to empowerment (n=10) and accomplishment (n=5), with no BCTs classified under the core motivations of scarcity or unpredictability. Feedback on or outcomes of behavior and social support were represented by the widest range of gamification elements, with 8 and 5 elements mapped to these BCTs, respectively. Some BCTs (ie, information about consequences, review behavior goals, conserving mental resources, credible source, action planning, demonstration of the behavior, behavioral contract, and problem solving) were not explicitly represented by gamification elements in the included interventions, suggesting potential gaps in the integration of reflective, planning-oriented, and instructional BCTs into gamified PA intervention designs.</p><fig position="float" id="figure4"><label>Figure 4.</label><caption><p>Cross-mapping analysis illustrating the conceptual alignment and integration gaps between applied behavior change techniques (BCTs) and octalysis-based gamification. BCT: behavior change technique.</p></caption><graphic alt-version="no" mimetype="image" position="float" xlink:type="simple" xlink:href="games_v14i1e85804_fig04.png"/></fig></sec></sec><sec id="s4" sec-type="discussion"><title>Discussion</title><sec id="s4-1"><title>Principal Findings</title><p>The scoping review mapped the evidence on gamification elements used in PA interventions, categorized these elements according to the Octalysis Framework, and identified their links with BCTs. Following a comprehensive search across seven databases, 53 RCTs and 34 unique interventions were included in this review. The majority of studies were conducted in developed regions, such as the USA and European countries. These studies targeted diverse populations, including individuals both with and without medical conditions, spanning age groups from children to older adults. Behavioral economics principles emerged as the most commonly applied theoretical framework. Most interventions were integrated with digital hardware technologies, such as wearable devices. The studies reported a variety of outcomes, including user retention, behavioral changes, psychological impacts, and health-related indicators. The most frequently adopted BCT elements were &#x201C;2.2 feedback on behavior&#x201D; and &#x201C;1.1 goal setting (behavior).&#x201D; Moreover, using the Octalysis framework, 48 gamification elements across 8 core motivational drives were identified among the 34 interventions. These findings offer meaningful insights for informing the design of future gamification strategies aimed at promoting PA.</p><p>The main contribution of this review is not to estimate the overall effectiveness of gamified PA interventions, but to show how these interventions are designed. Specifically, this review provides 3 main findings: a summary of existing gamified PA trials, a classification of the gamification elements used in these interventions based on the Octalysis framework, and a comparison between these gamification elements and BCTs. Together, these findings show how game design is used to support motivation in current interventions and highlight areas where intervention design could be improved. The resulting taxonomy and mapping may serve as a design-oriented resource for researchers and digital health developers by supporting the more deliberate selection, combination, and reporting of gamification elements according to the intended motivational and behavioral objectives of future PA interventions.</p></sec><sec id="s4-2"><title>Interpretation of Study and Intervention Characteristics</title><p>Gamification interventions in PA promotion have rapidly emerged and developed over the past decade, with the majority of studies conducted in developed countries. However, the reach of these interventions may be limited in developing and underdeveloped regions, where access to technology and health care resources is often restricted. This raises concerns about health equity, as disadvantaged populations may be left out of the potential benefits of gamified PA programs [<xref ref-type="bibr" rid="ref79">79</xref>]. Future research should focus on addressing these barriers, considering the technological and socio-economic challenges faced by underserved areas.