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Citing this Article

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Published on 13.07.16 in Vol 4, No 2 (2016): Jul-Dec

This paper is in the following e-collection/theme issue:

Works citing "A Serious Game to Increase Healthy Food Consumption in Overweight or Obese Adults: Randomized Controlled Trial"

According to Crossref, the following articles are citing this article (DOI 10.2196/games.5708):

(note that this is only a small subset of citations)

  1. Gasch M, Dunleavy GJ, Kyaw BM, Lean MEJ, Nikolaou CK. Personalized Health, eLearning, and mHealth Interventions to Improve Nutritional Status. Current Nutrition Reports 2016;5(4):295
    CrossRef
  2. Holzmann SL, Dischl F, Schäfer H, Groh G, Hauner H, Holzapfel C. Digital Gaming for Nutritional Education: A Survey on Preferences, Motives, and Needs of Children and Adolescents. JMIR Formative Research 2019;3(1):e10284
    CrossRef
  3. Schakel L, Veldhuijzen DS, Middendorp HV, Dessel PV, Houwer JD, Bidarra R, Evers AWM, Meule A. The effects of a gamified approach avoidance training and verbal suggestions on food outcomes. PLOS ONE 2018;13(7):e0201309
    CrossRef
  4. Hoffmann A, Faust-Christmann CA, Zolynski G, Bleser G. Toward Gamified Pain Management Apps: Mobile Application Rating Scale–Based Quality Assessment of Pain-Mentor’s First Prototype Through an Expert Study. JMIR Formative Research 2020;4(5):e13170
    CrossRef
  5. Forman EM, Goldstein SP, Flack D, Evans BC, Manasse SM, Dochat C. Promising technological innovations in cognitive training to treat eating-related behavior. Appetite 2018;124:68
    CrossRef
  6. Vergani L, Marton G, Pizzoli SFM, Monzani D, Mazzocco K, Pravettoni G. Training Cognitive Functions Using Mobile Apps in Breast Cancer Patients: Systematic Review. JMIR mHealth and uHealth 2019;7(3):e10855
    CrossRef
  7. Chami R, Treasure J, Cardi V, Lozano-Madrid M, Eichin KN, McLoughlin G, Blechert J. Exploring Changes in Event-Related Potentials After a Feasibility Trial of Inhibitory Training for Bulimia Nervosa and Binge Eating Disorder. Frontiers in Psychology 2020;11
    CrossRef
  8. Forman EM, Manasse SM, Dallal DH, Crochiere RJ, Berry MP, Butryn ML, Juarascio AS. Gender differences in the effect of gamification on weight loss during a daily, neurocognitive training program. Translational Behavioral Medicine 2021;11(4):1015
    CrossRef
  9. Forman EM, Manasse SM, Dallal DH, Crochiere RJ, Loyka CM, Butryn ML, Juarascio AS, Houben K. Computerized neurocognitive training for improving dietary health and facilitating weight loss. Journal of Behavioral Medicine 2019;42(6):1029
    CrossRef
  10. Chen S, Jia Y, Woltering S. Neural differences of inhibitory control between adolescents with obesity and their peers. International Journal of Obesity 2018;42(10):1753
    CrossRef
  11. Chami R, Cardi V, Lautarescu A, Mallorquí-Bagué N, McLoughlin G. Neural responses to food stimuli among individuals with eating and weight disorders: a systematic review of event-related potentials. International Review of Psychiatry 2019;31(4):318
    CrossRef
  12. Hoffmann A, Christmann CA, Bleser G. Gamification in Stress Management Apps: A Critical App Review. JMIR Serious Games 2017;5(2):e13
    CrossRef
  13. Wolz I, Nannt J, Svaldi J. Laboratory‐based interventions targeting food craving: A systematic review and meta‐analysis. Obesity Reviews 2020;21(5)
    CrossRef
  14. Veling H, Lawrence NS, Chen Z, van Koningsbruggen GM, Holland RW. What Is Trained During Food Go/No-Go Training? A Review Focusing on Mechanisms and a Research Agenda. Current Addiction Reports 2017;4(1):35
    CrossRef
  15. Pinder C, Vermeulen J, Cowan BR, Beale R. Digital Behaviour Change Interventions to Break and Form Habits. ACM Transactions on Computer-Human Interaction 2018;25(3):1
    CrossRef
  16. Milne-Ives M, Lam C, De Cock C, Van Velthoven MH, Meinert E. Mobile Apps for Health Behavior Change in Physical Activity, Diet, Drug and Alcohol Use, and Mental Health: Systematic Review. JMIR mHealth and uHealth 2020;8(3):e17046
