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Citing this Article

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Published on 25.11.14 in Vol 2, No 2 (2014): Jul-Dec

This paper is in the following e-collection/theme issue:

Works citing "Active Fantasy Sports: Rationale and Feasibility of Leveraging Online Fantasy Sports to Promote Physical Activity"

According to Crossref, the following articles are citing this article (DOI 10.2196/games.3691):

(note that this is only a small subset of citations)

  1. Rasche P, Schlomann A, Mertens A. Who Is Still Playing Pokémon Go? A Web-Based Survey. JMIR Serious Games 2017;5(2):e7
    CrossRef
  2. Jiang R, McKanna J, Calabrese S, Seif El-Nasr M. Iterative Design and Testing for the Development of a Game-Based Chlamydia Awareness Intervention: A Pilot Study. Games for Health Journal 2017;6(4):205
    CrossRef
  3. Schneider KL, Carter JS, Putnam C, Keeney J, DeCator DD, Kern D, Aylward L. Correlates of Active Videogame Use in Children. Games for Health Journal 2018;7(2):100
    CrossRef
  4. Pham Q, Khatib Y, Stansfeld S, Fox S, Green T. Feasibility and Efficacy of an mHealth Game for Managing Anxiety: “Flowy” Randomized Controlled Pilot Trial and Design Evaluation. Games for Health Journal 2016;5(1):50
    CrossRef
  5. Keeney J, Schneider KL, Moller AC. Lessons learned during formative phase development of an asynchronous, active video game intervention: Making sedentary fantasy sports active. Psychology of Sport and Exercise 2019;41:200
    CrossRef
  6. Guo Y, Bian J, Leavitt T, Vincent HK, Vander Zalm L, Teurlings TL, Smith MD, Modave F. Assessing the Quality of Mobile Exercise Apps Based on the American College of Sports Medicine Guidelines: A Reliable and Valid Scoring Instrument. Journal of Medical Internet Research 2017;19(3):e67
    CrossRef
  7. Shiyko M, Hallinan S, Seif El-Nasr M, Subramanian S, Castaneda-Sceppa C. Effects of Playing a Serious Computer Game on Body Mass Index and Nutrition Knowledge in Women. JMIR Serious Games 2016;4(1):e8
    CrossRef
  8. . 3MD for Chronic Conditions, a Model for Motivational mHealth Design: Embedded Case Study. JMIR Serious Games 2018;6(3):e11631
    CrossRef
  9. Buser M, Woratschek H, Ridpath BD. Gamification through fantasy sports – Empirical findings from professional sport leagues. Sport, Business and Management: An International Journal 2021;11(5):575
    CrossRef
  10. SEVİNÇLİ MC, EĞER AYDOĞMUŞ M. Öz Belirleme Kuramı Temelinde Bir Müdahale Aracı Olarak Video Oyunları. Psikiyatride Güncel Yaklaşımlar 2022;14(2):207
    CrossRef
  11. Chan G, Arya A, Orji R, Zhao Z, Whitehead A. Increasing motivation in social exercise games: personalising gamification elements to player type. Behaviour & Information Technology 2023;:1
    CrossRef

According to Crossref, the following books are citing this article (DOI 10.2196/games.3691):

  1. . The Handbook of Applied Communication Research. 2020. :863
    CrossRef