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Published on 06.08.13 in Vol 1, No 1 (2013)

This paper is in the following e-collection/theme issue:

Works citing "Ecological Validity of Virtual Reality Daily Living Activities Screening for Early Dementia: Longitudinal Study"

According to Crossref, the following articles are citing this article (DOI 10.2196/games.2778):

(note that this is only a small subset of citations)

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  4. Valladares-Rodriguez S, Fernández-Iglesias MJ, Anido-Rifón L, Facal D, Pérez-Rodríguez R. Episodix: a serious game to detect cognitive impairment in senior adults. A psychometric study. PeerJ 2018;6:e5478
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  5. Abd Razak M, Ahmad N, Chan Y, Mohamad Kasim N, Yusof M, Abdul Ghani M, Omar M, Abd Aziz F, Jamaluddin R. Validity of screening tools for dementia and mild cognitive impairment among the elderly in primary health care: a systematic review. Public Health 2019;169:84
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  14. Valladares-Rodríguez S, Pérez-Rodríguez R, Anido-Rifón L, Fernández-Iglesias M. Trends on the application of serious games to neuropsychological evaluation: A scoping review. Journal of Biomedical Informatics 2016;64:296
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  15. Cabinio M, Rossetto F, Isernia S, Saibene FL, Di Cesare M, Borgnis F, Pazzi S, Migliazza T, Alberoni M, Blasi V, Baglio F. The Use of a Virtual Reality Platform for the Assessment of the Memory Decline and the Hippocampal Neural Injury in Subjects with Mild Cognitive Impairment: The Validity of Smart Aging Serious Game (SASG). Journal of Clinical Medicine 2020;9(5):1355
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  16. Valladares-Rodriguez S, Fernández-Iglesias MJ, Anido-Rifón L, Facal D, Rivas-Costa C, Pérez-Rodríguez R. Touchscreen games to detect cognitive impairment in senior adults. A user-interaction pilot study. International Journal of Medical Informatics 2019;127:52
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  17. Tziraki C, Berenbaum R, Gross D, Abikhzer J, Ben-David BM. Designing Serious Computer Games for People With Moderate and Advanced Dementia: Interdisciplinary Theory-Driven Pilot Study. JMIR Serious Games 2017;5(3):e16
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  19. Manera V, Petit P, Derreumaux A, Orvieto I, Romagnoli M, Lyttle G, David R, Robert PH. ‘Kitchen and cooking,’ a serious game for mild cognitive impairment and Alzheimer’s disease: a pilot study. Frontiers in Aging Neuroscience 2015;7
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  22. Tarnanas I, Tsolaki A, Wiederhold M, Wiederhold B, Tsolaki M. Five‐year biomarker progression variability for Alzheimer's disease dementia prediction: Can a complex instrumental activities of daily living marker fill in the gaps?. Alzheimer's & Dementia: Diagnosis, Assessment & Disease Monitoring 2015;1(4):521
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  23. Vallejo V, Wyss P, Chesham A, Mitache AV, Müri RM, Mosimann UP, Nef T. Evaluation of a new serious game based multitasking assessment tool for cognition and activities of daily living: Comparison with a real cooking task. Computers in Human Behavior 2017;70:500
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  24. Vallejo V, Wyss P, Rampa L, Mitache AV, Müri RM, Mosimann UP, Nef T, Fuh J. Evaluation of a novel Serious Game based assessment tool for patients with Alzheimer’s disease. PLOS ONE 2017;12(5):e0175999
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  25. Valladares-Rodriguez S, Perez-Rodriguez R, Facal D, Fernandez-Iglesias MJ, Anido-Rifon L, Mouriño-Garcia M. Design process and preliminary psychometric study of a video game to detect cognitive impairment in senior adults. PeerJ 2017;5:e3508
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  26. Tarnanas I, Tsolaki M, Nef T, M. Müri R, Mosimann UP. Can a novel computerized cognitive screening test provide additional information for early detection of Alzheimer's disease?. Alzheimer's & Dementia 2014;10(6):790
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  27. Bamparopoulos G, Konstantinidis E, Bratsas C, Bamidis PD. Towards exergaming commons: composing the exergame ontology for publishing open game data. Journal of Biomedical Semantics 2016;7(1)
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  28. Dove E, Astell AJ. The Use of Motion-Based Technology for People Living With Dementia or Mild Cognitive Impairment: A Literature Review. Journal of Medical Internet Research 2017;19(1):e3
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  29. Wen D, Lan X, Zhou Y, Li G, Hsu S, Jung T. The Study of Evaluation and Rehabilitation of Patients With Different Cognitive Impairment Phases Based on Virtual Reality and EEG. Frontiers in Aging Neuroscience 2018;10
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  30. Aubin G, Béliveau M, Klinger E. An exploration of the ecological validity of the Virtual Action Planning–Supermarket (VAP-S) with people with schizophrenia. Neuropsychological Rehabilitation 2018;28(5):689
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  31. Besnard J, Foloppe D, Banville F, Richard P, Allain P. Intérêts de la réalité virtuelle pour l’évaluation et la prise en charge des perturbations cognitives et comportementales associées au vieillissement pathologique. NPG Neurologie - Psychiatrie - Gériatrie 2016;16(96):313
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  32. . Immersive Virtual Reality and Persons with Dementia: A Literature Review. Journal of Gerontological Social Work 2020;63(3):209
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  33. Chua SIL, Tan NC, Wong WT, Allen Jr JC, Quah JHM, Malhotra R, Østbye T. Virtual Reality for Screening of Cognitive Function in Older Persons: Comparative Study. Journal of Medical Internet Research 2019;21(8):e14821
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  34. Romero-Ayuso D, Castillero-Perea , González P, Navarro E, Molina-Massó JP, Funes MJ, Ariza-Vega P, Toledano-González A, Triviño-Juárez JM. Assessment of cognitive instrumental activities of daily living: a systematic review. Disability and Rehabilitation 2021;43(10):1342
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  35. Gamito P, Oliveira J, Alghazzawi D, Fardoun H, Rosa P, Sousa T, Maia I, Morais D, Lopes P, Brito R. The Art Gallery Test: A Preliminary Comparison between Traditional Neuropsychological and Ecological VR-Based Tests. Frontiers in Psychology 2017;8
