@Article{info:doi/10.2196/57714, author="Eckardt, Jens Peter", title="Therapeutic Uses of Gaming in Mental Health: An Untapped Potential", journal="JMIR Serious Games", year="2024", month="Apr", day="25", volume="12", pages="e57714", keywords="digital mental health interventions; mental health; psychiatry; gaming; serious games; casual video games; commercial games; exergames; adolescent; anxiety; teenage; video game; youth", issn="2291-9279", doi="10.2196/57714", url="https://games.jmir.org/2024/1/e57714", url="https://doi.org/10.2196/57714", url="http://www.ncbi.nlm.nih.gov/pubmed/38662422" }