    CrossRef
  17. Poppelaars A, Scholten H, Granic I, Veling H, Johnson-Glenberg MC, Luijten M. When winning is losing: A randomized controlled trial testing a video game to train food-specific inhibitory control. Appetite 2018;129:143
    CrossRef
  18. Dias SB, Diniz JA, Konstantinidis E, Savvidis T, Zilidou V, Bamidis PD, Grammatikopoulou A, Dimitropoulos K, Grammalidis N, Jaeger H, Stadtschnitzer M, Silva H, Telo G, Ioakeimidis I, Ntakakis G, Karayiannis F, Huchet E, Hoermann V, Filis K, Theodoropoulou E, Lyberopoulos G, Kyritsis K, Papadopoulos A, Depoulos A, Trivedi D, Chaudhuri RK, Klingelhoefer L, Reichmann H, Bostantzopoulou S, Katsarou Z, Iakovakis D, Hadjidimitriou S, Charisis V, Apostolidis G, Hadjileontiadis LJ. Assistive HCI-Serious Games Co-design Insights: The Case Study of i-PROGNOSIS Personalized Game Suite for Parkinson’s Disease. Frontiers in Psychology 2021;11
    CrossRef
  19. Carbine KA, Muir AM, Allen WD, LeCheminant JD, Baldwin SA, Jensen CD, Kirwan CB, Larson MJ. Does inhibitory control training reduce weight and caloric intake in adults with overweight and obesity? A pre-registered, randomized controlled event-related potential (ERP) study. Behaviour Research and Therapy 2021;136:103784
    CrossRef
  20. Schroeder PA, Lohmann J, Ninaus M. Preserved Inhibitory Control Deficits of Overweight Participants in a Gamified Stop-Signal Task: Experimental Study of Validity. JMIR Serious Games 2021;9(1):e25063
    CrossRef
  21. Veit R, Schag K, Schopf E, Borutta M, Kreutzer J, Ehlis A, Zipfel S, Giel KE, Preissl H, Kullmann S. Diminished prefrontal cortex activation in patients with binge eating disorder associates with trait impulsivity and improves after impulsivity-focused treatment based on a randomized controlled IMPULS trial. NeuroImage: Clinical 2021;30:102679
    CrossRef
  22. Aulbach MB, Knittle K, van Beurden SB, Haukkala A, Lawrence NS. App-based food Go/No-Go training: User engagement and dietary intake in an opportunistic observational study. Appetite 2021;165:105315
    CrossRef
  23. Najberg H, Rigamonti M, Mouthon M, Spierer L. Modifying food items valuation and weight with gamified executive control training. Royal Society Open Science 2021;8(5):191288
    CrossRef
  24. Moore H, White MJ, Finlayson G, King N. Exploring acute and non-specific effects of mobile app-based response inhibition training on food evaluation and intake. Appetite 2022;178:106181
    CrossRef
  25. Warsinsky S, Schmidt-Kraepelin M, Rank S, Thiebes S, Sunyaev A. Conceptual Ambiguity Surrounding Gamification and Serious Games in Health Care: Literature Review and Development of Game-Based Intervention Reporting Guidelines (GAMING). Journal of Medical Internet Research 2021;23(9):e30390
    CrossRef
  26. Solier-López L, González-González R, Caracuel A, Kakoschke N, Lawrence N, Vilar-López R. A Program for the Comprehensive Cognitive Training of Excess Weight (TRAINEP): The Study Protocol for A Randomized, Controlled Trial. International Journal of Environmental Research and Public Health 2022;19(14):8447
    CrossRef
  27. Liu Z, Jiang J, Cai T, Zhang D. A Study of Response Inhibition in Overweight/Obesity People Based on Event-Related Potential. Frontiers in Psychology 2022;13
    CrossRef
  28. Tang WSW, Ng TJY, Wong JZA, Ho CSH. The Role of Serious Video Games in the Treatment of Disordered Eating Behaviors: Systematic Review. Journal of Medical Internet Research 2022;24(8):e39527
    CrossRef
  29. Chew HSJ, Rajasegaran NN, Chng S. Effectiveness of interactive technology-assisted interventions on promoting healthy food choices: a scoping review and meta-analysis. British Journal of Nutrition 2023;130(7):1250
    CrossRef
  30. Naets T, Vermeiren E, Vervoort L, Van Eyck A, Ysebaert M, Verhulst S, De Winter B, Van Hoorenbeeck K, Bruyndonckx L, Tanghe A, De Guchtenaere A, Verbeken S, Braet C. Self-control training supplementing inpatient multidisciplinary obesity treatment in children and adolescents. Behaviour Research and Therapy 2023;167:104335
    CrossRef