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Citing this Article

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Published on 02.03.17 in Vol 5, No 1 (2017): Jan-Mar

This paper is in the following e-collection/theme issue:

Works citing "A Mobile, Avatar-Based App for Improving Body Perceptions Among Adolescents: A Pilot Test"

According to Crossref, the following articles are citing this article (DOI 10.2196/games.6354):

(note that this is only a small subset of citations)

  1. Dworkin M, Chakraborty A, Lee S, Monahan C, Hightow-Weidman L, Garofalo R, Qato D, Jimenez A. A Realistic Talking Human Embodied Agent Mobile Phone Intervention to Promote HIV Medication Adherence and Retention in Care in Young HIV-Positive African American Men Who Have Sex With Men: Qualitative Study. JMIR mHealth and uHealth 2018;6(7):e10211
    CrossRef
  2. Tongpeth J, Du H, Barry T, Clark RA. Effectiveness of an Avatar application for teaching heart attack recognition and response: A pragmatic randomized control trial. Journal of Advanced Nursing 2020;76(1):297
    CrossRef
  3. Motz P, Gray M, Sawyer T, Kett J, Danforth D, Maicher K, Umoren R. Virtual Antenatal Encounter and Standardized Simulation Assessment (VANESSA): Pilot Study. JMIR Serious Games 2018;6(2):e8
    CrossRef
  4. Santana CCDAP, Freitas ATVDS, Oliveira Barreto G, Sousa De Avelar I, Mazaro-Costa R, Bueno GN, Ribeiro DC, Damasceno Silva G, Naghettini AV. Serious Game on a Smartphone for Adolescents Undergoing Hemodialysis: Development and Evaluation. JMIR Serious Games 2020;8(3):e17979
    CrossRef
  5. Wong CA, Madanay F, Ozer EM, Harris SK, Moore M, Master SO, Moreno M, Weitzman ER. Digital Health Technology to Enhance Adolescent and Young Adult Clinical Preventive Services: Affordances and Challenges. Journal of Adolescent Health 2020;67(2):S24
    CrossRef
  6. França C, Santos F, Martins F, Lopes H, Gouveia B, Gonçalves F, Campos P, Marques A, Ihle A, Gonçalves T, Gouveia R. Digital Health in Schools: A Systematic Review. Sustainability 2022;14(21):13848
    CrossRef
  7. Taylor L, Dibb B. Exploring users and non-users views of the Digital Twin on a mHealth app: a Thematic, qualitative approach. Cogent Psychology 2022;9(1)
    CrossRef
  8. Newton AS, March S, Gehring ND, Rowe AK, Radomski AD. Establishing a Working Definition of User Experience for eHealth Interventions of Self-reported User Experience Measures With eHealth Researchers and Adolescents: Scoping Review. Journal of Medical Internet Research 2021;23(12):e25012
    CrossRef
  9. Andrew L, Barwood D, Boston J, Masek M, Bloomfield L, Devine A. Serious games for health promotion in adolescents – a systematic scoping review. Education and Information Technologies 2023;28(5):5519
    CrossRef
  10. Menychtas A, Galliakis M, Pardos A, Panagopoulos C, Karpouzis K, Maglogiannis I. Gameful Design of an Application for Patients in Rehabilitation. Frontiers in Computer Science 2022;4
    CrossRef