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  36. Ouellet , Boller B, Corriveau-Lecavalier N, Cloutier S, Belleville S. The Virtual Shop: A new immersive virtual reality environment and scenario for the assessment of everyday memory. Journal of Neuroscience Methods 2018;303:126
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  37. Bottiroli S, Tassorelli C, Lamonica M, Zucchella C, Cavallini E, Bernini S, Sinforiani E, Pazzi S, Cristiani P, Vecchi T, Tost D, Sandrini G. Smart Aging Platform for Evaluating Cognitive Functions in Aging: A Comparison with the MoCA in a Normal Population. Frontiers in Aging Neuroscience 2017;9
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  38. Soufian M, Nefti-Mezian S, Drake J. Toward Kinecting cognition by behaviour recognition-based deep learning and big data. Universal Access in the Information Society 2022;21(1):33
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  39. Fernández Montenegro JM, Villarini B, Angelopoulou A, Kapetanios E, Garcia-Rodriguez J, Argyriou V. A Survey of Alzheimer’s Disease Early Diagnosis Methods for Cognitive Assessment. Sensors 2020;20(24):7292
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  40. Ferreira-Brito F, Alves S, Santos O, Guerreiro T, Caneiras C, Carriço L, Verdelho A. Photo-Realistic Interactive Virtual Environments for Neurorehabilitation in Mild Cognitive Impairment (NeuroVRehab.PT): A Participatory Design and Proof-of-Concept Study. Journal of Clinical Medicine 2020;9(12):3821
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  41. Jin R, Pilozzi A, Huang X. Current Cognition Tests, Potential Virtual Reality Applications, and Serious Games in Cognitive Assessment and Non-Pharmacological Therapy for Neurocognitive Disorders. Journal of Clinical Medicine 2020;9(10):3287
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  42. Iliadou P, Paliokas I, Zygouris S, Lazarou E, Votis K, Tzovaras D, Tsolaki M. A Comparison of Traditional and Serious Game-Based Digital Markers of Cognition in Older Adults with Mild Cognitive Impairment and Healthy Controls. Journal of Alzheimer's Disease 2021;79(4):1747
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  43. Lim JE, Wong WT, Teh TA, Lim SH, Allen JC, Quah JHM, Malhotra R, Tan NC. A Fully-Immersive and Automated Virtual Reality System to Assess the Six Domains of Cognition: Protocol for a Feasibility Study. Frontiers in Aging Neuroscience 2021;12
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  44. Colombini G, Duradoni M, Carpi F, Vagnoli L, Guazzini A. LEAP Motion Technology and Psychology: A Mini-Review on Hand Movements Sensing for Neurodevelopmental and Neurocognitive Disorders. International Journal of Environmental Research and Public Health 2021;18(8):4006
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  45. Kang JM, Kim N, Lee SY, Woo SK, Park G, Yeon BK, Park JW, Youn J, Ryu S, Lee J, Cho S. Effect of Cognitive Training in Fully Immersive Virtual Reality on Visuospatial Function and Frontal-Occipital Functional Connectivity in Predementia: Randomized Controlled Trial. Journal of Medical Internet Research 2021;23(5):e24526
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  46. Skurla MD, Rahman AT, Salcone S, Mathias L, Shah B, Forester BP, Vahia IV. Virtual reality and mental health in older adults: a systematic review. International Psychogeriatrics 2022;34(2):143
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  47. Juan-González J, García AS, Molina JP, López-Jaquero V, Navarro E, Romero-Ayuso D, González P. UrbanRehab: a virtual urban scenario design tool for rehabilitating instrumental activities of daily living. Journal of Ambient Intelligence and Humanized Computing 2023;14(3):1339
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  48. Lasaponara S, Marson F, Doricchi F, Cavallo M. A Scoping Review of Cognitive Training in Neurodegenerative Diseases via Computerized and Virtual Reality Tools: What We Know So Far. Brain Sciences 2021;11(5):528
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  49. Bayahya AY, Alhalabi W, AlAmri SH. Smart Health System to Detect Dementia Disorders Using Virtual Reality. Healthcare 2021;9(7):810
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  50. Lee B, Lee T, Jeon H, Lee S, Kim K, Cho W, Hwang J, Chae Y, Jung J, Kang HJ, Kim NH, Shin C, Jang J. Synergy through Integration of Wearable EEG and Virtual Reality for Mild Cognitive Impairment and Mild Dementia Screening: Protocol Design and Feasibility Study (Preprint). JMIR Formative Research 2021;
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  51. Weitzner DS, Calamia M, Parsons TD. Test-retest reliability and practice effects of the virtual environment grocery store (VEGS). Journal of Clinical and Experimental Neuropsychology 2021;43(6):547
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  52. Kang M, Roh HW, Son SJ, Chae H, Choi S, Lee E, Seok J, Jang S, Kim WJ. Development of Virtual Reality Neurocognitive Test for Mild Cognitive Impairment: Preliminary Study. Journal of Korean Neuropsychiatric Association 2022;61(3):186
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  55. Pieri L, Tosi G, Romano D. Virtual reality technology in neuropsychological testing: A systematic review. Journal of Neuropsychology 2023;17(2):382
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  59. Bayahya AY, Alhalabi W, Alamri SH. Older Adults Get Lost in Virtual Reality: Visuospatial Disorder Detection in Dementia Using a Voting Approach Based on Machine Learning Algorithms. Mathematics 2022;10(12):1953
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  61. Kohm K, Babu SV, Pagano C, Robb A. Objects May Be Farther Than They Appear: Depth Compression Diminishes Over Time with Repeated Calibration in Virtual Reality. IEEE Transactions on Visualization and Computer Graphics 2022;28(11):3907
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  69. Lee B, Lee T, Jeon H, Lee S, Kim K, Cho W, Hwang J, Chae Y, Jung J, Kang HJ, Kim NH, Shin C, Jang J. Synergy Through Integration of Wearable EEG and Virtual Reality for Mild Cognitive Impairment and Mild Dementia Screening. IEEE Journal of Biomedical and Health Informatics 2022;26(7):2909
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According to Crossref, the following books are citing this article (DOI 10.2196/games.2778):

