TY - JOUR AU - Huang, Hong AU - Yu, Han AU - Li, Wanwan PY - 2024 DA - 2024/2/27 TI - Assessing the Importance of Content Versus Design for Successful Crowdfunding of Health Education Games: Online Survey Study JO - JMIR Serious Games SP - e39587 VL - 12 KW - game-based learning KW - rubrics KW - Kickstarter KW - learning game campaign KW - collaboration KW - user perception KW - design KW - health KW - learning KW - gaming KW - game KW - evaluation KW - organization KW - user KW - engagement KW - skill KW - feedback KW - assessment KW - analysis KW - correlation KW - crowdfunding KW - support AB - Background: Health education games make health-related tasks enjoyable and interactive, thereby encouraging user participation. Entrepreneurs and health educators can leverage online crowdfunding platforms, such as Kickstarter, to transform their innovative ideas into funded projects. Objective: This research focuses on health education game initiatives on Kickstarter. Through an online user survey, it aims to understand user perceptions and evaluate the significance of 8 distinct components that may influence the success of such crowdfunding initiatives. Methods: A total of 75 participants evaluated games using 8 dimensions: game rules, learning objectives, narrative, content organization, motivation, interactivity, skill building, and assessment and feedback. The survey data were analyzed using descriptive statistical analysis, exploratory factor analysis, the Wilcoxon-Mann-Whitney test, and multivariate analysis. Results: Exploratory data analysis showed that, among the 8 dimensions, skill building, content organization, and interactivity were the top-ranking dimensions most closely associated with crowdfunding health education game. The 8 dimensions can be grouped into 3 categories from the exploratory factor analysis: game content–, instruction-, and game design–related components. Further statistical analysis confirmed the correlation between these dimensions with the successful crowdfunding of health education games. Conclusions: This empirical analysis identified critical factors for game proposal design that can increase the likelihood of securing crowdfunding support. SN - 2291-9279 UR - https://games.jmir.org/2024/1/e39587 UR - https://doi.org/10.2196/39587 DO - 10.2196/39587 ID - info:doi/10.2196/39587 ER -