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Citing this Article

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Published on 16.04.18 in Vol 6, No 2 (2018): April-June

This paper is in the following e-collection/theme issue:

Works citing "Virtual Reality Cue Refusal Video Game for Alcohol and Cigarette Recovery Support: Summative Study"

According to Crossref, the following articles are citing this article (DOI 10.2196/games.9231):

(note that this is only a small subset of citations)

  1. Aday JS, Davoli CC, Bloesch EK. Psychedelics and virtual reality: parallels and applications. Therapeutic Advances in Psychopharmacology 2020;10:204512532094835
    CrossRef
  2. Appel L, Appel E, Bogler O, Wiseman M, Cohen L, Ein N, Abrams HB, Campos JL. Older Adults With Cognitive and/or Physical Impairments Can Benefit From Immersive Virtual Reality Experiences: A Feasibility Study. Frontiers in Medicine 2020;6
    CrossRef
  3. Slater P, Hasson F, Gillen P, Gallen A, Parlour R. Virtual simulation training: Imaged experience of dementia. International Journal of Older People Nursing 2019;14(3)
    CrossRef
  4. Goldfine C, Lai JT, Lucey E, Newcomb M, Carreiro S. Wearable and Wireless mHealth Technologies for Substance Use Disorder. Current Addiction Reports 2020;7(3):291
    CrossRef
  5. Derksen ME, van Strijp S, Kunst AE, Daams JG, Jaspers MWM, Fransen MP. Serious games for smoking prevention and cessation: A systematic review of game elements and game effects. Journal of the American Medical Informatics Association 2020;27(5):818
    CrossRef
  6. Kulkov I, Berggren B, Hellström M, Wikström K. Navigating uncharted waters: Designing business models for virtual and augmented reality companies in the medical industry. Journal of Engineering and Technology Management 2021;59:101614
    CrossRef
  7. van der Lubbe L, Gerritsen C, Klein M, Hindriks K. Empowering vulnerable target groups with serious games and gamification. Entertainment Computing 2021;38:100402
    CrossRef
  8. Baghaei N, Chitale V, Hlasnik A, Stemmet L, Liang H, Porter R. Virtual Reality for Supporting the Treatment of Depression and Anxiety: Scoping Review. JMIR Mental Health 2021;8(9):e29681
    CrossRef
  9. Lebiecka Z, Skoneczny T, Tyburski E, Samochowiec J, Kucharska-Mazur J. Is Virtual Reality Cue Exposure a Promising Adjunctive Treatment for Alcohol Use Disorder?. Journal of Clinical Medicine 2021;10(13):2972
    CrossRef
  10. Tsamitros N, Sebold M, Gutwinski S, Beck A. Virtual Reality-Based Treatment Approaches in the Field of Substance Use Disorders. Current Addiction Reports 2021;8(3):399
    CrossRef
  11. Priya H, Purohit B, Ravi P. Future scope of virtual reality and augmented reality in tobacco control. Cancer Research, Statistics, and Treatment 2022;5(1):173
    CrossRef
  12. Martínez-Miranda J, Espinosa-Curiel IE. Serious Games Supporting the Prevention and Treatment of Alcohol and Drug Consumption in Youth: Scoping Review. JMIR Serious Games 2022;10(3):e39086
    CrossRef
  13. Rosenthal A, Ebrahimi C, Wedemeyer F, Romanczuk-Seiferth N, Beck A. The Treatment of Substance Use Disorders: Recent Developments and New Perspectives. Neuropsychobiology 2022;81(5):451
    CrossRef
  14. Chun GYC, Neves NSDS, Fortes CC, Nishino LK, Santos MADO. Avaliação do desconforto sensorial causado por estimulação com realidade virtual em voluntários com e sem cinetose. Audiology - Communication Research 2023;28
    CrossRef
  15. Chun GYC, Neves NSDS, Fortes CC, Nishino LK, Santos MADO. Evaluation of sensory discomfort caused by stimulation with virtual reality in volunteers with and without kinetosis. Audiology - Communication Research 2023;28
    CrossRef
  16. Wu X, Du J, Jiang H, Zhao M. Application of Digital Medicine in Addiction. Journal of Shanghai Jiaotong University (Science) 2022;27(2):144
    CrossRef
  17. Keijsers M, Vega-Corredor MC, Tomintz M, Hoermann S. Virtual Reality Technology Use in Cigarette Craving and Smoking Interventions (I “Virtually” Quit): Systematic Review. Journal of Medical Internet Research 2021;23(9):e24307
    CrossRef
  18. Metcalf M, Rossie K, Stokes K, Tanner B. Health Care Professionals’ Clinical Skills to Address Vaping and e-Cigarette Use by Patients: Needs and Interest Questionnaire Study. JMIR Formative Research 2022;6(4):e32242
    CrossRef
  19. Aneni K, Fernandes CF, Hoerner LA, Szapary C, Pendergrass Boomer TM, Fiellin LE. A Video Game Intervention to Prevent Opioid Misuse Among Older Adolescents: Development and Preimplementation Study. JMIR Serious Games 2023;11:e46912
    CrossRef
  20. Claborn KR, Conway F, Nydegger LA. Acceptability and Perceived Utility of Virtual Reality Among People Who Are Incarcerated Who Use Drugs. Journal of Correctional Health Care 2024;30(2):82
    CrossRef

According to Crossref, the following books are citing this article (DOI 10.2196/games.9231):

  1. Hadj Sassi MS, Chaari Fourati L. Advanced Information Networking and Applications. 2020. Chapter 37:405
    CrossRef
  2. . Determinants of Addiction. 2023. :269
    CrossRef
  3. Rohsenow DJ, Snell LM. Encyclopedia of Mental Health. 2023. :416
    CrossRef
  4. Ortet CP, Costa LV, Veloso AI. Human Aspects of IT for the Aged Population. 2023. Chapter 43:610
    CrossRef