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Citing this Article

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Published on 10.05.17 in Vol 5, No 2 (2017): Apr-Jun

This paper is in the following e-collection/theme issue:

Works citing "Development, Usability, and Efficacy of a Serious Game to Help Patients Learn About Pain Management After Surgery: An Evaluation Study"

According to Crossref, the following articles are citing this article (DOI 10.2196/games.6894):

(note that this is only a small subset of citations)

  1. Abraham O, LeMay S, Bittner S, Thakur T, Stafford H, Brown R. Investigating Serious Games That Incorporate Medication Use for Patients: Systematic Literature Review. JMIR Serious Games 2020;8(2):e16096
    CrossRef
  2. D’Agostini MM, Aredes NDA, Campbell SH, Fonseca LMM. Serious Game e-Baby Família: an educational technology for premature infant care. Revista Brasileira de Enfermagem 2020;73(4)
    CrossRef
  3. Khalili-Mahani N, Assadi A, Li K, Mirgholami M, Rivard M, Benali H, Sawchuk K, De Schutter B. Reflective and Reflexive Stress Responses of Older Adults to Three Gaming Experiences In Relation to Their Cognitive Abilities: Mixed Methods Crossover Study. JMIR Mental Health 2020;7(3):e12388
    CrossRef
  4. Chehade MJ, Yadav L, Kopansky-Giles D, Merolli M, Palmer E, Jayatilaka A, Slater H. Innovations to improve access to musculoskeletal care. Best Practice & Research Clinical Rheumatology 2020;34(5):101559
    CrossRef
  5. Nasiri M, Amirmohseni L, Mofidi A, Pires Padilha Paim C, Bigdeli Shamloo MB, Asadi M. Educational games developed for students in perioperative nursing: A systematic review and appraisal of the evidence. Nurse Education in Practice 2019;37:88
    CrossRef
  6. Shah U, Chiew T. A Systematic Literature Review of the Design Approach and Usability Evaluation of the Pain Management Mobile Applications. Symmetry 2019;11(3):400
    CrossRef
  7. Wochna Loerzel V, Clochesy J, Geddie P. Using Serious Games to Increase Prevention and Self-Management of Chemotherapy-Induced Nausea and Vomiting in Older Adults With Cancer. Oncology Nursing Forum 2020;47(5):567
    CrossRef
  8. Verschueren S, Buffel C, Vander Stichele G. Developing Theory-Driven, Evidence-Based Serious Games for Health: Framework Based on Research Community Insights. JMIR Serious Games 2019;7(2):e11565
    CrossRef
  9. Bollondi Pauly C, Kupferschmid S, Tairraz P, Samer C, Rehberg-Klug B, Collin E, Desmeules J. Formation des médecins et infirmières à l’utilisation des opiacés par un jeu sérieux. Douleur et Analgésie 2019;32(1):54
    CrossRef
  10. Santana CCDAP, Freitas ATVDS, Oliveira Barreto G, Sousa De Avelar I, Mazaro-Costa R, Bueno GN, Ribeiro DC, Damasceno Silva G, Naghettini AV. Serious Game on a Smartphone for Adolescents Undergoing Hemodialysis: Development and Evaluation. JMIR Serious Games 2020;8(3):e17979
    CrossRef
  11. Holzmann SL, Dischl F, Schäfer H, Groh G, Hauner H, Holzapfel C. Digital Gaming for Nutritional Education: A Survey on Preferences, Motives, and Needs of Children and Adolescents. JMIR Formative Research 2019;3(1):e10284
    CrossRef
  12. Davaris MT, Bunzli S, Dowsey MM, Choong PF. Gamifying health literacy: how can digital technology optimize patient outcomes in surgery?. ANZ Journal of Surgery 2021;91(10):2008
    CrossRef
  13. Calvo-Morata A, Alonso-Fernandez C, Freire-Moran M, Martinez-Ortiz I, Fernandez-Manjon B. Game Learning Analytics, Facilitating the Use of Serious Games in the Class. IEEE Revista Iberoamericana de Tecnologias del Aprendizaje 2019;14(4):168
    CrossRef
  14. Chao Y, Chuang H, Hsin L, Kang C, Fang T, Li H, Huang C, Kuo TBJ, Yang CCH, Shyu H, Wang S, Shyu L, Lee L. Using a 360° Virtual Reality or 2D Video to Learn History Taking and Physical Examination Skills for Undergraduate Medical Students: Pilot Randomized Controlled Trial. JMIR Serious Games 2021;9(4):e13124
    CrossRef
  15. Azizoddin DR, Thomas TH. Game Changer: Is Palliative Care Ready for Games?. JCO Clinical Cancer Informatics 2022;(6)
    CrossRef
  16. Ashtari S, Taylor AD. The Internet Knows More Than My Physician: Qualitative Interview Study of People With Rare Diseases and How They Use Online Support Groups. Journal of Medical Internet Research 2022;24(8):e39172
    CrossRef
  17. de Vlieger NM, Sainsbury L, Smith SP, Riley N, Miller A, Collins CE, Bucher T. Feasibility and Acceptability of ‘VitaVillage’: A Serious Game for Nutrition Education. Nutrients 2021;14(1):189
    CrossRef
  18. Chambilla R, Tomiuk D, Zuccaro C, Plasent M, Bernard P. Antecedents to Learners’ Satisfaction with Serious Games: An Investigation Using Partial Least Square. Advances in Science, Technology and Engineering Systems Journal 2021;6(6):43
    CrossRef
  19. Warsinsky S, Schmidt-Kraepelin M, Rank S, Thiebes S, Sunyaev A. Conceptual Ambiguity Surrounding Gamification and Serious Games in Health Care: Literature Review and Development of Game-Based Intervention Reporting Guidelines (GAMING). Journal of Medical Internet Research 2021;23(9):e30390
    CrossRef
  20. Koumpouros Y, Georgoulas A. Pain Management Mobile Applications: A Systematic Review of Commercial and Research Efforts. Sensors 2023;23(15):6965
    CrossRef
  21. Saragih ID, Suarilah I, Saragih IS, Lin Y, Lin C. Efficacy of serious games for chronic pain management in older adults: A systematic review and meta‐analysis. Journal of Clinical Nursing 2024;33(3):1185
    CrossRef

According to Crossref, the following books are citing this article (DOI 10.2196/games.6894):

  1. Torres-Toukoumidis A, Vintimilla-León D, De-Santis A, Cárdenas-Tapia J, Mäeots M. Communication and Applied Technologies. 2023. Chapter 46:511
    CrossRef