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Citing this Article

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Published on 06.12.16 in Vol 4, No 2 (2016): Jul-Dec

This paper is in the following e-collection/theme issue:

Works citing "Attentional Bias Modification With Serious Game Elements: Evaluating the Shots Game"

According to Crossref, the following articles are citing this article (DOI 10.2196/games.6464):

(note that this is only a small subset of citations)

  1. Zhang M, Ying J, Song G, Fung DS, Smith H. Gamified Cognitive Bias Modification Interventions for Psychiatric Disorders: Review. JMIR Mental Health 2018;5(4):e11640
    CrossRef
  2. Abend R, Naim R, Pergamin-Hight L, Fox NA, Pine DS, Bar-Haim Y. Age Moderates Link Between Training Effects and Treatment Response to Attention Bias Modification Treatment for Social Anxiety Disorder. Journal of Abnormal Child Psychology 2019;47(5):881
    CrossRef
  3. Batschelet HM, Stein M, Tschuemperlin RM, Soravia LM, Moggi F. Alcohol-Specific Computerized Interventions to Alter Cognitive Biases: A Systematic Review of Effects on Experimental Tasks, Drinking Behavior, and Neuronal Activation. Frontiers in Psychiatry 2020;10
    CrossRef
  4. Notebaert L, Grafton B, Clarke PJ, Rudaizky D, Chen NT, MacLeod C. Emotion-in-Motion, a Novel Approach for the Modification of Attentional Bias: An Experimental Proof-of-Concept Study. JMIR Serious Games 2018;6(4):e10993
    CrossRef
  5. Zhang M, Ying J, Song G, Fung D, Smith H. Recent Advances in Attention Bias Modification for Substance Addictions. International Journal of Environmental Research and Public Health 2018;15(4):676
    CrossRef
  6. Carvalho DBF, Domingueti DB, Almeida Santos SMD, Dias DRC. A Game to Deal With Alcohol Abuse (Jib): Development and Game Experience Evaluation. JMIR Serious Games 2019;7(4):e11151
    CrossRef
  7. Schakel L, Veldhuijzen DS, Manai M, Beugen SV, Vaart RVD, Middendorp HV, Evers AWM. Editor's choice: Optimizing healthy food preferences by serious gaming. Psychology & Health 2020;35(4):405
    CrossRef
  8. Lumsden J, Skinner A, Coyle D, Lawrence N, Munafo M. Attrition from Web-Based Cognitive Testing: A Repeated Measures Comparison of Gamification Techniques. Journal of Medical Internet Research 2017;19(11):e395
    CrossRef
  9. Zhang M, Ying J. Incorporating Participatory Action Research in Attention Bias Modification Interventions for Addictive Disorders: Perspectives. International Journal of Environmental Research and Public Health 2019;16(5):822
    CrossRef
  10. Vermeir JF, White MJ, Johnson D, Crombez G, Van Ryckeghem DML. The Effects of Gamification on Computerized Cognitive Training: Systematic Review and Meta-Analysis. JMIR Serious Games 2020;8(3):e18644
    CrossRef
  11. Zhang M, Ying J, Song G, Ho RC, Fung DS, Smith H. Attention Bias in Individuals with Addictive Disorders: Systematic Review Protocol. JMIR Research Protocols 2018;7(2):e41
    CrossRef
  12. Ceschi G, Ohnmacht P, Panagiotopoulos A, Khazaal Y. Alcoolisation ponctuellement importante et modification des biais d’attention sélective : nouvelles perspectives de prévention ?. Journal de Thérapie Comportementale et Cognitive 2019;29(4):165
    CrossRef
  13. Jacobus J, Taylor CT, Gray KM, Meredith LR, Porter AM, Li I, Castro N, Squeglia LM. A multi-site proof-of-concept investigation of computerized approach-avoidance training in adolescent cannabis users. Drug and Alcohol Dependence 2018;187:195
