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JMIR Serious Games
Journal of Medical Internet Research
9805 articles
JMIR Research Protocols
4635 articles
JMIR Formative Research
3469 articles
JMIR mHealth and uHealth
2801 articles
JMIR Public Health and Surveillance
1744 articles
Online Journal of Public Health Informatics
1726 articles
JMIR Medical Informatics
1510 articles
JMIR Mental Health
1130 articles
JMIR Human Factors
926 articles
JMIR Serious Games
695 articles
JMIR Medical Education
631 articles
JMIR Aging
512 articles
iProceedings
510 articles
Interactive Journal of Medical Research
485 articles
JMIRx Med
481 articles
JMIR Pediatrics and Parenting
456 articles
JMIR Cancer
450 articles
JMIR Dermatology
328 articles
JMIR Rehabilitation and Assistive Technologies
292 articles
JMIR Diabetes
289 articles
JMIR Cardio
227 articles
JMIR Infodemiology
183 articles
JMIR AI
160 articles
JMIR Nursing
126 articles
JMIR Perioperative Medicine
125 articles
Journal of Participatory Medicine
109 articles
JMIR Biomedical Engineering
97 articles
JMIR Bioinformatics and Biotechnology
55 articles
Asian/Pacific Island Nursing Journal
34 articles
JMIRx Bio
32 articles
JMIR Neurotechnology
30 articles
Medicine 2.0
26 articles
JMIR XR and Spatial Computing (JMXR)
25 articles
JMIR Data
JMIR Challenges
JMIR Preprints
This paper is in the following
e-collection/theme issue:
Exergames, Active Games and Gamification of Physical Activity (208)
Mobile Health (mhealth) (3147)
Games and Gamification for Health (706)
Quality/Credibility of eHealth Information and Trust Issues (599)
Serious Games for Health and Medicine (740)
Quality Evaluation and Descriptive Analysis/Reviews of Multiple Existing Mobile Apps (394)
Quality of Games (19)
Published on
04.08.2014
in
Vol 2
, No 2
(2014)
: Jul-Dec
Just a Fad? Gamification in Health and Fitness Apps
Just a Fad? Gamification in Health and Fitness Apps
Authors of this article:
Cameron Lister
1
;
Joshua H West
1
;
Ben Cannon
1
;
Tyler Sax
1
;
David Brodegard
1
Article
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