Serious Games for Health and Medicine
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A Novel Clinician-Orchestrated Virtual Reality Platform for Distraction During Pediatric Intravenous Procedures in Children With Hemophilia: Randomized Controlled Trial
JMIR Serious Games 2019 (Jan 09); 7(1):e10902
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Exploring Efficacy of a Serious Game (Tobbstop) for Smoking Cessation During Pregnancy: Randomized Controlled Trial
JMIR Serious Games 2019 (Mar 27); 7(1):e12835
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Exergames, Active Games and Gamification of Physical Activity
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Energy Expenditure and Enjoyment During Active Video Gaming Using an Adapted Wii Fit Balance Board in Adults with Physical Disabilities: Observational Study
JMIR Serious Games 2019 (Feb 01); 7(1):e11326
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Effectiveness of a Behavior Change Technique–Based Smartphone Game to Improve Intrinsic Motivation and Physical Activity Adherence in Patients With Type 2 Diabetes: Randomized Controlled Trial
JMIR Serious Games 2019 (Feb 13); 7(1):e11444
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Active Video Games for Rehabilitation in Respiratory Conditions: Systematic Review and Meta-Analysis
JMIR Serious Games 2019 (Feb 25); 7(1):e10116
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Serious Games for Education
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Young People’s Knowledge of Antibiotics and Vaccinations and Increasing This Knowledge Through Gaming: Mixed-Methods Study Using e-Bug
JMIR Serious Games 2019 (Feb 01); 7(1):e10915
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Serious Games in Surgical Medical Education: A Virtual Emergency Department as a Tool for Teaching Clinical Reasoning to Medical Students
JMIR Serious Games 2019 (Mar 05); 7(1):e13028
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Game Development
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Creating a Theoretically Grounded Gaming App to Increase Adherence to Pre-Exposure Prophylaxis: Lessons From the Development of the Viral Combat Mobile Phone Game
JMIR Serious Games 2019 (Mar 27); 7(1):e11861
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