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Citing this Article

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Published on 12.11.14 in Vol 2, No 2 (2014): Jul-Dec

This paper is in the following e-collection/theme issue:

Works citing "Virtual Rehabilitation for Multiple Sclerosis Using a Kinect-Based System: Randomized Controlled Trial"

According to Crossref, the following articles are citing this article (DOI 10.2196/games.2933):

(note that this is only a small subset of citations)

  1. Idriss M, Tannous H, Istrate D, Perrochon A, Salle J, Ho Ba Tho M, Dao T. Rehabilitation-Oriented Serious Game Development and Evaluation Guidelines for Musculoskeletal Disorders. JMIR Serious Games 2017;5(3):e14
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  2. González-González CS, Toledo-Delgado PA, Muñoz-Cruz V, Torres-Carrion PV. Serious games for rehabilitation: Gestural interaction in personalized gamified exercises through a recommender system. Journal of Biomedical Informatics 2019;97:103266
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  3. Pham Q, Khatib Y, Stansfeld S, Fox S, Green T. Feasibility and Efficacy of an mHealth Game for Managing Anxiety: “Flowy” Randomized Controlled Pilot Trial and Design Evaluation. Games for Health Journal 2016;5(1):50
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  4. Prosperini L, Tomassini V, Castelli L, Tacchino A, Brichetto G, Cattaneo D, Solaro CM. Exergames for balance dysfunction in neurological disability: a meta-analysis with meta-regression. Journal of Neurology 2021;268(9):3223
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  5. Ayed I, Ghazel A, Jaume-i-Capó A, Moyà-Alcover G, Varona J, Martínez-Bueso P. Vision-based serious games and virtual reality systems for motor rehabilitation: A review geared toward a research methodology. International Journal of Medical Informatics 2019;131:103909
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  6. Bisson EJ, Fakolade A, Pétrin J, Lamarre J, Finlayson M. Exercise interventions in multiple sclerosis rehabilitation need better reporting on comorbidities: a systematic scoping review. Clinical Rehabilitation 2017;31(10):1305
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  7. Knippenberg E, Van Hout L, Smeets W, Palmaers S, Timmermans A, Spooren A. Developing an intelligent activity-based client-centred training system with a user-centred approach. Technology and Health Care 2020;28(4):355
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  8. Ozkul C, Guclu-Gunduz A, Yazici G, Atalay Guzel N, Irkec C. Effect of immersive virtual reality on balance, mobility, and fatigue in patients with multiple sclerosis: A single-blinded randomized controlled trial. European Journal of Integrative Medicine 2020;35:101092
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  9. Feys P, Coninx K, Kerkhofs L, De Weyer T, Truyens V, Maris A, Lamers I. Robot-supported upper limb training in a virtual learning environment : a pilot randomized controlled trial in persons with MS. Journal of NeuroEngineering and Rehabilitation 2015;12(1)
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  10. Cano Porras D, Siemonsma P, Inzelberg R, Zeilig G, Plotnik M. Advantages of virtual reality in the rehabilitation of balance and gait. Neurology 2018;90(22):1017
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  11. Hennessy RW, Rumble D, Christian M, Brown DA, Trost Z. A Graded Exposure, Locomotion-Enabled Virtual Reality App During Walking and Reaching for Individuals With Chronic Low Back Pain: Cohort Gaming Design. JMIR Serious Games 2020;8(3):e17799
    CrossRef
  12. Dauvergne C, Bégel V, Gény C, Puyjarinet F, Laffont I, Dalla Bella S. Home-based training of rhythmic skills with a serious game in Parkinson's disease: Usability and acceptability. Annals of Physical and Rehabilitation Medicine 2018;61(6):380
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  13. Ozdogar AT, Ertekin O, Kahraman T, Yigit P, Ozakbas S. Effect of video-based exergaming on arm and cognitive function in persons with multiple sclerosis: A randomized controlled trial. Multiple Sclerosis and Related Disorders 2020;40:101966
