Published on 10.03.15 in Vol 3, No 1 (2015): Jan-Jun
Works citing "Therapists’ Perceptions of Social Media and Video Game Technologies in Upper Limb Rehabilitation"
According to Crossref, the following articles are citing this article (DOI 10.2196/games.3401):
(note that this is only a small subset of citations)
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Lambert-Shirzad N, Van der Loos HFM. On identifying kinematic and muscle synergies: a comparison of matrix factorization methods using experimental data from the healthy population. Journal of Neurophysiology 2017;117(1):290
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Shirzad N, Van der Loos HFM. Evaluating the User Experience of Exercising Reaching Motions With a Robot That Predicts Desired Movement Difficulty. Journal of Motor Behavior 2016;48(1):31
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Levac D, Glegg SMN, Sveistrup H, Colquhoun H, Miller PA, Finestone H, DePaul V, Harris JE, Velikonja D. A knowledge translation intervention to enhance clinical application of a virtual reality system in stroke rehabilitation. BMC Health Services Research 2016;16(1)
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Hopia H, Raitio K. Gamification in Healthcare: Perspectives of Mental Health Service Users and Health Professionals. Issues in Mental Health Nursing 2016;37(12):894
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Levac DE, Glegg SMN, Sveistrup H, Colquhoun H, Miller P, Finestone H, DePaul V, Harris JE, Velikonja D, Haddad JM. Promoting Therapists’ Use of Motor Learning Strategies within Virtual Reality-Based Stroke Rehabilitation. PLOS ONE 2016;11(12):e0168311
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Pallesen H, Andersen MB, Hansen GM, Lundquist CB, Brunner I. Patients’ and Health Professionals’ Experiences of Using Virtual Reality Technology for Upper Limb Training after Stroke: A Qualitative Substudy. Rehabilitation Research and Practice 2018;2018:1
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Bower KJ, Louie J, Landesrocha Y, Seedy P, Gorelik A, Bernhardt J. Clinical feasibility of interactive motion-controlled games for stroke rehabilitation. Journal of NeuroEngineering and Rehabilitation 2015;12(1)
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Schmid L, Glässel A, Schuster-Amft C. Therapists’ Perspective on Virtual Reality Training in Patients after Stroke: A Qualitative Study Reporting Focus Group Results from Three Hospitals. Stroke Research and Treatment 2016;2016:1
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Valdés BA, Glegg SM, Lambert-Shirzad N, Schneider AN, Marr J, Bernard R, Lohse K, Hoens AM, Van der Loos HM. Application of Commercial Games for Home-Based Rehabilitation for People with Hemiparesis: Challenges and Lessons Learned. Games for Health Journal 2018;7(3):197
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Levac D, Glegg S, Colquhoun H, Miller P, Noubary F. Virtual Reality and Active Videogame-Based Practice, Learning Needs, and Preferences: A Cross-Canada Survey of Physical Therapists and Occupational Therapists. Games for Health Journal 2017;6(4):217
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Glegg SMN, Levac DE. Barriers, Facilitators and Interventions to Support Virtual Reality Implementation in Rehabilitation: A Scoping Review. PM&R 2018;10(11):1237
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Prahm C, Vujaklija I, Kayali F, Purgathofer P, Aszmann OC. Game-Based Rehabilitation for Myoelectric Prosthesis Control. JMIR Serious Games 2017;5(1):e3
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Proença JP, Quaresma C, Vieira P. Serious games for upper limb rehabilitation: a systematic review. Disability and Rehabilitation: Assistive Technology 2018;13(1):95
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Lemke M, Rodríguez Ramírez E, Robinson B, Signal N. Motivators and barriers to using information and communication technology in everyday life following stroke: a qualitative and video observation study. Disability and Rehabilitation 2020;42(14):1954
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Emmerson KB, Harding KE, Lockwood KJ, Taylor NF. Home exercise programs supported by video and automated reminders for patients with stroke: A qualitative analysis. Australian Occupational Therapy Journal 2018;65(3):187
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Levac D, Dumas HM, Meleis W. A Tablet-Based Interactive Movement Tool for Pediatric Rehabilitation: Development and Preliminary Usability Evaluation. JMIR Rehabilitation and Assistive Technologies 2018;5(2):e10307
