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Investigating Serious Games That Incorporate Medication Use for Patients: Systematic Literature Review

Investigating Serious Games That Incorporate Medication Use for Patients: Systematic Literature Review

Unlike traditional video games, serious games act to convey meaningful information through interactive environments similar to real-life situations [11,12].

Olufunmilola Abraham, Sarah LeMay, Sarah Bittner, Tanvee Thakur, Haley Stafford, Randall Brown

JMIR Serious Games 2020;8(2):e16096

Diagnostic Markers of User Experience, Play, and Learning for Digital Serious Games: A Conceptual Framework Study

Diagnostic Markers of User Experience, Play, and Learning for Digital Serious Games: A Conceptual Framework Study

Many serious games are affected by a variety of issues that impede the said serious agenda.

Jun Wen Tan, Nabil Zary

JMIR Serious Games 2019;7(3):e14620

Development and Evaluation of Intelligent Serious Games for Children With Learning Difficulties: Observational Study

Development and Evaluation of Intelligent Serious Games for Children With Learning Difficulties: Observational Study

Playing games, including intelligent serious games (ISGs), has all the attributes needed for “flow,” according to Seligman and Csikszentmihalyi [8].

Andrej Flogie, Boris Aberšek, Metka Kordigel Aberšek, Cecilia Sik Lanyi, Igor Pesek

JMIR Serious Games 2020;8(2):e13190

A Serious Game–Derived Index for Detecting Children With Heterogeneous Developmental Disabilities: Randomized Controlled Trial

A Serious Game–Derived Index for Detecting Children With Heterogeneous Developmental Disabilities: Randomized Controlled Trial

Serious games are games that do not have enjoyment, entertain[ment] or fun as their primary purpose [9].Serious games targeted for health care use have seen a surge in use since 2004 [10].

Changbae Bang, Yelin Nam, Eun Jae Ko, Wooseong Lee, Byungjae Kim, Yejin Choi, Yu Rang Park

JMIR Serious Games 2019;7(4):e14924

Using Serious Games for Antismoking Health Campaigns: Experimental Study

Using Serious Games for Antismoking Health Campaigns: Experimental Study

Second, while serious games utilize a variety of persuasive strategies in the game content, it is not clear whether fear appeals, which are widely used persuasive-message strategies for health, can be an effective strategy in serious games.

Jihyun Kim, Hayeon Song, Kelly Merrill Jr, Younbo Jung, Remi Junghuem Kwon

JMIR Serious Games 2020;8(4):e18528

The Practical Work of Ensuring the Effective Use of Serious Games in a Rehabilitation Clinic: Qualitative Study

The Practical Work of Ensuring the Effective Use of Serious Games in a Rehabilitation Clinic: Qualitative Study

Most publications on serious games have focused on designing or initially assessing the impact of serious games [15].

João Almeida, Francisco Nunes

JMIR Rehabil Assist Technol 2020;7(1):e15428