%0 Journal Article %@ 2291-9279 %I JMIR Publications Inc. %V 2 %N 2 %P e11 %T How to Systematically Assess Serious Games Applied to Health Care %A Graafland,Maurits %A Dankbaar,Mary %A Mert,Agali %A Lagro,Joep %A De Wit-Zuurendonk,Laura %A Schuit,Stephanie %A Schaafstal,Alma %A Schijven,Marlies %+ Department of Surgery, Academic Medical Center, PO Box 22660, Amsterdam, 1100DD, Netherlands, 31 20 566 4207, m.p.schijven@amc.uva.nl %K consensus %K serious game %K applied game %K telehealth %K mobile health %K video game %D 2014 %7 11.11.2014 %9 Viewpoint %J JMIR Serious Games %G English %X The usefulness and effectiveness of specific serious games in the medical domain is often unclear. This is caused by a lack of supporting evidence on validity of individual games, as well as a lack of publicly available information. Moreover, insufficient understanding of design principles among the individuals and institutions that develop or apply a medical serious game compromises their use. This article provides the first consensus-based framework for the assessment of specific medical serious games. The framework provides 62 items in 5 main themes, aimed at assessing a serious game’s rationale, functionality, validity, and data safety. This will allow caregivers and educators to make balanced choices when applying a serious game for healthcare purposes. Furthermore, the framework provides game manufacturers with standards for the development of new, valid serious games. %M 25654163 %R 10.2196/games.3825 %U http://games.jmir.org/2014/2/e11/ %U https://doi.org/10.2196/games.3825 %U http://www.ncbi.nlm.nih.gov/pubmed/25654163