Published on 16.12.16 in Vol 4, No 2 (2016): Jul-Dec
Works citing "Cardiopulmonary Resuscitation Training by Avatars: A Qualitative Study of Medical Students’ Experiences Using a Multiplayer Virtual World"
According to Crossref, the following articles are citing this article (DOI 10.2196/games.6448):
(note that this is only a small subset of citations)
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Lorenzo-Alvarez R, Pavia-Molina J, Sendra-Portero F. Exploring the Potential of Undergraduate Radiology Education in the Virtual World Second Life with First-cycle and Second-cycle Medical Students. Academic Radiology 2018;25(8):1087
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. Virtual reality and the transformation of medical education. Future Healthcare Journal 2019;6(3):181
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Jacklin S, Maskrey N, Chapman S. Improving Shared Decision Making Between Patients and Clinicians: Design and Development of a Virtual Patient Simulation Tool. JMIR Medical Education 2018;4(2):e10088
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Balian S, McGovern SK, Abella BS, Blewer AL, Leary M. Feasibility of an augmented reality cardiopulmonary resuscitation training system for health care providers. Heliyon 2019;5(8):e02205
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Lorenzo-Alvarez R, Ruiz-Gomez MJ, Sendra-Portero F. Medical Students' and Family Physicians' Attitudes and Perceptions Toward Radiology Learning in the Second Life Virtual World. American Journal of Roentgenology 2019;212(6):1295
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. Perception of Technology-Enhanced Learning by Medical Students: an Integrative Review. Medical Science Educator 2020;30(4):1707
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Lorenzo‐Alvarez R, Rudolphi‐Solero T, Ruiz‐Gomez MJ, Sendra‐Portero F. Game‐Based Learning in Virtual Worlds: A Multiuser Online Game for Medical Undergraduate Radiology Education within Second Life. Anatomical Sciences Education 2020;13(5):602
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Leary M, McGovern SK, Balian S, Abella BS, Blewer AL. A Pilot Study of CPR Quality Comparing an Augmented Reality Application vs. a Standard Audio-Visual Feedback Manikin. Frontiers in Digital Health 2020;2
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Agasthya N, Penfil S, Slamon N. Virtual Reality Simulation for Pediatric Airway Intubation Readiness Education. Cureus 2020;
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Said JT, Schwartz AW. Remote Medical Education: Adapting Kern’s Curriculum Design to Tele-teaching. Medical Science Educator 2021;31(2):805
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Kaldheim HKA, Fossum M, Munday J, Johnsen KMF, Slettebø . A qualitative study of perioperative nursing students' experiences of interprofessional simulation‐based learning. Journal of Clinical Nursing 2021;30(1-2):174
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Berg H, Steinsbekk A. The effect of self-practicing systematic clinical observations in a multiplayer, immersive, interactive virtual reality application versus physical equipment: a randomized controlled trial. Advances in Health Sciences Education 2021;26(2):667
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Yap KY, Heng Tan SIB, Yap KZ. Students’ Perceptions of an In-house Developed Multiplayer Online Role-playing Serious Game for Learning of 21st Century Skills – a Cross Sectional Study. International Journal of Digital Health 2021;1(1):6
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Rudolphi-Solero T, Jimenez-Zayas A, Lorenzo-Alvarez R, Domínguez-Pinos D, Ruiz-Gomez MJ, Sendra-Portero F. A team-based competition for undergraduate medical students to learn radiology within the virtual world Second Life. Insights into Imaging 2021;12(1)
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Hess O, Qian J, Bruce J, Wang E, Rodriguez S, Haber N, Caruso TJ. Communication Skills Training Using Remote Augmented Reality Medical Simulation: a Feasibility and Acceptability Qualitative Study. Medical Science Educator 2022;32(5):1005
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Warsinsky S, Schmidt-Kraepelin M, Rank S, Thiebes S, Sunyaev A. Conceptual Ambiguity Surrounding Gamification and Serious Games in Health Care: Literature Review and Development of Game-Based Intervention Reporting Guidelines (GAMING). Journal of Medical Internet Research 2021;23(9):e30390
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Pérez Baena A, Sendra Portero F. The objective structured clinical examination (OSCE): Main aspects and the role of imaging. Radiología (English Edition) 2023;65(1):55
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Bremner R, Gibbs A, Mitchell ARJ. The Era of Immersive Health Technology. EMJ Innovations 2020;:40
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Rama A, Neiman N, Burdsall K, Fonseca A, Lee C, Domingue B, Jackson C, Caruso TJ. Virtual Immersion into a Poorly-Managed Medical Crisis Worsens Subsequent Performance: A Randomized, Controlled Trial. Clinical Simulation in Nursing 2022;70:47
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Pérez Baena A, Sendra Portero F. La evaluación clínica objetiva estructurada (ECOE): aspectos principales y papel de la radiología. Radiología 2023;65(1):55
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Ricci S, Calandrino A, Borgonovo G, Chirico M, Casadio M. Viewpoint: Virtual and Augmented Reality in Basic and Advanced Life Support Training. JMIR Serious Games 2022;10(1):e28595
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Hartstein AJ, Zimney K, Verkuyl M, Yockey J, Berg-Poppe P. Virtual Reality Instructional Design in Orthopedic Physical Therapy Education: A Randomized Controlled Trial. Journal of Physical Therapy Education 2022;36(2):176
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Iqbal J, Cortés Jaimes DC, Makineni P, Subramani S, Hemaida S, Thugu TR, Butt AN, Sikto JT, Kaur P, Lak MA, Augustine M, Shahzad R, Arain M. Reimagining Healthcare: Unleashing the Power of Artificial Intelligence in Medicine. Cureus 2023;
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Berg H, Prasolova-Førland E, Steinsbekk A. Developing a virtual reality (VR) application for practicing the ABCDE approach for systematic clinical observation. BMC Medical Education 2023;23(1)
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Mergen M, Meyerheim M, Graf N. Reviewing the current state of virtual reality integration in medical education – a scoping review protocol. Systematic Reviews 2023;12(1)
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Keller S, Jelsma JGM, Tschan F, Sevdalis N, Löllgen RM, Creutzfeldt J, Kennedy-Metz LR, Eppich W, Semmer NK, Van Herzeele I, Härenstam KP, de Bruijne MC. Behavioral sciences applied to acute care teams: a research agenda for the years ahead by a European research network. BMC Health Services Research 2024;24(1)
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According to Crossref, the following books are citing this article (DOI 10.2196/games.6448):
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Pottle J, Zhou J. Comprehensive Healthcare Simulation: ECMO Simulation. 2021. Chapter 9:77
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Gasmi A, Benlamri R. Novel AI and Data Science Advancements for Sustainability in the Era of COVID-19. 2022. :89
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Nery Mendes I, de Araújo Nogueira M, Valente Mendes F, Noura Teixeira O, Almeida dos Santos V. Computer Game Development. 2022. Chapter 4
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