@Article{info:doi/10.2196/27953, author="Siriaraya, Panote and Visch, Valentijn and Boffo, Marilisa and Spijkerman, Renske and Wiers, Reinout and Korrelboom, Kees and Hendriks, Vincent and Salemink, Elske and van Dooren, Marierose and Bas, Michael and Goossens, Richard", title="Game Design in Mental Health Care: Case Study--Based Framework for Integrating Game Design Into Therapeutic Content", journal="JMIR Serious Games", year="2021", month="Dec", day="1", volume="9", number="4", pages="e27953", keywords="design models; gamification; case studies; mental health; eHealth", issn="2291-9279", doi="10.2196/27953", url="https://games.jmir.org/2021/4/e27953", url="https://doi.org/10.2196/27953", url="http://www.ncbi.nlm.nih.gov/pubmed/34855611" }