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JMIR Serious Games
Journal of Medical Internet Research
10074 articles
JMIR Research Protocols
4776 articles
JMIR Formative Research
3601 articles
JMIR mHealth and uHealth
2844 articles
JMIR Public Health and Surveillance
1762 articles
Online Journal of Public Health Informatics
1730 articles
JMIR Medical Informatics
1560 articles
JMIR Mental Health
1153 articles
JMIR Human Factors
972 articles
JMIR Serious Games
715 articles
JMIR Medical Education
646 articles
JMIR Aging
537 articles
iProceedings
510 articles
JMIRx Med
497 articles
Interactive Journal of Medical Research
495 articles
JMIR Pediatrics and Parenting
478 articles
JMIR Cancer
470 articles
JMIR Dermatology
337 articles
JMIR Rehabilitation and Assistive Technologies
308 articles
JMIR Diabetes
299 articles
JMIR Cardio
230 articles
JMIR Infodemiology
200 articles
JMIR AI
171 articles
JMIR Nursing
135 articles
JMIR Perioperative Medicine
127 articles
Journal of Participatory Medicine
119 articles
JMIR Biomedical Engineering
98 articles
JMIR Bioinformatics and Biotechnology
57 articles
Asian/Pacific Island Nursing Journal
38 articles
JMIRx Bio
34 articles
JMIR Neurotechnology
30 articles
JMIR XR and Spatial Computing (JMXR)
27 articles
Medicine 2.0
26 articles
JMIR Data
JMIR Challenges
JMIR Preprints
This paper is in the following
e-collection/theme issue:
Exergames, Active Games and Gamification of Physical Activity (217)
Mobile Health (mhealth) (3232)
Games and Gamification for Health (722)
Quality/Credibility of eHealth Information and Trust Issues (614)
Serious Games for Health and Medicine (758)
Quality Evaluation and Descriptive Analysis/Reviews of Multiple Existing Mobile Apps (406)
Quality of Games (19)
Published on
04.08.2014
in
Vol 2
, No 2
(2014)
: Jul-Dec
Just a Fad? Gamification in Health and Fitness Apps
Just a Fad? Gamification in Health and Fitness Apps
Authors of this article:
Cameron Lister
1
;
Joshua H West
1
;
Ben Cannon
1
;
Tyler Sax
1
;
David Brodegard
1
Article
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