TY - JOUR AU - Jung, Soo Youn AU - Moon, Kyoung Ja PY - 2024 DA - 2024/6/24 TI - Pressure Ulcer Management Virtual Reality Simulation (PU-VRSim) for Novice Nurses: Mixed Methods Study JO - JMIR Serious Games SP - e53165 VL - 12 KW - virtual reality KW - nursing KW - simulation KW - virtual training KW - pressure ulcer KW - simulation training KW - nurse KW - clinician KW - health care worker KW - ulcer KW - hospital KW - health care center KW - PU-VRSim KW - mixed methods study KW - health professional KW - medical education KW - training KW - games KW - gamification KW - learning KW - decubitus ulcer AB - Background: Pressure ulcers (PUs) are a common and serious complication in patients who are immobile in health care settings. Nurses play a fundamental role in the prevention of PUs; however, novice nurses lack experience in clinical situations. Virtual reality (VR) is highly conducive to clinical- and procedure-focused training because it facilitates simulations. Objective: We aimed to explore the feasibility of a novel PU management VR simulation (PU-VRSim) program using a head-mounted display for novice nurses and to investigate how different types of learning materials (ie, VR or a video-based lecture) impact learning outcomes and experiences. Methods: PU-VRSim was created in the Unity 3D platform. This mixed methods pilot quasi-experimental study included 35 novice nurses categorized into the experimental (n=18) and control (n=17) groups. The PU-VRSim program was applied using VR in the experimental group, whereas the control group received a video-based lecture. The PU knowledge test, critical thinking disposition measurement tool, and Korean version of the General Self-Efficacy Scale were assessed before and after the intervention in both groups. After the intervention, the experimental group was further assessed using the Clinical Judgment Rubric and interviewed to evaluate their experience with PU-VRSim. Results: The results compared before and after the intervention showed significant improvements in PU knowledge in both the experimental group (P=.001) and control group (P=.005). There were no significant differences in self-efficacy and critical thinking in either group. The experimental group scored a mean of 3.23 (SD 0.44) points (accomplished) on clinical judgment, assessed using a 4-point scale. The experimental group interviews revealed that the VR simulation was realistic and helpful for learning about PU management. Conclusions: The results revealed that PU-VRSim could improve novice nurses’ learning of PU management in realistic environments. Further studies using VR for clinical training are recommended for novice nurses. SN - 2291-9279 UR - https://games.jmir.org/2024/1/e53165 UR - https://doi.org/10.2196/53165 UR - http://www.ncbi.nlm.nih.gov/pubmed/38913417 DO - 10.2196/53165 ID - info:doi/10.2196/53165 ER -