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  14. Morrison C, D'Souza M, Huckvale K, Dorn JF, Burggraaff J, Kamm CP, Steinheimer SM, Kontschieder P, Criminisi A, Uitdehaag B, Dahlke F, Kappos L, Sellen A. Usability and Acceptability of ASSESS MS: Assessment of Motor Dysfunction in Multiple Sclerosis Using Depth-Sensing Computer Vision. JMIR Human Factors 2015;2(1):e11
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  15. Eckert M, Volmerg JS, Friedrich CM. Augmented Reality in Medicine: Systematic and Bibliographic Review. JMIR mHealth and uHealth 2019;7(4):e10967
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  16. . Connected health and multiple sclerosis. Revue Neurologique 2018;174(6):480
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  17. Casuso-Holgado MJ, Martín-Valero R, Carazo AF, Medrano-Sánchez EM, Cortés-Vega MD, Montero-Bancalero FJ. Effectiveness of virtual reality training for balance and gait rehabilitation in people with multiple sclerosis: a systematic review and meta-analysis. Clinical Rehabilitation 2018;32(9):1220
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  18. Jonsdottir J, Bertoni R, Lawo M, Montesano A, Bowman T, Gabrielli S. Serious games for arm rehabilitation of persons with multiple sclerosis. A randomized controlled pilot study. Multiple Sclerosis and Related Disorders 2018;19:25
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  19. Sørensen L, Månum G. A single-subject study of robotic upper limb training in the subacute phase for four persons with cervical spinal cord injury. Spinal Cord Series and Cases 2019;5(1)
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  20. Albiol-Pérez S, Gil-Gómez J, Muñoz-Tomás M, Gil-Gómez H, Vial-Escolano R, Lozano-Quilis J. The Effect of Balance Training on Postural Control in Patients with Parkinson’s Disease Using a Virtual Rehabilitation System. Methods of Information in Medicine 2017;56(02):138
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  21. Kalron A, Achiron A, Pau M, Cocco E. The effect of a telerehabilitation virtual reality intervention on functional upper limb activities in people with multiple sclerosis: a study protocol for the TEAMS pilot randomized controlled trial. Trials 2020;21(1)
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  22. Cuesta-Gómez A, Sánchez-Herrera-Baeza P, Oña-Simbaña ED, Martínez-Medina A, Ortiz-Comino C, Balaguer-Bernaldo-de-Quirós C, Jardón-Huete A, Cano-de-la-Cuerda R. Effects of virtual reality associated with serious games for upper limb rehabilitation in patients with multiple sclerosis: randomized controlled trial. Journal of NeuroEngineering and Rehabilitation 2020;17(1)
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  23. Castro-Luna G, Jiménez-Rodríguez D. Relative and Absolute Reliability of a Motor Assessment System Using KINECT® Camera. International Journal of Environmental Research and Public Health 2020;17(16):5807
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  24. Tăut D, Pintea S, Roovers JW, Mañanas M, Băban A. Play seriously: Effectiveness of serious games and their features in motor rehabilitation. A meta-analysis. NeuroRehabilitation 2017;41(1):105
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  25. Collado-Mateo D, Dominguez-Muñoz FJ, Adsuar JC, Garcia-Gordillo MA, Gusi N. Effects of Exergames on Quality of Life, Pain, and Disease Effect in Women With Fibromyalgia: A Randomized Controlled Trial. Archives of Physical Medicine and Rehabilitation 2017;98(9):1725
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  26. Segura‐Ortí E, García‐Testal A. Intradialytic virtual reality exercise: Increasing physical activity through technology. Seminars in Dialysis 2019;32(4):331
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  27. Knippenberg E, Verbrugghe J, Lamers I, Palmaers S, Timmermans A, Spooren A. Markerless motion capture systems as training device in neurological rehabilitation: a systematic review of their use, application, target population and efficacy. Journal of NeuroEngineering and Rehabilitation 2017;14(1)
