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JMIR Serious Games

Citing this Article

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Published on 24.10.16 in Vol 4, No 2 (2016): Jul-Dec

This paper is in the following e-collection/theme issue:

Works citing "Game On? Smoking Cessation Through the Gamification of mHealth: A Longitudinal Qualitative Study"

According to Crossref, the following articles are citing this article (DOI 10.2196/games.5678):

(note that this is only a small subset of citations)

  1. Tudor-Sfetea C, Rabee R, Najim M, Amin N, Chadha M, Jain M, Karia K, Kothari V, Patel T, Suseeharan M, Ahmed M, Sherwani Y, Siddiqui S, Lin Y, Eisingerich AB. Evaluation of Two Mobile Health Apps in the Context of Smoking Cessation: Qualitative Study of Cognitive Behavioral Therapy (CBT) Versus Non-CBT-Based Digital Solutions. JMIR mHealth and uHealth 2018;6(4):e98
    CrossRef
  2. Vilardaga R, Rizo J, Zeng E, Kientz JA, Ries R, Otis C, Hernandez K. User-Centered Design of Learn to Quit, a Smoking Cessation Smartphone App for People With Serious Mental Illness. JMIR Serious Games 2018;6(1):e2
    CrossRef
  3. Foscht T, Lin Y, Eisingerich AB. Blinds up or down?. European Journal of Marketing 2018;52(3/4):476
    CrossRef
  4. AlMarshedi A, Wills G, Ranchhod A. Guidelines for the Gamification of Self-Management of Chronic illnesses: Multimethod Study. JMIR Serious Games 2017;5(2):e12
    CrossRef