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Tay EL, Lee SWH, Yong GH, Wong CP. A systematic review and meta-analysis of the efficacy of custom game based virtual rehabilitation in improving physical functioning of patients with acquired brain injury. Technology and Disability 2018;30(1-2):1
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Mortazavi F, Nadian-Ghomsheh A. Continues online exercise monitoring and assessment system with visual guidance feedback for stroke rehabilitation. Multimedia Tools and Applications 2019;78(22):32055
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Prahm C, Kayali F, Sturma A, Aszmann O. PlayBionic: Game‐Based Interventions to Encourage Patient Engagement and Performance in Prosthetic Motor Rehabilitation. PM&R 2018;10(11):1252
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Blumenthal J, Wilkinson A, Chignell M. Physiotherapists' and Physiotherapy Students' Perspectives on the Use of Mobile or Wearable Technology in Their Practice. Physiotherapy Canada 2018;70(3):251
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Garske CA, Dyson M, Dupan S, Nazarpour K. Perception of Game-Based Rehabilitation in Upper Limb Prosthetic Training: Survey of Users and Researchers. JMIR Serious Games 2021;9(1):e23710
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Shahmoradi L, Almasi S, Ahmadi H, Bashiri A, Azadi T, Mirbagherie A, Ansari NN, Honarpishe R. Virtual reality games for rehabilitation of upper extremities in stroke patients. Journal of Bodywork and Movement Therapies 2021;26:113
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Mittag C, Leiss R, Lorenz K, Seel T. Development of a home-based wrist range-of-motion training system for children with cerebral palsy. at - Automatisierungstechnik 2020;68(11):967
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Zhang X, Chen X, Kourkoumelis N, Gao R, Li G, Zhu C. A Social Media–Promoted Educational Community of Joint Replacement Patients Using the WeChat App: Survey Study. JMIR mHealth and uHealth 2021;9(3):e18763
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Smith AC, Sookhoo JB, McArthur C, Surlin S, Akinyemi A, Gardner P, Papaioannou A. “Think of It Like a Game”: Older Adults’ and Health Professionals’ Perspectives on Interactive Exercise Technology Design. Physiotherapy Canada 2021;73(3):286
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Iosa M, Verrelli CM, Gentile AE, Ruggieri M, Polizzi A. Gaming Technology for Pediatric Neurorehabilitation: A Systematic Review. Frontiers in Pediatrics 2022;10
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Romero JIS, Arenas RLS, Pérez VZ, Ocampo-López C, Giraldo DP. Mapping of the Interests and Influences Perceived in the Actors That Make Up the National System of Innovation in Rehabilitation in Colombia. Sustainability 2022;14(17):10537
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Garske C, Dyson M, Dupan S, Morgan G, Nazarpour K. Increasing Voluntary Myoelectric Training Time Through Game Design. IEEE Transactions on Neural Systems and Rehabilitation Engineering 2022;30:2549
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Almasi S, Ahmadi H, Asadi F, Shahmoradi L, Arji G, Alizadeh M, Kolivand H, Kaya D. Kinect-Based Rehabilitation Systems for Stroke Patients: A Scoping Review. BioMed Research International 2022;2022:1
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Postol N, Spratt NJ, Bivard A, Marquez J. Physiotherapy using a free-standing robotic exoskeleton for patients with spinal cord injury: a feasibility study. Journal of NeuroEngineering and Rehabilitation 2021;18(1)
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Gaballa A, Cavalcante RS, Lamounier E, Soares A, Cabibihan J. Extended Reality “X-Reality” for Prosthesis Training of Upper-Limb Amputees: A Review on Current and Future Clinical Potential. IEEE Transactions on Neural Systems and Rehabilitation Engineering 2022;30:1652
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Kettlewell J, Ward A, das Nair R, Radford K. Brain-In-Hand technology for adults with acquired brain injury: A convergence of mixed methods findings. Journal of Rehabilitation and Assistive Technologies Engineering 2022;9:205566832211177
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Carro RM, Costales FG, Ortigosa A. Serious Games for Training Myoelectric Prostheses through Multi-Contact Devices. Children 2022;9(3):423
