Maintenance Notice

Due to necessary scheduled maintenance, the JMIR Publications website will be unavailable from Wednesday, July 01, 2020 at 8:00 PM to 10:00 PM EST. We apologize in advance for any inconvenience this may cause you.

Who will be affected?

Citing this Article

Right click to copy or hit: ctrl+c (cmd+c on mac)

Published on 24.07.15 in Vol 3, No 2 (2015): Jul-Dec

This paper is in the following e-collection/theme issue:

Works citing "Training Vegetable Parenting Practices Through a Mobile Game: Iterative Qualitative Alpha Test"

According to Crossref, the following articles are citing this article (DOI 10.2196/games.4081):

(note that this is only a small subset of citations)

  1. Baranowski T, Blumberg F, Gao Z, Kato PM, Kok G, Lu AS, Lyons EJ, Morrill BA, Peng W, Prins PJ, Snyder L, Staiano AE, Thompson D. Getting Research on Games for Health Funded. Games for Health Journal 2017;6(1):1
    CrossRef
  2. Roberts-Gray C, Ranjit N, Sweitzer SJ, Byrd-Williams CE, Romo-Palafox MJ, Briley ME, Hoelscher DM. Parent packs, child eats: Surprising results of Lunch is in the Bag‘s efficacy trial. Appetite 2018;121:249
    CrossRef
  3. Champlin S, James J. Breaking Health Insurance Knowledge Barriers Through Games: Pilot Test of Health Care America. JMIR Serious Games 2017;5(4):e22
    CrossRef
  4. Mummah SA, Mathur M, King AC, Gardner CD, Sutton S. Mobile Technology for Vegetable Consumption: A Randomized Controlled Pilot Study in Overweight Adults. JMIR mHealth and uHealth 2016;4(2):e51
    CrossRef
  5. Chung A, Wallace B, Stanton-Koko M, Seixas A, Jean-Louis G. Feasibility and Acceptability of a Culturally Tailored Website to Increase Fruit and Vegetable Intake and Physical Activity Levels in African American Mother-Child Dyads: Observational Study. JMIR Pediatrics and Parenting 2019;2(1):e12501
    CrossRef
  6. Brand L, Beltran A, Hughes S, O'Connor T, Baranowski J, Nicklas T, Chen T, Dadabhoy HR, Diep CS, Buday R, Baranowski T. Assessing Feedback in a Mobile Videogame. Games for Health Journal 2016;5(3):203
    CrossRef
  7. Ugalde M, Brand L, Beltran A, Dadabhoy H, Chen T, O'Connor TM, Hughes SO, Baranowski T, Buday R, Nicklas TA, Baranowski J. Mommio’s Recipe Box: Assessment of the Cooking Habits of Mothers of Preschoolers and Their Perceptions of Recipes for a Video Game. JMIR Serious Games 2017;5(4):e20
    CrossRef
  8. Chaves Costa FB, Catrib AMF, Branco JGDO, de Sales RO, da Silva Junior GB, Abdon APV, de Almeida LPCM. Use of educational technologies in the promotion of children’s cardiovascular health: a systematic review. Global Health Promotion 2020;27(4):32
    CrossRef
  9. Afonso L, Rodrigues R, Reis E, Miller K, Castro J, Parente N, Teixeira C, Fraga A, Torres S. Fammeal: A Gamified Mobile Application for Parents and Children to Help Healthcare Centers Treat Childhood Obesity. IEEE Transactions on Games 2020;12(4):351
    CrossRef
  10. Li B, Ning X. The Adoption Factors of Mobile Games in the Wireless Environment. Computational Intelligence and Neuroscience 2022;2022:1
    CrossRef
  11. Tonkin E, Brimblecombe J, Wycherley TP. Characteristics of Smartphone Applications for Nutrition Improvement in Community Settings: A Scoping Review. Advances in Nutrition 2017;8(2):308
    CrossRef