Serious Games for Health and Medicine
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A Serious Game to Increase Healthy Food Consumption in Overweight or Obese Adults: Randomized Controlled Trial
JMIR Serious Games 2016 (Jul 13); 4(2):e10
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Gamification of Cognitive Assessment and Cognitive Training: A Systematic Review of Applications and Efficacy
JMIR Serious Games 2016 (Jul 15); 4(2):e11
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Validation of a Computerized, Game-based Assessment Strategy to Measure Training Effects on Motor-Cognitive Functions in People With Dementia
JMIR Serious Games 2016 (Jul 18); 4(2):e12
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A Video Game Promoting Cancer Risk Perception and Information Seeking Behavior Among Young-Adult College Students: A Randomized Controlled Trial
JMIR Serious Games 2016 (Jul 28); 4(2):e13
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Gamifying Self-Management of Chronic Illnesses: A Mixed-Methods Study
JMIR Serious Games 2016 (Sep 09); 4(2):e14
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Effects of Visual Display on Joint Excursions Used to Play Virtual Dodgeball
JMIR Serious Games 2016 (Sep 15); 4(2):e16
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A Study on the Validity of a Computer-Based Game to Assess Cognitive Processes, Reward Mechanisms, and Time Perception in Children Aged 4-8 Years
JMIR Serious Games 2016 (Sep 22); 4(2):e15
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Game On? Smoking Cessation Through the Gamification of mHealth: A Longitudinal Qualitative Study
JMIR Serious Games 2016 (Oct 24); 4(2):e18
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Quittr: The Design of a Video Game to Support Smoking Cessation
JMIR Serious Games 2016 (Dec 01); 4(2):e19
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Attentional Bias Modification With Serious Game Elements: Evaluating the Shots Game
JMIR Serious Games 2016 (Dec 06); 4(2):e20
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Cardiopulmonary Resuscitation Training by Avatars: A Qualitative Study of Medical Students’ Experiences Using a Multiplayer Virtual World
JMIR Serious Games 2016 (Dec 16); 4(2):e22
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Design of a Serious Game for Handling Obstetrical Emergencies
JMIR Serious Games 2016 (Dec 21); 4(2):e21
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Usability of Games and Gamification
View E-collection for ‘Usability of Games and Gamification’Usability Evaluation Methods for Gesture-Based Games: A Systematic Review
JMIR Serious Games 2016 (Oct 04); 4(2):e17
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