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Citing this Article

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Published on 03.03.15 in Vol 3, No 1 (2015): Jan-Jun

This paper is in the following e-collection/theme issue:

Works citing "The Design and Relevance of a Computerized Gamified Depression Therapy Program for Indigenous Māori Adolescents"

According to Crossref, the following articles are citing this article (DOI 10.2196/games.3804):

(note that this is only a small subset of citations)

  1. Dekker MR, Williams AD. The Use of User-Centered Participatory Design in Serious Games for Anxiety and Depression. Games for Health Journal 2017;6(6):327
    CrossRef
  2. Verschueren S, Buffel C, Vander Stichele G. Developing Theory-Driven, Evidence-Based Serious Games for Health: Framework Based on Research Community Insights. JMIR Serious Games 2019;7(2):e11565
    CrossRef
  3. Fleming T, Merry S, Stasiak K, Hopkins S, Patolo T, Ruru S, Latu M, Shepherd M, Christie G, Goodyear-Smith F. The Importance of User Segmentation for Designing Digital Therapy for Adolescent Mental Health: Findings From Scoping Processes. JMIR Mental Health 2019;6(5):e12656
    CrossRef
  4. Dias LPS, Barbosa JLV, Vianna HD. Gamification and serious games in depression care: A systematic mapping study. Telematics and Informatics 2018;35(1):213
    CrossRef
  5. Lucassen M, Samra R, Iacovides I, Fleming T, Shepherd M, Stasiak K, Wallace L. How LGBT+ Young People Use the Internet in Relation to Their Mental Health and Envisage the Use of e-Therapy: Exploratory Study. JMIR Serious Games 2018;6(4):e11249
    CrossRef
  6. Chan S, Li L, Torous J, Gratzer D, Yellowlees PM. Review and Implementation of Self-Help and Automated Tools in Mental Health Care. Psychiatric Clinics of North America 2019;42(4):597
    CrossRef
  7. Shepherd M, Merry S, Lambie I, Thompson A. Indigenous Adolescents’ Perception of an eMental Health Program (SPARX): Exploratory Qualitative Assessment. JMIR Serious Games 2018;6(3):e13
    CrossRef
  8. Pollok J, Van agteren J, Chong A, Carson‐chahhoud K, Smith B. Evaluation of existing experimental evidence for treatment of depression in indigenous populations: A systematic review. Australian Journal of Psychology 2018;70(4):305
    CrossRef
  9. McCashin D, Coyle D, O'Reilly G. Qualitative Synthesis of Young People’s Experiences With Technology-Assisted Cognitive Behavioral Therapy: Systematic Review. Journal of Medical Internet Research 2019;21(11):e13540
    CrossRef
  10. Fleming TM, Stasiak K, Moselen E, Hermansson-Webb E, Shepherd M, Lucassen M, Bavin LM, Merry SN. Revising Computerized Therapy for Wider Appeal Among Adolescents: Youth Perspectives on a Revised Version of SPARX. Frontiers in Psychiatry 2019;10
    CrossRef
  11. Wozney L, Huguet A, Bennett K, Radomski AD, Hartling L, Dyson M, McGrath PJ, Newton AS. How do eHealth Programs for Adolescents With Depression Work? A Realist Review of Persuasive System Design Components in Internet-Based Psychological Therapies. Journal of Medical Internet Research 2017;19(8):e266
    CrossRef
  12. Kuosmanen T, Fleming T, Barry M. The implementation of SPARX-R computerized mental health program in alternative education: Exploring the factors contributing to engagement and dropout. Children and Youth Services Review 2018;84:176
    CrossRef
  13. Bevan Jones R, Stallard P, Agha SS, Rice S, Werner‐Seidler A, Stasiak K, Kahn J, Simpson SA, Alvarez‐Jimenez M, Rice F, Evans R, Merry S. Practitioner review: Co‐design of digital mental health technologies with children and young people. Journal of Child Psychology and Psychiatry 2020;61(8):928
    CrossRef
  14. Stasiak K, Fleming T, Lucassen MF, Shepherd MJ, Whittaker R, Merry SN. Computer-Based and Online Therapy for Depression and Anxiety in Children and Adolescents. Journal of Child and Adolescent Psychopharmacology 2016;26(3):235
    CrossRef
  15. Pham Q, Khatib Y, Stansfeld S, Fox S, Green T. Feasibility and Efficacy of an mHealth Game for Managing Anxiety: “Flowy” Randomized Controlled Pilot Trial and Design Evaluation. Games for Health Journal 2016;5(1):50
    CrossRef
  16. Cheek C, Fleming T, Lucassen MF, Bridgman H, Stasiak K, Shepherd M, Orpin P. Integrating Health Behavior Theory and Design Elements in Serious Games. JMIR Mental Health 2015;2(2):e11
    CrossRef