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  28. Morrison C, Huckvale K, Corish B, Dorn J, Kontschieder P, O’Hara K, Team AM, Criminisi A, Sellen A. Assessing Multiple Sclerosis With Kinect: Designing Computer Vision Systems for Real-World Use. Human–Computer Interaction 2016;31(3-4):191
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  29. Borghese NA, Essenziale J, Mainetti R, Mancon E, Pagliaro R, Pajardi G. Hand Rehabilitation and Telemonitoring through Smart Toys. Sensors 2019;19(24):5517
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  30. Tannous H, Istrate D, Ho Ba Tho M, Dao T. Feasibility study of a serious game based on Kinect system for functional rehabilitation of the lower limbs. European Research in Telemedicine / La Recherche Européenne en Télémédecine 2016;5(3):97
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  31. Massetti T, Trevizan IL, Arab C, Favero FM, Ribeiro-Papa DC, de Mello Monteiro CB. Virtual reality in multiple sclerosis – A systematic review. Multiple Sclerosis and Related Disorders 2016;8:107
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  32. Maggio MG, Russo M, Cuzzola MF, Destro M, La Rosa G, Molonia F, Bramanti P, Lombardo G, De Luca R, Calabrò RS. Virtual reality in multiple sclerosis rehabilitation: A review on cognitive and motor outcomes. Journal of Clinical Neuroscience 2019;65:106
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  33. Maggio MG, Maresca G, De Luca R, Stagnitti MC, Porcari B, Ferrera MC, Galletti F, Casella C, Manuli A, Calabrò RS. The Growing Use of Virtual Reality in Cognitive Rehabilitation: Fact, Fake or Vision? A Scoping Review. Journal of the National Medical Association 2019;111(4):457
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  34. Costa GC, Kunitake AI, Fonseca Junior PR, Ledur C, Elord Júlio C, Pereira GS, Corrêa JCF, Correa FI. Effect of transcranial direct current stimulation combined with a virtual reality exercise on balance in a patient with multiple sclerosis: a case report. Adaptive Behavior 2020;28(4):307
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  35. Waliño-Paniagua CN, Gómez-Calero C, Jiménez-Trujillo MI, Aguirre-Tejedor L, Bermejo-Franco A, Ortiz-Gutiérrez RM, Cano-de-la-Cuerda R. Effects of a Game-Based Virtual Reality Video Capture Training Program Plus Occupational Therapy on Manual Dexterity in Patients with Multiple Sclerosis: A Randomized Controlled Trial. Journal of Healthcare Engineering 2019;2019:1
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  36. Massetti T, Fávero FM, Menezes LDCD, Alvarez MPB, Crocetta TB, Guarnieri R, Nunes FLS, Monteiro CBDM, Silva TDD. Achievement of Virtual and Real Objects Using a Short-Term Motor Learning Protocol in People with Duchenne Muscular Dystrophy: A Crossover Randomized Controlled Trial. Games for Health Journal 2018;7(2):107
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  37. Lazarou I, Nikolopoulos S, Petrantonakis PC, Kompatsiaris I, Tsolaki M. EEG-Based Brain–Computer Interfaces for Communication and Rehabilitation of People with Motor Impairment: A Novel Approach of the 21st Century. Frontiers in Human Neuroscience 2018;12
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  38. Tannous H, Istrate D, Benlarbi-Delai A, Sarrazin J, Gamet D, Ho Ba Tho M, Dao T. A New Multi-Sensor Fusion Scheme to Improve the Accuracy of Knee Flexion Kinematics for Functional Rehabilitation Movements. Sensors 2016;16(11):1914
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  39. Dantas IV, Leal JC, Hilgert LS, Allegretti ALC, Dos Santos Mendes FA. Training healthy persons and individuals with Parkinson's disease to use Xbox Kinect games: a preliminary study. International Journal of Therapy and Rehabilitation 2018;25(6):280
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  40. Klishkovskaia T, Aksenov A, Sinitca A, Zamansky A, Markelov OA, Kaplun D. Development of Classification Algorithms for the Detection of Postures Using Non-Marker-Based Motion Capture Systems. Applied Sciences 2020;10(11):4028
