Published on 10.05.18 in Vol 6, No 2 (2018): April-June
Works citing "Using Mobile Health Gamification to Facilitate Cognitive Behavioral Therapy Skills Practice in Child Anxiety Treatment: Open Clinical Trial"
According to Crossref, the following articles are citing this article (DOI 10.2196/games.8902):
(note that this is only a small subset of citations)
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Gonsalves PP, Hodgson ES, Kumar A, Aurora T, Chandak Y, Sharma R, Michelson D, Patel V. Design and Development of the “POD Adventures” Smartphone Game: A Blended Problem-Solving Intervention for Adolescent Mental Health in India. Frontiers in Public Health 2019;7
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Edridge C, Wolpert M, Deighton J, Edbrooke-Childs J. An mHealth Intervention (ReZone) to Help Young People Self-Manage Overwhelming Feelings: Cluster-Randomized Controlled Trial. Journal of Medical Internet Research 2020;22(7):e14223
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Christie GI, Shepherd M, Merry SN, Hopkins S, Knightly S, Stasiak K. Gamifying CBT to deliver emotional health treatment to young people on smartphones. Internet Interventions 2019;18:100286
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Miralles I, Granell C, Díaz-Sanahuja L, Van Woensel W, Bretón-López J, Mira A, Castilla D, Casteleyn S. Smartphone Apps for the Treatment of Mental Disorders: Systematic Review. JMIR mHealth and uHealth 2020;8(4):e14897
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Wray TB, Pérez AE, Celio MA, Carr DJ, Adia AC, Monti PM. Exploring the Use of Smartphone Geofencing to Study Characteristics of Alcohol Drinking Locations in High‐Risk Gay and Bisexual Men. Alcoholism: Clinical and Experimental Research 2019;43(5):900
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Neumann CJ, Kolak T, Auschra C. Strategies to digitalize inert health practices: The gamification of glucose monitoring. it - Information Technology 2019;61(5-6):231
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Regidor N, Ausín B. Tecnologías de información y comunicación (TIC) aplicadas al tratamiento de los problemas de ansiedad. Clínica Contemporánea 2020;11(2)
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Cheng VWS, Davenport T, Johnson D, Vella K, Hickie IB. Gamification in Apps and Technologies for Improving Mental Health and Well-Being: Systematic Review. JMIR Mental Health 2019;6(6):e13717
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Tark R, Metelitsa M, Akkermann K, Saks K, Mikkel S, Haljas K. Usability, Acceptability, Feasibility, and Effectiveness of a Gamified Mobile Health Intervention (Triumf) for Pediatric Patients: Qualitative Study. JMIR Serious Games 2019;7(3):e13776
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Richardson PA, Harrison LE, Heathcote LC, Rush G, Shear D, Lalloo C, Hood K, Wicksell RK, Stinson J, Simons LE. mHealth for pediatric chronic pain: state of the art and future directions. Expert Review of Neurotherapeutics 2020;20(11):1177
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Rodenburg FJ, Sawada Y, Hayashi N. Improving RNN Performance by Modelling Informative Missingness with Combined Indicators. Applied Sciences 2019;9(8):1623
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Silk JS, Pramana G, Sequeira SL, Lindhiem O, Kendall PC, Rosen D, Parmanto B. Using a Smartphone App and Clinician Portal to Enhance Brief Cognitive Behavioral Therapy for Childhood Anxiety Disorders. Behavior Therapy 2020;51(1):69
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Tuerk PW, Schaeffer CM, McGuire JF, Adams Larsen M, Capobianco N, Piacentini J. Adapting Evidence-Based Treatments for Digital Technologies: a Critical Review of Functions, Tools, and the Use of Branded Solutions. Current Psychiatry Reports 2019;21(10)
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Wu A, Scult MA, Barnes ED, Betancourt JA, Falk A, Gunning FM. Smartphone apps for depression and anxiety: a systematic review and meta-analysis of techniques to increase engagement. npj Digital Medicine 2021;4(1)
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Stubberud A, Linde M, Brenner E, Heier M, Olsen A, Aamodt AH, Gravdahl GB, Tronvik E. Self‐administered biofeedback treatment app for pediatric migraine: A randomized pilot study. Brain and Behavior 2021;11(2)
