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The Practical Work of Ensuring the Effective Use of Serious Games in a Rehabilitation Clinic: Qualitative Study

The Practical Work of Ensuring the Effective Use of Serious Games in a Rehabilitation Clinic: Qualitative Study

They also need to arrange a table, a mirror, and a support cushion for the patient to successfully play the serious game.

João Almeida, Francisco Nunes

JMIR Rehabil Assist Technol 2020;7(1):e15428

How to Systematically Assess Serious Games Applied to Health Care

How to Systematically Assess Serious Games Applied to Health Care

Serious game-based patient education has also been shown to increase the treatment adherence among adolescents with leukemia [7]. A third application for serious games is training medical personnel [8].

Maurits Graafland, Mary Dankbaar, Agali Mert, Joep Lagro, Laura De Wit-Zuurendonk, Stephanie Schuit, Alma Schaafstal, Marlies Schijven

JMIR Serious Games 2014;2(2):e11

Comparing Basic Life Support Serious Gaming Scores With Hands-on Training Platform Performance Scores: Pilot Simulation Study for Basic Life Support Training

Comparing Basic Life Support Serious Gaming Scores With Hands-on Training Platform Performance Scores: Pilot Simulation Study for Basic Life Support Training

David and Michael [6] described serious game methodology as using game-based simulations that do not have entertainment, enjoyment, or fun as their primary purpose.Nowadays, after providing knowledge using serious game–based apps, simulation-based trainings

Mehmet Emin Aksoy

JMIR Serious Games 2020;8(4):e24166

A Serious Game for Clinical Assessment of Cognitive Status: Validation Study

A Serious Game for Clinical Assessment of Cognitive Status: Validation Study

Each participant was then asked to play the serious game and provide feedback. The serious game was played on a 10-inch Samsung Galaxy Tab 4 10.1 tablet. Participants received instructions on how to play the game and interact with the tablet.

Tiffany Tong, Mark Chignell, Mary C. Tierney, Jacques Lee

JMIR Serious Games 2016;4(1):e7

Diagnostic Markers of User Experience, Play, and Learning for Digital Serious Games: A Conceptual Framework Study

Diagnostic Markers of User Experience, Play, and Learning for Digital Serious Games: A Conceptual Framework Study

It leaves the following question unanswered: “How do I know this serious game will be both serious and a game?”

Jun Wen Tan, Nabil Zary

JMIR Serious Games 2019;7(3):e14620

Lessons Learned From an Evaluation of Serious Gaming as an Alternative to Mannequin-Based Simulation Technology: Randomized Controlled Trial

Lessons Learned From an Evaluation of Serious Gaming as an Alternative to Mannequin-Based Simulation Technology: Randomized Controlled Trial

was to compare the educational effectiveness of serious game–based simulation training to traditional mannequin-based simulation training and to determine the perceptions of providers and nurses in their experience using serious game–based simulation.

Natalie C Benda, Kathryn M Kellogg, Daniel J Hoffman, Rollin J Fairbanks, Tamika Auguste

JMIR Serious Games 2020;8(3):e21123

Investigating Serious Games That Incorporate Medication Use for Patients: Systematic Literature Review

Investigating Serious Games That Incorporate Medication Use for Patients: Systematic Literature Review

The key terms included in the search were (serious game OR serious-games OR serious video-games OR serious games OR serious digital games OR serious electronic games OR serious gaming OR video game OR video-game) (drug OR drugs OR medication OR medications

Olufunmilola Abraham, Sarah LeMay, Sarah Bittner, Tanvee Thakur, Haley Stafford, Randall Brown

JMIR Serious Games 2020;8(2):e16096