  17. Reilly R, Stephens J, Micklem J, Tufanaru C, Harfield S, Fisher I, Pearson O, Ward J. Use and uptake of web-based therapeutic interventions amongst Indigenous populations in Australia, New Zealand, the United States of America and Canada: a scoping review. Systematic Reviews 2020;9(1)
    CrossRef
  18. Caliskan Y, Entezari R, Eßer M, Ezold U, Gelfart D, Mariami H, Beutelspacher L. Spielend heilen. Information - Wissenschaft & Praxis 2018;69(1):47
    CrossRef
  19. Fleming T, Lucassen M, Stasiak K, Sutcliffe K, Merry S. Technology Matters: SPARX – computerised cognitive behavioural therapy for adolescent depression in a game format. Child and Adolescent Mental Health 2021;26(1):92
    CrossRef
  20. Warsinsky S, Schmidt-Kraepelin M, Rank S, Thiebes S, Sunyaev A. Conceptual Ambiguity Surrounding Gamification and Serious Games in Health Care: Literature Review and Development of Game-Based Intervention Reporting Guidelines (GAMING). Journal of Medical Internet Research 2021;23(9):e30390
    CrossRef
  21. Ferrari M, Sabetti J, McIlwaine SV, Fazeli S, Sadati SMH, Shah JL, Archie S, Boydell KM, Lal S, Henderson J, Alvarez-Jimenez M, Andersson N, Nielsen RKL, Reynolds JA, Iyer SN. Gaming My Way to Recovery: A Systematic Scoping Review of Digital Game Interventions for Young People's Mental Health Treatment and Promotion. Frontiers in Digital Health 2022;4
    CrossRef
  22. Bevan Jones R, Hussain F, Agha SS, Weavers B, Lucassen M, Merry S, Stallard P, Simpson SA, Rice F. Digital technologies to support adolescents with depression and anxiety: review. BJPsych Advances 2023;29(4):239
    CrossRef
  23. Lucassen MF, Stasiak K, Fleming T, Shepherd M, Merry SN. Enhancing an online cognitive behavioural therapy intervention for depression: Harnessing the feedback of sexual and gender minority youth to help improve SPARX. Australasian Psychiatry 2023;31(3):247
    CrossRef
  24. Piers R, Williams JM, Sharpe H. Review: Can digital mental health interventions bridge the ‘digital divide’ for socioeconomically and digitally marginalised youth? A systematic review. Child and Adolescent Mental Health 2023;28(1):90
    CrossRef
  25. Ruiz M, Moreno M, Girela-Serrano B, Díaz-Oliván I, Muñoz LJ, González-Garrido C, Porras-Segovia A. Winning The Game Against Depression: A Systematic Review of Video Games for the Treatment of Depressive Disorders. Current Psychiatry Reports 2022;24(1):23
    CrossRef
  26. Ludin N, Holt-Quick C, Hopkins S, Stasiak K, Hetrick S, Warren J, Cargo T. A Chatbot to Support Young People During the COVID-19 Pandemic in New Zealand: Evaluation of the Real-World Rollout of an Open Trial. Journal of Medical Internet Research 2022;24(11):e38743
    CrossRef
  27. Bohr Y, Litwin L, Hankey JR, McCague H, Singoorie C, Lucassen MFG, Shepherd M, Barnhardt J. Evaluating the Utility of a Psychoeducational Serious Game (SPARX) in Protecting Inuit Youth From Depression: Pilot Randomized Controlled Trial. JMIR Serious Games 2023;11:e38493
    CrossRef
  28. Gómez-Cambronero , Casteleyn S, Bretón-López J, García-Palacios A, Mira A. A smartphone-based serious game for depressive symptoms: Protocol for a pilot randomized controlled trial. Internet Interventions 2023;32:100624
    CrossRef
  29. . Complementing cognitive behavioral therapy (CBT) for Pacific peoples in New Zealand. Journal of Pacific Rim Psychology 2023;17:183449092311681
    CrossRef
  30. Povey J, Raphiphatthana B, Torok M, Nagel T, Mills PPJR, Sells JRH, Shand F, Sweet M, Lowell A, Dingwall K. An emerging framework for digital mental health design with Indigenous young people: a scoping review of the involvement of Indigenous young people in the design and evaluation of digital mental health interventions. Systematic Reviews 2023;12(1)
    CrossRef
  31. Fa’alogo-Lilo C, Cartwright C. Barriers and Supports Experienced by Pacific Peoples in Aotearoa New Zealand’s Mental Health Services. Journal of Cross-Cultural Psychology 2021;52(8-9):752
    CrossRef

According to Crossref, the following books are citing this article (DOI 10.2196/games.3804):

  1. . Implementing Mental Health Promotion. 2019. Chapter 11:341
    CrossRef
  2. Khazaal Y, Favrod J. Outils de la Réhabilitation en Psychiatrie. 2016. :119
    CrossRef
  3. Khazaal Y, Favrod J. Traité de Réhabilitation Psychosociale. 2018. :667
    CrossRef
  4. . Shaping the Future of Child and Adolescent Mental Health. 2023. :233
    CrossRef