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  41. Cano Porras D, Sharon H, Inzelberg R, Ziv-Ner Y, Zeilig G, Plotnik M. Advanced virtual reality-based rehabilitation of balance and gait in clinical practice. Therapeutic Advances in Chronic Disease 2019;10:204062231986837
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  42. Tannous H, Istrate D, Benlarbi-Delai A, Sarrazin J, Ho Ba Tho M, Dao T. Serious Games for Home Based Rehabilitation: Inertial Sensor Energy Consumption. IRBM 2018;39(6):440
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  43. Meca-Lallana V, Prefasi D, Alabarcez W, Hernández T, García-Vaz F, Portaña A, Gomis D, Téllez N, García-Bernáldez C, Mauriño J, Medrano N, Vázquez-Doce A. A Pilot Study to Explore Patient Satisfaction With a Virtual Rehabilitation Program in Multiple Sclerosis: The RehabVR Study Protocol. Frontiers in Neurology 2020;11
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  44. Zakharov AV, Khivintseva EV, Kolsanov AV, Voronin AS. The effectiveness of rehabilitation of patients with multiple sclerosis in virtual reality. Science and Innovations in Medicine 2019;4(3):25
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  45. Omonaiye O, Smyth W, Nagle C. Impact of virtual reality interventions on haemodialysis patients: A scoping review. Journal of Renal Care 2021;47(3):193
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  46. Molhemi F, Monjezi S, Mehravar M, Shaterzadeh-Yazdi M, Salehi R, Hesam S, Mohammadianinejad E. Effects of Virtual Reality vs Conventional Balance Training on Balance and Falls in People With Multiple Sclerosis: A Randomized Controlled Trial. Archives of Physical Medicine and Rehabilitation 2021;102(2):290
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  47. . Realidad virtual y Fisioterapia. Fisioterapia 2021;43(3):125
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  48. Mangal NK, Tiwari AK. A review of the evolution of scientific literature on technology-assisted approaches using RGB-D sensors for musculoskeletal health monitoring. Computers in Biology and Medicine 2021;132:104316
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  49. Choukou M, Mbabaali S, Bani Hani J, Cooke C. Haptic-Enabled Hand Rehabilitation in Stroke Patients: A Scoping Review. Applied Sciences 2021;11(8):3712
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  50. Lasaponara S, Marson F, Doricchi F, Cavallo M. A Scoping Review of Cognitive Training in Neurodegenerative Diseases via Computerized and Virtual Reality Tools: What We Know So Far. Brain Sciences 2021;11(5):528
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  51. Zasadzka E, Trzmiel T, Pieczyńska A, Hojan K. Modern Technologies in the Rehabilitation of Patients with Multiple Sclerosis and Their Potential Application in Times of COVID-19. Medicina 2021;57(6):549
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  52. Nascimento AS, Fagundes CV, Mendes FADS, Leal JC. Effectiveness of Virtual Reality Rehabilitation in Persons with Multiple Sclerosis: A Systematic Review and Meta-analysis of Randomized Controlled Trials. Multiple Sclerosis and Related Disorders 2021;54:103128
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  53. Knippenberg E, Lamers I, Timmermans A, Spooren A. Motivation, Usability, and Credibility of an Intelligent Activity-Based Client-Centred Training System to Improve Functional Performance in Neurological Rehabilitation: An Exploratory Cohort Study. International Journal of Environmental Research and Public Health 2021;18(14):7641
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  54. Wiskerke E, Kool J, Hilfiker R, Sattelmayer KM, Verheyden G. Determining the Optimal Virtual Reality Exergame Approach for Balance Therapy in Persons With Neurological Disorders Using a Rasch Analysis: Longitudinal Observational Study. JMIR Serious Games 2022;10(1):e30366
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  55. Calafiore D, Invernizzi M, Ammendolia A, Marotta N, Fortunato F, Paolucci T, Ferraro F, Curci C, Cwirlej-Sozanska A, de Sire A. Efficacy of Virtual Reality and Exergaming in Improving Balance in Patients With Multiple Sclerosis: A Systematic Review and Meta-Analysis. Frontiers in Neurology 2021;12