</p><p>Behavioral economics principles were the most frequently used theoretical framework in the 53 studies, with 13 of these studies conducted by a team from the University of Pennsylvania, USA, who applied these principles to guide their interventions. Although widely accepted and used in original studies, the long-term sustainability of behavioral economics-informed interventions to promote PA remains uncertain [<xref ref-type="bibr" rid="ref80">80</xref>,<xref ref-type="bibr" rid="ref81">81</xref>]. This may be due to the fact that behavioral economics principles primarily rely on strategies and techniques such as loss aversion, prospect theory, and nudges, which provide short-term incentives to influence immediate health behavior decisions [<xref ref-type="bibr" rid="ref82">82</xref>]. However, these interventions are often driven by short-term interests, and without continued incentives, the health behavior changes are unlikely to be sustained [<xref ref-type="bibr" rid="ref83">83</xref>]. Another commonly used theory was SDT, which highlights the crucial role of motivation in promoting behaviors. Compared to other theoretical frameworks, it has the potential to foster long-term health behaviors if individuals&#x2019; autonomous or intrinsic motivation is effectively stimulated [<xref ref-type="bibr" rid="ref8">8</xref>]. Therefore, different theories serve distinct purposes, reflecting different motivational pathways and intervention design priorities. Future research should examine how different theoretical traditions are represented and operationalized in gamified PA interventions and how they may support different motivational mechanisms. Intervention duration is a crucial aspect of intervention design, as the timeframe plays a key role in establishing sustainable health behaviors such as PA. In the included studies, the average intervention period was 14.4 weeks, falling short of the recommended 24-week duration needed for PA maintenance [<xref ref-type="bibr" rid="ref84">84</xref>,<xref ref-type="bibr" rid="ref85">85</xref>]. Therefore, more long-term intervention studies are needed in the future to better understand longitudinal changes in PA behavior and to refine intervention design, reporting, and long-term evaluation.</p></sec><sec id="s4-3"><title>Mapping of Reported Outcome Domains</title><p>The outcomes examined in the 53 included studies varied, covering aspects such as user retention, psychological responses, behavioral changes, and health-related indicators, reflecting the full pathway of health behavior change. Gamification, as a persuasive technology, plays a critical role in supporting this process by enhancing user retention [<xref ref-type="bibr" rid="ref86">86</xref>]. Continued engagement with gamified elements may influence users&#x2019; psychological states, which can subsequently drive behavioral changes like increased PA, and may contribute to improved health-related outcomes. The included studies reported heterogeneous outcome patterns, with light PA, such as step counts and minutes of walking, showing the most significant improvements. To achieve greater health benefits, future research should focus more on moderate to vigorous PA, as well as the psychological responses that underpin these behaviors.</p></sec><sec id="s4-4"><title>Interpretation of BCT Mapping and Integration Gaps</title><p>The three most commonly used BCTs were &#x201C;2.2 feedback on behavior,&#x201D; &#x201C;1.1 goal setting (behavior),&#x201D; and &#x201C;6.2 social comparison.&#x201D; These techniques are popular due to their broad acceptance and ease of implementation. However, this distribution indicates that current gamified PA interventions rely heavily on a small group of BCTs. Given the complexity of behavioral interventions, assessing the effectiveness of any single BCT is challenging. Rather than focusing on the quantity of BCTs used, the quality of their application is of greater importance [<xref ref-type="bibr" rid="ref87">87</xref>,<xref ref-type="bibr" rid="ref88">88</xref>]. Taking &#x201C;2.2 feedback on behavior&#x201D; as an example, feedback can vary in terms of being generalized or personalized, static or dynamic, and visualized or nonvisualized, all of which significantly impact user experiences [<xref ref-type="bibr" rid="ref89">89</xref>]. Therefore, the integration of BCTs with design strategies is crucial, yet also challenging. The mapping also revealed several BCTs that were weakly represented or not clearly embodied by gamification elements, such as action planning, problem solving, credible source, and information about consequences. These gaps suggest that future gamified PA interventions should more deliberately align game mechanics with behavior change functions, rather than simply adding more game elements.