Articles published in this theme: 105 (scroll down to load remaining articles)
2026
The Mechanism and Design Principles of Serious Games in Enhancing Adolescents’ Internet Adaptability
JMIR Serious Games 2026 (Mar 09); 14:e82505
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Medical Students’ Experiences With Virtual Reality Simulation Training: Qualitative Study
JMIR Med Educ 2026 (Feb 11); 12:e74301
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Effects of Exergaming Tennis on Players’ Tennis Skills and Mental State Compared to Regular Tennis in Adult Players: Quasi-Experimental Study
JMIR Serious Games 2026 (Feb 02); 14:e73732
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Gamified Physical Education and Cognitive Performance Among Chinese Secondary School Students: Cross-Sectional Moderation Mediation Study
JMIR Serious Games 2026 (Feb 02); 14:e81086
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A Haptic-Driven Serious Game for Cognitive Stimulation and Visual Impairment Mitigation in Older Adults Based on the Design-Play-Experience Framework: Cross-Sectional Mixed Methods Pilot Study
JMIR Serious Games 2026 (Jan 30); 14:e86290
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Co-Designing Mobile Serious Games to Support Patients With Psoriatic Arthritis and Chronic Pain: Mixed Methods Study
JMIR Serious Games 2026 (Jan 30); 14:e75072
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Immersive Tai Chi for Home-Based Exercise in Older Adults: Usability and Feasibility Study
JMIR Serious Games 2026 (Jan 28); 14:e79453
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Fostering Inductive and Deductive Learning in Oral Microbiology and Immunology With a Dual-Role Duel Card Game: Explanatory Sequential Mixed Methods Study
JMIR Med Educ 2026 (Jan 21); 12:e80048
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Effects of Game-Based Learning on Piano Music Knowledge Among Elementary School Pupils: Pretest-Posttest Quasi-Experimental Study
JMIR Serious Games 2026 (Jan 19); 14:e80766
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2025
Effects of an Immersive Virtual Reality–Based Exercise Intervention on Psychological and Physiological Outcomes in College Students: Randomized Controlled Trial
JMIR Serious Games 2025 (Dec 15); 13:e75777
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Immersive Virtual Reality–Assisted Therapy for Distressing Voices in Psychosis: Qualitative Study of Participants’ and Therapists’ Experiences in the Challenge Trial
JMIR Serious Games 2025 (Dec 01); 13:e77920
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A Novel Eye Tracking–Based Gamified Assessment of Contrast Sensitivity Function in Children: Prospective Development and Reliability Study
JMIR Serious Games 2025 (Nov 20); 13:e81082
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Age Differences in Flow Experience During Body Movement–Controlled Video Game Rehabilitation Tasks: Cross-Sectional Study
JMIR Serious Games 2025 (Oct 29); 13:e76278
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Development of a Serious Game App (Digimenz) for Patients With Dementia: Prospective Pilot Study for Usability Testing in Inpatient Treatment and Long-Term Care
JMIR Serious Games 2025 (Oct 27); 13:e69812
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Becoming a Rapid Shooter in a Game Using Embodied Electrical Muscle Stimulation: Development and Usability Study
JMIR Serious Games 2025 (Oct 22); 13:e69330
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Usability Evaluation of a Virtual Reality Multisensory Sham-Feeding Device for Patients Undergoing Fasting Periods for Colorectal Cancer Surgery: Mixed Methods Study
JMIR Serious Games 2025 (Oct 08); 13:e75641
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Improvement of Game Users’ Depressive Symptoms via Behavioral Activation in a Massive Multiplayer Online Game: Randomized Controlled Trial
JMIR Serious Games 2025 (Sep 24); 13:e73734
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Game-Based Assessment of Cognitive Abilities and Personality Characteristics for Surgical Resident Selection: A Preliminary Validation Study
JMIR Med Educ 2025 (Aug 15); 11:e72264
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Gamification of Incentive Spirometry in Trauma Patients: Protocol for a Prospective, Observational Feasibility Study
JMIR Res Protoc 2025 (Aug 01); 14:e75871
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Virtual Reality Gamification of Visual Search, Response Inhibition, and Visual Short-Term Memory Tasks for Cognitive Assessment: Experimental Study
JMIR Form Res 2025 (Jul 29); 9:e65836
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