@Article{info:doi/10.2196/15422, author="Zulkiewicz, Brittany A and Boudewyns, Vanessa and Gupta, Catherine and Kirschenbaum, Ari and Lewis, Megan A", title="Using 360-Degree Video as a Research Stimulus in Digital Health Studies: Lessons Learned", journal="JMIR Serious Games", year="2020", month="Jan", day="6", volume="8", number="1", pages="e15422", keywords="virtual reality; 360-degree video; empathy; migraine disorders; health personnel; medical education", issn="2291-9279", doi="10.2196/15422", url="https://games.jmir.org/2020/1/e15422", url="https://doi.org/10.2196/15422", url="http://www.ncbi.nlm.nih.gov/pubmed/31904577" }