TY - JOUR AU - Balli, Fabio PY - 2018 DA - 2018/11/21 TI - Developing Digital Games to Address Airway Clearance Therapy in Children With Cystic Fibrosis: Participatory Design Process JO - JMIR Serious Games SP - e18 VL - 6 IS - 4 KW - digital games KW - children KW - cystic fibrosis KW - game design KW - treatment adherence and compliance KW - intersectoral collaboration KW - access to information KW - recommendations KW - telemedicine KW - mobile phone AB - Background: Children affected with cystic fibrosis do respiratory exercises to release the mucus stuck in their lungs. Objective: The objective of our study was to develop prototypes of digital games that use breath pressure to make this daily physiotherapy more fun. Methods: We used a participatory design approach and organized short events to invite contributors from different disciplines to develop game prototypes. From the 6 prototypes, 3 were tested by 10 children during a prestudy. The source code of the games, of which 2 continue to be developed, has been released on the internet under fair use licenses. Results: We discuss 7 themes of importance in designing games for health, combining our experience with a review a posteriori of literature. Conclusions: This study provides examples of games and their pitfalls as well as recommendations to create games for health in a participatory approach that enables everyone to improve and adapt the work done. SN - 2291-9279 UR - http://games.jmir.org/2018/4/e18/ UR - https://doi.org/10.2196/games.8964 UR - http://www.ncbi.nlm.nih.gov/pubmed/30463835 DO - 10.2196/games.8964 ID - info:doi/10.2196/games.8964 ER -