Maintenance Notice

Due to necessary scheduled maintenance, the JMIR Publications website will be unavailable from Wednesday, July 01, 2020 at 8:00 PM to 10:00 PM EST. We apologize in advance for any inconvenience this may cause you.

Who will be affected?

Citing this Article

Right click to copy or hit: ctrl+c (cmd+c on mac)

Published on 16.12.16 in Vol 4, No 2 (2016): Jul-Dec

This paper is in the following e-collection/theme issue:

Works citing "Cardiopulmonary Resuscitation Training by Avatars: A Qualitative Study of Medical Students’ Experiences Using a Multiplayer Virtual World"

According to Crossref, the following articles are citing this article (DOI 10.2196/games.6448):

(note that this is only a small subset of citations)

  1. Lorenzo-Alvarez R, Pavia-Molina J, Sendra-Portero F. Exploring the Potential of Undergraduate Radiology Education in the Virtual World Second Life with First-cycle and Second-cycle Medical Students. Academic Radiology 2018;25(8):1087
    CrossRef
  2. . Virtual reality and the transformation of medical education. Future Healthcare Journal 2019;6(3):181
    CrossRef
  3. Jacklin S, Maskrey N, Chapman S. Improving Shared Decision Making Between Patients and Clinicians: Design and Development of a Virtual Patient Simulation Tool. JMIR Medical Education 2018;4(2):e10088
    CrossRef
  4. Balian S, McGovern SK, Abella BS, Blewer AL, Leary M. Feasibility of an augmented reality cardiopulmonary resuscitation training system for health care providers. Heliyon 2019;5(8):e02205
    CrossRef
  5. Lorenzo-Alvarez R, Ruiz-Gomez MJ, Sendra-Portero F. Medical Students' and Family Physicians' Attitudes and Perceptions Toward Radiology Learning in the Second Life Virtual World. American Journal of Roentgenology 2019;212(6):1295
    CrossRef
  6. . Perception of Technology-Enhanced Learning by Medical Students: an Integrative Review. Medical Science Educator 2020;30(4):1707
    CrossRef
  7. Lorenzo‐Alvarez R, Rudolphi‐Solero T, Ruiz‐Gomez MJ, Sendra‐Portero F. Game‐Based Learning in Virtual Worlds: A Multiuser Online Game for Medical Undergraduate Radiology Education within Second Life. Anatomical Sciences Education 2020;13(5):602
    CrossRef
  8. Leary M, McGovern SK, Balian S, Abella BS, Blewer AL. A Pilot Study of CPR Quality Comparing an Augmented Reality Application vs. a Standard Audio-Visual Feedback Manikin. Frontiers in Digital Health 2020;2
    CrossRef
  9. Agasthya N, Penfil S, Slamon N. Virtual Reality Simulation for Pediatric Airway Intubation Readiness Education. Cureus 2020;
    CrossRef
  10. Said JT, Schwartz AW. Remote Medical Education: Adapting Kern’s Curriculum Design to Tele-teaching. Medical Science Educator 2021;31(2):805
    CrossRef
  11. Kaldheim HKA, Fossum M, Munday J, Johnsen KMF, Slettebø . A qualitative study of perioperative nursing students' experiences of interprofessional simulation‐based learning. Journal of Clinical Nursing 2021;30(1-2):174
    CrossRef
  12. Berg H, Steinsbekk A. The effect of self-practicing systematic clinical observations in a multiplayer, immersive, interactive virtual reality application versus physical equipment: a randomized controlled trial. Advances in Health Sciences Education 2021;26(2):667
    CrossRef
  13. Yap KY, Heng Tan SIB, Yap KZ. Students’ Perceptions of an In-house Developed Multiplayer Online Role-playing Serious Game for Learning of 21st Century Skills – a Cross Sectional Study. International Journal of Digital Health 2021;1(1):6
    CrossRef
