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Gamified Cognitive Bias Interventions for Psychiatric Disorders: Protocol of a Systematic Review

Gamified Cognitive Bias Interventions for Psychiatric Disorders: Protocol of a Systematic Review

Lumsden et al’s [4] review synthesized the current evidence for gamification, specifically for cognitive assessment and cognitive training.

Melvyn Zhang, Jiangbo Ying, Roger CM Ho

JMIR Res Protoc 2018;7(10):e10154

The Effects of Gamification on Computerized Cognitive Training: Systematic Review and Meta-Analysis

The Effects of Gamification on Computerized Cognitive Training: Systematic Review and Meta-Analysis

Game elements were coded using a combination of the systems provided by Johnson et al [17], Lumsden et al [10], and Sardi et al [22] (Textbox 1).Game elements (adapted from Johnson et al [17], Lumsden et al [10], and Sardi et al [22]) and their descriptions.AvatarVisual

Julie F Vermeir, Melanie J White, Daniel Johnson, Geert Crombez, Dimitri M L Van Ryckeghem

JMIR Serious Games 2020;8(3):e18644

How Internet Contracts Impact Research: Content Analysis of Terms of Service on Consumer Product Websites

How Internet Contracts Impact Research: Content Analysis of Terms of Service on Consumer Product Websites

Statista did not have data on distilled spirits as a general category; however, it had existing data on the top whiskey brands by market share, with Jack Daniels, Crown Royal, Fireball, and Jim Beam being the market leaders.

Caitlin Weiger, Katherine C Smith, Joanna E Cohen, Mark Dredze, Meghan Bridgid Moran

JMIR Public Health Surveill 2020;6(4):e23579