@Article{info:doi/10.2196/games.8964, author="Balli, Fabio", title="Developing Digital Games to Address Airway Clearance Therapy in Children With Cystic Fibrosis: Participatory Design Process", journal="JMIR Serious Games", year="2018", month="Nov", day="21", volume="6", number="4", pages="e18", keywords="digital games; children; cystic fibrosis; game design; treatment adherence and compliance; intersectoral collaboration; access to information; recommendations; telemedicine; mobile phone", abstract="Background: Children affected with cystic fibrosis do respiratory exercises to release the mucus stuck in their lungs. Objective: The objective of our study was to develop prototypes of digital games that use breath pressure to make this daily physiotherapy more fun. Methods: We used a participatory design approach and organized short events to invite contributors from different disciplines to develop game prototypes. From the 6 prototypes, 3 were tested by 10 children during a prestudy. The source code of the games, of which 2 continue to be developed, has been released on the internet under fair use licenses. Results: We discuss 7 themes of importance in designing games for health, combining our experience with a review a posteriori of literature. Conclusions: This study provides examples of games and their pitfalls as well as recommendations to create games for health in a participatory approach that enables everyone to improve and adapt the work done. ", issn="2291-9279", doi="10.2196/games.8964", url="http://games.jmir.org/2018/4/e18/", url="https://doi.org/10.2196/games.8964", url="http://www.ncbi.nlm.nih.gov/pubmed/30463835" }