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Balaskas A, Schueller SM, Cox AL, Doherty G, Myers B. Ecological momentary interventions for mental health: A scoping review. PLOS ONE 2021;16(3):e0248152
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Kim S, Park Y, Ackerman MK. Designing an Indoor Air Quality Monitoring App for Asthma Management in Children: User-Centered Design Approach. JMIR Formative Research 2021;5(9):e27447
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Warsinsky S, Schmidt-Kraepelin M, Rank S, Thiebes S, Sunyaev A. Conceptual Ambiguity Surrounding Gamification and Serious Games in Health Care: Literature Review and Development of Game-Based Intervention Reporting Guidelines (GAMING). Journal of Medical Internet Research 2021;23(9):e30390
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. Creating wellness apps with high patient engagement to close the intention–action gap. International Psychogeriatrics 2021;33(6):551
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Moczygemba LR, Thurman W, Tormey K, Hudzik A, Welton-Arndt L, Kim E. GPS Mobile Health Intervention Among People Experiencing Homelessness: Pre-Post Study. JMIR mHealth and uHealth 2021;9(11):e25553
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Kriegshauser KD, Sexton CC, Bozsik FM, Blossom JB, Wiese AD, Adams Larsen M, Hale LR. The Feasibility of a Family-Focused CBT Skills Self-Help App. Cognitive and Behavioral Practice 2024;31(2):230
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Timmons AC, Duong JB, Simo Fiallo N, Lee T, Vo HPQ, Ahle MW, Comer JS, Brewer LC, Frazier SL, Chaspari T. A Call to Action on Assessing and Mitigating Bias in Artificial Intelligence Applications for Mental Health. Perspectives on Psychological Science 2023;18(5):1062
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Ferrari M, Sabetti J, McIlwaine SV, Fazeli S, Sadati SMH, Shah JL, Archie S, Boydell KM, Lal S, Henderson J, Alvarez-Jimenez M, Andersson N, Nielsen RKL, Reynolds JA, Iyer SN. Gaming My Way to Recovery: A Systematic Scoping Review of Digital Game Interventions for Young People's Mental Health Treatment and Promotion. Frontiers in Digital Health 2022;4
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Martinez K, Menéndez-Menéndez MI, Bustillo A. Awareness, Prevention, Detection, and Therapy Applications for Depression and Anxiety in Serious Games for Children and Adolescents: Systematic Review. JMIR Serious Games 2021;9(4):e30482
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G. Martinez R, Seager van Dyk I, L. Kroll J, D. Emerson N, Bursch B. Recommendations for Building Telemental Health Relationships with Youth: A Systematic Review and Resource for Clinicians. Evidence-Based Practice in Child and Adolescent Mental Health 2022;7(3):349
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Bettis AH, Burke TA, Nesi J, Liu RT. Digital Technologies for Emotion-Regulation Assessment and Intervention: A Conceptual Review. Clinical Psychological Science 2022;10(1):3
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Leong QY, Sridhar S, Blasiak A, Tadeo X, Yeo G, Remus A, Ho D. Characteristics of Mobile Health Platforms for Depression and Anxiety: Content Analysis Through a Systematic Review of the Literature and Systematic Search of Two App Stores. Journal of Medical Internet Research 2022;24(2):e27388
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Leenaraj B, Arayaphan W, Intawong K, Puritat K. A gamified mobile application for first-year student orientation to promote library services. Journal of Librarianship and Information Science 2023;55(1):137
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Rasouli S, Gupta G, Nilsen E, Dautenhahn K. Potential Applications of Social Robots in Robot-Assisted Interventions for Social Anxiety. International Journal of Social Robotics 2022;14(5):1
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. A scoping review of gamification for mental health in children: Uncovering its key features and impact. Archives of Psychiatric Nursing 2022;41:132
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Balaskas A, Schueller SM, Cox AL, Doherty G. The Functionality of Mobile Apps for Anxiety: Systematic Search and Analysis of Engagement and Tailoring Features. JMIR mHealth and uHealth 2021;9(10):e26712
