Serious Games for Health and Medicine
View E-collection for ‘Serious Games for Health and Medicine’![Development of an Educational Game to Set Up Surgical Instruments on the Mayo Stand or Back Table: Applied Research in Production Technology Development of an Educational Game to Set Up Surgical Instruments on the Mayo Stand or Back Table: Applied Research in Production Technology](https://asset.jmir.pub/assets/e8f3b4c7ea007ed2155cc013123fdfab.png 480w,https://asset.jmir.pub/assets/e8f3b4c7ea007ed2155cc013123fdfab.png 960w,https://asset.jmir.pub/assets/e8f3b4c7ea007ed2155cc013123fdfab.png 1920w,https://asset.jmir.pub/assets/e8f3b4c7ea007ed2155cc013123fdfab.png 2500w)
Crislaine Pires Padilha Paim, Silvia Goldmeier
JMIR Serious Games 2017 (Jan 10); 5(1):e1Download Citation: END BibTex RIS
![Game-Based Rehabilitation for Myoelectric Prosthesis Control Game-Based Rehabilitation for Myoelectric Prosthesis Control](https://asset.jmir.pub/assets/acc449d49f728f021954fa75e3c16cce.png 480w,https://asset.jmir.pub/assets/acc449d49f728f021954fa75e3c16cce.png 960w,https://asset.jmir.pub/assets/acc449d49f728f021954fa75e3c16cce.png 1920w,https://asset.jmir.pub/assets/acc449d49f728f021954fa75e3c16cce.png 2500w)
Game-Based Rehabilitation for Myoelectric Prosthesis Control
Cosima Prahm, Ivan Vujaklija, Fares Kayali, Peter Purgathofer, Oskar C Aszmann
JMIR Serious Games 2017 (Feb 09); 5(1):e3Download Citation: END BibTex RIS
A Mobile, Avatar-Based App for Improving Body Perceptions Among Adolescents: A Pilot Test
Annmarie A Lyles, Ashish Amresh, Jennifer Huberty, Michael Todd, Rebecca E Lee
JMIR Serious Games 2017 (Mar 02); 5(1):e4Download Citation: END BibTex RIS
![Can Gaming Increase Antibiotic Awareness in Children? A Mixed-Methods Approach Can Gaming Increase Antibiotic Awareness in Children? A Mixed-Methods Approach](https://asset.jmir.pub/assets/a527bc3faf0e6dce4337e432b0c87717.png 480w,https://asset.jmir.pub/assets/a527bc3faf0e6dce4337e432b0c87717.png 960w,https://asset.jmir.pub/assets/a527bc3faf0e6dce4337e432b0c87717.png 1920w,https://asset.jmir.pub/assets/a527bc3faf0e6dce4337e432b0c87717.png 2500w)
Can Gaming Increase Antibiotic Awareness in Children? A Mixed-Methods Approach
Alexander R Hale, Vicki Louise Young, Ann Grand, Cliodna Ann Miriam McNulty
JMIR Serious Games 2017 (Mar 24); 5(1):e5Download Citation: END BibTex RIS
Exergames, Active Games and Gamification of Physical Activity
View E-collection for ‘Exergames, Active Games and Gamification of Physical Activity’![User-Centered Design of Serious Games for Older Adults Following 3 Years of Experience With Exergames for Seniors: A Study Design User-Centered Design of Serious Games for Older Adults Following 3 Years of Experience With Exergames for Seniors: A Study Design](https://asset.jmir.pub/assets/48318111acf41c83b9f868dce4301b83.png 480w,https://asset.jmir.pub/assets/48318111acf41c83b9f868dce4301b83.png 960w,https://asset.jmir.pub/assets/48318111acf41c83b9f868dce4301b83.png 1920w,https://asset.jmir.pub/assets/48318111acf41c83b9f868dce4301b83.png 2500w)
Ellen Brox, Stathis Th Konstantinidis, Gunn Evertsen
JMIR Serious Games 2017 (Jan 11); 5(1):e2Download Citation: END BibTex RIS