Maintenance Notice

Due to necessary scheduled maintenance, the JMIR Publications website will be unavailable from Wednesday, July 01, 2020 at 8:00 PM to 10:00 PM EST. We apologize in advance for any inconvenience this may cause you.

Who will be affected?

Citing this Article

Right click to copy or hit: ctrl+c (cmd+c on mac)

Published on 28.01.14 in Vol 2, No 1 (2014): Jan-Jun

This paper is in the following e-collection/theme issue:

Works citing "Evaluating the Benefits of Collaboration in Simulation Games: The Case of Health Care"

According to Crossref, the following articles are citing this article (DOI 10.2196/games.3178):

(note that this is only a small subset of citations)

  1. Ohn MH, Ohn KM, Souza UD, Yusof S, Ariffin Z. Effectiveness of innovative gamified learning among undergraduate medical students. Journal of Physics: Conference Series 2019;1358(1):012060
    CrossRef
  2. McCoy L, Lewis JH, Dalton D. Gamification and Multimedia for Medical Education: A Landscape Review. Journal of Osteopathic Medicine 2016;116(1):22
    CrossRef
  3. . Gamification in Diplomacy Studies as an Effective Tool for Knowledge Transfer: Questionnaire Study. JMIR Serious Games 2022;10(2):e32996
    CrossRef

According to Crossref, the following books are citing this article (DOI 10.2196/games.3178):

  1. Butt SA, Gochhait S, Andleeb S, Adeel M. Digital Entertainment. 2021. Chapter 4:65
    CrossRef
  2. . Comprehensive Healthcare Simulation: Pharmacy Education, Practice and Research. 2023. Chapter 4:23
    CrossRef