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Skip search results from other journals and go to results- 1496 Journal of Medical Internet Research
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Danielle Levac, Joanna Nawrotek, Emilie Deschenes, Tia Giguere, Julie Serafin, Martin Bilodeau, Heidi Sveistrup
JMIR Serious Games 2016;4(1):e9Download Citation: END BibTex RIS

Arlen C Moller, Sara Majewski, Melanie Standish, Pooja Agarwal, Aleksandra Podowski, Rebecca Carson, Biruk Eyesus, Aakash Shah, Kristin L Schneider
JMIR Serious Games 2014;2(2):e13Download Citation: END BibTex RIS

What Older People Like to Play: Genre Preferences and Acceptance of Casual Games
To adjust the effects of video game genre for the potentially confounding effect of the graphics and audio of the video games (“environment”), the effect of video game genre and environment were analyzed within a LMEM for each CEGE scale.Alvin Chesham, Patric Wyss, René Martin Müri, Urs Peter Mosimann, Tobias Nef
JMIR Serious Games 2017;5(2):e8Download Citation: END BibTex RIS
Meredith J Pensak, Lisbet S Lundsberg, Nancy L Stanwood, Abigail S Cutler, Aileen M Gariepy
JMIR Serious Games 2020;8(2):e17295Download Citation: END BibTex RIS

How to Systematically Assess Serious Games Applied to Health Care
The idea of applying a video game in health care may even be resentful to certain clinicians or patients. In addition, threats to data safety fuel distrust towards electronic applications in health care altogether [15].Maurits Graafland, Mary Dankbaar, Agali Mert, Joep Lagro, Laura De Wit-Zuurendonk, Stephanie Schuit, Alma Schaafstal, Marlies Schijven
JMIR Serious Games 2014;2(2):e11Download Citation: END BibTex RIS

Gaming With Stigma: Analysis of Messages About Mental Illnesses in Video Games
Contrary to a popular belief that views video game playing as a solitary activity, most youth (76%) played video games with others in person or on the Web, and only 24% played alone.Manuela Ferrari, Sarah V McIlwaine, Gerald Jordan, Jai L Shah, Shalini Lal, Srividya N Iyer
JMIR Ment Health 2019;6(5):e12418Download Citation: END BibTex RIS

Lynn E Fiellin, Kimberly D Hieftje, Tyra M Pendergrass, Tassos C Kyriakides, Lindsay R Duncan, James D Dziura, Benjamin G Sawyer, Linda Mayes, Cindy A Crusto, Brian WC Forsyth, David A Fiellin
J Med Internet Res 2017;19(9):e314Download Citation: END BibTex RIS

Effects of Playing a Serious Computer Game on Body Mass Index and Nutrition Knowledge in Women
Video games are a growing medium in the United States and are becoming more popular than the motion picture industry. Zynga, a large game developer, claims 148 million unique users [5].Mariya Shiyko, Sean Hallinan, Magy Seif El-Nasr, Shree Subramanian, Carmen Castaneda-Sceppa
JMIR Serious Games 2016;4(1):e8Download Citation: END BibTex RIS
Joan R Cates, Bernard F Fuemmeler, Laurie L Stockton, Sandra J Diehl, Jamie L Crandell, Tamera Coyne-Beasley
JMIR Serious Games 2020;8(4):e16883Download Citation: END BibTex RIS
Daniel Katz, Ronak Shah, Elizabeth Kim, Chang Park, Anjan Shah, Adam Levine, Garrett Burnett
J Med Internet Res 2020;22(3):e17425Download Citation: END BibTex RIS