Published on 24.11.17 in Vol 5, No 4 (2017): Oct-Dec
Works citing "The Role of Transfer in Designing Games and Simulations for Health: Systematic Review"
According to Crossref, the following articles are citing this article (DOI 10.2196/games.7880):
(note that this is only a small subset of citations)
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Terlouw G, van't Veer JTB, Kuipers DA, Metselaar J. Context analysis, needs assessment and persona development: towards a digital game-like intervention for high functioning children with ASD to train social skills. Early Child Development and Care 2020;190(13):2050
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Breuer J, Tolks D. Grenzen von „Serious Games for Health“. Prävention und Gesundheitsförderung 2018;13(4):327
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Berte N, Perrenot C. Le compagnonnage en chirurgie à l’heure de la simulation. Journal de Chirurgie Viscérale 2020;157(3):S95
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Soltani P, Figueiredo P, Vilas-Boas JP. Does exergaming drive future physical activity and sport intentions?. Journal of Health Psychology 2021;26(12):2173
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Berte N, Perrenot C. Surgical apprenticeship in the era of simulation. Journal of Visceral Surgery 2020;157(3):S93
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Pensak MJ, Lundsberg LS, Stanwood NL, Cutler AS, Gariepy AM. Development and Feasibility Testing of a Video Game to Reduce High-Risk Heterosexual Behavior in Spanish-Speaking Latinx Adolescents: Mixed Methods Study. JMIR Serious Games 2020;8(2):e17295
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Thomas TH, Sivakumar V, Babichenko D, Grieve VLB, Klem ML. Mapping Behavioral Health Serious Game Interventions for Adults With Chronic Illness: Scoping Review. JMIR Serious Games 2020;8(3):e18687
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. ‘The mannequin is more lifelike’: The significance of fidelity for students’ learning in simulation-based training in the social- and healthcare programmes. Nordic Journal of Vocational Education and Training 2019;:1
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Glover K, Bodzin A. Learner Analysis to Inform the Design and Development of a Serious Game for Nongaming Female Emerging Health Care Preprofessionals: Qualitative Sample Study. JMIR Serious Games 2020;8(1):e16003
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Alyami H, Alawami M, Lyndon M, Alyami M, Coomarasamy C, Henning M, Hill A, Sundram F. Impact of Using a 3D Visual Metaphor Serious Game to Teach History-Taking Content to Medical Students: Longitudinal Mixed Methods Pilot Study. JMIR Serious Games 2019;7(3):e13748
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Kuipers DA, Terlouw G, Wartena BO, Prins JT, Pierie JPEN. Maximizing Authentic Learning and Real-World Problem-solving in Health Curricula Through Psychological Fidelity in a Game-Like Intervention: Development, Feasibility, and Pilot Studies. Medical Science Educator 2019;29(1):205
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. Games for health research—past, present, and future. Prävention und Gesundheitsförderung 2018;13(4):333
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Glover KR, Bodzin A. Learner-centric Design of a Hand Hygiene Serious Simulation Game for Grade 12 Emerging Health Professional Students. TechTrends 2021;65(3):379
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Fens T, Dantuma-Wering CM, Taxis K. The Pharmacy Game-GIMMICS® a Simulation Game for Competency-Based Education. Pharmacy 2020;8(4):198
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Neureiter D, Klieser E, Neumayer B, Winkelmann P, Urbas R, Kiesslich T.