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  56. Molhemi F, Mehravar M, Monjezi S, Salehi R, Negahban H, Shaterzadeh-Yazdi M, Majdinasab N. Effects of exergaming on cognition, lower limb functional coordination, and stepping time in people with multiple sclerosis: a randomized controlled trial. Disability and Rehabilitation 2023;45(8):1343
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  57. Cuesta-Gómez A, Martín-Díaz P, Sánchez-Herrera Baeza P, Martínez-Medina A, Ortiz-Comino C, Cano-de-la-Cuerda R. Nintendo Switch Joy-Cons’ Infrared Motion Camera Sensor for Training Manual Dexterity in People with Multiple Sclerosis: A Randomized Controlled Trial. Journal of Clinical Medicine 2022;11(12):3261
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  58. Karakas H, Seebacher B, Kahraman T. Technology-Based Rehabilitation in People with Multiple Sclerosis: A Narrative Review. Journal of Multiple Sclerosis Research 2021;1(3):54
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  59. Brepohl PCA, Leite H. Virtual reality applied to physiotherapy: a review of current knowledge. Virtual Reality 2023;27(1):71
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  60. Lam WWT, Fong KNK. The application of markerless motion capture (MMC) technology in rehabilitation programs: a systematic review and meta-analysis. Virtual Reality 2023;27(4):3363
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  61. Knippenberg E, Timmermans A, Coolen J, Neven K, Hallet P, Lemmens J, Spooren A. Efficacy of a technology-based client-centred training system in neurological rehabilitation: a randomised controlled trial. Journal of NeuroEngineering and Rehabilitation 2021;18(1)
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  62. Castellano-Aguilera A, Biviá-Roig G, Cuenca-Martínez F, Suso-Martí L, Calatayud J, Blanco-Díaz M, Casaña J. Effectiveness of Virtual Reality on Balance and Risk of Falls in People with Multiple Sclerosis: A Systematic Review and Meta-Analysis. International Journal of Environmental Research and Public Health 2022;19(21):14192
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  63. Hao Z, Zhang X, Chen P. Effects of Different Exercise Therapies on Balance Function and Functional Walking Ability in Multiple Sclerosis Disease Patients—A Network Meta-Analysis of Randomized Controlled Trials. International Journal of Environmental Research and Public Health 2022;19(12):7175
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  64. Howard MC, Davis MM. A meta-analysis and systematic literature review of mixed reality rehabilitation programs: Investigating design characteristics of augmented reality and augmented virtuality. Computers in Human Behavior 2022;130:107197
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According to Crossref, the following books are citing this article (DOI 10.2196/games.2933):

  1. Albiol-Pérez S, Pruna-Panchi E, Escobar-Anchaguano I, Bucheli-Andrade J, Pilatasig-Panchi M, Mena-Mena L, Segovia-Chávez J, Bernis A, Zumbana P. New Advances in Information Systems and Technologies. 2016. Chapter 101:1065
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  2. Fliess‐Douer O, Mason B, Katz L, So CR. Training and Coaching the Paralympic Athlete. 2016. :150
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  3. Casas S, Portalés C, Vera L, Riera JV. Virtual and Augmented Reality in Mental Health Treatment. 2019. chapter 7:95
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  4. Moyà-Alcover G, Ayed I, Varona J, Jaume-i-Capó A. RGB-D Image Analysis and Processing. 2019. Chapter 15:335
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  5. Casas S, Portalés C, Vera L, Riera JV. Research Anthology on Rehabilitation Practices and Therapy. 2020. chapter 43:885
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  6. Soomal HK, Poyade M, Rea PM, Paul L. Biomedical Visualisation. 2020. Chapter 5:95
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  7. Hagedoren E, Heijkers J, Knippenberg E. Grondslagen van ergotherapie. 2023. Chapter 26:419
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