Published on 02.03.17 in Vol 5, No 1 (2017): Jan-Mar
Works citing "A Mobile, Avatar-Based App for Improving Body Perceptions Among Adolescents: A Pilot Test"
According to Crossref, the following articles are citing this article (DOI 10.2196/games.6354):
(note that this is only a small subset of citations)
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Dworkin M, Chakraborty A, Lee S, Monahan C, Hightow-Weidman L, Garofalo R, Qato D, Jimenez A. A Realistic Talking Human Embodied Agent Mobile Phone Intervention to Promote HIV Medication Adherence and Retention in Care in Young HIV-Positive African American Men Who Have Sex With Men: Qualitative Study. JMIR mHealth and uHealth 2018;6(7):e10211
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Tongpeth J, Du H, Barry T, Clark RA. Effectiveness of an Avatar application for teaching heart attack recognition and response: A pragmatic randomized control trial. Journal of Advanced Nursing 2020;76(1):297
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Motz P, Gray M, Sawyer T, Kett J, Danforth D, Maicher K, Umoren R. Virtual Antenatal Encounter and Standardized Simulation Assessment (VANESSA): Pilot Study. JMIR Serious Games 2018;6(2):e8
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Santana CCDAP, Freitas ATVDS, Oliveira Barreto G, Sousa De Avelar I, Mazaro-Costa R, Bueno GN, Ribeiro DC, Damasceno Silva G, Naghettini AV. Serious Game on a Smartphone for Adolescents Undergoing Hemodialysis: Development and Evaluation. JMIR Serious Games 2020;8(3):e17979
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Wong CA, Madanay F, Ozer EM, Harris SK, Moore M, Master SO, Moreno M, Weitzman ER. Digital Health Technology to Enhance Adolescent and Young Adult Clinical Preventive Services: Affordances and Challenges. Journal of Adolescent Health 2020;67(2):S24
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França C, Santos F, Martins F, Lopes H, Gouveia B, Gonçalves F, Campos P, Marques A, Ihle A, Gonçalves T, Gouveia R. Digital Health in Schools: A Systematic Review. Sustainability 2022;14(21):13848
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Taylor L, Dibb B. Exploring users and non-users views of the Digital Twin on a mHealth app: a Thematic, qualitative approach. Cogent Psychology 2022;9(1)
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Newton AS, March S, Gehring ND, Rowe AK, Radomski AD. Establishing a Working Definition of User Experience for eHealth Interventions of Self-reported User Experience Measures With eHealth Researchers and Adolescents: Scoping Review. Journal of Medical Internet Research 2021;23(12):e25012
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Andrew L, Barwood D, Boston J, Masek M, Bloomfield L, Devine A. Serious games for health promotion in adolescents – a systematic scoping review. Education and Information Technologies 2023;28(5):5519
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Menychtas A, Galliakis M, Pardos A, Panagopoulos C, Karpouzis K, Maglogiannis I. Gameful Design of an Application for Patients in Rehabilitation. Frontiers in Computer Science 2022;4
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