Feasibility of Kahoot! as a Real-Time Assessment Tool in (Histo-)pathology Classroom Teaching
. Advances in Medical Education and Practice 2020;Volume 11:695
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Carrillo López PJ, García Perujo M. Impacto del estado de alarma tras la COVID-19 en el consumo habitual de videojuegos en escolares de primaria. Innoeduca. International Journal of Technology and Educational Innovation 2022;8(2):14
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Damaševičius R, Maskeliūnas R, Blažauskas T. Serious Games and Gamification in Healthcare: A Meta-Review. Information 2023;14(2):105
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Yeung AWK, Parvanov ED, Hribersek M, Eibensteiner F, Klager E, Kletecka-Pulker M, Rössler B, Schebesta K, Willschke H, Atanasov AG, Schaden E. Digital Teaching in Medical Education: Scientific Literature Landscape Review. JMIR Medical Education 2022;8(1):e32747
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Lateef F, Lim R, Loh MY, Pang KC, Wong M, Lew K, Madhavi S. Taking serious games forward in curriculum and assessment: Starting infusions right every time. Journal of Emergencies, Trauma, and Shock 2021;14(4):232
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Veldmeijer L, Terlouw G, van ’t Veer J, Kuipers D. Harnessing virtual reality simulation in training healthcare workers in handling patients with suspected COVID-19 infections: results of training and lessons learned about design. Design for Health 2022;6(1):44
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Dadaczynski K, Tolks D, Wrona KJ, Mc Call T, Fischer F. The untapped potential of Games for Health in times of crises. A critical reflection. Frontiers in Public Health 2023;11
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Grimaldi MRM, Aguiar ASCD, Almeida PCD, Lima MMN, Roscoche KGC, Oliveira PMPD, Soares FMM, Pagliuca LMF. Jogo de tabuleiro sobre drogas psicoativas para pessoas com deficiência visual. Acta Paulista de Enfermagem 2022;35
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Terlouw G, Kuipers D, Veldmeijer L, van 't Veer J, Prins J, Pierie J. Boundary Objects as Dialogical Learning Accelerators for Social Change in Design for Health: Systematic Review. JMIR Human Factors 2022;9(1):e31167
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Keith MJ, Dean DL, Gaskin J, Anderson G. Team Building Through Team Video Games: Randomized Controlled Trial. JMIR Serious Games 2021;9(4):e28896
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Warsinsky S, Schmidt-Kraepelin M, Rank S, Thiebes S, Sunyaev A. Conceptual Ambiguity Surrounding Gamification and Serious Games in Health Care: Literature Review and Development of Game-Based Intervention Reporting Guidelines (GAMING). Journal of Medical Internet Research 2021;23(9):e30390
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Veldmeijer L, Terlouw G, Van Os J, Van Dijk O, Van 't Veer J, Boonstra N. The Involvement of Service Users and People With Lived Experience in Mental Health Care Innovation Through Design: Systematic Review. JMIR Mental Health 2023;10:e46590
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. Digitale Spiele zur Förderung von körperlicher
Aktivität und Fitness: Aktueller Stand, Chancen und
Herausforderungen. B&G Bewegungstherapie und Gesundheitssport 2023;39(06):271
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Gonullu I, Bayazit A, Erden S. Exploring medical students’ perceptions of individual and group-based clinical reasoning with virtual patients: a qualitative study. BMC Medical Education 2024;24(1)
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Asadzadeh A, Shahrokhi H, Shalchi B, Khamnian Z, Rezaei-Hachesu P. Serious educational games for children: A comprehensive framework. Heliyon 2024;10(6):e28108
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According to Crossref, the following books are citing this article (DOI 10.2196/games.7880):
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Stofella A, Fadel LM. Handbook of Research on Promoting Economic and Social Development Through Serious Games. 2022. chapter 1:1
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Cutumisu M, Ghoman SK, Schmölzer GM. Handbook of Research on Promoting Economic and Social Development Through Serious Games. 2022. chapter 11:221
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Riel J, Lawless KA. Research Anthology on Developments in Gamification and Game-Based Learning. 2022. chapter 83:1703
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. Reimagining Education: Studies and Stories for Effective Learning in an Evolving Digital Environment. 2023. Chapter 20:239
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Kuipers DA, Kleiman F, Zantema L, Wenzler I. Simulation and Gaming for Social Impact. 2023. Chapter 11:165
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