  1. Xefteris S, Konstantinidis E, Billis AS, Antoniou PE, Styliadis C, Paraskevopoulos E, Kartsidis PE, Frantzidιs CA, Bamidis PD. Data Analytics in Medicine. 2020. chapter 98:1963
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  2. . Computational Methods and Algorithms for Medicine and Optimized Clinical Practice. 2019. chapter 1:1
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  3. Groznik V, Sadikov A. Augmented Reality Games II. 2019. Chapter 8:179
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  4. Verhulst E, Banville F, Richard P, Tabet S, Lussier C, Massicotte , Allain P. Human Interface and the Management of Information: Supporting Learning, Decision-Making and Collaboration. 2017. Chapter 16:176
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  5. Martis AE, Bassano C, Solari F, Chessa M. New Trends in Image Analysis and Processing – ICIAP 2017. 2017. Chapter 26:281
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  6. Chessa M, Bassano C, Gusai E, Martis AE, Solari F. Computer Vision – ECCV 2018 Workshops. 2019. Chapter 5:66
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  7. Banville F, Lussier C, Massicotte E, Verhulst E, Couture J, Allain P, Richard P. Human Interface and the Management of Information. Information in Applications and Services. 2018. Chapter 4:41
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  8. Loachamín-Valencia M, Juan M, Méndez-López M, Pérez-Hernández E. Advances in Computer Entertainment Technology. 2018. Chapter 55:809
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  9. Xefteris S, Konstantinidis E, Billis AS, Antoniou PE, Styliadis C, Paraskevopoulos E, Kartsidis PE, Frantzidιs CA, Bamidis PD. Improving the Quality of Life for Dementia Patients through Progressive Detection, Treatment, and Care. 2017. chapter 4:74
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  10. Paliokas I, Kalamaras E, Votis K, Doumpoulakis S, Lakka E, Kotsani M, Freminet A, Benetos A, Ellul I, Polycarpou M, Zygouris S, Megalooikonomou V, Tzovaras D. GeNeDis 2018. 2020. Chapter 13:127
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  11. Victoroff J, Bigler ED. Concussion and Traumatic Encephalopathy. 2019. 9:399
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  12. Cavalcante DC, da Fonseca GC, Joaquim SB, Simões SA. Digital Therapies in Psychosocial Rehabilitation and Mental Health. 2022. chapter 13:261
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  13. Borghesi F, Mancuso V, Pedroli E, Cipresso P. Handbook of Research on Implementing Digital Reality and Interactive Technologies to Achieve Society 5.0. 2022. chapter 23:549
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  14. . Virtual Reality in Behavioral Neuroscience: New Insights and Methods. 2023. Chapter 425:189
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