</p></sec><sec id="s4-5"><title>Interpretation of Octalysis Taxonomy and Design Implications</title><p>To the best of our knowledge, this is the first review to comprehensively summarize the use of gamification elements in existing published PA promotion applications, providing a valuable reference for the design of future gamified PA interventions. The core contribution and essence of the Gamification Octalysis Framework lies in its ability to connect gamification elements with individual motivation [<xref ref-type="bibr" rid="ref16">16</xref>]. From the perspective of human-focused design, it emphasizes that personal motivation takes precedence over functionality [<xref ref-type="bibr" rid="ref16">16</xref>]. The framework identifies 8 core motivational drives. Our findings show that the accomplishment drive was the most commonly used, as the gamified elements associated with this drive were easy to implement. Traditional gamified elements, such as points, badges, and leaderboards (PBL), were categorized under this drive. However, the presence of a gamification element alone does not necessarily indicate that its intended motivational mechanism has been achieved. Another significant contribution of the Gamification Octalysis Framework is its classification of core drives into intrinsic motivation (ie, empowerment, social influence, and unpredictability) and extrinsic motivation (ie, accomplishment, ownership, and scarcity) [<xref ref-type="bibr" rid="ref16">16</xref>]. The ultimate goal of PA stimulation may lie in the combined use of both extrinsic and intrinsic gamified elements, with the transformation of extrinsic motivation into intrinsic motivation based on SDT [<xref ref-type="bibr" rid="ref8">8</xref>].</p><p>Beyond the use of gamified elements, the underlying rules and mechanisms of these games may play an even more crucial role. The design of gamification presents a significant challenge in current PA promotion applications. Involving users in the design of gamification elements could offer a potential solution to this problem [<xref ref-type="bibr" rid="ref90">90</xref>,<xref ref-type="bibr" rid="ref91">91</xref>]. Other approaches, such as personalization, should also be taken into account when designing future gamification interventions [<xref ref-type="bibr" rid="ref92">92</xref>,<xref ref-type="bibr" rid="ref93">93</xref>]. Taken together, these findings suggest that future gamified PA interventions should be designed by first identifying the intended motivational pathway, rather than by simply adding common game elements. For example, if the goal is to support competence and progress, accomplishment-based elements such as goals, levels, progress bars, and feedback may be appropriate; if the goal is to strengthen social connectedness, social influence elements such as group quests, peer support, and shared challenges may be more suitable. The mapping between gamification elements and BCTs also suggests that future interventions should give more attention to underrepresented behavior change functions, such as action planning, problem solving, and information about consequences. Therefore, the design value of this review lies in helping researchers select game elements more deliberately and align them with both motivational drives and behavior change functions.</p></sec><sec id="s4-6"><title>Limitations</title><p>Firstly, we exclusively included RCTs in this review, while we acknowledge that other types of study designs, such as quasi-experimental studies, have also investigated gamified PA application interventions, our focus on RCTs was intentional. We limited the sources of evidence to RCTs because our objective was to map gamification elements and BCTs in interventions that had been formally tested. However, this decision may have excluded formative studies, feasibility studies, qualitative evaluations, and design papers that could contain innovative or emerging gamification elements. Secondly, we identified BCTs and summarized the gamification elements present in the 34 unique interventions included in our review. Although the coding was conducted independently by 2 researchers (SJL and LQ) and discrepancies were resolved through discussion, the process is inherently subject to some degree of subjective interpretation. This subjectivity may have influenced the final coding outcomes. Thirdly, due to the wide range of outcomes assessed across the original RCTs and the limited number of studies reporting each specific outcome, we were unable to perform a meta-analysis to quantitatively estimate pooled effects. Instead, we provided a descriptive summary of reported outcome patterns. Nevertheless, the primary focus of this review was the systematic identification and analysis of gamification elements, guided by the Gamification Octalysis Framework. Lastly, although the eligibility criteria allowed studies involving any human population, the identified evidence was predominantly based on adults, with only a small number of studies involving children or adolescents. Therefore, the findings of this review should be interpreted mainly in relation to adult populations and generalized to children and adolescents with caution.