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  • JMIR Serious Games
    • Journal of Medical Internet Research 9805 articles
    • JMIR Research Protocols 4635 articles
    • JMIR Formative Research 3469 articles
    • JMIR mHealth and uHealth 2801 articles
    • JMIR Public Health and Surveillance 1744 articles
    • Online Journal of Public Health Informatics 1726 articles
    • JMIR Medical Informatics 1510 articles
    • JMIR Mental Health 1130 articles
    • JMIR Human Factors 926 articles
    • JMIR Serious Games 695 articles
    • JMIR Medical Education 631 articles
    • JMIR Aging 512 articles
    • iProceedings 510 articles
    • Interactive Journal of Medical Research 485 articles
    • JMIRx Med 481 articles
    • JMIR Pediatrics and Parenting 456 articles
    • JMIR Cancer 450 articles
    • JMIR Dermatology 328 articles
    • JMIR Rehabilitation and Assistive Technologies 292 articles
    • JMIR Diabetes 289 articles
    • JMIR Cardio 227 articles
    • JMIR Infodemiology 183 articles
    • JMIR AI 160 articles
    • JMIR Nursing 126 articles
    • JMIR Perioperative Medicine 125 articles
    • Journal of Participatory Medicine 109 articles
    • JMIR Biomedical Engineering 97 articles
    • JMIR Bioinformatics and Biotechnology 55 articles
    • Asian/Pacific Island Nursing Journal 34 articles
    • JMIRx Bio 32 articles
    • JMIR Neurotechnology 30 articles
    • Medicine 2.0 26 articles
    • JMIR XR and Spatial Computing (JMXR) 25 articles
    • JMIR Data
    • JMIR Challenges
    • JMIR Preprints

Vol 1, No 1 (2013)

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Digital Mental Health Interventions, e-Mental Health and Cyberpsychology

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Ecological Validity of Virtual Reality Daily Living Activities Screening for Early Dementia: Longitudinal Study

Ecological Validity of Virtual Reality Daily Living Activities Screening for Early Dementia: Longitudinal Study

Ioannis Tarnanas, Winfried Schlee, Magda Tsolaki, René Müri, Urs Mosimann, Tobias Nef

JMIR Serious Games 2013 (Aug 06); 1(1):e1

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Serious Games for Health and Medicine

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Surgical Trainee Opinions in the United Kingdom Regarding a Three-Dimensional Virtual Mentoring Environment (MentorSL) in Second Life: Pilot Study

Surgical Trainee Opinions in the United Kingdom Regarding a Three-Dimensional Virtual Mentoring Environment (MentorSL) in Second Life: Pilot Study

Usman Jaffer, Nigel W John, Nigel Standfield

JMIR Serious Games 2013 (Sep 18); 1(1):e2

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Editorial

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Gamification: What It Is and Why It Matters to Digital Health Behavior Change Developers

Gamification: What It Is and Why It Matters to Digital Health Behavior Change Developers

Brian Cugelman

JMIR Serious Games 2013 (Dec 12); 1(1):e3

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JMIR Serious Games ISSN 2291-9279

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