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Lu C, Chu W, Madden S, Parmanto B, Silk JS. Adolescent Perspectives on How an Adjunctive Mobile App for Social Anxiety Treatment Impacts Treatment Engagement in Telehealth Group Therapy. Social Sciences 2021;10(10):397
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Lockwood J, Williams L, Martin JL, Rathee M, Hill C. Effectiveness, User Engagement and Experience, and Safety of a Mobile App (Lumi Nova) Delivering Exposure-Based Cognitive Behavioral Therapy Strategies to Manage Anxiety in Children via Immersive Gaming Technology: Preliminary Evaluation Study. JMIR Mental Health 2022;9(1):e29008
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Weintraub MJ, Ichinose MC, Zinberg J, Done M, Morgan-Fleming GM, Wilkerson CA, Brown RD, Bearden CE, Miklowitz DJ. App-enhanced transdiagnostic CBT for adolescents with mood or psychotic spectrum disorders. Journal of Affective Disorders 2022;311:319
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Denecke K, Schmid N, Nüssli S. Implementation of Cognitive Behavioral Therapy in e–Mental Health Apps: Literature Review. Journal of Medical Internet Research 2022;24(3):e27791
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Henry LM, Compas BE. Review: Preventing Psychopathology in the Digital Age: Leveraging Technology to Target Coping and Emotion Regulation in Adolescents. JAACAP Open 2024;2(1):6
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Eghdami S, Ahmadkhaniha HR, Baradaran HR, Hirbod-Mobarakeh A. Ecological momentary interventions for smoking cessation: a systematic review and meta-analysis. Social Psychiatry and Psychiatric Epidemiology 2023;58(10):1431
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Amer NA, Shohieb SM, Eladrosy WM, Elbakry HM, Elrazek SMA. Sokoon. International Journal of Gaming and Computer-Mediated Simulations 2023;15(1):1
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Cheng P, Santarossa S, Kalmbach D, Sagong C, Hu K, Drake C. Patient perspectives on facilitators and barriers to equitable engagement with digital CBT-I. Sleep Health 2023;9(5):571
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Cheng C, Ebrahimi OV. Gamification: a Novel Approach to Mental Health Promotion. Current Psychiatry Reports 2023;25(11):577
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Cui Z, Yang H. From Game Elements to Active Learning Intentions: Exploring the Driving Factors in Digital Learning Platforms. SAGE Open 2023;13(4)
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Gajardo Sánchez AD, Murillo-Zamorano LR, López-Sánchez J, Bueno-Muñoz C. Gamification in Health Care Management: Systematic Review of the Literature and Research Agenda. SAGE Open 2023;13(4)
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Gómez-Cambronero , Mann A, Mira A, Doherty G, Casteleyn S. Smartphone-based serious games for mental health: a scoping review. Multimedia Tools and Applications 2024;
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Klein AM, Hagen A, Mobach L, Zimmermann R, Baartmans JMD, Rahemenia J, de Gier E, Schneider S, Ollendick TH. The Importance of Practicing at Home During and Following Cognitive Behavioral Therapy for Childhood Anxiety Disorders: A Conceptual Review and New Directions to Enhance Homework Using Mhealth Technology. Clinical Child and Family Psychology Review 2024;
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According to Crossref, the following books are citing this article (DOI 10.2196/games.8902):
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Blackburn AM, Goetter EM. Clinical Handbook of Anxiety Disorders. 2020. Chapter 16:297
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Stoll RD, Mendes SH, Pina AA, Silverman WK. Handbook of Evidence-Based Therapies for Children and Adolescents. 2020. Chapter 5:55
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De Croon R, Geuens J, Verbert K, Vanden Abeele V. HCI in Games: Experience Design and Game Mechanics. 2021. Chapter 14:168
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Podina IR, Caculidis-Tudor D. Brain, Decision Making and Mental Health. 2023. Chapter 17:347
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Gutierrez LJ, Castro LA, Banos O. Proceedings of the International Conference on Ubiquitous Computing & Ambient Intelligence (UCAmI 2022). 2023. Chapter 88:888
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