</p></sec><sec id="s4-7"><title>Conclusions</title><p>This scoping review complements previous effectiveness-focused reviews by examining how gamified PA interventions are designed and which motivational and behavior change functions they target. By developing an Octalysis-based taxonomy of 48 gamification elements and mapping these elements against BCTs, this review provides a descriptive, design-oriented evidence map of commonly used design patterns and underrepresented behavior change functions. The findings may support more deliberate and transparent selection, combination, and reporting of gamification elements in future PA interventions. However, they should not be interpreted as evidence of the effectiveness of individual gamification elements, and further research is needed to evaluate how specific design configurations influence engagement and PA outcomes.</p></sec></sec></body><back><ack><p>Disclosure of Delegation to Generative AI (GenAI):</p><p>The authors declare the use of GenAI in the research and writing process. According to the GAIDeT taxonomy (2025), the following tasks were delegated to GenAI tools under full human supervision: text generation, proofreading and editing, formulation of conclusions, and quality assessment. The GenAI tool used was: ChatGPT-5.5. Responsibility for the final manuscript lies entirely with the authors. GenAI tools are not listed as authors and do not bear responsibility for the final outcomes. Declaration submitted by: SL.</p></ack><notes><sec><title>Funding</title><p>This study was funded by the National Key R&#x0026;D Program of China (No.2025YFE0204500) and Non-Profit Central Research Institute Fund of the Chinese Academy of Medical Sciences (Grant No. 2023-RC320-01).</p></sec></notes><fn-group><fn fn-type="con"><p>Conceptualization: SJL, LQ, MHP.</p><p>Data curation: SJL, LQ.</p><p>Investigation: SJL, RNW, RP.</p><p>Supervision: MHP.</p><p>Writing &#x2013; original draft: SJL, RNW, RP, HMM.</p><p>Writing &#x2013; review &#x0026; editing: SJL, HMM, MHP.</p></fn><fn fn-type="conflict"><p>None declared.</p></fn></fn-group><glossary><title>Abbreviations</title><def-list><def-item><term id="abb1">BCT</term><def><p>behavior change technique</p></def></def-item><def-item><term id="abb2">BCTT</term><def><p>BCT Taxonomy</p></def></def-item><def-item><term id="abb3">EBSCOhost</term><def><p>Elton B. Stephens Company host</p></def></def-item><def-item><term id="abb4">MVPA</term><def><p>moderate to vigorous physical activity</p></def></def-item><def-item><term id="abb5">PA</term><def><p>physical activity</p></def></def-item><def-item><term id="abb6">PBL</term><def><p>points, badges, and leaderboards</p></def></def-item><def-item><term id="abb7">PCC</term><def><p>population, concept, context</p></def></def-item><def-item><term id="abb8">PRISMA-S</term><def><p>Preferred Reporting Items for Systematic reviews and Meta-Analyses literature search extension</p></def></def-item><def-item><term id="abb9">PRISMA-ScR</term><def><p>Preferred Reporting Items for Systematic Reviews and Meta-Analyses extension for Scoping Reviews</p></def></def-item><def-item><term id="abb10">PROSPERO</term><def><p>International Prospective Register of Systematic Reviews</p></def></def-item><def-item><term id="abb11">RCT</term><def><p>randomized controlled trial</p></def></def-item><def-item><term 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xlink:title="PDF File, 205 KB"/></supplementary-material><supplementary-material id="app3"><label>Multimedia Appendix 3</label><p>Figure S1 Octalysis framework by Chou.</p><media xlink:href="games_v14i1e85804_app3.png" xlink:title="PNG File, 484 KB"/></supplementary-material><supplementary-material id="app4"><label>Multimedia Appendix 4</label><p>Exclusion reasons.</p><media xlink:href="games_v14i1e85804_app4.docx" xlink:title="DOCX File, 20 KB"/></supplementary-material><supplementary-material id="app5"><label>Multimedia Appendix 5</label><p>Intervention components, theoretical foundations, delivery systems, intervention duration (time frame), and effects on primary and secondary outcomes for the 53 included randomized controlled trials.</p><media xlink:href="games_v14i1e85804_app5.docx" xlink:title="DOCX File, 102 KB"/></supplementary-material><supplementary-material id="app6"><label>Multimedia Appendix 6</label><p>Gamification elements in the included interventions (Figure S2 to improve clarity).</p><media xlink:href="games_v14i1e85804_app6.png" xlink:title="PNG File, 295 KB"/></supplementary-material><supplementary-material id="app7"><label>Checklist 1</label><p>PRISMA-S Checklist 1</p><media xlink:href="games_v14i1e85804_app8.docx" xlink:title="DOCX File, 68 KB"/></supplementary-material><supplementary-material id="app8"><label>Checklist 2</label><p>PRISMA-SCR Checklist 2</p><media xlink:href="games_v14i1e85804_app7.docx" xlink:title="DOCX File, 68 KB"/></supplementary-material></app-group></back></article>