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Garske CA, Dyson M, Dupan S, Morgan G, Nazarpour K. Serious Games Are Not Serious Enough for Myoelectric Prosthetics. JMIR Serious Games 2021;9(4):e28079
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Ouendi N, Hubaut R, Pelayo S, Anceaux F, Wallard L. The rehabilitation robot: factors influencing its use, advantages and limitations in clinical rehabilitation. Disability and Rehabilitation: Assistive Technology 2024;19(3):546
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Jervis Rademeyer H, Gauthier C, Zariffa J, Walden K, Jeji T, McCullum S, Musselman KE. Using activity-based therapy for individuals with spinal cord injury or disease: Interviews with physical and occupational therapists in rehabilitation hospitals. The Journal of Spinal Cord Medicine 2023;46(2):298
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. Individual and contextual factors influencing children's effort in pediatric rehabilitation interventions. Developmental Medicine & Child Neurology 2024;66(1):23
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Krishnan S, Mandala MA, Wolf SL, Howard A, Kesar TM. Perceptions of stroke survivors regarding factors affecting adoption of technology and exergames for rehabilitation. PM&R 2023;15(11):1403
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Liu X, Zhang D, Miao K, Guo Y, Jiang X, Zhang X, Jia F, Tang H, Dai C. A Review on the Usability, Flexibility, Affinity, and Affordability of Virtual Technology for Rehabilitation Training of Upper Limb Amputees. Bioengineering 2023;10(11):1301
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Tokgöz P, Wähnert D, Elsner A, Schack T, Cienfuegos Tellez MA, Conrad J, Vordemvenne T, Dockweiler C. Virtual Reality for Upper Extremity Rehabilitation—A Prospective Pilot Study. Healthcare 2023;11(10):1498
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Miziara IM, Lopes JBP, Oliveira CS, de Sá AAR, Naves ELM. Preliminary Analysis of Motor Cortex Activation in Adolescents with Cerebral Palsy. SN Computer Science 2023;5(1)
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Villada Castillo JF, Montoya Vega MF, Muñoz Cardona JE, Lopez D, Quiñones L, Henao Gallo OA, Lopez JF. Design of Virtual Reality Exergames for Upper Limb Stroke Rehabilitation Following Iterative Design Methods: Usability Study. JMIR Serious Games 2024;12:e48900
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Crowe SE, Yousefi M, Shahri B, Piumsomboon T, Hoermann S. Interactions with virtual therapists during motor rehabilitation in immersive virtual environments: a systematic review. Frontiers in Virtual Reality 2024;5
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According to Crossref, the following books are citing this article (DOI 10.2196/games.3401):
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Pruna E, Tigse J, Chuquitarco A, Escobar I, Pilatásig M, Galarza ED. Augmented Reality, Virtual Reality, and Computer Graphics. 2018. Chapter 3:30
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Pruna E, Escobar I, Montaluisa J, Pilatásig M, Mena L, Zumbana P, Guamán A, Galarza ED. Recent Advances in Information Systems and Technologies. 2017. Chapter 67:657
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Pruna E, Acurio S. A, Escobar I, Pérez SA, Zumbana P, Meythaler A, Álvarez FA. Recent Advances in Information Systems and Technologies. 2017. Chapter 66:648
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Quaresma C, Gomes M, Cardoso H, Ferreira N, Vigário R, Quintão C, Fonseca M. Advances in Human Factors and Systems Interaction. 2019. Chapter 28:274
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Pruna E, Acurio A, Tigse J, Escobar I, Pilatásig M, Pilatásig P. Augmented Reality, Virtual Reality, and Computer Graphics. 2017. Chapter 9:107
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Prahm C, Kayali F, Sturma A, Aszmann O. Converging Clinical and Engineering Research on Neurorehabilitation II. 2017. Chapter 188:1157
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Prahm C, Vujaklija I, Kayali F, Sturma A. Bionic Limb Reconstruction. 2021. Chapter 21:215
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Prahm C, Eckstein K, Bressler M, Kuzuoka H, Kolbenschlag J. Advanced Intelligent Virtual Reality Technologies. 2023. Chapter 16:201
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Kanade A, Sharma M, Manivannan M. The Internet of Medical Things (IoMT) and Telemedicine Frameworks and Applications. 2022. chapter 5:105
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