Published on 02.06.16 in Vol 4, No 1 (2016): Jan-Jun
Works citing "Effects of Playing a Serious Computer Game on Body Mass Index and Nutrition Knowledge in Women"
According to Crossref, the following articles are citing this article (DOI 10.2196/games.4977):
(note that this is only a small subset of citations)
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Hale AR, Young VL, Grand A, McNulty CAM. Can Gaming Increase Antibiotic Awareness in Children? A Mixed-Methods Approach. JMIR Serious Games 2017;5(1):e5
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Aboalshamat K, Khayat A, Halwani R, Bitan A, Alansari R. The effects of gamification on antimicrobial resistance knowledge and its relationship to dentistry in Saudi Arabia: a randomized controlled trial. BMC Public Health 2020;20(1)
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ATEŞ E, SET T, DUR G. Effect of Follow-Up Visit Frequencies on Weight Lost: A Historical Cohort Study. Turkish Journal of Family Medicine and Primary Care 2019;13(2):191
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van der Kleij RM, Kasteleyn MJ, Meijer E, Bonten TN, Houwink EJ, Teichert M, van Luenen S, Vedanthan R, Evers A, Car J, Pinnock H, Chavannes NH. SERIES: eHealth in primary care. Part 1: Concepts, conditions and challenges. European Journal of General Practice 2019;25(4):179
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Champlin S, James J. Breaking Health Insurance Knowledge Barriers Through Games: Pilot Test of Health Care America. JMIR Serious Games 2017;5(4):e22
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Baranowski T, Ryan C, Hoyos-Cespedes A, Lu AS. Nutrition Education and Dietary Behavior Change Games: A Scoping Review. Games for Health Journal 2019;8(3):153
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Holzmann SL, Schäfer H, Plecher DA, Stecher L, Klinker GJ, Groh G, Hauner H, Holzapfel C. Serious Games for Nutritional Education: Online Survey on Preferences, Motives, and Behaviors Among Young Adults at University. JMIR Serious Games 2020;8(2):e16216
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Ingadottir B, Blondal K, Thue D, Zoega S, Thylen I, Jaarsma T. Development, Usability, and Efficacy of a Serious Game to Help Patients Learn About Pain Management After Surgery: An Evaluation Study. JMIR Serious Games 2017;5(2):e10
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Schakel L, Veldhuijzen DS, Middendorp HV, Dessel PV, Houwer JD, Bidarra R, Evers AWM, Meule A. The effects of a gamified approach avoidance training and verbal suggestions on food outcomes. PLOS ONE 2018;13(7):e0201309
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Chen Y, Perez-Cueto FJA, Giboreau A, Mavridis I, Hartwell H. The Promotion of Eating Behaviour Change through Digital Interventions. International Journal of Environmental Research and Public Health 2020;17(20):7488
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Warsinsky S, Schmidt-Kraepelin M, Rank S, Thiebes S, Sunyaev A. Conceptual Ambiguity Surrounding Gamification and Serious Games in Health Care: Literature Review and Development of Game-Based Intervention Reporting Guidelines (GAMING). Journal of Medical Internet Research 2021;23(9):e30390
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According to Crossref, the following books are citing this article (DOI 10.2196/games.4977):