  14. Rudolphi-Solero T, Jimenez-Zayas A, Lorenzo-Alvarez R, Domínguez-Pinos D, Ruiz-Gomez MJ, Sendra-Portero F. A team-based competition for undergraduate medical students to learn radiology within the virtual world Second Life. Insights into Imaging 2021;12(1)
    CrossRef
  15. Hess O, Qian J, Bruce J, Wang E, Rodriguez S, Haber N, Caruso TJ. Communication Skills Training Using Remote Augmented Reality Medical Simulation: a Feasibility and Acceptability Qualitative Study. Medical Science Educator 2022;32(5):1005
    CrossRef
  16. Warsinsky S, Schmidt-Kraepelin M, Rank S, Thiebes S, Sunyaev A. Conceptual Ambiguity Surrounding Gamification and Serious Games in Health Care: Literature Review and Development of Game-Based Intervention Reporting Guidelines (GAMING). Journal of Medical Internet Research 2021;23(9):e30390
    CrossRef
  17. Pérez Baena A, Sendra Portero F. The objective structured clinical examination (OSCE): Main aspects and the role of imaging. Radiología (English Edition) 2023;65(1):55
    CrossRef
  18. Bremner R, Gibbs A, Mitchell ARJ. The Era of Immersive Health Technology. EMJ Innovations 2020;:40
    CrossRef
  19. Rama A, Neiman N, Burdsall K, Fonseca A, Lee C, Domingue B, Jackson C, Caruso TJ. Virtual Immersion into a Poorly-Managed Medical Crisis Worsens Subsequent Performance: A Randomized, Controlled Trial. Clinical Simulation in Nursing 2022;70:47
    CrossRef
  20. Pérez Baena A, Sendra Portero F. La evaluación clínica objetiva estructurada (ECOE): aspectos principales y papel de la radiología. Radiología 2023;65(1):55
    CrossRef
  21. Ricci S, Calandrino A, Borgonovo G, Chirico M, Casadio M. Viewpoint: Virtual and Augmented Reality in Basic and Advanced Life Support Training. JMIR Serious Games 2022;10(1):e28595
    CrossRef
  22. Hartstein AJ, Zimney K, Verkuyl M, Yockey J, Berg-Poppe P. Virtual Reality Instructional Design in Orthopedic Physical Therapy Education: A Randomized Controlled Trial. Journal of Physical Therapy Education 2022;36(2):176
    CrossRef
  23. Iqbal J, Cortés Jaimes DC, Makineni P, Subramani S, Hemaida S, Thugu TR, Butt AN, Sikto JT, Kaur P, Lak MA, Augustine M, Shahzad R, Arain M. Reimagining Healthcare: Unleashing the Power of Artificial Intelligence in Medicine. Cureus 2023;
    CrossRef
  24. Berg H, Prasolova-Førland E, Steinsbekk A. Developing a virtual reality (VR) application for practicing the ABCDE approach for systematic clinical observation. BMC Medical Education 2023;23(1)
    CrossRef
  25. Mergen M, Meyerheim M, Graf N. Reviewing the current state of virtual reality integration in medical education – a scoping review protocol. Systematic Reviews 2023;12(1)
    CrossRef
  26. Keller S, Jelsma JGM, Tschan F, Sevdalis N, Löllgen RM, Creutzfeldt J, Kennedy-Metz LR, Eppich W, Semmer NK, Van Herzeele I, Härenstam KP, de Bruijne MC. Behavioral sciences applied to acute care teams: a research agenda for the years ahead by a European research network. BMC Health Services Research 2024;24(1)
    CrossRef

According to Crossref, the following books are citing this article (DOI 10.2196/games.6448):

  1. Pottle J, Zhou J. Comprehensive Healthcare Simulation: ECMO Simulation. 2021. Chapter 9:77
    CrossRef
  2. Gasmi A, Benlamri R. Novel AI and Data Science Advancements for Sustainability in the Era of COVID-19. 2022. :89
    CrossRef
  3. Nery Mendes I, de Araújo Nogueira M, Valente Mendes F, Noura Teixeira O, Almeida dos Santos V. Computer Game Development. 2022. Chapter 4
    CrossRef