JMIR Publications


The Karma system is currently undergoing maintenance (Monday, January 29, 2018).
The maintenance period has been extended to 8PM EST.

Karma Credits will not be available for redeeming during maintenance.

JMIR Serious Games

Citing this Article

Right click to copy or hit: ctrl+c (cmd+c on mac)

Published on 22.09.16 in Vol 4, No 2 (2016): Jul-Dec

This paper is in the following e-collection/theme issue:

Works citing "A Study on the Validity of a Computer-Based Game to Assess Cognitive Processes, Reward Mechanisms, and Time Perception in Children Aged 4-8 Years"

According to Crossref, the following articles are citing this article (DOI 10.2196/games.5997):

(note that this is only a small subset of citations)

    No citing articles found.

According to Crossref, the following books are citing this article (DOI 10.2196/games.5997)

:
  1. Crepaldi M, Colombo V, Baldassini D, Mottura S, Antonietti A. Virtual Reality and Augmented Reality. 2017. Chapter 11:167
    CrossRef