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  • JMIR Serious Games
    • Journal of Medical Internet Research 10070 articles
    • JMIR Research Protocols 4772 articles
    • JMIR Formative Research 3598 articles
    • JMIR mHealth and uHealth 2843 articles
    • JMIR Public Health and Surveillance 1762 articles
    • Online Journal of Public Health Informatics 1730 articles
    • JMIR Medical Informatics 1557 articles
    • JMIR Mental Health 1152 articles
    • JMIR Human Factors 971 articles
    • JMIR Serious Games 715 articles
    • JMIR Medical Education 644 articles
    • JMIR Aging 537 articles
    • iProceedings 510 articles
    • JMIRx Med 497 articles
    • Interactive Journal of Medical Research 495 articles
    • JMIR Pediatrics and Parenting 478 articles
    • JMIR Cancer 468 articles
    • JMIR Dermatology 337 articles
    • JMIR Rehabilitation and Assistive Technologies 308 articles
    • JMIR Diabetes 299 articles
    • JMIR Cardio 230 articles
    • JMIR Infodemiology 200 articles
    • JMIR AI 171 articles
    • JMIR Nursing 135 articles
    • JMIR Perioperative Medicine 127 articles
    • Journal of Participatory Medicine 119 articles
    • JMIR Biomedical Engineering 98 articles
    • JMIR Bioinformatics and Biotechnology 56 articles
    • Asian/Pacific Island Nursing Journal 38 articles
    • JMIRx Bio 34 articles
    • JMIR Neurotechnology 30 articles
    • JMIR XR and Spatial Computing (JMXR) 27 articles
    • Medicine 2.0 26 articles
    • JMIR Data
    • JMIR Challenges
    • JMIR Preprints

Vol 1, No 1 (2013)

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Digital Mental Health Interventions, e-Mental Health and Cyberpsychology

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Ecological Validity of Virtual Reality Daily Living Activities Screening for Early Dementia: Longitudinal Study

Ecological Validity of Virtual Reality Daily Living Activities Screening for Early Dementia: Longitudinal Study

Ioannis Tarnanas, Winfried Schlee, Magda Tsolaki, René Müri, Urs Mosimann, Tobias Nef

JMIR Serious Games 2013 (Aug 06); 1(1):e1

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Serious Games for Health and Medicine

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Surgical Trainee Opinions in the United Kingdom Regarding a Three-Dimensional Virtual Mentoring Environment (MentorSL) in Second Life: Pilot Study

Surgical Trainee Opinions in the United Kingdom Regarding a Three-Dimensional Virtual Mentoring Environment (MentorSL) in Second Life: Pilot Study

Usman Jaffer, Nigel W John, Nigel Standfield

JMIR Serious Games 2013 (Sep 18); 1(1):e2

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Editorial

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Gamification: What It Is and Why It Matters to Digital Health Behavior Change Developers

Gamification: What It Is and Why It Matters to Digital Health Behavior Change Developers

Brian Cugelman

JMIR Serious Games 2013 (Dec 12); 1(1):e3

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JMIR Serious Games ISSN 2291-9279

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