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Citing this Article

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Published on 04.10.16 in Vol 4, No 2 (2016): Jul-Dec

This paper is in the following e-collection/theme issue:

Works citing "Usability Evaluation Methods for Gesture-Based Games: A Systematic Review"

According to Crossref, the following articles are citing this article (DOI 10.2196/games.5860):

(note that this is only a small subset of citations)

  1. Tobler-Ammann BC, Surer E, Knols RH, Borghese NA, de Bruin ED. User Perspectives on Exergames Designed to Explore the Hemineglected Space for Stroke Patients With Visuospatial Neglect: Usability Study. JMIR Serious Games 2017;5(3):e18
    CrossRef
  2. Rodrigues MAF, Serpa YR, Macedo DV, Sousa ES. A serious game to practice stretches and exercises for a correct and healthy posture. Entertainment Computing 2018;28:78
    CrossRef
  3. Younis EMG, Kanjo E, Chamberlain A. Designing and evaluating mobile self-reporting techniques: crowdsourcing for citizen science. Personal and Ubiquitous Computing 2019;23(2):329
    CrossRef
  4. Broekhuis M, van Velsen L, Hermens H. Assessing usability of eHealth technology: A comparison of usability benchmarking instruments. International Journal of Medical Informatics 2019;128:24
    CrossRef
  5. . AN APPROACH TO DEVELOP A MOTION-SENSITIVE, LOCALLY MULTIPLAYER-HYBRID (MULTIPID) 3D VIDEO GAME. Mugla Journal of Science and Technology 2019;5(1):105
    CrossRef
  6. Alvarez-Lopez F, Maina MF, Saigí-Rubió F. Use of Commercial Off-The-Shelf Devices for the Detection of Manual Gestures in Surgery: Systematic Literature Review. Journal of Medical Internet Research 2019;21(5):e11925
    CrossRef
  7. Cavalcanti VC, Santana MID, Gama AEFD, Correia WFM. Usability Assessments for Augmented Reality Motor Rehabilitation Solutions: A Systematic Review. International Journal of Computer Games Technology 2018;2018:1
    CrossRef
  8. Silva AG, Caravau H, Martins A, Almeida AMP, Silva T, Ribeiro , Santinha G, Rocha NP. Procedures of User-Centered Usability Assessment for Digital Solutions: Scoping Review of Reviews Reporting on Digital Solutions Relevant for Older Adults. JMIR Human Factors 2021;8(1):e22774
    CrossRef
  9. Martins R, Notargiacomo P. Evaluation of leap motion controller effectiveness on 2D game environments using usability heuristics. Multimedia Tools and Applications 2021;80(4):5539
    CrossRef
  10. Zaki T, Islam MN. Neurological and physiological measures to evaluate the usability and user-experience (UX) of information systems: A systematic literature review. Computer Science Review 2021;40:100375
    CrossRef
  11. Arigo D, Lassiter JM, Baga K, Jackson DA, Lobo AF, Guetterman TC. “You get what you need when you need it”: A mixed methods examination of the feasibility and acceptability of a tailored digital tool to promote physical activity among women in midlife. DIGITAL HEALTH 2023;9
    CrossRef

According to Crossref, the following books are citing this article (DOI 10.2196/games.5860):

  1. Lee L, Okerlund J, Maher ML, Farina T. Human Aspects of IT for the Aged Population. Technologies, Design and User Experience. 2020. Chapter 13:164
    CrossRef
  2. Rybarczyk Y, Villarreal S, González M, Acosta-Vargas P, Esparza D, Sanchez-Gordon S, Calle-Jimenez T, Jadán J, Nunes IL. Advances in Human Factors and Systems Interaction. 2019. Chapter 25:246
    CrossRef
  3. Postolache G, Carry F, Lourenço F, Ferreira D, Oliveira R, Girão PS, Postolache O. Modern Sensing Technologies. 2019. Chapter 8:147
    CrossRef
  4. Edwards M, Baloian N, Pino JA. Proceedings of the International Conference on Ubiquitous Computing & Ambient Intelligence (UCAmI 2022). 2023. Chapter 89:900
    CrossRef