    CrossRef
  14. Schakel L, Veldhuijzen DS, Middendorp HV, Dessel PV, Houwer JD, Bidarra R, Evers AWM, Meule A. The effects of a gamified approach avoidance training and verbal suggestions on food outcomes. PLOS ONE 2018;13(7):e0201309
    CrossRef
  15. Moritz S, Paulus AM, Hottenrott B, Weierstall R, Gallinat J, Kühn S. Imaginal retraining reduces alcohol craving in problem drinkers: A randomized controlled trial. Journal of Behavior Therapy and Experimental Psychiatry 2019;64:158
    CrossRef
  16. Zhang M, Heng S, Song G, Fung DS, Smith HE. Co-designing a Mobile Gamified Attention Bias Modification Intervention for Substance Use Disorders: Participatory Research Study. JMIR mHealth and uHealth 2019;7(10):e15871
    CrossRef
  17. Floryan MR, Ritterband LM, Chow PI. Principles of gamification for Internet interventions. Translational Behavioral Medicine 2019;9(6):1131
    CrossRef
  18. . Barking up the Wrong Tree: Why and How We May Need to Revise Alcohol Addiction Therapy. Frontiers in Psychology 2017;8
    CrossRef
  19. Boendermaker WJ, Peeters M, Wiers RW. Serious games inzetten bij drinkende jongeren. Verslaving 2017;13(3):150
    CrossRef
  20. Zhang M, Ying J, Ho RC. Gamified Cognitive Bias Interventions for Psychiatric Disorders: Protocol of a Systematic Review. JMIR Research Protocols 2018;7(10):e10154
    CrossRef
  21. Jayasinghe H, Short CE, Braunack-Mayer A, Merkin A, Hume C. Evidence Regarding Automatic Processing Computerized Tasks Designed For Health Interventions in Real-World Settings Among Adults: Systematic Scoping Review. Journal of Medical Internet Research 2020;22(7):e17915
    CrossRef
  22. Lindgren KP, Hendershot CS, Ramirez JJ, Bernat E, Rangel-Gomez M, Peterson KP, Murphy JG. A dual process perspective on advances in cognitive science and alcohol use disorder. Clinical Psychology Review 2019;69:83
    CrossRef
  23. Zhang MW, Ying JB, Song G, Ho RC. A review of gamification approaches in commercial cognitive bias modification gaming applications. Technology and Health Care 2018;26(6):933
    CrossRef
  24. Zhang MW, Smith HE. Cognitive Bias Modification for Addictive Disorders: Emerging Knowledge and Persistent Gaps. Psychiatry International 2020;1(2):75
    CrossRef
  25. Zhang MWB, Smith HE. Challenges When Evaluating Cognitive Bias Modification Interventions for Substance Use Disorder. International Journal of Environmental Research and Public Health 2020;17(21):7821
    CrossRef
  26. Martínez-Miranda J, Espinosa-Curiel IE. Serious Games Supporting the Prevention and Treatment of Alcohol and Drug Consumption in Youth: Scoping Review. JMIR Serious Games 2022;10(3):e39086
    CrossRef
  27. Gehlenborg J, Göritz AS, Moritz S, Lüdtke T, Kühn S. Imaginal Retraining Reduces Craving for Tobacco in 1-Year Controlled Follow-Up Study. European Addiction Research 2022;28(1):68
    CrossRef
  28. Carlson JM, Fang L, Koster EH, Andrzejewski JA, Gilbertson H, Elwell KA, Zuidema TR. Neuroplastic changes in anterior cingulate cortex gray matter volume and functional connectivity following attention bias modification in high trait anxious individuals. Biological Psychology 2022;172:108353
    CrossRef
  29. Mellentin AI, Cox WM, Fadardi JS, Martinussen L, Mistarz N, Skøt L, Rømer Thomsen K, Mathiasen K, Lichtenstein M, Nielsen AS. A Randomized Controlled Trial of Attentional Control Training for Treating Alcohol Use Disorder. Frontiers in Psychiatry 2021;12
