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Monique Simons, Emely de Vet, Mai JM Chinapaw, Michiel de Boer, Jacob C Seidell, Johannes Brug
JMIR Serious Games 2014;2(1):e4Download Citation: END BibTex RIS

Gaming With Stigma: Analysis of Messages About Mental Illnesses in Video Games
IntroductionBackgroundMore than 1.8 billion people play video games worldwide [1]. In a US national survey, 1102 teens aged 12 to 17 years described video gaming as a daily activity [2].Manuela Ferrari, Sarah V McIlwaine, Gerald Jordan, Jai L Shah, Shalini Lal, Srividya N Iyer
JMIR Ment Health 2019;6(5):e12418Download Citation: END BibTex RIS

What Older People Like to Play: Genre Preferences and Acceptance of Casual Games
IntroductionVideo Game TrainingCommercial video games are designed to be enjoyable, challenging, and capable of fostering sustained player engagement [1]. Video games are further subdivided into “hardcore” and “casual” video games (CVGs).Alvin Chesham, Patric Wyss, René Martin Müri, Urs Peter Mosimann, Tobias Nef
JMIR Serious Games 2017;5(2):e8Download Citation: END BibTex RIS

Assessing Video Games to Improve Driving Skills: A Literature Review and Observational Study
MethodsSystematic Literature ReviewTo assess the effect of video games on driving skills, a systematic literature review was conducted to identify the most recent research related to the topic.Damian Sue, Pradeep Ray, Amir Talaei-Khoei, Jitendra Jonnagaddala, Suchada Vichitvanichphong
JMIR Serious Games 2014;2(2):e5Download Citation: END BibTex RIS

Sean Grant, Asya Spears, Eric R Pedersen
JMIR Serious Games 2018;6(3):e15Download Citation: END BibTex RIS
Federica Pallavicini, Alessandro Pepe
JMIR Serious Games 2020;8(2):e15635Download Citation: END BibTex RIS

The Untapped Potential of the Gaming Community: Narrative Review
Furthermore, video games have been implicated in the disruption of sleep when played before bedtime.William Goodman, Ethna McFerran, Richard Purves, Ian Redpath, Rebecca J Beeken
JMIR Serious Games 2018;6(3):e10161Download Citation: END BibTex RIS

Prevalence of Behavior Changing Strategies in Fitness Video Games: Theory-Based Content Analysis
Due to their popularity and potential for influencing health, fitness-themed video games have recently attracted substantial research attention [7-13].Elizabeth Jane Lyons, Claire Hatkevich
J Med Internet Res 2013;15(5):e81Download Citation: END BibTex RIS
William TH Choi, Dan KS Yu, Terry Wong, Tella Lantta, Min Yang, Maritta Välimäki
J Med Internet Res 2020;22(7):e14865Download Citation: END BibTex RIS
Ismael Edrein Espinosa-Curiel, Edgar Efrén Pozas-Bogarin, Juan Martínez-Miranda, Humberto Pérez-Espinosa
JMIR Serious Games 2020;8(3):e21813Download Citation: END BibTex RIS