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Citing this Article

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Published on 18.07.16 in Vol 4, No 2 (2016): Jul-Dec

This paper is in the following e-collection/theme issue:

Works citing "Validation of a Computerized, Game-based Assessment Strategy to Measure Training Effects on Motor-Cognitive Functions in People With Dementia"

According to Crossref, the following articles are citing this article (DOI 10.2196/games.5696):

(note that this is only a small subset of citations)

  1. Werner C, Rosner R, Wiloth S, Lemke NC, Bauer JM, Hauer K. Time course of changes in motor-cognitive exergame performances during task-specific training in patients with dementia: identification and predictors of early training response. Journal of NeuroEngineering and Rehabilitation 2018;15(1)
    CrossRef
  2. Litz E, Ball C, Jansen C, Werner C, de Bruin E, Hauer K. Validation of a Motor-Cognitive Assessment for a Stepping Exergame in Older Adults: Use of Game-Specific, Internal Data Stream. Games for Health Journal 2020;9(2):95
    CrossRef
  3. Swinnen N, Vandenbulcke M, Vancampfort D. Exergames in people with major neurocognitive disorder: a systematic review. Disability and Rehabilitation: Assistive Technology 2022;17(4):376
    CrossRef
  4. Tobler-Ammann BC, Surer E, de Bruin ED, Rabuffetti M, Borghese NA, Mainetti R, Pirovano M, Wittwer L, Knols RH. Exergames Encouraging Exploration of Hemineglected Space in Stroke Patients With Visuospatial Neglect: A Feasibility Study. JMIR Serious Games 2017;5(3):e17
    CrossRef
  5. Trautwein S, Maurus P, Barisch-Fritz B, Hadzic A, Woll A. Recommended motor assessments based on psychometric properties in individuals with dementia: a systematic review. European Review of Aging and Physical Activity 2019;16(1)
    CrossRef
  6. Wiloth S, Werner C, Lemke NC, Bauer J, Hauer K. Motor-cognitive effects of a computerized game-based training method in people with dementia: a randomized controlled trial. Aging & Mental Health 2018;22(9):1130
    CrossRef
  7. Hackney ME, Bay AA, Jackson JM, Nocera JR, Krishnamurthy V, Crosson B, Evatt ML, Langley J, Cui X, McKay JL, Huddleston DE. Rationale and Design of the PAIRED Trial: Partnered Dance Aerobic Exercise as a Neuroprotective, Motor, and Cognitive Intervention in Parkinson's Disease. Frontiers in Neurology 2020;11
    CrossRef
  8. Jahouh M, González-Bernal JJ, González-Santos J, Fernández-Lázaro D, Soto-Cámara R, Mielgo-Ayuso J. Impact of an Intervention with Wii Video Games on the Autonomy of Activities of Daily Living and Psychological–Cognitive Components in the Institutionalized Elderly. International Journal of Environmental Research and Public Health 2021;18(4):1570
    CrossRef
  9. Swinnen N, Vandenbulcke M, de Bruin ED, Akkerman R, Stubbs B, Firth J, Vancampfort D. The efficacy of exergaming in people with major neurocognitive disorder residing in long-term care facilities: a pilot randomized controlled trial. Alzheimer's Research & Therapy 2021;13(1)
    CrossRef
  10. Yaneva A, Massaldjieva R, Mateva N. Initial Adaptation of the General Cognitive Assessment Battery by Cognifit™ for Bulgarian Older Adults. Experimental Aging Research 2022;48(4):336
    CrossRef
  11. Rengel KF, Boncyk CS, Hughes CG. Postoperative Delirium Prevention and Novel Cognitive Therapy Interventions. Current Anesthesiology Reports 2022;12(1):88
    CrossRef
  12. Litz E, Werner C, Bauer JM, Hauer K. Effects and Feasibility of a Memory Exergame Training in Older Adults: A Randomized Controlled Trial. Games for Health Journal 2021;10(6):383
    CrossRef
  13. Bassano C, Chessa M, Solari F. Visualization and Interaction Technologies in Serious and Exergames for Cognitive Assessment and Training: A Survey on Available Solutions and Their Validation. IEEE Access 2022;10:104295
    CrossRef
  14. Swinnen N, de Bruin ED, Guimarães V, Dumoulin C, De Jong J, Akkerman R, Vandenbulcke M, Stubbs B, Vancampfort D. The feasibility of a stepping exergame prototype for older adults with major neurocognitive disorder residing in a long-term care facility: a mixed methods pilot study. Disability and Rehabilitation 2024;46(5):896
    CrossRef
  15. . Personen mit Demenz – eine besondere Zielgruppe in der Sportwissenschaft. Zeitschrift für Sportpsychologie 2022;29(1):1
    CrossRef
  16. Olczyk P, Jerzak P, Letachowicz K, Gołębiowski T, Krajewska M, Kusztal M. The Influence of Healthy Habits on Cognitive Functions in a Group of Hemodialysis Patients. Journal of Clinical Medicine 2023;12(5):2042
    CrossRef
  17. Hu YZ, Parimoo S, Chignell M, Lowe CJ, Morton JB. TAG-ME again: A serious game for measuring working memory. Applied Neuropsychology: Adult 2023;:1
    CrossRef
  18. Tuena C, Borghesi F, Bruni F, Cavedoni S, Maestri S, Riva G, Tettamanti M, Liperoti R, Rossi L, Ferrarin M, Stramba-Badiale M. Technology-Assisted Cognitive Motor Dual-Task Rehabilitation in Chronic Age-Related Conditions: Systematic Review. Journal of Medical Internet Research 2023;25:e44484
    CrossRef
  19. Guimarães V, Sousa I, Bruin EDD, Pais J, Correia MV. Using shoe-mounted inertial sensors and stepping exergames to assess the motor-cognitive status of older adults: A correlational study. DIGITAL HEALTH 2023;9:205520762311670
    CrossRef
  20. Shankar L, Dixit A, Howard S. A Design-Led Theory of Change for a Mobile Game App (Go Nisha Go) for Adolescent Girls in India: Multimix Methodology Study. JMIR Formative Research 2023;7:e43085
    CrossRef
  21. Gomez MJ, Ruipérez-Valiente JA, Clemente FJG. A Systematic Literature Review of Game-Based Assessment Studies: Trends and Challenges. IEEE Transactions on Learning Technologies 2023;16(4):500
    CrossRef

According to Crossref, the following books are citing this article (DOI 10.2196/games.5696):

  1. Ivory AH, Ivory JD. Mobile e-Health. 2017. Chapter 9:201
    CrossRef