    CrossRef
  30. Ferrari M, Sabetti J, McIlwaine SV, Fazeli S, Sadati SMH, Shah JL, Archie S, Boydell KM, Lal S, Henderson J, Alvarez-Jimenez M, Andersson N, Nielsen RKL, Reynolds JA, Iyer SN. Gaming My Way to Recovery: A Systematic Scoping Review of Digital Game Interventions for Young People's Mental Health Treatment and Promotion. Frontiers in Digital Health 2022;4
    CrossRef
  31. Siriaraya P, Visch V, Boffo M, Spijkerman R, Wiers R, Korrelboom K, Hendriks V, Salemink E, van Dooren M, Bas M, Goossens R. Game Design in Mental Health Care: Case Study–Based Framework for Integrating Game Design Into Therapeutic Content. JMIR Serious Games 2021;9(4):e27953
    CrossRef
  32. David OA, Magurean S. Positive Attention Bias Trained during the Rethink Therapeutic Online Game and Related Improvements in Children and Adolescents’ Mental Health. Children 2022;9(11):1600
    CrossRef
  33. Salemink E, de Jong SR, Notebaert L, MacLeod C, Van Bockstaele B. Gamification of cognitive bias modification for interpretations in anxiety increases training engagement and enjoyment. Journal of Behavior Therapy and Experimental Psychiatry 2022;76:101727
    CrossRef
  34. Bolt G, Piercy H, Barnett A, Manning V. ‘A circuit breaker’ – Interrupting the alcohol autopilot: A qualitative exploration of participants’ experiences of a personalised mHealth approach bias modification intervention for alcohol use. Addictive Behaviors Reports 2022;16:100471
    CrossRef
  35. Warsinsky S, Schmidt-Kraepelin M, Rank S, Thiebes S, Sunyaev A. Conceptual Ambiguity Surrounding Gamification and Serious Games in Health Care: Literature Review and Development of Game-Based Intervention Reporting Guidelines (GAMING). Journal of Medical Internet Research 2021;23(9):e30390
    CrossRef
  36. Vermeir JF, White MJ, Johnson D, Crombez G, Van Ryckeghem DML. Gamified Web-Delivered Attentional Bias Modification Training for Adults With Chronic Pain: Protocol for a Randomized, Double-blind, Placebo-Controlled Trial. JMIR Research Protocols 2022;11(1):e32359
    CrossRef
  37. Bonnechère B, Klass M. Cognitive Computerized Training for Older Adults and Patients with Neurological Disorders: Do the Amount and Training Modality Count? An Umbrella Meta-Regression Analysis. Games for Health Journal 2023;12(2):100
    CrossRef
  38. Ghosh A, Agnihotri J, Bhalotia S, Sati BK, Agarwal L, A A, Tandon S, Meena K, Raj S, Azad Y, Gupta S, Gupta N. Serious Games Based on Cognitive Bias Modification and Learned Helplessness Paradigms for the Treatment of Depression: Design and Acceptability Study. JMIR Serious Games 2023;11:e37105
    CrossRef
  39. Monserrat Gallardo M, Gallardo Vergara R. Serious Games como entrenamiento de la atención en niños con TDAH. CES Psicología 2023;16(2):86
    CrossRef
  40. Snippe L, Boffo M, Galvin H, Willemen R, Pronk T, Dom G, Wiers RW. How We Lost 90% of Participants on a Bad Bet: Results from a Pilot Randomized Controlled Trial on Cognitive Bias Modification in Problem Gamblers. Journal of Gambling Studies 2023;
    CrossRef

According to Crossref, the following books are citing this article (DOI 10.2196/games.6464):

  1. Boendermaker WJ, Peeters M, Prins PJM, Wiers RW. Serious Games and Edutainment Applications. 2017. Chapter 14:307
    CrossRef