%0 Journal Article %@ 2291-9279 %I JMIR Publications %V 10 %N 1 %P e33459 %T Teaching Students About Plagiarism Using a Serious Game (Plagi-Warfare): Design and Evaluation Study %A Ade-Ibijola,Abejide %A Young,Keagan %A Sivparsad,Nashik %A Seforo,Mpho %A Ally,Suhail %A Olowolafe,Adebola %A Frahm-Arp,Maria %+ Johannesburg Business School, University of Johannesburg, Barry Hertzog Ave &, Empire Rd, Milpark, Johannesburg, 2092, South Africa, 27 11 559 1774, abejideai@uj.ac.za %K serious games %K educational games %K plagiarism %K library games %K game mechanics %K education %K teaching %D 2022 %7 16.2.2022 %9 Original Paper %J JMIR Serious Games %G English %X Background: Educational games have been proven to support the teaching of various concepts across disciplines. Plagiarism is a major problem among undergraduate and postgraduate students at universities. Objective: In this paper, we propose a game called Plagi-Warfare that attempts to teach students about plagiarism. Methods: To do this at a level that is beyond quizzes, we proposed a game storyline and mechanics that allow the player (or student) to play as a mafia member or a detective. This either demonstrated their knowledge by plagiarizing within the game as a mafia member or catching plagiarists within the game as a detective. The game plays out in a 3D environment representing the major libraries of the University of Johannesburg, South Africa. In total, 30 students were selected to evaluate the game. Results: Evaluation of the game mechanics and storyline showed that the student gamers enjoyed the game and learned about plagiarism. Conclusions: In this paper, we presented a new educational game that teaches students about plagiarism by using a new crime story and an immersive 3D gaming environment representing the libraries of the University of Johannesburg. %M 35171103 %R 10.2196/33459 %U https://games.jmir.org/2022/1/e33459 %U https://doi.org/10.2196/33459 %U http://www.ncbi.nlm.nih.gov/pubmed/35171103