Articles published in 2021 in this theme: 18 (scroll down to load remaining articles)
2021
Using the Behaviour Change Wheel Program Planning Model to Design Games for Health: Development Study
JMIR Serious Games 2021 (Dec 03); 9(4):e29964
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Effects of an Immersive Virtual Reality Exergame on University Students’ Anxiety, Depression, and Perceived Stress: Pilot Feasibility and Usability Study
JMIR Serious Games 2021 (Nov 22); 9(4):e29330
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An Interactive Physical-Cognitive Game-Based Training System Using Kinect for Older Adults: Development and Usability Study
JMIR Serious Games 2021 (Oct 27); 9(4):e27848
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Immersion Experiences in a Tablet-Based Markerless Augmented Reality Working Memory Game: Randomized Controlled Trial and User Experience Study
JMIR Serious Games 2021 (Oct 12); 9(4):e27036
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The Impact of a Gameful Breathing Training Visualization on Intrinsic Experiential Value, Perceived Effectiveness, and Engagement Intentions: Between-Subject Online Experiment
JMIR Serious Games 2021 (Sep 14); 9(3):e22803
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Conceptual Ambiguity Surrounding Gamification and Serious Games in Health Care: Literature Review and Development of Game-Based Intervention Reporting Guidelines (GAMING)
J Med Internet Res 2021 (Sep 10); 23(9):e30390
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A Virtual Reality Game (The Secret Trail of Moon) for Treating Attention-Deficit/Hyperactivity Disorder: Development and Usability Study
JMIR Serious Games 2021 (Sep 01); 9(3):e26824
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Feasibility of Virtual Reality Audiological Testing: Prospective Study
JMIR Serious Games 2021 (Aug 31); 9(3):e26976
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The Effects of Exergaming on Sensory Reweighting and Mediolateral Stability of Women Aged Over 60: Usability Study
JMIR Serious Games 2021 (Jul 21); 9(3):e27884
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The Influence of Gamification and Information Technology Identity on Postadoption Behaviors of Health and Fitness App Users: Empirical Study in the United States
JMIR Serious Games 2021 (Jul 05); 9(3):e28282
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Development of a Search Task Using Immersive Virtual Reality: Proof-of-Concept Study
JMIR Serious Games 2021 (Jul 02); 9(3):e29182
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Virtual Reality Human–Human Interface to Deliver Psychotherapy to People Experiencing Auditory Verbal Hallucinations: Development and Usability Study
JMIR Serious Games 2021 (Jun 01); 9(2):e26820
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Developing Adaptive Serious Games for Children With Specific Learning Difficulties: A Two-phase Usability and Technology Acceptance Study
JMIR Serious Games 2021 (May 31); 9(2):e25997
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User Experience With Dynamic Difficulty Adjustment Methods for an Affective Exergame: Comparative Laboratory-Based Study
JMIR Serious Games 2021 (May 31); 9(2):e25771
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Mobile Game Design Guide to Improve Gaming Experience for the Middle-Aged and Older Adult Population: User-Centered Design Approach
JMIR Serious Games 2021 (May 20); 9(2):e24449
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Leaderboard Design Principles to Enhance Learning and Motivation in a Gamified Educational Environment: Development Study
JMIR Serious Games 2021 (Apr 20); 9(2):e14746
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Virtual Reality App for Treating Eating Behavior in Eating Disorders: Development and Usability Study
JMIR Serious Games 2021 (Apr 13); 9(2):e24998
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Perception of Game-Based Rehabilitation in Upper Limb Prosthetic Training: Survey of Users and Researchers
JMIR Serious Games 2021 (Feb 01); 9(1):e23710
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